|
|
Line 1: |
Line 1: |
− | {{imagemargin|[[File:artificial_preview.png|right]]|30px}}'''Artificial body parts''' are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities. All damaged artificial body parts will heal over time, and they cannot become infected or scar. They can, however, be destroyed if they reach 0 hit points. Injuries to an artificial body part do not cause [[pain]]. | + | {{imagemargin|[[File:artificial_preview.png|right]]|30px}}'''Artificial body parts''' are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities. All damaged artificial body parts will heal over time, and they cannot become [[Infection|infected]] or scar. They can, however, be destroyed if they reach 0 hit points. Injuries to an artificial body part do not cause [[pain]]. |
| | | |
| Most prostheses fall loosely under one of several categories based on tech-level and [[research]]: | | Most prostheses fall loosely under one of several categories based on tech-level and [[research]]: |
Revision as of 18:08, 23 September 2022
Artificial body parts are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities. All damaged artificial body parts will heal over time, and they cannot become infected or scar. They can, however, be destroyed if they reach 0 hit points. Injuries to an artificial body part do not cause pain.
Most prostheses fall loosely under one of several categories based on tech-level and research:
- Neolithic/Medieval: Crude wooden replacements but (a little) better than nothing
- Prosthetics: "Modern" replacements that are still inferior to the original, natural human limb/organ, or specialized parts that come with some drawback.
- Bionics: futuristic replacements, better than the original or providing benefits without downsides.
- Archotech: ultimate, futuristic replacements
Note that in many cases there is not an equivalent part for every tech levels - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only.
Also note that the surgery to install such an item is not dependent on research, only on acquisition (and a very minimal Medical skill level, depending on the surgery); a Tribal surgeon can perform a heart transplant with a bionic heart if one can be obtained.
Head - Brain
Head - Eyes
Head - Ears
Headwear - Nose
Head - Mouth
Name |
Type |
Effects |
Removable
|
Denture |
Prosthetic |
|
Yes
|
Venom fangs |
Weapon |
- 22% Armor Penetration
- 7.5 melee dps
- Toxic buildup in enemy
|
Yes
|
Body - Arms
Name |
Type |
Effects |
Removable
|
Archotech arm |
Prosthetic |
- 150% Part efficiency
- 14 damage punch attack
- 21% Armor Penetration
- 7.0 melee dps
|
Yes
|
Bionic arm |
Prosthetic |
- 125% Part efficiency
- 12 damage punch attack
|
Yes
|
Wooden hand |
Prosthetic |
- 60% Part efficiency (Of the hand, not arm)
- ? damage punch attack
|
Yes
|
Power claw |
Prosthetic/Weapon |
- -8% Moving
- 18 sharp damage
- 33% Armor Penetration
- 11.0 melee dps
|
Yes
|
Prosthetic arm |
Prosthetic |
|
Yes
|
Drill arm |
Prosthetic/Weapon |
- +70% Deep Drilling Speed
- +160% Mining Speed
- -8% Moving speed
- 20% Armor Penetration
- 6.5 melee damage per second
|
Yes
|
Elbow blade |
Weapon |
- 27% Armor Penetration
- 9.0 melee dps
|
Yes
|
Field hand |
Prosthetic/Weapon |
- Plant work speed + 160%
- Moving -8%
- 13% Armor Penetration
- 4.5 melee dps
|
Yes
|
Hand talon |
Weapon |
- 15% Armor Penetration
- 10.00 melee dps
|
Yes
|
Venom talon |
Weapon |
- 15% Armor Penetration
- 7.33 melee dps
- Toxic buildup in enemy
|
No
|
Body - Legs
Body - Stomach
Body - Organs
Name |
Type |
Effects |
Removable
|
Bionic heart |
Prosthetic |
|
Yes
|
Heart |
Natural Organ |
- Pumps blood through the body
|
Yes
|
Kidney |
Natural Organ |
- Filters toxins and pathogens from blood
|
Yes
|
Liver |
Natural Organ |
- Filters toxins from the blood
|
Yes
|
Lung |
Natural Organ |
- Transfers gasses from the air to the blood
|
Yes
|
Prosthetic heart |
Prosthetic |
|
Yes
|
Coagulator |
Implant |
|
Yes
|
Immunoenhancer |
Implant |
|
Yes
|
Love enhancer |
Implant |
- Provide more joy to romantic partners
|
Yes
|
Body - Skin and Body
Name |
Type |
Effects |
Removable
|
Armorskin gland |
Implant |
- Armor - Blunt +20%
- Armor - Heat +40%
- Armor - Sharp +52%
- Beauty -1.0
- Moving x 90%
|
No
|
Stoneskin gland |
Implant |
- Armor - Blunt +30%
- Armor - Heat +50%
- Armor - Sharp + 70%
- Beauty -2.00
- Movement x 85%
|
No
|
Toughskin gland |
Implant |
- Armor - Blunt +10%
- Armor - Heat +30%
- Armor - Sharp +35%
- Movement x 95%
|
No
|
Death acidifier |
Implant |
- Destroys all carried gear upon death
|
No
|
Bionic spine |
Prosthetic |
|
Yes
|
Healing enhancer |
Implant |
- Natural Healing Factor x 150%
|
Yes
|
Aesthetic shaper |
Implant |
|
No
|
Version history
- 0.7.581 - Artificial body part system added.