Sterilizing stomach
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Sterilizing stomach
An artificial stomach replacement with a broad-spectrum toxin filter and neutralization system. It allows the user to eat almost anything without ever worrying about food poisoning.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Artificial metabolism
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
A sterilizing stomach is an artificial stomach introduced by the Royalty DLC that improves a pawn's Digestion and prevents food poisoning.
Acquisition[edit]
Sterilizing stomaches can be crafted at a fabrication bench once the artificial metabolism research project has been completed. Note that this research requires a techprint. Each requires 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Alternatively, they can purchased from traders and outlander and empire settlements.
Summary[edit]
Body part[edit]
A sterilizing stomach replaces the user's organic stomach. The sterilizing stomach has a part efficiency of 125%. This not only fully replaces the functionality of a normal stomach - when coupled with the stomach body part having a Digestion importance of 50%, it results in an increase in digestion of +12.5% over natural. Digestion, in turn, improves the rest rate multiplier by +3.75%, meaning the colonist will require slightly less sleep.
Eating capacity and eating speed are unaffected.
Other effects[edit]
All artificial stomachs are immune to gut worms, and installing one will instantly cure the disease. A sterilizing stomach also grants full immunity to food poisoning. Unlike the bionic stomach, but similar to the other Royalty DLC stomach replacements, EMPing a pawn with a sterilizing stomach will force them to vomit.
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.
If the operation fails, the part will be destroyed.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General value proposition needed, not just comparisons to other stomachs. |
The sterilizing stomach is a cheaper way to reduce time sleeping than upgrading to a royal bed, however both can be combined.
While EMP-wielding enemies are relatively rare, friendly fire is a relevant concern on melee pawns as using EMP grenades and melee attackers on Centipedes is a common and successful tactic. Having a sterilizing stomach on those melee pawns will result in them vomiting and negatively affecting this tactic and others like it. However, this can also be exploited against enemies with part, as well as against escaping prisoners or rebellious slaves. For the latter two options however, use of an implant that causes brain shock may be more useful as it downs the pawn, rather than merely causes temporary vomiting.
The sterilizing stomach's main advantage is the elimination of food poisoning. Its digestion and hunger rate offsets are shared with the standard bionic stomach. Food poisoning can also be prevented by applying a xenogerm including the strong stomach gene to a pawn. Depending on the complexity of the xenogerm and the other genes selected, gene-modding can be a cheaper way of applying the primary benefit of a sterilizing stomach to pawns.
Comparisons[edit]
The Royalty DLC introduced a number of stomach replacements to complement the base bionic stomach, each with their own advantages and disadvantages. All three of these variants include the benefits offered by the bionic stomach in addition to their unique benefits however they are also susceptible to EMP, causing the pawn to vomit uncontrollably for a short length of time.
Bionic Stomach[edit]
In comparison to the sterilizing stomach, the bionic stomach eliminates the vulnerability to EMP in exchange for being vulnerable to food poisoning.
Reprocessor Stomach[edit]
In comparison to the sterilizing stomach, the reprocessor stomach reduces the amount of food a pawn requires by 25% at the cost of vulnerability to food poisoning.
Nuclear Stomach[edit]
The nuclear stomach combines the benefits of both the sterilizing and reprocessor stomachs, reduces the amount of food a pawn requires by a whopping 75% and eliminating the risk of food poisoning at the cost of inflicting torso cancer on average once 120 in-game days.
Stomach | Cost | Digestion | Hunger Rate | Food poisoning | Gut Worms | EMP vulnerability |
Side effects | Market Value |
---|---|---|---|---|---|---|---|---|
Stomach | - | 1x | 1x | - | ||||
Bionic stomach | 10+ 3 | 1.125x | 1x | 785 | ||||
Sterilizing stomach | 15+ 4 | 1.125x | 1x | 1,030 | ||||
Reprocessor stomach | 15+ 4 | 1.125x | 0.75x | 1,030 | ||||
Nuclear stomach | 15+ 4 | 1.125x | 0.25x | Carcinoma | 1,030 | |||
Fleshmass stomach | - | 1x | 1x | +8% Pain | ??[Detail needed] |
Version history[edit]
- 1.4.3523 - Renamed from Detoxifier stomach -> Sterilizing stomach. Description changed from "An artificial stomach replacement with a broad-spectrum toxin filter and neutralization system. It allows the user to eat almost anything without ever worrying about food poisoning." -> "An artificial stomach replacement with a broad-spectrum filtration and sterilization system. It allows the user to eat almost anything without ever worrying about food poisoning.". Both changes likely to distinguish between new detoxifier lungs and kidneys and the tox system added with the Biotech DLC release at the same time.