Difference between revisions of "Bionic heart"
m |
(no table is necessary, imo - we can expect people to do a little math) |
||
Line 23: | Line 23: | ||
| techHediffsTags = Advanced | | techHediffsTags = Advanced | ||
}} | }} | ||
− | |||
The '''bionic heart''' is an organ replacement that replaces the [[heart]] and improves [[blood pumping]], giving a small boost to a wide range of stats and tasks. | The '''bionic heart''' is an organ replacement that replaces the [[heart]] and improves [[blood pumping]], giving a small boost to a wide range of stats and tasks. | ||
Line 32: | Line 31: | ||
== Summary == | == Summary == | ||
− | + | The bionic heart replaces an organic heart and has a part efficiency of 125%, which improves [[blood pumping]] by 25%. This increases the [[rest rate multiplier]] by about 8%. [[Moving]] by 5%. The Moving boost is a multiplier rather than added on, so it is further improved by other increases. For example, 125% moving, reached with 2 bionic legs, will be increased to 131% (125% * 1.05) rather than 130% (125% + 5%). | |
− | + | ||
+ | By installing a bionic heart, the pawn's natural [[heart]] is harvested without a penalty. This organic heart can then be sold or stored for later use. | ||
===Installation=== | ===Installation=== | ||
Line 44: | Line 44: | ||
== Analysis == | == Analysis == | ||
− | + | Like [[bionic stomach]]s, bionic hearts are of less obvious importance than [[bionic leg]]s, [[bionic arm|arms]] or [[Bionic eye|eyes]] due to having being less impactful. Even though the bonuses are small, faster sleep and movement help improve the productivity of a colonist. The movement speed in particular can make a difference when fleeing animals or mechanoids, or in [[caravan]]s. The bionic heart also stops and prevents [[heart attack]]s, which makes it very useful for [[Wake-up|drug-users]] or old people, especially if they already have an [[artery blockage]]. | |
− | |||
− | |||
− | |||
− | |||
− | Like [[bionic stomach]]s, bionic hearts are of less obvious importance than [[bionic leg]]s, [[bionic arm|arms]] or [[Bionic eye|eyes]] due to having | ||
− | |||
− | The bionic heart also stops and prevents [[heart attack]]s, which makes it very useful for [[Wake-up|drug-users]] or old people, especially if they have an [[artery blockage]]. | ||
Unlike the prosthetic heart or a natural, biological heart, there is not a 25% chance of instant death in the event of failed installation. This makes it significantly safer to install. It also only requires a medical skill of 5 compared to the organic heart's 8. The prosthetic is lower still, requiring only 4. | Unlike the prosthetic heart or a natural, biological heart, there is not a 25% chance of instant death in the event of failed installation. This makes it significantly safer to install. It also only requires a medical skill of 5 compared to the organic heart's 8. The prosthetic is lower still, requiring only 4. |
Revision as of 22:43, 15 October 2022
This article is suggested to be rewritten. Reason: Format standardization - finish analysis/summary split. You can help the RimWorld Wiki by improving it. |
Bionic heart
An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
Creation
- Required Research
- Bionic replacements
- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- techHediffsTags
- Advanced
- tradeTags
- TechHediff, Bionic
The bionic heart is an organ replacement that replaces the heart and improves blood pumping, giving a small boost to a wide range of stats and tasks.
Acquisition
Bionic hearts can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require 15 Plasteel, 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.
They can also be found in ancient shrines, offered as a quest reward, or bought from exotic traders, Empire traders, and at Outlander faction bases.
Summary
The bionic heart replaces an organic heart and has a part efficiency of 125%, which improves blood pumping by 25%. This increases the rest rate multiplier by about 8%. Moving by 5%. The Moving boost is a multiplier rather than added on, so it is further improved by other increases. For example, 125% moving, reached with 2 bionic legs, will be increased to 131% (125% * 1.05) rather than 130% (125% + 5%).
By installing a bionic heart, the pawn's natural heart is harvested without a penalty. This organic heart can then be sold or stored for later use.
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Like bionic stomachs, bionic hearts are of less obvious importance than bionic legs, arms or eyes due to having being less impactful. Even though the bonuses are small, faster sleep and movement help improve the productivity of a colonist. The movement speed in particular can make a difference when fleeing animals or mechanoids, or in caravans. The bionic heart also stops and prevents heart attacks, which makes it very useful for drug-users or old people, especially if they already have an artery blockage.
Unlike the prosthetic heart or a natural, biological heart, there is not a 25% chance of instant death in the event of failed installation. This makes it significantly safer to install. It also only requires a medical skill of 5 compared to the organic heart's 8. The prosthetic is lower still, requiring only 4.
Version history
- 0.19.2009 - Added.