Difference between revisions of "Kidney"

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| thingCategories = BodyPartsNatural
 
| thingCategories = BodyPartsNatural
 
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The kidneys are two bean-shaped organs found on the left and right sides of the body. They filter the blood in order to make urine, to release and retain water, and to remove waste and nitrogen (the excretory system). Each kidney accounts for 50% of a person's [[blood filtration]]. It is possible to survive with only one. Carcinoma, one form of tumor cancer, weakens blood filtration.
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The kidneys are two bean-shaped organs found on the left and right sides of the body. They filter the blood in order to make urine, to release and retain water, and to remove waste and nitrogen (the excretory system).
  
 
==Acquisition==
 
==Acquisition==
 
{{see also|Human resources}}
 
{{see also|Human resources}}
While most [[animals]] have kidneys, the kidney item can only be acquired by harvesting them from [[human]] [[pawns]] through the [[surgery]] bill. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]].  
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The kidney item can be harvested from live [[human]]s through [[surgery]]. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]].  
  
Up to two kidneys can be taken from a healthy patient but any damage, infection, carcinoma or other issue affecting a kidney will prevent harvesting. If both kidneys are taken, the patient will die.
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Removing a lung from a guest or prisoner will decrease faction goodwill by 20 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members gain a -5 mood penalty, and the surgeon an additional -6 mood, for the same time.
 
 
Removing a kidney from a guest or prisoner decreases [[faction]] goodwill by 20 points down to a max of -100, and creates a -5 [[mood]] to your pawns for 8 days due to "someone's organ harvested", stacking up to 5 times, with a 0.75x multiplier. Surgery on your own people gives "colonist's organ harvested" which is statistically identical to the previous mood penalty, however both types of mood penalties stack. The original owner of the organ receives a -30 mood penalty for 8 days. Lastly if the pawn is killed by taking the organ, the members of the colony gets an additional a -6 for 5 days.
 
 
 
Pawns with the Bloodlust and Psychopath [[trait]] are not affected by the harvesting of other people.
 
  
 
Kidneys can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
 
Kidneys can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
  
 
== Summary ==
 
== Summary ==
{{stub|section=1}}
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A human requires 1 kidney to live. Each kidney accounts for 50% of a person's [[Blood Filtration]]. Blood Filtration itself affects [[Conciousness]] and [[Immunity Gain Speed]]; a completely removed kidney reduces Conciousness by 5% and Immunity Gain Speed by 25%. The Conciousness penalty reduces a variety of pawn capabilities.
Summary stuff goes here
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[[Carcinoma]], one form of tumor cancer, weakens blood filtration. Kidneys can also be damaged from physical injuries.
  
 
===Installation===
 
===Installation===
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==Analysis==
 
==Analysis==
While kidneys can be harvested from prisoners, guests and your own colonists, generally it is preferable to harvest from prisoners that you don't intend to recruit or sell into slavery. Their faction is generally already hostile, their mood is not as important as a colonists and the significant loss in [[Blood Filtration]] is less important. It is also recommended to pick either colonist harvesting or prisoner/guest harvesting as they two debuffs stack and only the like debuffs have the stack multiplier i.e. harvesting one colonist and one prisoner will have a larger net debuff than harvesting from two colonists or two prisoners.  
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Immunity Gain Speed is helpful to survive [[infection]]s and other diseases. If a pawn has an immunity gain speed of 58% or lower, such as from two damaged kidneys, then even the [[Flu]] will be invariably fatal. Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible.  
  
There are two primary reasons to harvest an organ - trade and transplantation.
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Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns.
 
 
===Transplantation===
 
Kidneys can be damaged by disease, drugs, or combat. The damage to a single kidney reduces Blood Filtration by up to 50%. This has two primary effects - the first is a 5% reduction in [[Consciousness]] which in turn affects almost every task a pawn can perform - making them slightly worse in basically every way.
 
 
 
The second, perhaps more urgent, effect is a 25% reduction in [[Immunity Gain Speed]]. This significantly reduces the survivability of infections and common diseases such as the [[Flu]]. If a pawn has an immunity gain speed of 58% or lower, such as from two damaged kidneys, or a damaged kidney and [[Liver]], then the flu will be invariably fatal.
 
 
 
Lastly, while unlikely, if the remaining kidney is destroyed the pawn will instantly die.
 
 
 
Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible. For most pawns. the mood penalty is worth replacing the organ but this may not apply to more disposable pawns.
 
  
 
===Trade===
 
===Trade===
Each kidney is worth 250 silver, and only has a mass of 1. The abundant supply of [[raiders]] means that, if the mood penalty can be withstood, a significant amount of value can be extracted from them without having to keep prisoners and wait for a Slave Trader or Royal Tribute Collector {{RoyaltyIcon}}.
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Each kidney is worth 250 silver. While lungs are worth more than kidneys, you can harvest both a kidney and a lung without killing a pawn. If willing to organ-murder, you can harvest 1 kidney, 1 lung, and 1 heart/liver. This can extract a lot of value without waiting for a slave trader. You can also donate to a Royal Tribute Collector{{Royalty Icon}} for the same honor, regardless of organs harvested.
 
 
The [[Heart]], [[Lung]]s, and [[Liver]] are also options for harvesting. If willing to organ-murder the donor, the optimum is removing:
 
* 1x Lung worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}}
 
* 1x Kidney worth {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}
 
* 1x Heart worth {{icon Small|silver||{{Q|Heart|Market Value Base}}}}
 
For a total of {{icon Small|silver||{{#expr:{{Q|Heart|Market Value Base}} + {{Q|Kidney|Market Value Base}} + {{Q|Lung|Market Value Base}}}}}}.
 
 
 
If the Heart is damaged, the liver can also be supplemented for the same value. If that is also unavailable, the second lung and then the second kidney are the optimal options.
 
Removing the heart, liver, second lung or second kidney are all fatal and prevent further harvesting.  
 
 
 
If unwilling to organ murder the donor, the best option is harvesting the
 
* 1x Lung worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}}
 
* 1x Kidney worth {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}
 
For a total of {{icon Small|silver||{{#expr:{{Q|Kidney|Market Value Base}} + {{Q|Lung|Market Value Base}}}}}}.
 
  
 
== Version history ==
 
== Version history ==

Revision as of 23:52, 15 October 2022

Kidney

Kidney

A biological human kidney. Filters and removes waste products from the blood.

Base Stats

Type
Medical ItemsBody Parts
Market Value
250 Silver
Mass
1 kg
HP
50
Flammability
100%
Technical
thingCategories
BodyPartsNatural


The kidneys are two bean-shaped organs found on the left and right sides of the body. They filter the blood in order to make urine, to release and retain water, and to remove waste and nitrogen (the excretory system).

Acquisition

The kidney item can be harvested from live humans through surgery. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. Success chance is dependent on a number of factors, including bed quality, room cleanliness, and doctor skill - specifically the doctor's Medical Surgery Success Chance.

Removing a lung from a guest or prisoner will decrease faction goodwill by 20 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 mood penalty for 7 days and 7 hours. Other colony members gain a -5 mood penalty, and the surgeon an additional -6 mood, for the same time.

Kidneys can also be acquired through trading with faction settlements or Exotic Goods traders.

Summary

A human requires 1 kidney to live. Each kidney accounts for 50% of a person's Blood Filtration. Blood Filtration itself affects Conciousness and Immunity Gain Speed; a completely removed kidney reduces Conciousness by 5% and Immunity Gain Speed by 25%. The Conciousness penalty reduces a variety of pawn capabilities.

Carcinoma, one form of tumor cancer, weakens blood filtration. Kidneys can also be damaged from physical injuries.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Immunity Gain Speed is helpful to survive infections and other diseases. If a pawn has an immunity gain speed of 58% or lower, such as from two damaged kidneys, then even the Flu will be invariably fatal. Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible.

Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns.

Trade

Each kidney is worth 250 silver. While lungs are worth more than kidneys, you can harvest both a kidney and a lung without killing a pawn. If willing to organ-murder, you can harvest 1 kidney, 1 lung, and 1 heart/liver. This can extract a lot of value without waiting for a slave trader. You can also donate to a Royal Tribute CollectorTemplate:Royalty Icon for the same honor, regardless of organs harvested.

Version history

  • 0.7.581 - Item form added, and now harvestable.