Difference between revisions of "Crib"
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| comfort = | | comfort = | ||
| terrain affordance = light | | terrain affordance = light | ||
− | |||
| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 0 | | skill 1 level = 0 | ||
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== Acquisition == | == Acquisition == | ||
− | Cribs can be constructed | + | Cribs can be constructed with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They require the [[{{P|Skill 1}}]] labor, but do not have a minimum skill level to build. |
== Summary == | == Summary == | ||
Line 56: | Line 55: | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3555|1.4.3555]] - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required [[Research#Complex furniture|Complex furniture]]. | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] |
Revision as of 08:05, 22 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Crib
A cozy bed with safe latticed sides, perfect for a sleepy baby. A high quality crib will make a baby happy. Multiple cribs can be placed in a bedroom without turning it into a barracks.
Base Stats
Building
- Size
- 1 × 1
- Terrain Affordance
- Light
Creation
- Skill Required
- Construction 0
- Work To Make
- 400 ticks (6.67 secs)
- Stuff Tags
- Woody, Stony, Metallic
The crib is a furniture item added by the Biotech DLC
Acquisition
Cribs can be constructed with 25 Stuff (Woody/Stony/Metallic, 250 for SVMs) and 400 ticks (6.67 secs) of work. They require the [[]] labor, but do not have a minimum skill level to build.
Summary
Babies spend most of their time in a crib. Nursing mothers or pawns with the Childcare labor enabled will remove them to engage in breastfeeding or play, replacing them when done. Babies receive a mood bonus from being inside a high-quality crib.
Thought | Description | Mood effect |
---|---|---|
Good crib | This crib is comfy. | +2 |
Excellent crib | This crib is very comfy. | +4 |
Masterwork crib | This crib is amazing. So comfortable. | +6 |
Legendary crib | This crib is wonderful. So very comfortable. Perfect for naps. | +8 |
Analysis
?
Stats table
Feature | Toggle |
---|---|
Quality | ![]() |
![]() |
Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Normal | ![]() ![]() |
0 | ticks (16.67 secs) | 1,000140 | 75% | 22 ![]() |
Normal | ![]() |
24 | ticks (6 secs) | 36042 | 40% | 2,500 ![]() |
Normal | ![]() |
1 | ticks (42.33 secs) | 2,540119 | 0% | 32 ![]() |
Normal | ![]() |
1 | ticks (42.33 secs) | 2,540109 | 0% | 32 ![]() |
Normal | ![]() |
2 | ticks (39 secs) | 2,34084 | 0% | 31 ![]() |
Normal | ![]() |
1 | ticks (14.67 secs) | 880196 | 0% | 230 ![]() |
Normal | ![]() |
1 | ticks (35.67 secs) | 2,14098 | 0% | 30 ![]() |
Normal | ![]() |
8 | ticks (6.67 secs) | 40049 | 40% | 250 ![]() |
Normal | ![]() |
1 | ticks (42.33 secs) | 2,54091 | 0% | 32 ![]() |
Normal | ![]() |
1 | ticks (6.67 secs) | 40070 | 40% | 49 ![]() |
Normal | ![]() |
12 | ticks (33.33 secs) | 2,00035 | 0% | 132 ![]() |
Normal | ![]() |
0 | ticks (12.67 secs) | 760175 | 0% | 153 ![]() |
Normal | ![]() |
1 | ticks (4.67 secs) | 28046 | 100% | 31 ![]() |
Version history
- Biotech DLC Release - Added.
- 1.4.3555 - Cribs no longer require any research, so tribal colonies can use them in the early game. Previously they required Complex furniture.