Difference between revisions of "Rat"
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Rats breed quickly and are a very cheap animal, both in [[Market Value]] and in food costs. They can graze on grass or dispose of all your human [[corpse]]s. Set an [[allowed area]] to ''exclude'' your colony, so that rats won't eat your own food. | Rats breed quickly and are a very cheap animal, both in [[Market Value]] and in food costs. They can graze on grass or dispose of all your human [[corpse]]s. Set an [[allowed area]] to ''exclude'' your colony, so that rats won't eat your own food. | ||
− | Rats are very good cannon fodder due to their rapid breed time. While they cannot be trained to attack, you can set an allowed area mid-battle to command your rat army wherever | + | Rats are very good cannon fodder due to their rapid breed time. While they cannot be trained to attack, you can set an allowed area mid-battle to command your rat army wherever needed. Compared to [[hare]]s, rats have a lower wildness, meaning they less effort to handle, but hares are faster and reproduce more often. Rats can also eat corpses and other forms of meat. |
==Training== | ==Training== |
Revision as of 02:14, 8 February 2023
Rat
A widely-hated rodent known for soiling kitchens and spreading disease, rats have a way of following humans everywhere they go. It eats almost anything and lives almost anywhere.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4 c/s
- Health Scale
- 29% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.16 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 8 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 50%
- Minimum Handling Skill
- 4
- Mate Interval
- 8 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -30 °C – 40 °C (-22 °F – 104 °F)
Production
- Meat Yield
- 31 rat meat
- Leather Yield
- 16 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-3 (1.614 avg)
Melee Combat
- Attack 1
- Front left paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown - Attack 2
- Front right paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown - Attack 3
- Teeth
6 dmg (Bite)
9 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.36
- tradeTags
- AnimalCommon
The rat is a small ground mammal which scavenges for most of its food.
Rats can be found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, arid shrublands, boreal forests, and cold bogs.
Summary
Rats have 90% Toxic Environment Resistance rendering them highly resistant to environmental effects such as rot stink and toxic buildup from non-attack sources.
Analysis
Rats breed quickly and are a very cheap animal, both in Market Value and in food costs. They can graze on grass or dispose of all your human corpses. Set an allowed area to exclude your colony, so that rats won't eat your own food.
Rats are very good cannon fodder due to their rapid breed time. While they cannot be trained to attack, you can set an allowed area mid-battle to command your rat army wherever needed. Compared to hares, rats have a lower wildness, meaning they less effort to handle, but hares are faster and reproduce more often. Rats can also eat corpses and other forms of meat.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.