Difference between revisions of "End table"
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− | {{ | + | {{Infobox main|furniture |
− | |name = End table | + | | name = End table |
− | |image = End table.png | + | | image = End table.png |
− | |description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect. | + | | description = A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect. |
− | |type = Building | + | | type = Building |
− | |type2 = Furniture | + | | type2 = Furniture |
− | |placeable = true | + | | placeable = true |
− | |path cost = 30 | + | | path cost = 30 |
− | |passability = pass through only | + | | passability = pass through only |
− | |cover = 0.4 | + | | cover = 0.4 |
− | |minifiable = true | + | | minifiable = true |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | |mass base = 5 | + | | mass base = 5 |
− | |flammability = 1 | + | | flammability = 1 |
− | |hp = 75 | + | | hp = 75 |
− | |sell price multiplier = 0.7 | + | | sell price multiplier = 0.7 |
− | |beauty = 3 | + | | beauty = 3 |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |research = Complex furniture | + | | research = Complex furniture |
− | |work to make = 1000 | + | | work to make = 1000 |
− | |stuff tags = Metallic, Woody, Stony | + | | stuff tags = Metallic, Woody, Stony |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 30 | + | | resource 1 amount = 30 |
+ | | has quality = true | ||
}} | }} | ||
'''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]]s. | '''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]]s. | ||
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | ==Summary== | + | == Summary == |
[[File:Bed endtables.png|thumb|175px|left|All the possible ways an end table can connect to a bed.]] | [[File:Bed endtables.png|thumb|175px|left|All the possible ways an end table can connect to a bed.]] | ||
− | End tables increase the [[comfort]] value of | + | End tables increase the [[comfort]] value when connected to any of the following: |
+ | <div style="column-count:2; width:500px;"> | ||
+ | {{#ask:[[Facility::Dresser]] [[Name::!Slab bed]] [[Name::!Slab double bed]] |format=ul}} | ||
+ | </div> | ||
+ | The end table must be connected to the "pillow" end of a bed or other valid object, as shown in the picture. End tables are unable to connect through diagonals. They have no effect on a [[sleeping spot]] or [[slab bed]] {{IdeologyIcon}} (or their double variants), despite the slab bed being shown "connecting" to it. | ||
− | The comfort | + | The end table increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, so the exact bonus the dresser applies scales with the '''bed's''' quality. It does not change with the end table's quality. |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{{#vardefine:basecomfort| 0.05}} | {{#vardefine:basecomfort| 0.05}} | ||
− | {| {{STDT| | + | {| {{STDT| c_15 text-center}} |
! Bed [[Quality]] | ! Bed [[Quality]] | ||
− | !data-sort-type="number"| Awful | + | ! data-sort-type="number" | Awful |
− | !data-sort-type="number"| Poor | + | ! data-sort-type="number" | Poor |
− | !data-sort-type="number"| Normal | + | ! data-sort-type="number" | Normal |
− | !data-sort-type="number"| Good | + | ! data-sort-type="number" | Good |
− | !data-sort-type="number"| Excellent | + | ! data-sort-type="number" | Excellent |
− | !data-sort-type="number"| Masterwork | + | ! data-sort-type="number" | Masterwork |
− | !data-sort-type="number"| Legendary | + | ! data-sort-type="number" | Legendary |
|- | |- | ||
− | ![[Comfort]] Bonus | + | ! [[Comfort]] Bonus |
| +{{#expr:{{#var:basecomfort}}*0.76 round 2}} | | +{{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
| +{{#expr:{{#var:basecomfort}}*0.88 round 2}} | | +{{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
Line 53: | Line 58: | ||
| +{{#expr:{{#var:basecomfort}}*1.45 round 2}} | | +{{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
| +{{#expr:{{#var:basecomfort}}*1.70 round 2}} | | +{{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
− | |||
|} | |} | ||
− | </li><div> | + | </li></div> |
Note that the comfort stat only increases the maximum Comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless. | Note that the comfort stat only increases the maximum Comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless. | ||
End tables stack with [[dresser]]s, but multiple end tables do not provide an additional effect. It does not matter which way the end table is facing. | End tables stack with [[dresser]]s, but multiple end tables do not provide an additional effect. It does not matter which way the end table is facing. | ||
− | End tables and dressers are also required to suit | + | End tables and dressers are also required to suit the bedroom of a non-[[Ascetic]] [[noble]] {{RoyaltyIcon}} of the Knight/Dame rank or higher. |
== Analysis == | == Analysis == | ||
Line 67: | Line 71: | ||
An end table and [[dresser]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper than a dresser for the same comfort - if you are forced between one, build an end table. | An end table and [[dresser]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper than a dresser for the same comfort - if you are forced between one, build an end table. | ||
− | Assuming comfort is | + | === Time spent comfortable === |
+ | Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the end table adds {{Ticks/gametime| 2500 * 5/4}} of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself. | ||
+ | |||
+ | For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the {{+|8}} [[Mood#Situation Needs|mood]] for {{Ticks/gametime| 2500 * 9/4}}, followed by {{+|6}} for {{Ticks/gametime| 2500 * 9/4}}, then {{+|4}} for {{Ticks/gametime| 2500 * 9/4}}. | ||
+ | |||
+ | The end table increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional {{+|10}} for {{Ticks/gametime| 2500 * 5/4}} before then also progressing through the same tiers of mood buff. Adding a [[dresser]] as well would increase the time with a {{+|10}} mood buff to {{Ticks/gametime| 2500 * 10/4}} hours. For comparisons sake, a [[beer]] also provides a {{+|10}} mood buff and lasts {{Ticks/gametime| 2500 * 4.8}} but is consumable and also decreases [[manipulation]]. | ||
+ | |||
+ | A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional {{Ticks/gametime|625}} of comfort bonus. Due to the [[rest effectiveness]] bonus offered by high quality beds, it is usually worth procuring them, even if a dresser and/or end table already provide the maximum comfort. | ||
− | + | Having comfortable seating options also reduces the impact of the end table, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality [[armchair]] while working maintains the {{+|10}} bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here. | |
− | {{Building | + | {{Building Stats Table}} |
− | {{ | + | {{Nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] |
Latest revision as of 07:52, 11 January 2024
End table
A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 1,000 ticks (16.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- Has Quality
- True
End tables are a type of furniture which enhances the comfort of beds.
Acquisition[edit]
End tables can be constructed once the complex furniture research project has been completed. Each requires 30 Stuff (Metallic/Woody/Stony, 300 for SMVs) and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Summary[edit]
End tables increase the comfort value when connected to any of the following:
The end table must be connected to the "pillow" end of a bed or other valid object, as shown in the picture. End tables are unable to connect through diagonals. They have no effect on a sleeping spot or slab bed (or their double variants), despite the slab bed being shown "connecting" to it.
The end table increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed before the bed's quality multiplier is applied, so the exact bonus the dresser applies scales with the bed's quality. It does not change with the end table's quality.
Bed Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort Bonus | +0.04 | +0.04 | +0.05 | +0.06 | +0.06 | +0.07 | +0.09 |
Note that the comfort stat only increases the maximum Comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
End tables stack with dressers, but multiple end tables do not provide an additional effect. It does not matter which way the end table is facing.
End tables and dressers are also required to suit the bedroom of a non-Ascetic noble of the Knight/Dame rank or higher.
Analysis[edit]
An end table and dresser combination only costs 80 wood, steel, or stone, and can provide a lasting bonus to colonist mood through the Comfortable moodlets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper than a dresser for the same comfort - if you are forced between one, build an end table.
Time spent comfortable[edit]
Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the end table adds 3,125 ticks (1.25 in-game hours) of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.
For example, a royal bed of normal quality has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the +8 mood for 5,625 ticks (2.25 in-game hours), followed by +6 for 5,625 ticks (2.25 in-game hours), then +4 for 5,625 ticks (2.25 in-game hours).
The end table increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional +10 for 3,125 ticks (1.25 in-game hours) before then also progressing through the same tiers of mood buff. Adding a dresser as well would increase the time with a +10 mood buff to 6,250 ticks (2.5 in-game hours) hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 12,000 ticks (4.8 in-game hours) but is consumable and also decreases manipulation.
A legendary bedroll, masterwork bed, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional 625 ticks (0.25 in-game hours) of comfort bonus. Due to the rest effectiveness bonus offered by high quality beds, it is usually worth procuring them, even if a dresser and/or end table already provide the maximum comfort.
Having comfortable seating options also reduces the impact of the end table, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality armchair while working maintains the +10 bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.
Stats table
Feature | Toggle |
---|---|
Quality |
End table | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | 0 | ticks (41.67 secs) | 2,500150 | 75% | 16 |
Awful | Gold | -3 | ticks (15 secs) | 90045 | 40% | 1,500 |
Awful | Granite blocks | 0 | ticks (1.71 mins) | 6,140128 | 0% | 25 |
Awful | Limestone blocks | 0 | ticks (1.71 mins) | 6,140116 | 0% | 25 |
Awful | Marble blocks | -1 | ticks (1.57 mins) | 5,64090 | 0% | 24 |
Awful | Plasteel | 0 | ticks (36.67 secs) | 2,200210 | 0% | 139 |
Awful | Sandstone blocks | 0 | ticks (1.43 mins) | 5,140105 | 0% | 23 |
Awful | Silver | -1 | ticks (16.67 secs) | 1,00053 | 40% | 152 |
Awful | Slate blocks | 0 | ticks (1.71 mins) | 6,14098 | 0% | 25 |
Awful | Steel | 0 | ticks (16.67 secs) | 1,00075 | 40% | 30 |
Awful | Jade | -2 | ticks (1.39 mins) | 5,00038 | 0% | 84 |
Awful | Uranium | 0 | ticks (31.67 secs) | 1,900188 | 0% | 93 |
Awful | Wood | 0 | ticks (11.67 secs) | 70049 | 100% | 19 |
Poor | Bioferrite | 0 | ticks (41.67 secs) | 2,500150 | 75% | 24 |
Poor | Gold | 16 | ticks (15 secs) | 90045 | 40% | 2,250 |
Poor | Granite blocks | 1 | ticks (1.71 mins) | 6,140128 | 0% | 37 |
Poor | Limestone blocks | 1 | ticks (1.71 mins) | 6,140116 | 0% | 37 |
Poor | Marble blocks | 3 | ticks (1.57 mins) | 5,64090 | 0% | 35 |
Poor | Plasteel | 1 | ticks (36.67 secs) | 2,200210 | 0% | 210 |
Poor | Sandstone blocks | 2 | ticks (1.43 mins) | 5,140105 | 0% | 34 |
Poor | Silver | 6 | ticks (16.67 secs) | 1,00053 | 40% | 230 |
Poor | Slate blocks | 2 | ticks (1.71 mins) | 6,14098 | 0% | 37 |
Poor | Steel | 1 | ticks (16.67 secs) | 1,00075 | 40% | 45 |
Poor | Jade | 9 | ticks (1.39 mins) | 5,00038 | 0% | 126 |
Poor | Uranium | 1 | ticks (31.67 secs) | 1,900188 | 0% | 140 |
Poor | Wood | 1 | ticks (11.67 secs) | 70049 | 100% | 29 |
Normal | Bioferrite | 1 | ticks (41.67 secs) | 2,500150 | 75% | 32 |
Normal | Gold | 32 | ticks (15 secs) | 90045 | 40% | 3,005 |
Normal | Granite blocks | 3 | ticks (1.71 mins) | 6,140128 | 0% | 49 |
Normal | Limestone blocks | 3 | ticks (1.71 mins) | 6,140116 | 0% | 49 |
Normal | Marble blocks | 5 | ticks (1.57 mins) | 5,64090 | 0% | 47 |
Normal | Plasteel | 3 | ticks (36.67 secs) | 2,200210 | 0% | 280 |
Normal | Sandstone blocks | 3 | ticks (1.43 mins) | 5,140105 | 0% | 46 |
Normal | Silver | 12 | ticks (16.67 secs) | 1,00053 | 40% | 305 |
Normal | Slate blocks | 3 | ticks (1.71 mins) | 6,14098 | 0% | 49 |
Normal | Steel | 3 | ticks (16.67 secs) | 1,00075 | 40% | 61 |
Normal | Jade | 17 | ticks (1.39 mins) | 5,00038 | 0% | 168 |
Normal | Uranium | 1 | ticks (31.67 secs) | 1,900188 | 0% | 187 |
Normal | Wood | 3 | ticks (11.67 secs) | 70049 | 100% | 39 |
Good | Bioferrite | 1 | ticks (41.67 secs) | 2,500150 | 75% | 39 |
Good | Gold | 64 | ticks (15 secs) | 90045 | 40% | 3,505 |
Good | Granite blocks | 6 | ticks (1.71 mins) | 6,140128 | 0% | 61 |
Good | Limestone blocks | 6 | ticks (1.71 mins) | 6,140116 | 0% | 61 |
Good | Marble blocks | 10 | ticks (1.57 mins) | 5,64090 | 0% | 59 |
Good | Plasteel | 6 | ticks (36.67 secs) | 2,200210 | 0% | 345 |
Good | Sandstone blocks | 7 | ticks (1.43 mins) | 5,140105 | 0% | 57 |
Good | Silver | 24 | ticks (16.67 secs) | 1,00053 | 40% | 380 |
Good | Slate blocks | 7 | ticks (1.71 mins) | 6,14098 | 0% | 61 |
Good | Steel | 6 | ticks (16.67 secs) | 1,00075 | 40% | 76 |
Good | Jade | 35 | ticks (1.39 mins) | 5,00038 | 0% | 210 |
Good | Uranium | 3 | ticks (31.67 secs) | 1,900188 | 0% | 235 |
Good | Wood | 6 | ticks (11.67 secs) | 70049 | 100% | 48 |
Excellent | Bioferrite | 2 | ticks (41.67 secs) | 2,500150 | 75% | 47 |
Excellent | Gold | 96 | ticks (15 secs) | 90045 | 40% | 4,005 |
Excellent | Granite blocks | 9 | ticks (1.71 mins) | 6,140128 | 0% | 74 |
Excellent | Limestone blocks | 9 | ticks (1.71 mins) | 6,140116 | 0% | 74 |
Excellent | Marble blocks | 15 | ticks (1.57 mins) | 5,64090 | 0% | 71 |
Excellent | Plasteel | 9 | ticks (36.67 secs) | 2,200210 | 0% | 415 |
Excellent | Sandstone blocks | 10 | ticks (1.43 mins) | 5,140105 | 0% | 68 |
Excellent | Silver | 36 | ticks (16.67 secs) | 1,00053 | 40% | 455 |
Excellent | Slate blocks | 10 | ticks (1.71 mins) | 6,14098 | 0% | 74 |
Excellent | Steel | 9 | ticks (16.67 secs) | 1,00075 | 40% | 91 |
Excellent | Jade | 52 | ticks (1.39 mins) | 5,00038 | 0% | 250 |
Excellent | Uranium | 4 | ticks (31.67 secs) | 1,900188 | 0% | 280 |
Excellent | Wood | 9 | ticks (11.67 secs) | 70049 | 100% | 58 |
Masterwork | Bioferrite | 4 | ticks (41.67 secs) | 2,500150 | 75% | 79 |
Masterwork | Gold | 160 | ticks (15 secs) | 90045 | 40% | 5,005 |
Masterwork | Granite blocks | 15 | ticks (1.71 mins) | 6,140128 | 0% | 123 |
Masterwork | Limestone blocks | 15 | ticks (1.71 mins) | 6,140116 | 0% | 123 |
Masterwork | Marble blocks | 25 | ticks (1.57 mins) | 5,64090 | 0% | 118 |
Masterwork | Plasteel | 15 | ticks (36.67 secs) | 2,200210 | 0% | 695 |
Masterwork | Sandstone blocks | 16 | ticks (1.43 mins) | 5,140105 | 0% | 114 |
Masterwork | Silver | 60 | ticks (16.67 secs) | 1,00053 | 40% | 760 |
Masterwork | Slate blocks | 16 | ticks (1.71 mins) | 6,14098 | 0% | 123 |
Masterwork | Steel | 15 | ticks (16.67 secs) | 1,00075 | 40% | 152 |
Masterwork | Jade | 87 | ticks (1.39 mins) | 5,00038 | 0% | 420 |
Masterwork | Uranium | 7 | ticks (31.67 secs) | 1,900188 | 0% | 465 |
Masterwork | Wood | 15 | ticks (11.67 secs) | 70049 | 100% | 96 |
Legendary | Bioferrite | 6 | ticks (41.67 secs) | 2,500150 | 75% | 158 |
Legendary | Gold | 256 | ticks (15 secs) | 90045 | 40% | 6,005 |
Legendary | Granite blocks | 24 | ticks (1.71 mins) | 6,140128 | 0% | 245 |
Legendary | Limestone blocks | 24 | ticks (1.71 mins) | 6,140116 | 0% | 245 |
Legendary | Marble blocks | 40 | ticks (1.57 mins) | 5,64090 | 0% | 235 |
Legendary | Plasteel | 24 | ticks (36.67 secs) | 2,200210 | 0% | 1,390 |
Legendary | Sandstone blocks | 26 | ticks (1.43 mins) | 5,140105 | 0% | 225 |
Legendary | Silver | 96 | ticks (16.67 secs) | 1,00053 | 40% | 1,520 |
Legendary | Slate blocks | 26 | ticks (1.71 mins) | 6,14098 | 0% | 245 |
Legendary | Steel | 24 | ticks (16.67 secs) | 1,00075 | 40% | 305 |
Legendary | Jade | 140 | ticks (1.39 mins) | 5,00038 | 0% | 840 |
Legendary | Uranium | 12 | ticks (31.67 secs) | 1,900188 | 0% | 935 |
Legendary | Wood | 24 | ticks (11.67 secs) | 70049 | 100% | 193 |