Difference between revisions of "Slab bed"
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− | {{Ideology}}{{ | + | {{Ideology}} |
+ | {{Infobox main|furniture | ||
| page verified for version = 1.3.3117 | | page verified for version = 1.3.3117 | ||
| name = Slab bed | | name = Slab bed | ||
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| immunity gain speed factor = 1.07 | | immunity gain speed factor = 1.07 | ||
| surgery success chance factor = 1 | | surgery success chance factor = 1 | ||
+ | | comfort = 0 | ||
| terrain affordance = light | | terrain affordance = light | ||
| facility = end table, dresser, sleep accelerator | | facility = end table, dresser, sleep accelerator | ||
Line 26: | Line 28: | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 30 | | resource 1 amount = 30 | ||
+ | | has quality = True | ||
}} | }} | ||
'''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no [[comfort]] to their users but does provide a mood boost to those with the correct precept. | '''Slab beds''' are a type of [[furniture]] added by the [[Ideology DLC]]. They are a variant of the regular [[bed]] that provides no [[comfort]] to their users but does provide a mood boost to those with the correct precept. | ||
− | == Acquisition == | + | == Acquisition == |
− | + | {{Acquisition}} The constructor must follow an [[ideoligion]] with the [[Pain is virtue]] meme in order to build it. | |
== Summary == | == Summary == | ||
+ | {{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}} | ||
+ | {{PAGENAME}}s are a form of [[sleep furniture]]. One pawn can sleep on one at a time. | ||
+ | |||
Slab beds function as do other beds, but provide no [[comfort]] to their users. Instead, they provide a {{+|2}} ''"Slept on slab bed"'' [[mood]] buff to pawns with an [[ideoligion]] with the [[Ideoligion#Slab bed|Slab bed: Preferred]] precept. As of [[Version/1.3.3117|1.3.3117]], the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed. | Slab beds function as do other beds, but provide no [[comfort]] to their users. Instead, they provide a {{+|2}} ''"Slept on slab bed"'' [[mood]] buff to pawns with an [[ideoligion]] with the [[Ideoligion#Slab bed|Slab bed: Preferred]] precept. As of [[Version/1.3.3117|1.3.3117]], the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed. | ||
Line 42: | Line 48: | ||
{{Rest Effectiveness Quality Table}} | {{Rest Effectiveness Quality Table}} | ||
− | === Surgery Success Chance Factor=== | + | === Surgery Success Chance Factor === |
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
− | + | {{Surgery Success Chance Factor Quality Table}} | |
− | {{ | + | |
− | + | === Healing === | |
− | + | {{Stub|section=1|reason=Is it +4 like a spot, +8 like a normal bed, or something else?}} | |
− | + | A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|?}} HP from [[injury|injuries]] per day. | |
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− | ==Analysis== | + | == Analysis == |
− | Slab beds are an obvious choice for pawns following Pain is Virtue, which always has [[Ideoligion#Comfort|Comfort: Ignored]]. For the same resting stats, slab beds cost fewer materials, require less work, and have a {{+|2}} moodlet over a regular bed. For other pawns, the loss of [[comfort]] turns a possible {{+|10}} [[mood]]let into a {{--|3}} ''Uncomfortable''. | + | Slab beds are an obvious choice for pawns following Pain is Virtue, which always has [[Ideoligion#Comfort|Comfort: Ignored]]. For the same resting stats, slab beds cost fewer materials, require less work, and have a {{+|2}} moodlet over a regular bed. For other pawns, the loss of [[comfort]] turns a possible {{+|10}} [[mood]]let into a {{--|3}} ''Uncomfortable'' moodlet. |
− | + | The real comparison is not between slab and regular beds, but if you should take Pain is Virtue as a whole. The lack of comfort means you don't have to build [[dining chair]]s or [[armchair]]s, but lose out on the comfort bonuses later on. Other than that, you will have to deal with [[Scarification]], but gain the benefits of [[Rough living|Rough Living]] (making the earlygame easier) and [[Ideoligion#Pain|Pain: Idealized]] (allowing pawns to remain stable in the toughest of times). Scars can make up for mood, but come at the usual costs of [[pain]]. | |
− | {{Building | + | {{Building Stats Table}} |
== Version history == | == Version history == | ||
* [[Version/1.3.3200|1.3.3200]] - Base flammability multiplier increased from 0% to 100% | * [[Version/1.3.3200|1.3.3200]] - Base flammability multiplier increased from 0% to 100% | ||
− | {{ | + | {{Nav|furniture|wide}} |
− | [[Category:Furniture]] [[Category: | + | [[Category:Furniture]] [[Category:Sleep furniture]] |
Latest revision as of 04:43, 10 February 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Slab bed
A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good.
Base Stats
- Tech Level
- Medieval
- Mass
- 30 kg
- HP
- 140
- Flammability
- 100%
- Path Cost
- 20 (39%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 30%
- Terrain Affordance
- Light
- Facility
- End table, Dresser, Sleep accelerator
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1
- Comfort
- 0
Creation
- Required Research
- Complex furniture
- Work To Make
- 400 ticks (6.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- Has Quality
- True
Slab beds are a type of furniture added by the Ideology DLC. They are a variant of the regular bed that provides no comfort to their users but does provide a mood boost to those with the correct precept.
Acquisition[edit]
Slab beds can be constructed once the complex furniture research project has been completed. Each requires 30 Stuff (Metallic/Woody/Stony, 300 for SMVs) and 400 ticks (6.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. The constructor must follow an ideoligion with the Pain is virtue meme in order to build it.
Summary[edit]
Slab beds are a form of sleep furniture. One pawn can sleep on one at a time.
Slab beds function as do other beds, but provide no comfort to their users. Instead, they provide a +2 "Slept on slab bed" mood buff to pawns with an ideoligion with the Slab bed: Preferred precept. As of 1.3.3117, the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed.
Otherwise, their bed stats act as they do on other beds.
Rest Effectiveness[edit]
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% (12.21 h) |
92% (11.41 h) |
100% (10.5 h) |
108% (9.72 h) |
114% (9.21 h) |
125% (8.4 h) |
160% (6.56 h) |
Non-Stone and Jade + Sleep accelerator |
116% (9.04 h) |
124% (8.45 h) |
135% (7.78 h) |
146% (7.2 h) |
154% (6.82 h) |
169% (6.22 h) |
216% (4.86 h) |
Stone except Jade | 77% (13.57 h) |
83% (12.68 h) |
90% (11.67 h) |
97% (10.8 h) |
103% (10.23 h) |
113% (9.33 h) |
144% (7.29 h) |
Stone except Jade + Sleep accelerator |
108% (9.77 h) |
115% (9.13 h) |
125% (8.4 h) |
135% (7.78 h) |
143% (7.37 h) |
156% (6.72 h) |
200% (5.25 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Surgery Success Chance Factor[edit]
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 90% | 95% | 100% | 105% | 110% | 115% | 130% |
This table assumes the slab bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the slab bed outside see Surgery Success Chance Factor.
Healing[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Is it +4 like a spot, +8 like a normal bed, or something else?. |
A pawn resting in a slab bed of any quality will have their Immunity Gain Speed multiplied by ×1.07 and heal an additional +? HP from injuries per day.
Analysis[edit]
Slab beds are an obvious choice for pawns following Pain is Virtue, which always has Comfort: Ignored. For the same resting stats, slab beds cost fewer materials, require less work, and have a +2 moodlet over a regular bed. For other pawns, the loss of comfort turns a possible +10 moodlet into a −3 Uncomfortable moodlet.
The real comparison is not between slab and regular beds, but if you should take Pain is Virtue as a whole. The lack of comfort means you don't have to build dining chairs or armchairs, but lose out on the comfort bonuses later on. Other than that, you will have to deal with Scarification, but gain the benefits of Rough Living (making the earlygame easier) and Pain: Idealized (allowing pawns to remain stable in the toughest of times). Scars can make up for mood, but come at the usual costs of pain.
Stats table
Feature | Toggle |
---|---|
Quality |
Slab bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0 | 73% (14.36 h) | 90% | ticks (16.67 secs) | 1,000280 | 75% | 13 |
Awful | Gold | -2 | 0 | 86% (12.21 h) | 90% | ticks (6 secs) | 36084 | 40% | 1,500 |
Awful | Granite blocks | 0 | 0 | 77% (13.57 h) | 90% | ticks (42.33 secs) | 2,540238 | 0% | 18 |
Awful | Limestone blocks | 0 | 0 | 77% (13.57 h) | 90% | ticks (42.33 secs) | 2,540217 | 0% | 18 |
Awful | Marble blocks | 0 | 0 | 77% (13.57 h) | 90% | ticks (39 secs) | 2,340168 | 0% | 18 |
Awful | Plasteel | 0 | 0 | 86% (12.21 h) | 90% | ticks (14.67 secs) | 880392 | 0% | 137 |
Awful | Sandstone blocks | 0 | 0 | 77% (13.57 h) | 90% | ticks (35.67 secs) | 2,140196 | 0% | 17 |
Awful | Silver | -1 | 0 | 86% (12.21 h) | 90% | ticks (6.67 secs) | 40098 | 40% | 151 |
Awful | Slate blocks | 0 | 0 | 77% (13.57 h) | 90% | ticks (42.33 secs) | 2,540182 | 0% | 18 |
Awful | Steel | 0 | 0 | 86% (12.21 h) | 90% | ticks (6.67 secs) | 400140 | 40% | 29 |
Awful | Jade | -1 | 0 | 86% (12.21 h) | 90% | ticks (33.33 secs) | 2,00070 | 0% | 79 |
Awful | Uranium | 0 | 0 | 86% (12.21 h) | 90% | ticks (12.67 secs) | 760350 | 0% | 91 |
Awful | Wood | 0 | 0 | 86% (12.21 h) | 90% | ticks (4.67 secs) | 28091 | 100% | 19 |
Poor | Bioferrite | 0 | 0 | 78% (13.43 h) | 95% | ticks (16.67 secs) | 1,000280 | 75% | 20 |
Poor | Gold | 10 | 0 | 92% (11.41 h) | 95% | ticks (6 secs) | 36084 | 40% | 2,250 |
Poor | Granite blocks | 0 | 0 | 83% (12.68 h) | 95% | ticks (42.33 secs) | 2,540238 | 0% | 27 |
Poor | Limestone blocks | 0 | 0 | 83% (12.68 h) | 95% | ticks (42.33 secs) | 2,540217 | 0% | 27 |
Poor | Marble blocks | 0 | 0 | 83% (12.68 h) | 95% | ticks (39 secs) | 2,340168 | 0% | 27 |
Poor | Plasteel | 0 | 0 | 92% (11.41 h) | 95% | ticks (14.67 secs) | 880392 | 0% | 205 |
Poor | Sandstone blocks | 0 | 0 | 83% (12.68 h) | 95% | ticks (35.67 secs) | 2,140196 | 0% | 26 |
Poor | Silver | 3 | 0 | 92% (11.41 h) | 95% | ticks (6.67 secs) | 40098 | 40% | 225 |
Poor | Slate blocks | 0 | 0 | 83% (12.68 h) | 95% | ticks (42.33 secs) | 2,540182 | 0% | 27 |
Poor | Steel | 0 | 0 | 92% (11.41 h) | 95% | ticks (6.67 secs) | 400140 | 40% | 44 |
Poor | Jade | 5 | 0 | 92% (11.41 h) | 95% | ticks (33.33 secs) | 2,00070 | 0% | 118 |
Poor | Uranium | 0 | 0 | 92% (11.41 h) | 95% | ticks (12.67 secs) | 760350 | 0% | 137 |
Poor | Wood | 0 | 0 | 92% (11.41 h) | 95% | ticks (4.67 secs) | 28091 | 100% | 28 |
Normal | Bioferrite | 0 | 0 | 85% (12.35 h) | 100% | ticks (16.67 secs) | 1,000280 | 75% | 26 |
Normal | Gold | 20 | 0 | 100% (10.5 h) | 100% | ticks (6 secs) | 36084 | 40% | 3,000 |
Normal | Granite blocks | 0 | 0 | 90% (11.67 h) | 100% | ticks (42.33 secs) | 2,540238 | 0% | 36 |
Normal | Limestone blocks | 0 | 0 | 90% (11.67 h) | 100% | ticks (42.33 secs) | 2,540217 | 0% | 36 |
Normal | Marble blocks | 1 | 0 | 90% (11.67 h) | 100% | ticks (39 secs) | 2,340168 | 0% | 35 |
Normal | Plasteel | 0 | 0 | 100% (10.5 h) | 100% | ticks (14.67 secs) | 880392 | 0% | 275 |
Normal | Sandstone blocks | 0 | 0 | 90% (11.67 h) | 100% | ticks (35.67 secs) | 2,140196 | 0% | 35 |
Normal | Silver | 6 | 0 | 100% (10.5 h) | 100% | ticks (6.67 secs) | 40098 | 40% | 300 |
Normal | Slate blocks | 0 | 0 | 90% (11.67 h) | 100% | ticks (42.33 secs) | 2,540182 | 0% | 36 |
Normal | Steel | 0 | 0 | 100% (10.5 h) | 100% | ticks (6.67 secs) | 400140 | 40% | 58 |
Normal | Jade | 10 | 0 | 100% (10.5 h) | 100% | ticks (33.33 secs) | 2,00070 | 0% | 157 |
Normal | Uranium | 0 | 0 | 100% (10.5 h) | 100% | ticks (12.67 secs) | 760350 | 0% | 183 |
Normal | Wood | 0 | 0 | 100% (10.5 h) | 100% | ticks (4.67 secs) | 28091 | 100% | 37 |
Good | Bioferrite | 0 | 0 | 92% (11.44 h) | 105% | ticks (16.67 secs) | 1,000280 | 75% | 33 |
Good | Gold | 40 | 0 | 108% (9.72 h) | 105% | ticks (6 secs) | 36084 | 40% | 3,500 |
Good | Granite blocks | 0 | 0 | 97% (10.8 h) | 105% | ticks (42.33 secs) | 2,540238 | 0% | 45 |
Good | Limestone blocks | 0 | 0 | 97% (10.8 h) | 105% | ticks (42.33 secs) | 2,540217 | 0% | 45 |
Good | Marble blocks | 2 | 0 | 97% (10.8 h) | 105% | ticks (39 secs) | 2,340168 | 0% | 44 |
Good | Plasteel | 0 | 0 | 108% (9.72 h) | 105% | ticks (14.67 secs) | 880392 | 0% | 340 |
Good | Sandstone blocks | 0 | 0 | 97% (10.8 h) | 105% | ticks (35.67 secs) | 2,140196 | 0% | 43 |
Good | Silver | 12 | 0 | 108% (9.72 h) | 105% | ticks (6.67 secs) | 40098 | 40% | 375 |
Good | Slate blocks | 0 | 0 | 97% (10.8 h) | 105% | ticks (42.33 secs) | 2,540182 | 0% | 45 |
Good | Steel | 0 | 0 | 108% (9.72 h) | 105% | ticks (6.67 secs) | 400140 | 40% | 73 |
Good | Jade | 20 | 0 | 108% (9.72 h) | 105% | ticks (33.33 secs) | 2,00070 | 0% | 197 |
Good | Uranium | 0 | 0 | 108% (9.72 h) | 105% | ticks (12.67 secs) | 760350 | 0% | 230 |
Good | Wood | 0 | 0 | 108% (9.72 h) | 105% | ticks (4.67 secs) | 28091 | 100% | 46 |
Excellent | Bioferrite | 0 | 0 | 97% (10.84 h) | 110% | ticks (16.67 secs) | 1,000280 | 75% | 39 |
Excellent | Gold | 60 | 0 | 114% (9.21 h) | 110% | ticks (6 secs) | 36084 | 40% | 4,000 |
Excellent | Granite blocks | 0 | 0 | 103% (10.23 h) | 110% | ticks (42.33 secs) | 2,540238 | 0% | 54 |
Excellent | Limestone blocks | 0 | 0 | 103% (10.23 h) | 110% | ticks (42.33 secs) | 2,540217 | 0% | 54 |
Excellent | Marble blocks | 3 | 0 | 103% (10.23 h) | 110% | ticks (39 secs) | 2,340168 | 0% | 53 |
Excellent | Plasteel | 0 | 0 | 114% (9.21 h) | 110% | ticks (14.67 secs) | 880392 | 0% | 410 |
Excellent | Sandstone blocks | 0 | 0 | 103% (10.23 h) | 110% | ticks (35.67 secs) | 2,140196 | 0% | 52 |
Excellent | Silver | 18 | 0 | 114% (9.21 h) | 110% | ticks (6.67 secs) | 40098 | 40% | 450 |
Excellent | Slate blocks | 0 | 0 | 103% (10.23 h) | 110% | ticks (42.33 secs) | 2,540182 | 0% | 54 |
Excellent | Steel | 0 | 0 | 114% (9.21 h) | 110% | ticks (6.67 secs) | 400140 | 40% | 88 |
Excellent | Jade | 30 | 0 | 114% (9.21 h) | 110% | ticks (33.33 secs) | 2,00070 | 0% | 235 |
Excellent | Uranium | 0 | 0 | 114% (9.21 h) | 110% | ticks (12.67 secs) | 760350 | 0% | 275 |
Excellent | Wood | 0 | 0 | 114% (9.21 h) | 110% | ticks (4.67 secs) | 28091 | 100% | 56 |
Masterwork | Bioferrite | 0 | 0 | 106% (9.88 h) | 115% | ticks (16.67 secs) | 1,000280 | 75% | 65 |
Masterwork | Gold | 100 | 0 | 125% (8.4 h) | 115% | ticks (6 secs) | 36084 | 40% | 5,000 |
Masterwork | Granite blocks | 0 | 0 | 113% (9.33 h) | 115% | ticks (42.33 secs) | 2,540238 | 0% | 90 |
Masterwork | Limestone blocks | 0 | 0 | 113% (9.33 h) | 115% | ticks (42.33 secs) | 2,540217 | 0% | 90 |
Masterwork | Marble blocks | 5 | 0 | 113% (9.33 h) | 115% | ticks (39 secs) | 2,340168 | 0% | 89 |
Masterwork | Plasteel | 0 | 0 | 125% (8.4 h) | 115% | ticks (14.67 secs) | 880392 | 0% | 685 |
Masterwork | Sandstone blocks | 0 | 0 | 113% (9.33 h) | 115% | ticks (35.67 secs) | 2,140196 | 0% | 87 |
Masterwork | Silver | 30 | 0 | 125% (8.4 h) | 115% | ticks (6.67 secs) | 40098 | 40% | 755 |
Masterwork | Slate blocks | 0 | 0 | 113% (9.33 h) | 115% | ticks (42.33 secs) | 2,540182 | 0% | 90 |
Masterwork | Steel | 0 | 0 | 125% (8.4 h) | 115% | ticks (6.67 secs) | 400140 | 40% | 146 |
Masterwork | Jade | 50 | 0 | 125% (8.4 h) | 115% | ticks (33.33 secs) | 2,00070 | 0% | 395 |
Masterwork | Uranium | 0 | 0 | 125% (8.4 h) | 115% | ticks (12.67 secs) | 760350 | 0% | 455 |
Masterwork | Wood | 0 | 0 | 125% (8.4 h) | 115% | ticks (4.67 secs) | 28091 | 100% | 93 |
Legendary | Bioferrite | 0 | 0 | 136% (7.72 h) | 130% | ticks (16.67 secs) | 1,000280 | 75% | 131 |
Legendary | Gold | 160 | 0 | 160% (6.56 h) | 130% | ticks (6 secs) | 36084 | 40% | 6,000 |
Legendary | Granite blocks | 0 | 0 | 144% (7.29 h) | 130% | ticks (42.33 secs) | 2,540238 | 0% | 181 |
Legendary | Limestone blocks | 0 | 0 | 144% (7.29 h) | 130% | ticks (42.33 secs) | 2,540217 | 0% | 181 |
Legendary | Marble blocks | 8 | 0 | 144% (7.29 h) | 130% | ticks (39 secs) | 2,340168 | 0% | 177 |
Legendary | Plasteel | 0 | 0 | 160% (6.56 h) | 130% | ticks (14.67 secs) | 880392 | 0% | 1,365 |
Legendary | Sandstone blocks | 0 | 0 | 144% (7.29 h) | 130% | ticks (35.67 secs) | 2,140196 | 0% | 174 |
Legendary | Silver | 48 | 0 | 160% (6.56 h) | 130% | ticks (6.67 secs) | 40098 | 40% | 1,505 |
Legendary | Slate blocks | 0 | 0 | 144% (7.29 h) | 130% | ticks (42.33 secs) | 2,540182 | 0% | 181 |
Legendary | Steel | 0 | 0 | 160% (6.56 h) | 130% | ticks (6.67 secs) | 400140 | 40% | 290 |
Legendary | Jade | 80 | 0 | 160% (6.56 h) | 130% | ticks (33.33 secs) | 2,00070 | 0% | 785 |
Legendary | Uranium | 0 | 0 | 160% (6.56 h) | 130% | ticks (12.67 secs) | 760350 | 0% | 915 |
Legendary | Wood | 0 | 0 | 160% (6.56 h) | 130% | ticks (4.67 secs) | 28091 | 100% | 185 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the slab bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a slab bed outside see Surgery Success Chance Factor.
Version history[edit]
- 1.3.3200 - Base flammability multiplier increased from 0% to 100%