Difference between revisions of "Toxbomb launcher"
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| research = Tox gas | | research = Tox gas | ||
| work to make = 30000 | | work to make = 30000 | ||
+ | | work speed stat = General Labor Speed | ||
| mass base = 3.4 | | mass base = 3.4 | ||
| stoppingPower = | | stoppingPower = | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == |
Revision as of 09:11, 24 June 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Details on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades. |
Toxbomb launcher
A self-loading low-pressure canister launcher loaded with tox bombs. Upon impact, the tox bombs will stick to the ground and release tox gas for several seconds Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 0 dmg (Tox gas)
- Armor penetration
- 0%
- Warm-Up
- 210 ticks (3.5 secs)
- Cooldown
- 270 ticks (4.5 secs)
- Range
- 23.9 tile(s)
- Velocity
- 40 (m/s)
- Miss Radius
- 1.9 tile(s)
- Blast Radius
- 1.9
- DPS
- 0
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown
Creation
- Required Research
- Tox gas
- Skill Required
- Crafting 4
- Work To Make
- 30,000 ticks (8.33 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- weaponTags
- HeavyTox
The toxbomb launcher is a ranged weapon added by the Biotech DLC
Acquisition
Toxbomb launchers can be crafted at a machining table once the tox gas research project has been completed. Each requires 75 Steel, 4 Components, 30,000 ticks (8.33 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Summary
Creates tox gas. Quality seems to have little or no impact to the amount gas created.
Analysis
Compared to tox grenades, toxbomb launchers deploy tox gas faster, as the launcher has higher shot velocity and detonates instantly on impact. They also have greater range. However, tox grenades create more gas over time, due to its faster overall firerate. This makes the launcher relatively better as a in-field support weapon, and grenades for your gas-related kill tunnels.
Attack table
Ranged
Toxbomb launcher | DPS (Optimal) |
Market value |
||
---|---|---|---|---|
Quality | Dam. | AP | ||
Awful | 0 | 0% | 0 | 190 |
Poor | 0 | 0% | 0 | 285 |
Normal | 0 | 0% | 0 | 380 |
Good | 0 | 0% | 0 | 475 |
Excellent | 0 | 0% | 0 | 570 |
Masterwork | 0 | 0% | 0 | 950 |
Legendary | 0 | 0% | 0 | 1900 |
For the full effects of qualities, see Quality.
Melee
Feature | Toggle |
---|---|
Attacks |
Toxbomb launcher | Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.7% | 7.2 | 2s | 10.8% | 3.6 | 8.33% | 7.2 | 2s | 10.8% | 3.6 | 8.33% | 7.2 | 2s | 10.8% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 190 |
Poor | 4.07 | 12.09% | 8.1 | 2s | 12.15% | 4.05 | 20% | 8.1 | 2s | 12.15% | 4.05 | 20% | 8.1 | 2s | 12.15% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 285 |
Normal | 4.4 | 13.13% | 9 | 2s | 13.5% | 4.5 | 25% | 9 | 2s | 13.5% | 4.5 | 25% | 9 | 2s | 13.5% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 380 |
Good | 4.74 | 14.14% | 9.9 | 2s | 14.85% | 4.95 | 25% | 9.9 | 2s | 14.85% | 4.95 | 25% | 9.9 | 2s | 14.85% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 475 |
Excellent | 5.08 | 15.15% | 10.8 | 2s | 16.2% | 5.4 | 25% | 10.8 | 2s | 16.2% | 5.4 | 25% | 10.8 | 2s | 16.2% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 570 |
Masterwork | 5.92 | 17.68% | 13.05 | 2s | 19.58% | 6.53 | 25% | 13.05 | 2s | 19.58% | 6.53 | 25% | 13.05 | 2s | 19.58% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 950 |
Legendary | 6.59 | 19.71% | 14.85 | 2s | 22.28% | 7.43 | 25% | 14.85 | 2s | 22.28% | 7.43 | 25% | 14.85 | 2s | 22.28% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1900 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Biotech DLC Release - Added.