Difference between revisions of "Brazier"

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{{Royalty}}{{Stub}}{{infobox main|furniture||
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{{Royalty}}
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{{See also|Darklight brazier}}
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{{Infobox main|furniture
 
| name = Brazier
 
| name = Brazier
 
| image = Brazier.png
 
| image = Brazier.png
 
| description = A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.
 
| description = A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.
| type = Furniture
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| type = Building
| placeable = Yes
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| type2 = Furniture
 +
| placeable = true
 +
| path cost = 42
 +
| passability = pass through only
 +
| cover = 0.15
 +
| minifiable = true
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
| beauty = 0
 
 
| mass base = 15
 
| mass base = 15
 +
| flammability = 0
 +
| hp = 80
 +
| sell price multiplier = 0.7
 +
| glowradius = 10
 +
| glowcolor = (252, 187, 113)
 +
| heatpersecond = 3.5
 +
| maxheattemperature = 23
 +
| terrain affordance = light
 +
| research = Complex furniture
 +
| thingCategories = BuildingsFurniture
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| work to make = 1000
 
| stuff tags = Metallic, Stony
 
| stuff tags = Metallic, Stony
| research = Complex Furniture
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
| resource 1 amount = 50
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| resource 1 amount = 50
| hp = 80
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| fuel filter = Wood
| work to make = 100
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| fuel capacity = 30.0
| cover = 0.15
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| fuel consumption rate = 2.0
| flammability =0.0
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| initial fuel percent = 0 <!-- 0% -->
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| fuel consumption per tick in rain = 0.0006
 
}}
 
}}
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A '''brazier''' is a type of [[furniture]] which emits light and heat. Braziers are required for higher ranks of [[titles]] to make them happy. Braziers need to be consistently fueled to appease the nobles whose thronerooms contain them. It is also a meditation focus for [[psycast]]ers.
 
A '''brazier''' is a type of [[furniture]] which emits light and heat. Braziers are required for higher ranks of [[titles]] to make them happy. Braziers need to be consistently fueled to appease the nobles whose thronerooms contain them. It is also a meditation focus for [[psycast]]ers.
  
==Acquisition==  
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== Acquisition ==
Constructing a brazier requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{ticks|100}} of work.
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{{Acquisition}}
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== Summary ==
 +
{{Stub|section=1|reason=Psyfocus mechanics}}
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The brazier consumes {{Icon Small|wood}} 2 [[wood]] per day as long as it is lit, and consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or a total of {{Icon Small|wood}} {{#expr: 2+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain]]. It can hold up to 30 fuel at a time, for a maximum run time of {{#expr:30/2}} days. Fuel is delivered to the brazier by a [[Work#Haul|haulers]] as long as refueling is enabled. An uninstalled brazier both stops consuming fuel and retains its fuel level when reinstalled.
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[[File:Brazier illumination area.png|300px|thumb|left|The white area (6 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (7th tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
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A lit brazier outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles at or above 30% light level and considered "[[Light|Lit]]", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, braziers are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of braziers will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc).
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Lit braziers will also heat enclosed [[rooms]] to a maximum [[temperature]] of {{Temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}.
  
==Summary==
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Two lit braziers are required in the throne room of every [[noble]] of "Acolyte" rank or above.
The brazier consumes {{icon small|wood}} 2 [[wood]] per day as long as it is lit, and consumes an additional 0.0006 wood per {{ticks|1}}, or a total of 66 wood per day, if it is lit while unroofed in the [[Weather|rain]].
 
  
It outputs [[light]] in a 10 tile radius, with the nearest 5 tiles being about 50% to be considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second<sup>{{hover title|Provide comparison with other heat sources but doesn't explain how much it actually heats|Exact mechanic unclear}}</sup>
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== Analysis ==
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{{Stub|reason=Compared to other psyfoci need but see Main TODO list for the Large Project}}
  
Two braziers are required in the throne room of every [[noble]] of "Acolyte" rank or above.  
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Braziers are nearly identical to [[torch lamp]]s; they output the same light radius and heat per second, with the same max temperature and fuel consumption. Braziers can hold 10 more wood and can be uninstalled, but require {{Required Resources}} to make. You can uninstall the brazier as a time-consuming way to turn it off.
==Analysis==
 
{{stub|reason=Compared to other psyfoci need but see Main TODO list for the Large Project}}
 
  
While it does not have the crafting recipes, braziers are otherwise comparable to [[campfire]]s. It is comparable in light to a campfire while also consuming a fifth of the wood per day. However, it it also produces significantly less heat - 3.5 vs the campfire's 10, however due to the aformentioned differences in fuel consumption, this can mitigated with more braziers. The brazier's lower max temperature may be benefitial or detrimental depending on the exact use, but generally both are adequate for their job.
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Braziers or [[darklight brazier]]s {{IdeologyIcon}} are required for the aforementioned nobility. If the [[Ideology DLC]] is installed, then darklight braziers are the superior option; they have the exact same stats, including light radius, but consume 75% fuel.
  
Interestingly it is identical in light radius, heat per second, max temperature and fuel consumption to the [[torch lamp]].
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{{Building Stats Table}}
  
A heater puts out a massive 21 heat per second.
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== Version history ==
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* ? - Added.<!-- Don't just assume it was added on royalty release, verify -->
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* [[Version/1.5.4062|1.5.4062]] - Increased work to build from 100 to 1000.  
  
{{Building Material Table}}
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{{Nav|furniture|wide}}
<noinclude>
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[[Category:Furniture]] [[Category:Lamp]]
{{nav|furniture|wide}}
 
</noinclude>
 
[[Category:Furniture]]
 
[[Category:Royalty]]
 

Latest revision as of 01:04, 24 July 2024

Brazier

Brazier

A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.

Base Stats

Type
BuildingFurniture
Mass
15 kg
HP
80
Flammability
0%
Path Cost
42

Fuel

Usable Item(s)
Wood Wood
Capacity
30.0
Consumption Rate
2.0

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Light Radius
7.17
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Required Research
Complex furniture
Work To Make
1,000 ticks (16.67 secs)
Stuff Tags
Metallic, Stony
Resources to make
Stuff 50
Deconstruct yield
Stuff 25
Destroy yield
Stuff 12 - 13
Technical
thingCategories
BuildingsFurniture


A brazier is a type of furniture which emits light and heat. Braziers are required for higher ranks of titles to make them happy. Braziers need to be consistently fueled to appease the nobles whose thronerooms contain them. It is also a meditation focus for psycasters.

Acquisition[edit]

Braziers can be constructed once the complex furniture research project has been completed. Each requires Stuff 50 Stuff (Metallic/Stony, 500 for SMVs) and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

The brazier consumes Wood 2 wood per day as long as it is lit, and consumes an additional Wood 0.0006 wood per 1 tick (0.02 secs), or a total of Wood 38 wood per day, if it is lit while unroofed in the rain. It can hold up to 30 fuel at a time, for a maximum run time of 15 days. Fuel is delivered to the brazier by a haulers as long as refueling is enabled. An uninstalled brazier both stops consuming fuel and retains its fuel level when reinstalled.

The white area (6 tiles out) is 50% illumination, required for best surgery success chance; the yellow (7th tile) represents 30% or better, adequate for all general labor, avoiding mood penalties, and for growing decorative plants indoors in plant pots.

A lit brazier outputs light in a 10 tile radius, with the nearest 7.175 tiles at or above 30% light level and considered "Lit", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff "In darkness". However, braziers are not bright enough to grow most crops indoors, which require 51% illumination. Light does not "stack", so no amount of braziers will ever give more than 50% illumination (e.g. for rice plants, etc).

Lit braziers will also heat enclosed rooms to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear].

Two lit braziers are required in the throne room of every noble of "Acolyte" rank or above.

Analysis[edit]

Braziers are nearly identical to torch lamps; they output the same light radius and heat per second, with the same max temperature and fuel consumption. Braziers can hold 10 more wood and can be uninstalled, but require Stuff 50 Stuff (Metallic/Stony, 500 for SMVs) to make. You can uninstall the brazier as a time-consuming way to turn it off.

Braziers or darklight braziers Content added by the Ideology DLC are required for the aforementioned nobility. If the Ideology DLC is installed, then darklight braziers are the superior option; they have the exact same stats, including light radius, but consume 75% fuel.

Stats table

  • Brazier Brazier Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,500 ticks (41.67 secs) 160 0% 47 Silver
    Gold Gold 20 000,900 ticks (15 secs) 48 0% 5,005 Silver
    Granite blocks Granite blocks 0 006,140 ticks (1.71 mins) 136 0% 67 Silver
    Limestone blocks Limestone blocks 0 006,140 ticks (1.71 mins) 124 0% 67 Silver
    Marble blocks Marble blocks 1 005,640 ticks (1.57 mins) 96 0% 65 Silver
    Plasteel Plasteel 0 002,200 ticks (36.67 secs) 224 0% 460 Silver
    Sandstone blocks Sandstone blocks 0 005,140 ticks (1.43 mins) 112 0% 64 Silver
    Silver Silver 6 001,000 ticks (16.67 secs) 56 0% 505 Silver
    Slate blocks Slate blocks 0 006,140 ticks (1.71 mins) 104 0% 67 Silver
    Steel Steel 0 001,000 ticks (16.67 secs) 80 0% 99 Silver
    Jade Jade 10 005,000 ticks (1.39 mins) 40 0% 270 Silver
    Uranium Uranium 0 001,900 ticks (31.67 secs) 200 0% 305 Silver
  • Version history[edit]

    • ? - Added.
    • 1.5.4062 - Increased work to build from 100 to 1000.