Difference between revisions of "Drum"

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{{Ideology}}
 
{{Ideology}}
{{stub|reason=Music recreation details}}
+
{{Stub|reason=Music recreation details}}
{{infobox main|misc|
+
{{Infobox main|misc
|name = Drum
+
| name = Drum
|image = Drum.png|Drum
+
| image = Drum.png
|description = A large wooden drum used as a music source for tribal rituals and parties.
+
| description = A large wooden drum used as a music source for tribal rituals and parties.
|type = Building
+
| type = Building
|type2 = Misc
+
| type2 = Ideology (Buildings)
|placeable = true
+
| placeable = true
|path cost = 50
+
| path cost = 50
|passability = pass through only
+
| passability = pass through only
|cover = 0.35
+
| cover = 0.35
|flammability = 0
+
| flammability = 0
|minifiable = true
+
| minifiable = true
|size = 1 ˣ 1
+
| size = 1 ˣ 1
|mass base = 5
+
| mass base = 5
|hp = 100
+
| hp = 100
|sell price multiplier = 0.7
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| sell price multiplier = 0.7
|recreation type = music
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| recreation type = music
|terrain affordance = light
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| terrain affordance = light
|tradeTags = MusicalInstrument
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| tradeTags = MusicalInstrument
|thingCategories = BuildingsJoy
+
| thingCategories = BuildingsJoy
|work to make = 800
+
| work to make = 800
|stuff tags = Leathery, Fabric
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| stuff tags = Leathery, Fabric
|resource 1 = Stuff
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| resource 1 = Stuff
|resource 1 amount = 30
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| resource 1 amount = 30
|resource 2 = Wood
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| resource 2 = Wood
|resource 2 amount = 50
+
| resource 2 amount = 50
|page verified for version = 1.3.3069
+
| has quality = false
 +
| page verified for version = 1.3.3069
 
}}
 
}}
 
A '''Drum''' is a source of musical [[recreation]], as well as being used in the Drum Party ritual. The Drum was added by the [[Ideology DLC]].
 
A '''Drum''' is a source of musical [[recreation]], as well as being used in the Drum Party ritual. The Drum was added by the [[Ideology DLC]].
  
==Acquisition==
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== Acquisition ==
Drums are constructed with {{Required Resources}}. Pawns do not need an ideoligion with the drum party ritual in order to build this item.
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{{Acquisition}} Pawns do not need an ideoligion with the drum party ritual in order to build this item.
  
==Summary==
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== Summary ==
 
At least 1 drum is required to start the [[Rituals#Drum party|drum party]] [[ritual]]. Each drum ''played'' adds {{+|5%}} quality to the ritual, increasing the chance for a positive outcome. 50% of participants, rounded up, will actually play a drum.
 
At least 1 drum is required to start the [[Rituals#Drum party|drum party]] [[ritual]]. Each drum ''played'' adds {{+|5%}} quality to the ritual, increasing the chance for a positive outcome. 50% of participants, rounded up, will actually play a drum.
  
==Analysis==
+
== Analysis ==
 
Drum parties are one of the strongest rituals, with the biggest ''good'' mood modifiers ({{+|8}} / {{+|16}}), and a chance at a +20% [[Global Work Speed]] buff independent of the regular ritual reward. However, drums require a [[textile]] to create, which can be a little difficult to obtain at the start of the game, before your first [[cotton plant]]s have finished growing.
 
Drum parties are one of the strongest rituals, with the biggest ''good'' mood modifiers ({{+|8}} / {{+|16}}), and a chance at a +20% [[Global Work Speed]] buff independent of the regular ritual reward. However, drums require a [[textile]] to create, which can be a little difficult to obtain at the start of the game, before your first [[cotton plant]]s have finished growing.
  
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Drums are technically a cheap way to get musical recreation, however colonists will only play drums during drum rituals, gaining both the recreation from the ritual passively, and the recreation from the drum from actively playing it. For this reason [[Harp]]s{{RoyaltyIcon}} may be more practical but also require their own research to make.
 
Drums are technically a cheap way to get musical recreation, however colonists will only play drums during drum rituals, gaining both the recreation from the ritual passively, and the recreation from the drum from actively playing it. For this reason [[Harp]]s{{RoyaltyIcon}} may be more practical but also require their own research to make.
  
{{Building Material Table}}
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{{Building Stats Table}}
  
==Version history==
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== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
{{nav|misc|wide}}
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* [[Version/1.4.3529|1.4.3529]] - Fix: Clicking drums without [[Royalty]] installed produces a missing royalty message.
[[Category:Miscellaneous]]
+
 
 +
{{Nav|ideology|wide}}
 +
[[Category:Ideology (Buildings)]]

Latest revision as of 22:03, 25 September 2024

Drum

Drum

A large wooden drum used as a music source for tribal rituals and parties.

Base Stats

Type
BuildingIdeology (Buildings)
Mass
5 kg
HP
100
Flammability
0%
Path Cost
50 (21%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
35%
Terrain Affordance
Light
Recreation
music

Creation

Work To Make
800 ticks (13.33 secs)
Stuff Tags
Leathery, Fabric
Resources to make
Stuff 30 + Wood 50
Deconstruct yield
Stuff 15 + Wood 25
Destroy yield
Stuff 7 - 8 + Wood 12 - 13
Technical
Has Quality
False
thingCategories
BuildingsJoy
tradeTags
MusicalInstrument


A Drum is a source of musical recreation, as well as being used in the Drum Party ritual. The Drum was added by the Ideology DLC.

Acquisition[edit]

Drums can be constructed, each requiring Stuff 30 Stuff (Leathery/Fabric), Wood 50 Wood and 800 ticks (13.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. Pawns do not need an ideoligion with the drum party ritual in order to build this item.

Summary[edit]

At least 1 drum is required to start the drum party ritual. Each drum played adds +5% quality to the ritual, increasing the chance for a positive outcome. 50% of participants, rounded up, will actually play a drum.

Analysis[edit]

Drum parties are one of the strongest rituals, with the biggest good mood modifiers (+8 / +16), and a chance at a +20% Global Work Speed buff independent of the regular ritual reward. However, drums require a textile to create, which can be a little difficult to obtain at the start of the game, before your first cotton plants have finished growing.

Drums are generally cheaper than the loudspeakers used for the dance party; loudspeakers require Steel 80 Steel, Component 2 Components per speaker. However, pawns do not have to play a loudspeaker - 6 loudspeakers will give max quality, regardless of how many pawns you have. Drums also take 1 more tile of space due to requiring an interaction spot. Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible Global Work Speed buff.

Drums are technically a cheap way to get musical recreation, however colonists will only play drums during drum rituals, gaining both the recreation from the ritual passively, and the recreation from the drum from actively playing it. For this reason HarpsContent added by the Royalty DLC may be more practical but also require their own research to make.

Stats table

  • Drum Drum Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Alpaca wool Alpaca wool 0 000,800 ticks (13.33 secs) 100 0% 177 Silver
    Bearskin Bearskin 0 000,800 ticks (13.33 secs) 130 0% 165 Silver
    Birdskin Birdskin 0 000,800 ticks (13.33 secs) 100 0% 117 Silver
    Bison wool Bison wool 0 000,800 ticks (13.33 secs) 100 0% 144 Silver
    Bluefur Bluefur 0 000,800 ticks (13.33 secs) 130 0% 132 Silver
    Camelhide Camelhide 0 000,800 ticks (13.33 secs) 130 0% 132 Silver
    Chinchilla fur Chinchilla fur 0 000,800 ticks (13.33 secs) 100 0% 260 Silver
    Cloth Cloth 0 000,800 ticks (13.33 secs) 100 0% 108 Silver
    Devilstrand Devilstrand 0 000,800 ticks (13.33 secs) 130 0% 230 Silver
    Dog leather Dog leather 0 000,800 ticks (13.33 secs) 130 0% 123 Silver
    Dread leather Dread leather Content added by the Anomaly DLC 0 000,800 ticks (13.33 secs) 130 0% 168 Silver
    Elephant leather Elephant leather 0 000,800 ticks (13.33 secs) 150 0% 136 Silver
    Foxfur Foxfur 0 000,800 ticks (13.33 secs) 100 0% 168 Silver
    Guinea pig fur Guinea pig fur 0 000,800 ticks (13.33 secs) 60 0% 215 Silver
    Heavy fur Heavy fur 0 000,800 ticks (13.33 secs) 150 0% 162 Silver
    Human leather Human leather 0 000,800 ticks (13.33 secs) 130 0% 189 Silver
    Hyperweave Hyperweave 0 000,800 ticks (13.33 secs) 240 0% 335 Silver
    Lightleather Lightleather 0 000,800 ticks (13.33 secs) 100 0% 120 Silver
    Lizardskin Lizardskin 0 000,800 ticks (13.33 secs) 100 0% 126 Silver
    Megasloth wool Megasloth wool 0 000,800 ticks (13.33 secs) 100 0% 144 Silver
    Muffalo wool Muffalo wool 0 000,800 ticks (13.33 secs) 100 0% 144 Silver
    Panthera fur Panthera fur 0 000,800 ticks (13.33 secs) 130 0% 153 Silver
    Patchleather Patchleather 0 000,800 ticks (13.33 secs) 100 0% 108 Silver
    Pigskin Pigskin 0 000,800 ticks (13.33 secs) 130 0% 120 Silver
    Plainleather Plainleather 0 000,800 ticks (13.33 secs) 130 0% 126 Silver
    Rhinoceros leather Rhinoceros leather 0 000,800 ticks (13.33 secs) 150 0% 189 Silver
    Sheep wool Sheep wool 0 000,800 ticks (13.33 secs) 100 0% 144 Silver
    Synthread Synthread 0 000,800 ticks (13.33 secs) 130 0% 183 Silver
    Thrumbofur Thrumbofur 0 000,800 ticks (13.33 secs) 200 0% 485 Silver
    Wolfskin Wolfskin 0 000,800 ticks (13.33 secs) 130 0% 153 Silver
  • Version history[edit]