Difference between revisions of "LMG"

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<onlyinclude>
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{{Infobox main|weapon
{{infobox main|weapon|
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| name = LMG
|name = LMG
+
| image = LMG.png
|image = LMG.png|LMG
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| description = A gas-operated light machine gun. While it is somewhat unwieldy and inaccurate, its long bursts of fire are effective against groups of enemies.
|description = "A light machine gun."
+
| type = Equipment
|type = Equipment|Equipment
+
| type2 = Weapons
|type2 = Weapons|Weapons
+
| tech level = Industrial
|class = Modern
+
| class = Industrial
|damage = 8
+
| damage = 11
|range = 25.9
+
| damage type = Bullet
|accuracyTouch = 50
+
| armorPenetration = 16
|accuracyShort = 64
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| range = 25.9
|accuracyMedium = 41
+
| accuracyTouch = 40
|accuracyLong = 22
+
| accuracyShort = 48
|mode = Burst
+
| accuracyMedium = 35
|burst = 6
+
| accuracyLong = 26
|burstTicks = 7
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| mode = Burst
|handling = Slow
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| burst = 6
|warmup = 84
+
| burstTicks = 7
|cooldown = 120
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| handling = Slow
|velocity = 40
+
| warmup = 108
|sell = {{icon|silver|330}}
+
| cooldown = 108
|buy = {{icon|steel|75}} + {{icon|component|4}}
+
| velocity = 46
|DPS = DPS
+
| marketvalue = 425
|mass base = 8.5
+
| resource 1 = Steel
}}</onlyinclude>
+
| resource 1 amount = 75
{{Info|The LMG is a heavy, multi-shot firearm in RimWorld which fires a burst of 6 low-damage shots; has a slightly shorter time between shots in a burst; a slightly longer time between bursts; moderate range; and poor accuracy.}}
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| resource 2 = Component
As a result of having a 6-shot burst - greater than most other weapons which typically have 3-shot bursts - alongside poor accuracy, the LMG's strength comes out more in small groups of tightly-packed enemies as opposed to individuals, although it's still somewhat competent at dispatching of individual targets. Its low accuracy also means that it's not recommended to use LMGs against smaller targets such as [[rat]]s and [[alphabeaver]]s, but it does benefit against larger targets such as [[boomalope]]s and [[grizzly bear]]s.
+
| resource 2 amount = 5
 +
| DPS = DPS
 +
| mass base = 8.5
 +
| stoppingPower = 1.0
 +
| research = Gas operation
 +
| work to make = 34000
 +
| work speed stat = General Labor Speed
 +
| meleeattack1dmg = 9
 +
| meleeattack1type = blunt
 +
| meleeattack1part = Stock
 +
| meleeattack1cool = 2.0
 +
| meleeattack1ap = 13
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = blunt
 +
| meleeattack2part = Barrel
 +
| meleeattack2cool = 2.0
 +
| meleeattack2ap = 13
 +
| meleeattack3dmg = 9
 +
| meleeattack3type = Poke
 +
| meleeattack3part = Barrel
 +
| meleeattack3cool = 2.0
 +
| meleeattack3ap = 13
 +
| page verified for version =
 +
| production facility 1 = Machining table
 +
| skill 1 = Crafting
 +
| skill 1 level = 6
 +
| has quality = True
 +
| weaponTags = Gun, IndustrialGunAdvanced
 +
| thingSetMakerTags = RewardStandardQualitySuper
 +
| tradeTags = WeaponRanged
 +
}}
 +
{{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}}
  
 +
== Acquisition ==
 +
{{Acquisition}}
  
Due to the LMG's longer time between bursts and its half-decent range, it's advisable to pair it with a competent shooter to properly utilise it. 97% is the minimum recommendable shooter accuracy to be looking for when seeking a decent LMG wielder, which can be achieved with a level 8 careful shooter; level 10 standard shooter; or a level 14 trigger-happy. Unless using higher quality LMGs, there will be little more benefit netted from using a better shooter; the weapon becomes the main bottleneck by around 97.25% shooter accuracy.
+
LMGs can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[Raider#Humanlike|raider]] kinds:
  
 +
{| class="wikitable sortable"
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| [[Raiders#Mercenary gunner|Mercenary gunner]] || 11.32% || Normal || 70-320%
 +
|-
 +
| [[Raiders#Elite mercenary|Elite mercenary]] || 46.53% || Normal || 100%
 +
|-
 +
| [[Ancients#Ancient soldier|Ancient soldier]] || 10.56% || Normal || 100%
 +
|}
  
The LMG is one of the weapons of choice for [[raiders#Elite Mercenary & Boss|elite mercenaries]].
+
== Analysis ==
 +
The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, and high raw {{DPS}}, but this DPS is reduced heavily by poor accuracy. Single-shot damage is decent, but below average, worse than the [[heavy SMG]] until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger [[human]]s, [[lancer]]s and [[scyther]]s. The LMG is the most powerful overall weapon that is capable of staggering humans.
  
 +
Like the [[minigun]], LMGs are good against crowds, as any missed shots can hit other pawns in the area. Single-target damage improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down.
  
===Obtaining===
+
Overall, the LMG is a dedicated support and crowd-control weapon. It can be good for low skill shooters, as missed shots can hit other enemies no matter their accuracy. However, its niche is relatively small.
LMGs can be purchased from outlander combat supplier and towns, or from an orbital weapons trader - and LMGs can also be obtained from incapacitated [[raider#Outlanders|outlanders]], [[raider#Pirates|pirates]], and [[raider#Mercenaries|mercenaries]]. LMGs can also be produced at [[machining table]]s once the [[research#Machining|machining]] research has been completed; for 75 [[steel]], 4 [[component]]s, and {{ticks|34000}} of work.
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* Against lone or separated targets, it suffers due to low accuracy and sluggish warmup. For the same reasons, it is a poor weapon inside a [[killbox]].
 +
* In short range, it faces competition from the [[chain shotgun]], which has enough stopping power to stagger humans, decent accuracy, a 3-shot burst, and ''amazing'' DPS.
 +
* For longer ranged combat, players often prefer the [[assault rifle]] and [[heavy SMG]]. Both weapons perform much better against separated targets, while remaining competitive against large crowds.  
  
 +
: The AR is better than the LMG for long range combat. Meanwhile, the SMG is better for damage at close ranges. Damage is a major benefit of its own - it can even slow enemies through [[pain]]. Their superior accuracy and warmup time are helpful in a variety of siuations.
  
===Conclusion & Comparison===
+
The LMG could see use as support for both long- and short- range combat at the same time, especially when fighting crowds of melee fighters. But this should be weighed against the benefits of the other weapons mentioned here, and the drawbacks of a longer warmup/cooldown cycle.  
The LMG overall falls behind the slightly cheaper [[heavy SMG]] in terms of damage output and accuracy, but beats it in range. Therefore, it's considerably worse than the [[charge rifle]] too against single targets. However, that's not really the LMG's purpose (as touched on earlier); it can be objectively viewed as a compromise between the heavy SMG and the crowd-controlling king; that is the [[minigun]] - those missed bullets have to go somewhere. Still, it's superior to the [[machine pistol]] in terms of damage output beyond touch range.
 
  
 +
=== Stats ===
 +
Against an unarmored human, an LMG can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10.4 seconds average) to incapacitate that human from pain shock.
  
In short: it's the [[chain shotgun]] of the machine gun world.
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The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
  
 +
{{Weapon Stats Table}}
  
==Graphs==
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== Version history ==
 +
* [[Version/0.3.410|0.3.410]] - Can now spawn on pawns
 +
* Alpha ? - Name changed from L-15 LMG
 +
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality
 +
<gallery>
 +
L-15.png|Original L-15 LMG sprite
 +
LMG Old.png|Texture prior to 1.5
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</gallery>
  
 
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{{Nav|weapon|wide}}
[[File:LMGAccuracyNoTrait.png|494px|LMG's accuracy with various shooters without any trait.]]
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
[[File:LMGDPSNoTrait.png|494px|LMG's DPS with various shooters without any trait.]]
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[[Category:Ranged Weapons]] [[Category:Burst Weapons]]
 
 
[[File:LMGAccuracyCarefulShooter.png|494px|LMG's accuracy with various shooters with careful shooter.]]
 
[[File:LMGDPSCarefulShooter.png|494px|LMG's DPS with various shooters with careful shooter.]]
 
 
 
[[File:LMGAccuracyTriggerHappy.png|494px|LMG's accuracy with various shooters with trigger-happy.]]
 
[[File:LMGDPSTriggerHappy.png|494px|PistolLMG's s DPS with various shooters with trigger-happy.]]
 
 
 
[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 

Latest revision as of 13:05, 15 November 2024

LMG

LMG

A gas-operated light machine gun. While it is somewhat unwieldy and inaccurate, its long bursts of fire are effective against groups of enemies.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
425 Silver
Mass
8.5 kg

Ranged Combat

Mode
Burst
Damage
11 dmg (Bullet)
Armor penetration
16%
Warm-Up
108 ticks (1.8 secs)
Cooldown
108 ticks (1.8 secs)
Range
25.9 tile(s)
Accuracy
40% - 48% - 35% - 26%
Velocity
46 (m/s)
Burst Count
6 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
15.78
Stopping power
1.0

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown

Creation

Crafted At
Machining table
Required Research
Gas operation
Skill Required
Crafting 6
Work To Make
34,000 ticks (9.44 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 75 + Component 5
Technical
Has Quality
True
weaponTags
Gun, IndustrialGunAdvanced
thingSetMakerTags
RewardStandardQualitySuper
tradeTags
WeaponRanged


The LMG is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.

Acquisition[edit]

LMGs can be crafted at a machining table once the gas operation research project has been completed. Each requires Steel 75 Steel, Component 5 Components, 34,000 ticks (9.44 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.

LMGs can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Mercenary gunner 11.32% Normal 70-320%
Elite mercenary 46.53% Normal 100%
Ancient soldier 10.56% Normal 100%

Analysis[edit]

The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, and high raw DPS, but this DPS is reduced heavily by poor accuracy. Single-shot damage is decent, but below average, worse than the heavy SMG until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger humans, lancers and scythers. The LMG is the most powerful overall weapon that is capable of staggering humans.

Like the minigun, LMGs are good against crowds, as any missed shots can hit other pawns in the area. Single-target damage improves against larger targets like centipedes, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down.

Overall, the LMG is a dedicated support and crowd-control weapon. It can be good for low skill shooters, as missed shots can hit other enemies no matter their accuracy. However, its niche is relatively small.

  • Against lone or separated targets, it suffers due to low accuracy and sluggish warmup. For the same reasons, it is a poor weapon inside a killbox.
  • In short range, it faces competition from the chain shotgun, which has enough stopping power to stagger humans, decent accuracy, a 3-shot burst, and amazing DPS.
  • For longer ranged combat, players often prefer the assault rifle and heavy SMG. Both weapons perform much better against separated targets, while remaining competitive against large crowds.
The AR is better than the LMG for long range combat. Meanwhile, the SMG is better for damage at close ranges. Damage is a major benefit of its own - it can even slow enemies through pain. Their superior accuracy and warmup time are helpful in a variety of siuations.

The LMG could see use as support for both long- and short- range combat at the same time, especially when fighting crowds of melee fighters. But this should be weighed against the benefits of the other weapons mentioned here, and the drawbacks of a longer warmup/cooldown cycle.

Stats[edit]

Against an unarmored human, an LMG can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10.4 seconds average) to incapacitate that human from pain shock.

The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.

Attack table

Ranged

  • LMG LMG Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 9.9 14.4% 32% 38.4% 28% 20.8% 14.2 4.54 5.4 3.98 2.98 210 Silver
    Poor 11 16% 36% 43.2% 31.5% 23.4% 15.78 5.68 6.79 5.05 3.63 320 Silver
    Normal 11 16% 40% 48% 35% 26% 15.78 6.31 7.57 5.52 4.1 425 Silver
    Good 11 16% 44% 52.8% 38.5% 28.6% 15.78 6.94 8.36 6.15 4.58 530 Silver
    Excellent 11 16% 48% 57.6% 42% 31.2% 15.78 7.57 9.15 6.63 4.89 635 Silver
    Masterwork 13.75 20% 54% 64.8% 47.25% 35.1% 19.73 10.65 12.82 9.27 6.9 1060 Silver
    Legendary 16.5 24% 60% 72% 52.5% 39% 23.67 14.2 17.04 12.55 9.23 2125 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • LMG LMG Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 210 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 320 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 425 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 530 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 635 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1060 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2125 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]

    • 0.3.410 - Can now spawn on pawns
    • Alpha ? - Name changed from L-15 LMG
    • 1.5.4062 - Texture recreated with higher quality