Difference between revisions of "Healing enhancer"

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A healing enhancer itself can be found installed in characters from ancient dangers, and can be harvested from them without incurring a mood penalty
 
A healing enhancer itself can be found installed in characters from ancient dangers, and can be harvested from them without incurring a mood penalty
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== Usage ==
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A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
  
 
[[Category: Royalty]]
 
[[Category: Royalty]]

Revision as of 06:14, 28 October 2020

Healing enhancer

Health item bionic.png

Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.


Type
Medical ItemBody Part

Base Stats

Flammability
1
Market Value
1,030
Mass
4
Max Hit Points
50
... further results

Stat Modifiers

... further results

The Healing Enhancer gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.

Obtaining

It is made with 15 Plasteel and 4 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire.

A healing enhancer itself can be found installed in characters from ancient dangers, and can be harvested from them without incurring a mood penalty

Usage

A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal injuries faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a hospital bed, even major combat wounds will take people out of action for a much shorter time.