Difference between revisions of "Coagulator"
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The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually. | The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually. | ||
− | == | + | ==Acquisition== |
+ | They require a crafting skill of 8. | ||
It is made with 15 [[Plasteel]] and 4 [[advanced component]]s at the [[fabrication bench]], after the Healing Factors research is completed. The required techprint can be obtained either by trade from exotic traders, or completing quests for the Empire. | It is made with 15 [[Plasteel]] and 4 [[advanced component]]s at the [[fabrication bench]], after the Healing Factors research is completed. The required techprint can be obtained either by trade from exotic traders, or completing quests for the Empire. |
Revision as of 04:37, 8 January 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Coagulator
Releases coagulating factors in response to blood loss, reducing bleeding rates significantly
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.
Acquisition
They require a crafting skill of 8.
It is made with 15 Plasteel and 4 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade from exotic traders, or completing quests for the Empire.