Difference between revisions of "Coagulator"

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The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.  
 
The '''Coagulator''' gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.  
  
== Obtaining ==
+
==Acquisition==
 +
They require a crafting skill of 8.
  
 
It is made with 15 [[Plasteel]] and 4 [[advanced component]]s at the [[fabrication bench]], after the Healing Factors research is completed. The required techprint can be obtained either by trade from exotic traders, or completing quests for the Empire.
 
It is made with 15 [[Plasteel]] and 4 [[advanced component]]s at the [[fabrication bench]], after the Healing Factors research is completed. The required techprint can be obtained either by trade from exotic traders, or completing quests for the Empire.

Revision as of 04:37, 8 January 2021

Coagulator

Health item bionic.png

Releases coagulating factors in response to blood loss, reducing bleeding rates significantly


Type
Medical ItemBody Part

Base Stats

Flammability
1
Market Value
830
Mass
4
Max Hit Points
50
... further results

Stat Modifiers

... further results

The Coagulator gives a pawn that's been implanted with it a reduction of bleeding rate by 50%. Note that it doesn't stop bleeding entirely, and colonists still need to be treated if they don't want to bleed out eventually.

Acquisition

They require a crafting skill of 8.

It is made with 15 Plasteel and 4 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade from exotic traders, or completing quests for the Empire.