Difference between revisions of "Peg leg"

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| description = A wood log fashioned into a crude but effective artificial leg.
 
| description = A wood log fashioned into a crude but effective artificial leg.
 
| class = Medieval
 
| class = Medieval
| resources to make = {{icon|wood|1}}
+
| resource 1 = Wood
 +
| resource 1 amount = 1
 
| marketvalue = 1.4
 
| marketvalue = 1.4
 
| max hit points base = 30
 
| max hit points base = 30

Revision as of 01:01, 13 January 2021

Peg leg

Peg leg

A wood log fashioned into a crude but effective artificial leg.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Market Value
1.4 Silver

Creation

Resources to make
Wood 1

Peg legs are a prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.

Acquisition

A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.

Analysis

Peg legs have 60% part efficiency. As a pawns Moving stat relies on both legs, this translates to a 20% reduction in Move Speed to an otherwise healthy pawn, per peg leg added. This is significantly better than having a disabled or missing foot or leg however, which removes 50% mobility per leg affected. A peg leg is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects Melee Dodge Chance. With an 1800% importance placed on movement, the loss of 20% results in loss of dodge chance equivalent to 3.6 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 9.

The end result is that while a peg leg is better than having a missing leg, its replacement with a any better prosthesis should be prioritized. In cases where only the foot is missing, a Wooden foot will also restore mobility with half the movement penalty and the exact same material and research requirements.

Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.

Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.

Version history