Difference between revisions of "Royal bed"

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{{Stub}}{{infobox main|furniture|
+
{{Infobox main|furniture
|name = Royal bed
+
| name = Royal bed
|image = Royal bed south.png|Royal bed
+
| image = Royal bed south.png
|description = A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two.
+
| description = A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two.
|type = Building
+
| type = Building
|type2 = Furniture
+
| type2 = Furniture
|placeable = true
+
| tech level = Medieval
|path cost = 42
+
| placeable = true
|passability = pass through only
+
| path cost = 42
|cover = 0.4
+
| passability = pass through only
|minifiable = true
+
| cover = 0.4
|size = 2 ˣ 2
+
| minifiable = true
|mass base = 60
+
| size = 2 ˣ 2
|flammability = 1
+
| mass base = 60
|hp = 200
+
| flammability = 1
|sell price multiplier = 0.7
+
| hp = 200
|beauty = 75
+
| sell price multiplier = 0.7
|rest effectiveness = 1.05
+
| beauty = 75
|immunity gain speed factor = 1.07
+
| rest effectiveness = 1.05
|surgery success chance factor = 1
+
| immunity gain speed factor = 1.07
|comfort = 0.9
+
| surgery success chance factor = 1
|terrain affordance = light
+
| comfort = 0.9
|facility = end table, dresser, sleep accelerator
+
| terrain affordance = light
|research = Complex furniture
+
| facility = end table, dresser, sleep accelerator
|skill 1 = Construction
+
| research = Complex furniture
|skill 1 level = 8
+
| skill 1 = Construction
|work to make = 50000
+
| skill 1 level = 8
|stuff tags = Metallic, Woody, Stony
+
| work to make = 50000
|resource 1 = Stuff
+
| stuff tags = Metallic, Woody, Stony
|resource 1 amount = 100
+
| resource 1 = Stuff
|resource 2 = Gold
+
| resource 1 amount = 100
|resource 2 amount = 50
+
| resource 2 = Gold
 +
| resource 2 amount = 50
 +
| has quality = True
 
}}
 
}}
Royal Beds are highly resource-intensive to build, but they really liven up the [[beauty]] in a room, and also provide a slight bonus to the rate at which colonists recover during sleep, as well as lots of comfort for a good mood boost. So, it is generally wise to upgrade to them as time and resources permit.  
+
'''Royal Beds''' are highly resource-intensive to build, but they really liven up the [[beauty]] in a room, and also provide [[comfort]] and a slight bonus to the rate at which colonists recover during sleep.  
  
 
Despite its name, it is part of the base game and not the [[Royalty DLC]]. It is however required for some content in that DLC, including keeping [[Noble]]s{{RoyaltyIcon}} happy.
 
Despite its name, it is part of the base game and not the [[Royalty DLC]]. It is however required for some content in that DLC, including keeping [[Noble]]s{{RoyaltyIcon}} happy.
  
== Acquisition ==  
+
== Acquisition ==
Royal beds require the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project to be completed in order to be constructed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
 +
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
 +
Royal beds are a form of [[sleep furniture]]. Up to two pawns can sleep on one at one time.
 +
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
Line 47: Line 52:
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
+
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 
{{Comfort Quality Table}}
 
{{Comfort Quality Table}}
  
=== Surgery Success Chance Factor===
+
=== Surgery Success Chance Factor ===
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
+
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
 +
 
 +
{{Surgery Success Chance Factor Quality Table}}
 +
 
 +
=== Healing ===
 +
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|8}} HP from [[injury|injuries]] per day.
  
<div><li style="display: inline-table;">
+
== Analysis ==
{{#vardefine:basesurgerychancefactor| 100 }}
+
Royal beds are nice, but their advantages can usually be provided more cheaply and effectively by other means: the beauty by making a [[sculpture]], the rest effectiveness by making several regular beds and rolling for higher [[Quality#Structures|quality]]. Royal beds are practical for [[noble]] pawns who need them (i.e. Baron rank and higher), and for when your constructor has a [[Mental_inspiration#Inspired_creativity|creative inspiration]].
{| {{STDT| sortable c_10 text-center}}
 
! [[Quality]]
 
!data-sort-type="number"| Awful
 
!data-sort-type="number"| Poor
 
!data-sort-type="number"| Normal
 
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
!Surgery Success Chance Factor
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
 
|}
 
</li><div>
 
  
==Analysis==
+
=== Comparison to ordinary beds ===
The direct alternative to the royal bed is the regular [[double bed]], or the [[bed]] if your pawn sleeps alone. All else being equal, the royal bed's rest effectiveness is 1.05x that of the regular beds, and its beauty and wealth are much higher (wealth helps maximize a bedroom's [[Room_stats#Impressiveness|impressiveness]] but also attracts raiders).
+
The direct alternative to the royal bed is either a [[bed]] or [[double bed]]. All else being equal, the royal bed's Rest Effectiveness is 1.05x that of the regular beds, +0.15 comfort, and its beauty and wealth are much higher.
  
However, the rest effectiveness bonus from a royal bed is less than the bonus from having a higher-[[quality]] bed, the difference increasing at higher qualities.  A good royal bed has 1.13 rest effectiveness vs. an excellent bed's 1.14; excellent royal bed has 1.20 vs. masterwork bed's 1.25; masterwork royal bed has 1.31 vs. legendary bed's 1.6!  (Comfort, meanwhile, maxes out at 1, which is reached by masterwork beds, or by an excellent bed with an end table and dresser.  Beauty, in turn, is more efficiently obtained with [[sculptures]]: the base beauty of a royal bed is 75 for most materials, while one large sculpture has 100, or 135 if it's marble. And if you want to add wealth to your bedroom, you can use [[silver tile|silver]] or even [[gold tile]]s.)  Also, the [[sleep accelerator]]'s bonus ''adds'' to the royal bed bonus, but is ''multiplied'' by the quality bonus.
+
*Wealth helps maximize a bedroom's [[Room_stats#Impressiveness|impressiveness]]. However, higher wealth [[Wealth#Raids|increases the size]] of raids.
 +
*Beauty can be more efficiently obtained with [[sculptures]]. Royal beds have a base beauty of {{+|75}}. A wooden [[large sculpture]] has a base of {{+|100}} beauty.
 +
*Royal beds have more comfort than regular beds. However, an excellent bed with an [[end table]] and [[dresser]] reaches 1.00 comfort, the maximum. Comfort over 1.00 has no meaningful effect.
 +
It's worth noting that sculptures take up a tile of space. Royal beds add wealth and beauty without decreasing a room's spaciousness. With smaller bedrooms, even a single tile of lost space can result in a less impressive room. This benefit should be weighed against the cost of expanding your bedrooms by a few tiles, instead.
  
Given this, if you're thinking of making a royal bed, ask if it's better to construct a bunch of regular beds and roll for higher quality (deconstructing the worse beds). The royal bed costs so much more that the higher-quality regular bed is not just better, but often cheaper and much faster to make—depending on the materials used and your constructor's skill.
+
The one irreplaceable advantage of royal beds is rest effectiveness. However, you must consider quality. An ordinary bed just 1 quality level is superior for rest effectiveness: a good royal bed has 1.13 rest effectiveness vs. an excellent bed's 1.14, excellent royal bed has 1.20 vs. masterwork bed's 1.25, masterwork royal bed has 1.31 vs. legendary bed's 1.6. Also, the [[sleep accelerator]] {{IdeologyIcon}} bonus ''adds'' to the royal bed bonus, but is ''multiplied'' by the quality bonus.  
  
A royal bed takes 33x the work of a double bed and 63x that of a single bed, regardless of materials.  As for cost: If using wood, the market price is 7x the double bed and 13x the single bed—though much of the market price is from the work, and if you count only the price of the gold and wood, the royal bed is "only" 6x the double bed and 11.4x the single bed.  (For more expensive materials, the cost ratio is smaller: the royal bed is, compared to double and single, 4.2x and 8x for steel, 2.3x and 4.4x for jade, 1.8x and 3.4x for plasteel, etc.)  Therefore, using wood, for the same material cost as one royal bed you could construct 11 double beds (and deconstruct 10, recovering half the materials), spending only 1/3 the work (minus the hauling and deconstructing); for steel it's 7 double beds. Usually, this is more than enough to get higher quality.
+
For rest efficiency, it may be more efficient to construct a bunch of regular beds, rolling for higher quality and deconstructing the rest. Its often much faster, let alone cheaper, to do so - depending on construction skill.
  
Let's look at some examples.  If your colonists all have good wooden double beds, and you're trying to give them the next level up—i.e. a good royal bed or an excellent double bed—then if, say, your constructor is level 10, then [[Quality#How_quality_is_determined|on average]] you need to make 2 royal beds or 8 double beds, which, taking deconstruction and relative costs into account, makes the royal bed approach cost 2x the materials and 8x the work. (There's also a 1/4 chance that the royal bed will be excellent.)  At level 13, it's more like, to upgrade 3 colonists you construct either 4 royal beds (two are good, one is excellent) or 13 double beds (with a 1/5 chance that one is masterwork), for a cost ratio of 2.6x and work ratio of 11x. Substituting "steel" for "wood" makes royal beds relatively more appealing, but only by a factor of 1.42x, still less than the cost ratio.
+
=== Practical examples ===
 +
A royal bed takes 33x the work of a double bed and 63x that of a single bed, regardless of materials. Counting the price of the gold and wood, the royal bed is 6x more expensive the double bed and 11.4x the single bed. For more expensive materials, the cost ratio is smaller: the royal bed is, compared to double and single, 4.2x and 8x for steel, 2.3x and 4.4x for jade, etc. Using wood, you could construct 11 double beds, deconstruct 10 of them, and spend 1/3 of the work. Usually, this is more than enough to get higher quality. Royal beds are still prettier (and less time than [[sculpture]]s), but double beds have the advantage of not using gold (which may require active effort to find/buy).
  
Next, let's imagine your colonists have excellent beds.  If your constructor is level 20, then, on average, to upgrade 6 of them, either you make 10 royal beds (getting 5 excellent and 1 masterwork), or you make 63 double beds (getting 6 masterwork); the royal approach costs 1.39x the materials and 5.2x the labor. (For steel, the royal approach costs 0.97x as much.) Rolling for masterworks at lower levels gets worse quickly; at level 18 you need 99 double beds vs roughly 13 royal beds, but the royal approach is still a few percent more expensive. At 17 and below, royal beds are cheaper. (Though at level 15 and below, you're making 3 royal beds to get every 1 excellent+ bed, and you might want to train your constructor more first; likewise, rolling for masterworks is probably best started no earlier than, say, level 19.)
+
If constructor is level 10, then [[Quality#How_quality_is_determined|on average]], you need to make 2 royal beds to be "good" or 8 double beds for one to be "excellent" (with a 1/4 chance that the royal bed will be excellent). The royal bed approach costs 2x the materials and 8x the work. At level 13, you can make 3 beds for colonists: 4 royal beds (two are good, one is excellent) or 13 double beds (3 excellent beds, with a 1/5 chance that one is masterwork), for a cost ratio of 2.6x and work ratio of 11x. Substituting steel for wood makes royal beds relatively more appealing, but only by a factor of 1.42x, still less than the cost ratio. However, if your colonists already have excellent normal beds, and your constructor is level 17 or lower, then getting excellent royal beds is cheaper.
  
If your constructor is a [[Ideoligion#Specialists|production specialist]], then all quality levels are increased by 1 in the above. The amazing 1.6 rest effectiveness of legendary beds becomes paramount: going "masterwork bed -> legendary bed" saves 4.5x the colonist waking hours as going "masterwork bed -> masterwork royal bed". Therefore, even if you're using steel, rolling for legendary beds is worthwhile (despite being 3% more expensive per bed than masterwork royal beds at level 20), and doubly worthwhile for single beds. (Also, the 2.5x masterwork market price factor overpowers the 0.7x furniture sell price factor, and with a decent negotiator it should be profitable to sell the discarded masterworks and buy the raw resources they're made of.)
+
If your constructor is a [[Ideoligion#Specialists|production specialist]], then all quality levels are increased by 1. The amazing 1.6 rest effectiveness of legendary beds becomes paramount: going "masterwork bed -> legendary bed" saves 4.5x the colonist waking hours as going "masterwork bed -> masterwork royal bed". Therefore, even if you're using steel, rolling for legendary beds is worthwhile (despite being 3% more expensive per bed than masterwork royal beds at level 20), and doubly worthwhile for single beds. Also, the 2.5x masterwork market price factor makes it worth it to sell spare masterwork beds.
  
In conclusion, royal beds are usually not practical for most pawns, which should instead be given higher-quality regular beds (single or double) plus sculptures. Royal beds are appropriate for (a) [[noble]] pawns, (b) if your constructor has a [[Mental_inspiration#Inspired_creativity|creative inspiration]], or (c) your constructor is bored, you've hit the quality ceiling on your regular beds, and you have resources to spare.
+
In conclusion, royal beds are usually not practical for most pawns, which should instead be given higher-quality regular beds (single or double) plus sculptures. Royal beds still have an advantage of being "all-in-one", being beautiful and wealthy in lieu of an artist's time, but is still more expensive. Royal beds are appropriate for (a) [[noble]] pawns, (b) if your constructor has a [[Mental_inspiration#Inspired_creativity|creative inspiration]], or (c) your constructor is bored, you've hit the quality ceiling on your regular beds, and you have resources to spare.
  
{{Building Material Table}}
+
{{Building Stats Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.2.363|0.2.363]] - Created as a test [[mod]] by Ludeon.  
 
* [[Version/0.2.363|0.2.363]] - Created as a test [[mod]] by Ludeon.  
* ? - Integrated into the base game itself
+
* ? - Integrated into the base game itself.
* [[Version/0.13.1135|0.13.1135]] - Is now gold-trimmed and fancy to differentiate it from the new double bed. Colonists in relationships can now share beds.
+
* [[Version/0.13.1135|0.13.1135]] - Is now gold-trimmed and fancy to differentiate it from the new double bed. Colonists in relationships can now share beds.
 +
* [[Version/1.0.0|1.0.0]] - Gold cost 10 -> 50
  
<noinclude>
+
{{Nav|furniture|wide}}
{{nav|furniture|wide}}
 
</noinclude>
 
 
[[Category:Furniture]]
 
[[Category:Furniture]]
[[Category:Bed]]
+
[[Category:Sleep furniture]]

Latest revision as of 04:36, 10 February 2024

Royal bed

Royal bed

A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two.

Base Stats

Type
BuildingFurniture
Tech Level
Medieval
Mass
60 kg
Beauty
75
HP
200
Flammability
100%
Path Cost
42

Building

Size
2 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Facility
End table, Dresser, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1.05
Comfort
0.9

Creation

Required Research
Complex furniture
Skill Required
Construction 8
Work To Make
50,000 ticks (13.89 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 100 + Gold 50
Deconstruct yield
Stuff 50 + Gold 25
Destroy yield
Stuff 25 + Gold 12 - 13
Technical
Has Quality
True


Royal Beds are highly resource-intensive to build, but they really liven up the beauty in a room, and also provide comfort and a slight bonus to the rate at which colonists recover during sleep.

Despite its name, it is part of the base game and not the Royalty DLC. It is however required for some content in that DLC, including keeping NoblesContent added by the Royalty DLC happy.

Acquisition[edit]

Royal beds can be constructed once the complex furniture research project has been completed. Each requires Stuff 100 Stuff (Metallic/Woody/Stony, 1000 for SMVs), Gold 50 Gold, 50,000 ticks (13.89 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 8.

Summary[edit]

Royal beds are a form of sleep furniture. Up to two pawns can sleep on one at one time.

Rest Effectiveness[edit]

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.

Rest effectiveness varies by quality and material. With the notable exception of jade, stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 90%
    (11.63 h)
    97%
    (10.87 h)
    105%
    (10 h)
    113%
    (9.26 h)
    120%
    (8.77 h)
    131%
    (8 h)
    168%
    (6.25 h)
    Non-Stone and Jade
    + Sleep accelerator Content added by the Ideology DLC
    120%
    (8.72 h)
    129%
    (8.15 h)
    140%
    (7.5 h)
    151%
    (6.94 h)
    160%
    (6.58 h)
    175%
    (6 h)
    224%
    (4.69 h)
    Stone except Jade 81%
    (12.92 h)
    87%
    (12.08 h)
    95%
    (11.11 h)
    102%
    (10.29 h)
    108%
    (9.75 h)
    118%
    (8.89 h)
    151%
    (6.94 h)
    Stone except Jade
    + Sleep accelerator Content added by the Ideology DLC
    111%
    (9.43 h)
    119%
    (8.81 h)
    130%
    (8.11 h)
    140%
    (7.51 h)
    148%
    (7.11 h)
    162%
    (6.49 h)
    207%
    (5.07 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort[edit]

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 68% 79% 90% 101% 112% 131% 153%
    + End Table 72% 84% 95% 106% 118% 138% 162%
    + Dresser 72% 84% 95% 106% 118% 138% 162%
    + End Table & Dresser 76% 88% 100% 112% 124% 145% 170%
  • Surgery Success Chance Factor[edit]

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90% 95% 100% 105% 110% 115% 130%
  • This table assumes the royal bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the royal bed outside see Surgery Success Chance Factor.

    Healing[edit]

    A pawn resting in a royal bed of any quality will have their Immunity Gain Speed multiplied by ×1.07 and heal an additional +8 HP from injuries per day.

    Analysis[edit]

    Royal beds are nice, but their advantages can usually be provided more cheaply and effectively by other means: the beauty by making a sculpture, the rest effectiveness by making several regular beds and rolling for higher quality. Royal beds are practical for noble pawns who need them (i.e. Baron rank and higher), and for when your constructor has a creative inspiration.

    Comparison to ordinary beds[edit]

    The direct alternative to the royal bed is either a bed or double bed. All else being equal, the royal bed's Rest Effectiveness is 1.05x that of the regular beds, +0.15 comfort, and its beauty and wealth are much higher.

    • Wealth helps maximize a bedroom's impressiveness. However, higher wealth increases the size of raids.
    • Beauty can be more efficiently obtained with sculptures. Royal beds have a base beauty of +75. A wooden large sculpture has a base of +100 beauty.
    • Royal beds have more comfort than regular beds. However, an excellent bed with an end table and dresser reaches 1.00 comfort, the maximum. Comfort over 1.00 has no meaningful effect.

    It's worth noting that sculptures take up a tile of space. Royal beds add wealth and beauty without decreasing a room's spaciousness. With smaller bedrooms, even a single tile of lost space can result in a less impressive room. This benefit should be weighed against the cost of expanding your bedrooms by a few tiles, instead.

    The one irreplaceable advantage of royal beds is rest effectiveness. However, you must consider quality. An ordinary bed just 1 quality level is superior for rest effectiveness: a good royal bed has 1.13 rest effectiveness vs. an excellent bed's 1.14, excellent royal bed has 1.20 vs. masterwork bed's 1.25, masterwork royal bed has 1.31 vs. legendary bed's 1.6. Also, the sleep accelerator Content added by the Ideology DLC bonus adds to the royal bed bonus, but is multiplied by the quality bonus.

    For rest efficiency, it may be more efficient to construct a bunch of regular beds, rolling for higher quality and deconstructing the rest. Its often much faster, let alone cheaper, to do so - depending on construction skill.

    Practical examples[edit]

    A royal bed takes 33x the work of a double bed and 63x that of a single bed, regardless of materials. Counting the price of the gold and wood, the royal bed is 6x more expensive the double bed and 11.4x the single bed. For more expensive materials, the cost ratio is smaller: the royal bed is, compared to double and single, 4.2x and 8x for steel, 2.3x and 4.4x for jade, etc. Using wood, you could construct 11 double beds, deconstruct 10 of them, and spend 1/3 of the work. Usually, this is more than enough to get higher quality. Royal beds are still prettier (and less time than sculptures), but double beds have the advantage of not using gold (which may require active effort to find/buy).

    If constructor is level 10, then on average, you need to make 2 royal beds to be "good" or 8 double beds for one to be "excellent" (with a 1/4 chance that the royal bed will be excellent). The royal bed approach costs 2x the materials and 8x the work. At level 13, you can make 3 beds for colonists: 4 royal beds (two are good, one is excellent) or 13 double beds (3 excellent beds, with a 1/5 chance that one is masterwork), for a cost ratio of 2.6x and work ratio of 11x. Substituting steel for wood makes royal beds relatively more appealing, but only by a factor of 1.42x, still less than the cost ratio. However, if your colonists already have excellent normal beds, and your constructor is level 17 or lower, then getting excellent royal beds is cheaper.

    If your constructor is a production specialist, then all quality levels are increased by 1. The amazing 1.6 rest effectiveness of legendary beds becomes paramount: going "masterwork bed -> legendary bed" saves 4.5x the colonist waking hours as going "masterwork bed -> masterwork royal bed". Therefore, even if you're using steel, rolling for legendary beds is worthwhile (despite being 3% more expensive per bed than masterwork royal beds at level 20), and doubly worthwhile for single beds. Also, the 2.5x masterwork market price factor makes it worth it to sell spare masterwork beds.

    In conclusion, royal beds are usually not practical for most pawns, which should instead be given higher-quality regular beds (single or double) plus sculptures. Royal beds still have an advantage of being "all-in-one", being beautiful and wealthy in lieu of an artist's time, but is still more expensive. Royal beds are appropriate for (a) noble pawns, (b) if your constructor has a creative inspiration, or (c) your constructor is bored, you've hit the quality ceiling on your regular beds, and you have resources to spare.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Royal bed Royal bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC -2 0.68 77% (13.68 h) 90% 125,000 ticks (34.72 mins) 400 75% 510 Silver
    Awful Gold Gold -32 0.68 90% (11.63 h) 90% 045,000 ticks (12.5 mins) 120 40% 5,330 Silver
    Awful Granite blocks Granite blocks -7 0.68 81% (12.92 h) 90% 300,140 ticks (83.37 mins) 340 0% 835 Silver
    Awful Limestone blocks Limestone blocks -7 0.68 81% (12.92 h) 90% 300,140 ticks (83.37 mins) 310 0% 835 Silver
    Awful Marble blocks Marble blocks -10 0.68 81% (12.92 h) 90% 275,140 ticks (76.43 mins) 240 0% 790 Silver
    Awful Plasteel Plasteel -7 0.68 90% (11.63 h) 90% 110,000 ticks (30.56 mins) 560 0% 900 Silver
    Awful Sandstone blocks Sandstone blocks -8 0.68 81% (12.92 h) 90% 250,140 ticks (69.48 mins) 280 0% 745 Silver
    Awful Silver Silver -16 0.68 90% (11.63 h) 90% 050,000 ticks (13.89 mins) 140 40% 840 Silver
    Awful Slate blocks Slate blocks -8 0.68 81% (12.92 h) 90% 300,140 ticks (83.37 mins) 260 0% 835 Silver
    Awful Steel Steel -7 0.68 90% (11.63 h) 90% 050,000 ticks (13.89 mins) 200 40% 435 Silver
    Awful Jade Jade -20 0.68 90% (11.63 h) 90% 250,000 ticks (69.44 mins) 100 0% 950 Silver
    Awful Uranium Uranium -4 0.68 90% (11.63 h) 90% 095,000 ticks (26.39 mins) 500 0% 720 Silver
    Awful Wood Wood -7 0.68 90% (11.63 h) 90% 035,000 ticks (9.72 mins) 130 100% 375 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 9 0.79 82% (12.79 h) 95% 125,000 ticks (34.72 mins) 400 75% 770 Silver
    Poor Gold Gold 160 0.79 97% (10.87 h) 95% 045,000 ticks (12.5 mins) 120 40% 7,995 Silver
    Poor Granite blocks Granite blocks 37 0.79 87% (12.08 h) 95% 300,140 ticks (83.37 mins) 340 0% 1,255 Silver
    Poor Limestone blocks Limestone blocks 37 0.79 87% (12.08 h) 95% 300,140 ticks (83.37 mins) 310 0% 1,255 Silver
    Poor Marble blocks Marble blocks 51 0.79 87% (12.08 h) 95% 275,140 ticks (76.43 mins) 240 0% 1,185 Silver
    Poor Plasteel Plasteel 37 0.79 97% (10.87 h) 95% 110,000 ticks (30.56 mins) 560 0% 1,345 Silver
    Poor Sandstone blocks Sandstone blocks 41 0.79 87% (12.08 h) 95% 250,140 ticks (69.48 mins) 280 0% 1,120 Silver
    Poor Silver Silver 78 0.79 97% (10.87 h) 95% 050,000 ticks (13.89 mins) 140 40% 1,260 Silver
    Poor Slate blocks Slate blocks 41 0.79 87% (12.08 h) 95% 300,140 ticks (83.37 mins) 260 0% 1,255 Silver
    Poor Steel Steel 37 0.79 97% (10.87 h) 95% 050,000 ticks (13.89 mins) 200 40% 650 Silver
    Poor Jade Jade 99 0.79 97% (10.87 h) 95% 250,000 ticks (69.44 mins) 100 0% 1,425 Silver
    Poor Uranium Uranium 19 0.79 97% (10.87 h) 95% 095,000 ticks (26.39 mins) 500 0% 1,080 Silver
    Poor Wood Wood 37 0.79 97% (10.87 h) 95% 035,000 ticks (9.72 mins) 130 100% 560 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 19 0.9 89% (11.76 h) 100% 125,000 ticks (34.72 mins) 400 75% 1,025 Silver
    Normal Gold Gold 320 0.9 105% (10 h) 100% 045,000 ticks (12.5 mins) 120 40% 10,660 Silver
    Normal Granite blocks Granite blocks 75 0.9 95% (11.11 h) 100% 300,140 ticks (83.37 mins) 340 0% 1,670 Silver
    Normal Limestone blocks Limestone blocks 75 0.9 95% (11.11 h) 100% 300,140 ticks (83.37 mins) 310 0% 1,670 Silver
    Normal Marble blocks Marble blocks 102 0.9 95% (11.11 h) 100% 275,140 ticks (76.43 mins) 240 0% 1,580 Silver
    Normal Plasteel Plasteel 75 0.9 105% (10 h) 100% 110,000 ticks (30.56 mins) 560 0% 1,795 Silver
    Normal Sandstone blocks Sandstone blocks 82 0.9 95% (11.11 h) 100% 250,140 ticks (69.48 mins) 280 0% 1,490 Silver
    Normal Silver Silver 156 0.9 105% (10 h) 100% 050,000 ticks (13.89 mins) 140 40% 1,680 Silver
    Normal Slate blocks Slate blocks 82 0.9 95% (11.11 h) 100% 300,140 ticks (83.37 mins) 260 0% 1,670 Silver
    Normal Steel Steel 75 0.9 105% (10 h) 100% 050,000 ticks (13.89 mins) 200 40% 870 Silver
    Normal Jade Jade 197 0.9 105% (10 h) 100% 250,000 ticks (69.44 mins) 100 0% 1,900 Silver
    Normal Uranium Uranium 37 0.9 105% (10 h) 100% 095,000 ticks (26.39 mins) 500 0% 1,440 Silver
    Normal Wood Wood 75 0.9 105% (10 h) 100% 035,000 ticks (9.72 mins) 130 100% 745 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 37 1.01 96% (10.89 h) 105% 125,000 ticks (34.72 mins) 400 75% 1,280 Silver
    Good Gold Gold 640 1.01 113% (9.26 h) 105% 045,000 ticks (12.5 mins) 120 40% 11,160 Silver
    Good Granite blocks Granite blocks 150 1.01 102% (10.29 h) 105% 300,140 ticks (83.37 mins) 340 0% 2,090 Silver
    Good Limestone blocks Limestone blocks 150 1.01 102% (10.29 h) 105% 300,140 ticks (83.37 mins) 310 0% 2,090 Silver
    Good Marble blocks Marble blocks 204 1.01 102% (10.29 h) 105% 275,140 ticks (76.43 mins) 240 0% 1,975 Silver
    Good Plasteel Plasteel 150 1.01 113% (9.26 h) 105% 110,000 ticks (30.56 mins) 560 0% 2,245 Silver
    Good Sandstone blocks Sandstone blocks 165 1.01 102% (10.29 h) 105% 250,140 ticks (69.48 mins) 280 0% 1,865 Silver
    Good Silver Silver 312 1.01 113% (9.26 h) 105% 050,000 ticks (13.89 mins) 140 40% 2,100 Silver
    Good Slate blocks Slate blocks 165 1.01 102% (10.29 h) 105% 300,140 ticks (83.37 mins) 260 0% 2,090 Silver
    Good Steel Steel 150 1.01 113% (9.26 h) 105% 050,000 ticks (13.89 mins) 200 40% 1,085 Silver
    Good Jade Jade 395 1.01 113% (9.26 h) 105% 250,000 ticks (69.44 mins) 100 0% 2,375 Silver
    Good Uranium Uranium 75 1.01 113% (9.26 h) 105% 095,000 ticks (26.39 mins) 500 0% 1,800 Silver
    Good Wood Wood 150 1.01 113% (9.26 h) 105% 035,000 ticks (9.72 mins) 130 100% 930 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 56 1.12 102% (10.32 h) 110% 125,000 ticks (34.72 mins) 400 75% 1,535 Silver
    Excellent Gold Gold 960 1.12 120% (8.77 h) 110% 045,000 ticks (12.5 mins) 120 40% 11,660 Silver
    Excellent Granite blocks Granite blocks 225 1.12 108% (9.75 h) 110% 300,140 ticks (83.37 mins) 340 0% 2,505 Silver
    Excellent Limestone blocks Limestone blocks 225 1.12 108% (9.75 h) 110% 300,140 ticks (83.37 mins) 310 0% 2,505 Silver
    Excellent Marble blocks Marble blocks 307 1.12 108% (9.75 h) 110% 275,140 ticks (76.43 mins) 240 0% 2,370 Silver
    Excellent Plasteel Plasteel 225 1.12 120% (8.77 h) 110% 110,000 ticks (30.56 mins) 560 0% 2,695 Silver
    Excellent Sandstone blocks Sandstone blocks 247 1.12 108% (9.75 h) 110% 250,140 ticks (69.48 mins) 280 0% 2,235 Silver
    Excellent Silver Silver 468 1.12 120% (8.77 h) 110% 050,000 ticks (13.89 mins) 140 40% 2,520 Silver
    Excellent Slate blocks Slate blocks 247 1.12 108% (9.75 h) 110% 300,140 ticks (83.37 mins) 260 0% 2,505 Silver
    Excellent Steel Steel 225 1.12 120% (8.77 h) 110% 050,000 ticks (13.89 mins) 200 40% 1,305 Silver
    Excellent Jade Jade 592 1.12 120% (8.77 h) 110% 250,000 ticks (69.44 mins) 100 0% 2,850 Silver
    Excellent Uranium Uranium 112 1.12 120% (8.77 h) 110% 095,000 ticks (26.39 mins) 500 0% 2,165 Silver
    Excellent Wood Wood 225 1.12 120% (8.77 h) 110% 035,000 ticks (9.72 mins) 130 100% 1,120 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 94 1.31 112% (9.41 h) 115% 125,000 ticks (34.72 mins) 400 75% 2,560 Silver
    Masterwork Gold Gold 1600 1.31 131% (8 h) 115% 045,000 ticks (12.5 mins) 120 40% 12,660 Silver
    Masterwork Granite blocks Granite blocks 375 1.31 118% (8.89 h) 115% 300,140 ticks (83.37 mins) 340 0% 3,670 Silver
    Masterwork Limestone blocks Limestone blocks 375 1.31 118% (8.89 h) 115% 300,140 ticks (83.37 mins) 310 0% 3,670 Silver
    Masterwork Marble blocks Marble blocks 511 1.31 118% (8.89 h) 115% 275,140 ticks (76.43 mins) 240 0% 3,580 Silver
    Masterwork Plasteel Plasteel 375 1.31 131% (8 h) 115% 110,000 ticks (30.56 mins) 560 0% 3,795 Silver
    Masterwork Sandstone blocks Sandstone blocks 412 1.31 118% (8.89 h) 115% 250,140 ticks (69.48 mins) 280 0% 3,490 Silver
    Masterwork Silver Silver 780 1.31 131% (8 h) 115% 050,000 ticks (13.89 mins) 140 40% 3,680 Silver
    Masterwork Slate blocks Slate blocks 412 1.31 118% (8.89 h) 115% 300,140 ticks (83.37 mins) 260 0% 3,670 Silver
    Masterwork Steel Steel 375 1.31 131% (8 h) 115% 050,000 ticks (13.89 mins) 200 40% 2,175 Silver
    Masterwork Jade Jade 987 1.31 131% (8 h) 115% 250,000 ticks (69.44 mins) 100 0% 3,900 Silver
    Masterwork Uranium Uranium 187 1.31 131% (8 h) 115% 095,000 ticks (26.39 mins) 500 0% 3,440 Silver
    Masterwork Wood Wood 375 1.31 131% (8 h) 115% 035,000 ticks (9.72 mins) 130 100% 1,865 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 150 1.53 143% (7.35 h) 130% 125,000 ticks (34.72 mins) 400 75% 4,025 Silver
    Legendary Gold Gold 2560 1.53 168% (6.25 h) 130% 045,000 ticks (12.5 mins) 120 40% 13,660 Silver
    Legendary Granite blocks Granite blocks 600 1.53 151% (6.94 h) 130% 300,140 ticks (83.37 mins) 340 0% 4,670 Silver
    Legendary Limestone blocks Limestone blocks 600 1.53 151% (6.94 h) 130% 300,140 ticks (83.37 mins) 310 0% 4,670 Silver
    Legendary Marble blocks Marble blocks 818 1.53 151% (6.94 h) 130% 275,140 ticks (76.43 mins) 240 0% 4,580 Silver
    Legendary Plasteel Plasteel 600 1.53 168% (6.25 h) 130% 110,000 ticks (30.56 mins) 560 0% 4,795 Silver
    Legendary Sandstone blocks Sandstone blocks 660 1.53 151% (6.94 h) 130% 250,140 ticks (69.48 mins) 280 0% 4,490 Silver
    Legendary Silver Silver 1248 1.53 168% (6.25 h) 130% 050,000 ticks (13.89 mins) 140 40% 4,680 Silver
    Legendary Slate blocks Slate blocks 660 1.53 151% (6.94 h) 130% 300,140 ticks (83.37 mins) 260 0% 4,670 Silver
    Legendary Steel Steel 600 1.53 168% (6.25 h) 130% 050,000 ticks (13.89 mins) 200 40% 3,870 Silver
    Legendary Jade Jade 1580 1.53 168% (6.25 h) 130% 250,000 ticks (69.44 mins) 100 0% 4,900 Silver
    Legendary Uranium Uranium 300 1.53 168% (6.25 h) 130% 095,000 ticks (26.39 mins) 500 0% 4,440 Silver
    Legendary Wood Wood 600 1.53 168% (6.25 h) 130% 035,000 ticks (9.72 mins) 130 100% 3,730 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the royal bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a royal bed outside see Surgery Success Chance Factor.

    Version history[edit]

    • 0.2.363 - Created as a test mod by Ludeon.
    • ? - Integrated into the base game itself.
    • 0.13.1135 - Is now gold-trimmed and fancy to differentiate it from the new double bed. Colonists in relationships can now share beds.
    • 1.0.0 - Gold cost 10 -> 50