Difference between revisions of "Double bed"
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− | {{ | + | {{Infobox main|furniture |
− | |name = Double bed | + | | name = Double bed |
− | |image = Double bed.png | + | | image = Double bed.png |
− | |description = A simple double-wide bed that fits two people. | + | | description = A simple double-wide bed that fits two people. |
− | |type = Building | + | | type = Building |
− | |type2 = Furniture | + | | type2 = Furniture |
− | |placeable = true | + | | tech level = Medieval |
− | |path cost = 42 | + | | placeable = true |
− | |passability = pass through only | + | | path cost = 42 |
− | |cover = 0.4 | + | | passability = pass through only |
− | |minifiable = true | + | | cover = 0.4 |
− | |size = 2 ˣ 2 | + | | minifiable = true |
− | |mass base = 50 | + | | size = 2 ˣ 2 |
− | |flammability = 1 | + | | mass base = 50 |
− | |hp = 200 | + | | flammability = 1 |
− | |sell price multiplier = 0.7 | + | | hp = 200 |
− | |beauty = 2 | + | | sell price multiplier = 0.7 |
− | |rest effectiveness = 1 | + | | beauty = 2 |
− | |immunity gain speed factor = 1.07 | + | | rest effectiveness = 1 |
− | |surgery success chance factor = 1 | + | | immunity gain speed factor = 1.07 |
− | |comfort = 0.75 | + | | surgery success chance factor = 1 |
− | |terrain affordance = light | + | | comfort = 0.75 |
− | |facility = end table, dresser, sleep accelerator | + | | terrain affordance = light |
− | |research = Complex furniture | + | | facility = end table, dresser, sleep accelerator |
− | |work to make = 1500 | + | | research = Complex furniture |
− | |stuff tags = Metallic, Woody, Stony | + | | work to make = 1500 |
− | |resource 1 = Stuff | + | | stuff tags = Metallic, Woody, Stony |
− | |resource 1 amount = 85 | + | | resource 1 = Stuff |
− | + | | resource 1 amount = 85 | |
− | + | | has quality = True | |
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− | | | ||
}} | }} | ||
A '''double bed''' costs almost twice as much as a regular [[bed]], and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together. | A '''double bed''' costs almost twice as much as a regular [[bed]], and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together. | ||
− | == Acquisition == | + | == Acquisition == |
− | + | {{Acquisition}} | |
− | ==Summary== | + | == Summary == |
+ | {{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}} | ||
+ | {{PAGENAME}}s are a form of [[sleep furniture]]. Up to two pawns can sleep on one at a time. | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | ||
− | Rest effectiveness varies by [[quality]] and material. With the notable exception of [[jade]], stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value. | + | Rest effectiveness varies by [[quality]] and material. With the notable exception of [[jade]], stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value. |
{{Rest Effectiveness Quality Table}} | {{Rest Effectiveness Quality Table}} | ||
− | |||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. |
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | ||
{{Comfort Quality Table}} | {{Comfort Quality Table}} | ||
− | === Surgery Success Chance Factor=== | + | === Surgery Success Chance Factor === |
− | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | + | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. |
− | + | {{Surgery Success Chance Factor Quality Table}} | |
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− | ==Analysis== | + | === Healing === |
+ | A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|8}} HP from [[injury|injuries]] per day. | ||
+ | |||
+ | == Analysis == | ||
{{For|a more complete discussion of "beds"|Bed#Analysis}} | {{For|a more complete discussion of "beds"|Bed#Analysis}} | ||
− | Double beds are just a [[bed]] that two can share; all stats and in-game effects are otherwise the same. | + | Double beds are just a [[bed]] that two can share; all stats and in-game effects are otherwise the same. Colonists get a {{--|5}} moodlet for sleeping with someone they have 0 [[opinion]] of (changing by +/- 1 for every 20 opinion). Conversely, pawns in a relationship will do [[Lovin']] in a double bed, and will become upset when they aren't assigned to the same room. |
− | |||
− | |||
− | + | Double beds are ~.94 times as much work as making two standard "single" beds, and require 5 less material. However, because of the mood penalty, you should just build regular beds unless a relationship happens. | |
− | |||
− | + | {{Building Stats Table}} | |
− | + | == Version history == | |
+ | * [[Version/0.13.1135|0.13.1135]] - Added. Colonists in relationships can now share beds. | ||
− | + | {{Nav|furniture|wide}} | |
− | + | [[Category:Furniture]] [[Category:Sleep furniture]] | |
− | |||
− | {{ | ||
− | [[Category:Furniture]] [[Category: | ||
− |
Latest revision as of 04:37, 10 February 2024
Double bed
A simple double-wide bed that fits two people.
Base Stats
- Tech Level
- Medieval
- Mass
- 50 kg
- Beauty
- 2
- HP
- 200
- Flammability
- 100%
- Path Cost
- 42 (24%)
Building
- Size
- 2 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Facility
- End table, Dresser, Sleep accelerator
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1
- Comfort
- 0.75
Creation
- Required Research
- Complex furniture
- Work To Make
- 1,500 ticks (25 secs)
- Stuff Tags
- Metallic, Woody, Stony
- Has Quality
- True
A double bed costs almost twice as much as a regular bed, and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
Acquisition[edit]
Double beds can be constructed once the complex furniture research project has been completed. Each requires 85 Stuff (Metallic/Woody/Stony, 850 for SMVs) and 1,500 ticks (25 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Summary[edit]
Double beds are a form of sleep furniture. Up to two pawns can sleep on one at a time.
Rest Effectiveness[edit]
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.
Rest effectiveness varies by quality and material. With the notable exception of jade, stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% (12.21 h) |
92% (11.41 h) |
100% (10.5 h) |
108% (9.72 h) |
114% (9.21 h) |
125% (8.4 h) |
160% (6.56 h) |
Non-Stone and Jade + Sleep accelerator |
116% (9.04 h) |
124% (8.45 h) |
135% (7.78 h) |
146% (7.2 h) |
154% (6.82 h) |
169% (6.22 h) |
216% (4.86 h) |
Stone except Jade | 77% (13.57 h) |
83% (12.68 h) |
90% (11.67 h) |
97% (10.8 h) |
103% (10.23 h) |
113% (9.33 h) |
144% (7.29 h) |
Stone except Jade + Sleep accelerator |
108% (9.77 h) |
115% (9.13 h) |
125% (8.4 h) |
135% (7.78 h) |
143% (7.37 h) |
156% (6.72 h) |
200% (5.25 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Comfort[edit]
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 57% | 66% | 75% | 84% | 93% | 109% | 128% |
+ End Table | 61% | 70% | 80% | 90% | 99% | 116% | 136% |
+ Dresser | 61% | 70% | 80% | 90% | 99% | 116% | 136% |
+ End Table & Dresser | 65% | 75% | 85% | 95% | 105% | 123% | 145% |
Surgery Success Chance Factor[edit]
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 90% | 95% | 100% | 105% | 110% | 115% | 130% |
This table assumes the double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the double bed outside see Surgery Success Chance Factor.
Healing[edit]
A pawn resting in a double bed of any quality will have their Immunity Gain Speed multiplied by ×1.07 and heal an additional +8 HP from injuries per day.
Analysis[edit]
Double beds are just a bed that two can share; all stats and in-game effects are otherwise the same. Colonists get a −5 moodlet for sleeping with someone they have 0 opinion of (changing by +/- 1 for every 20 opinion). Conversely, pawns in a relationship will do Lovin' in a double bed, and will become upset when they aren't assigned to the same room.
Double beds are ~.94 times as much work as making two standard "single" beds, and require 5 less material. However, because of the mood penalty, you should just build regular beds unless a relationship happens.
Stats table
Feature | Toggle |
---|---|
Quality |
Double bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.57 | 73% (14.36 h) | 90% | ticks (1.04 mins) | 3,750400 | 75% | 39 |
Awful | Gold | -3 | 0.57 | 86% (12.21 h) | 90% | ticks (22.5 secs) | 1,350120 | 40% | 4,250 |
Awful | Granite blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140340 | 0% | 55 |
Awful | Limestone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140310 | 0% | 55 |
Awful | Marble blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.33 mins) | 8,390240 | 0% | 53 |
Awful | Plasteel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (55 secs) | 3,300560 | 0% | 390 |
Awful | Sandstone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.12 mins) | 7,640280 | 0% | 52 |
Awful | Silver | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500140 | 40% | 430 |
Awful | Slate blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140260 | 0% | 55 |
Awful | Steel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500200 | 40% | 83 |
Awful | Jade | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (2.08 mins) | 7,500100 | 0% | 225 |
Awful | Uranium | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (47.5 secs) | 2,850500 | 0% | 260 |
Awful | Wood | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (17.5 secs) | 1,050130 | 100% | 53 |
Poor | Bioferrite | 0 | 0.66 | 78% (13.43 h) | 95% | ticks (1.04 mins) | 3,750400 | 75% | 58 |
Poor | Gold | 14 | 0.66 | 92% (11.41 h) | 95% | ticks (22.5 secs) | 1,350120 | 40% | 6,380 |
Poor | Granite blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140340 | 0% | 82 |
Poor | Limestone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140310 | 0% | 82 |
Poor | Marble blocks | 2 | 0.66 | 83% (12.68 h) | 95% | ticks (2.33 mins) | 8,390240 | 0% | 80 |
Poor | Plasteel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (55 secs) | 3,300560 | 0% | 585 |
Poor | Sandstone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.12 mins) | 7,640280 | 0% | 78 |
Poor | Silver | 5 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500140 | 40% | 640 |
Poor | Slate blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140260 | 0% | 82 |
Poor | Steel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500200 | 40% | 125 |
Poor | Jade | 7 | 0.66 | 92% (11.41 h) | 95% | ticks (2.08 mins) | 7,500100 | 0% | 340 |
Poor | Uranium | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (47.5 secs) | 2,850500 | 0% | 390 |
Poor | Wood | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (17.5 secs) | 1,050130 | 100% | 79 |
Normal | Bioferrite | 0 | 0.75 | 85% (12.35 h) | 100% | ticks (1.04 mins) | 3,750400 | 75% | 77 |
Normal | Gold | 28 | 0.75 | 100% (10.5 h) | 100% | ticks (22.5 secs) | 1,350120 | 40% | 8,505 |
Normal | Granite blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140340 | 0% | 109 |
Normal | Limestone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140310 | 0% | 109 |
Normal | Marble blocks | 4 | 0.75 | 90% (11.67 h) | 100% | ticks (2.33 mins) | 8,390240 | 0% | 107 |
Normal | Plasteel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (55 secs) | 3,300560 | 0% | 775 |
Normal | Sandstone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.12 mins) | 7,640280 | 0% | 104 |
Normal | Silver | 10 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500140 | 40% | 855 |
Normal | Slate blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140260 | 0% | 109 |
Normal | Steel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500200 | 40% | 167 |
Normal | Jade | 15 | 0.75 | 100% (10.5 h) | 100% | ticks (2.08 mins) | 7,500100 | 0% | 450 |
Normal | Uranium | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (47.5 secs) | 2,850500 | 0% | 520 |
Normal | Wood | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (17.5 secs) | 1,050130 | 100% | 106 |
Good | Bioferrite | 1 | 0.84 | 92% (11.44 h) | 105% | ticks (1.04 mins) | 3,750400 | 75% | 97 |
Good | Gold | 56 | 0.84 | 108% (9.72 h) | 105% | ticks (22.5 secs) | 1,350120 | 40% | 9,005 |
Good | Granite blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140340 | 0% | 137 |
Good | Limestone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140310 | 0% | 137 |
Good | Marble blocks | 7 | 0.84 | 97% (10.8 h) | 105% | ticks (2.33 mins) | 8,390240 | 0% | 133 |
Good | Plasteel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (55 secs) | 3,300560 | 0% | 970 |
Good | Sandstone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.12 mins) | 7,640280 | 0% | 130 |
Good | Silver | 20 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500140 | 40% | 1,070 |
Good | Slate blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140260 | 0% | 137 |
Good | Steel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500200 | 40% | 210 |
Good | Jade | 30 | 0.84 | 108% (9.72 h) | 105% | ticks (2.08 mins) | 7,500100 | 0% | 565 |
Good | Uranium | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (47.5 secs) | 2,850500 | 0% | 650 |
Good | Wood | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (17.5 secs) | 1,050130 | 100% | 132 |
Excellent | Bioferrite | 1 | 0.93 | 97% (10.84 h) | 110% | ticks (1.04 mins) | 3,750400 | 75% | 116 |
Excellent | Gold | 84 | 0.93 | 114% (9.21 h) | 110% | ticks (22.5 secs) | 1,350120 | 40% | 9,505 |
Excellent | Granite blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140340 | 0% | 164 |
Excellent | Limestone blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140310 | 0% | 164 |
Excellent | Marble blocks | 11 | 0.93 | 103% (10.23 h) | 110% | ticks (2.33 mins) | 8,390240 | 0% | 160 |
Excellent | Plasteel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (55 secs) | 3,300560 | 0% | 1,165 |
Excellent | Sandstone blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.12 mins) | 7,640280 | 0% | 156 |
Excellent | Silver | 30 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500140 | 40% | 1,285 |
Excellent | Slate blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140260 | 0% | 164 |
Excellent | Steel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500200 | 40% | 250 |
Excellent | Jade | 45 | 0.93 | 114% (9.21 h) | 110% | ticks (2.08 mins) | 7,500100 | 0% | 680 |
Excellent | Uranium | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (47.5 secs) | 2,850500 | 0% | 780 |
Excellent | Wood | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (17.5 secs) | 1,050130 | 100% | 159 |
Masterwork | Bioferrite | 2 | 1.09 | 106% (9.88 h) | 115% | ticks (1.04 mins) | 3,750400 | 75% | 193 |
Masterwork | Gold | 140 | 1.09 | 125% (8.4 h) | 115% | ticks (22.5 secs) | 1,350120 | 40% | 10,505 |
Masterwork | Granite blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140340 | 0% | 275 |
Masterwork | Limestone blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140310 | 0% | 275 |
Masterwork | Marble blocks | 18 | 1.09 | 113% (9.33 h) | 115% | ticks (2.33 mins) | 8,390240 | 0% | 265 |
Masterwork | Plasteel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (55 secs) | 3,300560 | 0% | 1,940 |
Masterwork | Sandstone blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.12 mins) | 7,640280 | 0% | 260 |
Masterwork | Silver | 50 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500140 | 40% | 2,140 |
Masterwork | Slate blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140260 | 0% | 275 |
Masterwork | Steel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500200 | 40% | 415 |
Masterwork | Jade | 75 | 1.09 | 125% (8.4 h) | 115% | ticks (2.08 mins) | 7,500100 | 0% | 1,130 |
Masterwork | Uranium | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (47.5 secs) | 2,850500 | 0% | 1,300 |
Masterwork | Wood | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (17.5 secs) | 1,050130 | 100% | 265 |
Legendary | Bioferrite | 4 | 1.28 | 136% (7.72 h) | 130% | ticks (1.04 mins) | 3,750400 | 75% | 385 |
Legendary | Gold | 224 | 1.28 | 160% (6.56 h) | 130% | ticks (22.5 secs) | 1,350120 | 40% | 11,505 |
Legendary | Granite blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140340 | 0% | 545 |
Legendary | Limestone blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140310 | 0% | 545 |
Legendary | Marble blocks | 30 | 1.28 | 144% (7.29 h) | 130% | ticks (2.33 mins) | 8,390240 | 0% | 535 |
Legendary | Plasteel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (55 secs) | 3,300560 | 0% | 3,775 |
Legendary | Sandstone blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.12 mins) | 7,640280 | 0% | 520 |
Legendary | Silver | 80 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500140 | 40% | 3,855 |
Legendary | Slate blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140260 | 0% | 545 |
Legendary | Steel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500200 | 40% | 835 |
Legendary | Jade | 120 | 1.28 | 160% (6.56 h) | 130% | ticks (2.08 mins) | 7,500100 | 0% | 2,260 |
Legendary | Uranium | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (47.5 secs) | 2,850500 | 0% | 2,600 |
Legendary | Wood | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (17.5 secs) | 1,050130 | 100% | 530 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a double bed outside see Surgery Success Chance Factor.
Version history[edit]
- 0.13.1135 - Added. Colonists in relationships can now share beds.