Difference between revisions of "Pigskins"

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{{Biotech}}
 
{{Biotech}}
 
{{About|the [[xenotype]]|the [[textile]]|pigskin}}
 
{{About|the [[xenotype]]|the [[textile]]|pigskin}}
 +
{{Infobox main|xenotype
 +
| name = Pigskin
 +
| image = PigskinXenotype.png
 +
| description = Pigskins are human-pig hybrids which are capable of two-legged movement, tool use, and speech, but which also retain many pig-like qualities. They are hardy and can eat almost anything without getting sick, but their trotter-shaped hands leave them at a disadvantage when attempting to precisely manipulate tools and objects. They don't see well at a distance, so pigskin gangs usually focus on close-range weapons. They also have a strong taste for explosives.<br/>Pigskins were made for their organs. Uncomfortable with the idea of harvesting organs from baseliner humans, a long-gone government merged human DNA into pigs to make the animals produce more easily-transplantable hearts and lungs. They succeeded, but the resulting creatures became more humanlike than anyone anticipated.
 +
| short description = Pigskins are human-pig hybrids. They are hardy and can eat almost anything without getting sick, but their trotter-shaped hands are bad at fine manipulation. They don't see well at a distance, so they usually focus on close-range weapons. They have a strong taste for explosives.
 +
<!-- Base Stats -->
 +
| type = Human
 +
| type2 = Xenotypes
 +
<!-- Xenotypes -->
 +
| combat power factor = 1
 +
| can generate as combatant = true
 +
| factionless generation weight = 1
 +
| inheritable = true
 +
| name maker = NamerPersonPigskin
 +
| chance to use name maker = 1
 +
| forbidden weapon classes = LongShots
 +
| genes = Pig nose, Pig ears, Fat body, Hulk body, Trotter hands, Pig voice, Reduced pain, Strong immunity, Strong stomach, Robust digestion, Nearsighted, Poor Cooking
 +
<!-- Technical -->
 +
| defName = Pigskin
 +
| label = pigskin
 +
| iconPath = UI/Icons/Xenotypes/Pigskin
 +
}}
 
'''Pigskins''' are a [[Xenotypes|xenotype]], genetically engineered for their organs.
 
'''Pigskins''' are a [[Xenotypes|xenotype]], genetically engineered for their organs.
  
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They retain similar characteristics to baseliners; capable of speech, tool usage and bipedal movement. However, they do maintain piglike elements. Pigskins have a robust digestive system and can eat almost anything without getting sick, however, a notable drawback of the xenotype is their trotter-shaped hands that make it more difficult to manipulate tools and objects and their nearsightedness results in their preference for close-range - or explosive - weaponry.  
 
They retain similar characteristics to baseliners; capable of speech, tool usage and bipedal movement. However, they do maintain piglike elements. Pigskins have a robust digestive system and can eat almost anything without getting sick, however, a notable drawback of the xenotype is their trotter-shaped hands that make it more difficult to manipulate tools and objects and their nearsightedness results in their preference for close-range - or explosive - weaponry.  
  
== Xenogenes ==  
+
== Occurrence ==
<div><li style="display: inline-table;">
+
The table below describes the chance for a given pawn from each [[faction]] being a pigskin. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
Click to <div class="mw-collapsible">
+
{{Xenotype Faction Table|pigskin}}
<div class="mw-collapsible-content">
 
{| {{STDT| sortable c_17 }}
 
! Name
 
! Description
 
! [[File:Metabolism.png|20px|Metabolism]]
 
! [[File:Complexity.png|20px|Complexity]]
 
! Exclude
 
  
|- id="Pig nose"
+
== Summary ==
! Pig nose<br>[[File:Gene_NosePig.png|64px]]
+
In-game, pigskins are not in any way related to [[pig]]s. They don't mind wearing [[pigskin]] clothes or eating [[meat|pork]], nor do they produce either when butchered.
| ''Carriers of this gene have pig-like snouts.''
 
----
 
* [[Social#Romance_Controls|Non-pig nose romance chance]] ×20%
 
| '''0'''
 
| '''0'''
 
| Nose
 
  
 +
=== Genes ===
 +
Pigskins have a gene complexity of 16[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a {{--|1}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Bad|x125%}}.
  
|- id="Trotter hands"
+
All pigskins have these [[germline gene]]s:
! Trotter hands<br>[[File:Gene_HandsTrotter.png|64px]]
 
| ''Carriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects.''
 
----
 
* [[Manipulation]] {{Bad|×85%}}
 
| {{+|1}}
 
| {{Bad|1}}
 
| Hands
 
  
|- id="Pig ears"
+
'''Assorted:'''
! Pig ears<br>[[File:Gene_EarPig.png|64px]]
+
{| class="wikitable" style="text-align: center;"
| Carriers of this gene will grow pointed pig-like ears.
+
|- align="center"
| '''0'''
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene NosePig.png|64|Pig nose|Genes#Pig nose}}
| '''0'''
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene HandsTrotter.png|64|Trotter hands|Genes#Trotter hands}}
|
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Nearsighted.png|64|Nearsighted|Genes#Nearsighted}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongStomach.png|64|Strong stomach|Genes#Strong stomach}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene RobustDigestion.png|64|Robust digestion|Genes#Robust digestion}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PainReduced.png|64|Reduced pain|Genes#Reduced pain}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongImmunity.png|64|Strong immunity|Genes#Strong immunity}}
 +
|-
 +
| <small>[[Genes#Pig nose|Pig nose]]</small>
 +
| <small>[[Genes#Trotter hands|Trotter hands]]</small>
 +
| <small>[[Genes#Nearsighted|Nearsighted]]</small>
 +
| <small>[[Genes#Strong stomach|Strong stomach]]</small>
 +
| <small>[[Genes#Robust digestion|Robust digestion]]</small>
 +
| <small>[[Genes#Reduced pain|Reduced pain]]</small>
 +
| <small>[[Genes#Strong immunity|Strong immunity]]</small>
 +
|
  
|- id="Hulk body"
+
'''Cosmetic:'''
! Hulk body<br>[[File:Gene_BodyHulk.png|64px]]
+
{| class="wikitable" style="text-align: center;"
| Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
+
|- align="center"
| '''0'''
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene EarPig.png|64|Pig ears|Genes#Pig ears}}
| '''0'''
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BodyHulk.png|64|Hulk body|Genes#Hulk body}}
|
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BodyFat.png|64|Fat body|Genes#Fat body}}
 +
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene VoicePig.png|64|Pig voice|Genes#Pig voice}}
 +
|-
 +
| <small>[[Genes#Pig ears|Pig ears]]</small>
 +
| <small>[[Genes#Hulk body|Hulk body]]</small>
 +
| <small>[[Genes#Fat body|Fat body]]</small>
 +
| <small>[[Genes#Pig voice|Pig voice]]</small>
 +
|
  
|- id="Fat body"
+
'''Skills:'''
! Fat body<br>[[File:Gene_BodyFat.png|64px]]
+
{| class="wikitable" style="text-align: center;"
| Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.
+
|- align="center"  
| '''0'''
+
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorCooking.png|64|Poor cooking|Genes#Poor cooking}}
| '''0'''
+
|-
|
+
| <small>[[Genes#Poor cooking|Poor cooking]]</small>
 
 
|- id="Nearsighted"
 
! Nearsighted<br>[[File:Gene_Nearsighted.png|64px]]
 
| ''Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.''
 
----
 
* Accuracy factor (long) {{Bad|×25%}}
 
* Accuracy factor (medium) {{Bad|×50%}}
 
| {{+|2}}
 
| {{Bad|1}}
 
| ShootingAccuracy
 
 
 
|- id="Strong stomach"
 
! Strong stomach<br>[[File:Gene_StrongStomach.png|64px]]
 
| ''Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.''
 
----
 
* Immune to [[food poisoning]].
 
| {{--|1}}
 
| {{Bad|1}}
 
| -
 
 
 
|- id="Robust digestion"
 
! Robust digestion<br>[[File:Gene_RobustDigestion.png|64px]]
 
| ''Carriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don't mind the taste of raw food at all.''
 
----
 
* [[Raw food|Raw]] nutrition multiplier {{Good|×180%}}
 
* Removes mood: Ate raw food: -7
 
* Note: This gene does ''not'' prevent [[food poisoning]].
 
| {{--|2}}
 
| {{Bad|2}}
 
| -
 
 
 
|- id="Pig voice"
 
! Pig voice<br>[[File:Gene_VoicePig.png|64px]]
 
| Carriers have a squealing voice like that of a pig.
 
| '''0'''
 
| '''0'''
 
|
 
 
 
|- id="Poor Cooking"
 
! Poor cooking<br>[[File:Gene_PoorCooking.png|64px]]
 
| The carrier's aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level.
 
| {{+|1}}
 
| {{Bad|1}}
 
|
 
 
 
|- id="Reduced pain"
 
! Reduced pain<br>[[File:Gene_PainReduced.png|64px]]
 
| Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times.
 
----
 
* Pain ×50%
 
| {{--|1}}
 
| {{Bad|1}}
 
| Pain
 
 
 
|- id="Strong immunity"
 
! Strong immunity<br>[[File:Gene_StrongImmunity.png|64px]]
 
| ''Carriers of this gene gain immunity to diseases faster than normal.''
 
----
 
* [[Immunity Gain Speed]] {{Good|x110%}}
 
| {{--|1}}
 
| {{Bad|1}}
 
| Immunity
 
 
|}
 
|}
</div>
 
</div>
 
</li>
 
</div>
 
  
 
== Rough pig unions ==
 
== Rough pig unions ==
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Pigskins are formidable opponents. Thanks to [[Genes#Reduced pain|reduced pain]], pigskins require twice as much damage to be [[downed]] from [[pain shock]] - the most common way to disable a pawn through combat. Rough pigskin unions often use a combination of [[shotgun]]s, [[grenades]], and melee weapons to make up for their nearsightedness. While not as tough as a [[neanderthal]], pigskins move as fast as a baseliner and have access to industrial technology.
 
Pigskins are formidable opponents. Thanks to [[Genes#Reduced pain|reduced pain]], pigskins require twice as much damage to be [[downed]] from [[pain shock]] - the most common way to disable a pawn through combat. Rough pigskin unions often use a combination of [[shotgun]]s, [[grenades]], and melee weapons to make up for their nearsightedness. While not as tough as a [[neanderthal]], pigskins move as fast as a baseliner and have access to industrial technology.
  
As colonists, pigskins come with a few quirks. Trotter hands reduces [[Manipulation]], meaning pigskins are 85% as fast at doing most work. Nearsighted means an accuracy penalty when shooting from 12 tiles or more. And with a [[metabolic efficiency]] of -1, pigskins eat {{Bad|x125%}} more food than a baseliner. In return, pigskins can eat raw food safely, are resistant to disease, and have reduced pain.  
+
As colonists, pigskins come with a few quirks. Trotter hands reduces [[Manipulation]], meaning pigskins are 85% as fast at doing most work. Nearsighted means an accuracy penalty when shooting from 26 tiles or more. And they eat more food than a baseliner. In return, pigskins can eat raw food safely, are resistant to disease, and have reduced pain.  
  
 
Early on, both [[food poisoning]] and disease can be major setbacks. Their traits are also useful in a [[caravan]]. But in an established colony, the negatives will often outweigh the benefits. Yet the negatives are tolerable. You shouldn't reject an otherwise good colonist just for being a pigskin. Like with the rough pig union, colonist pigskins are most effective wielding shotguns, grenades, melee, or [[launcher]]s, which all circumvent the nearsighted gene.
 
Early on, both [[food poisoning]] and disease can be major setbacks. Their traits are also useful in a [[caravan]]. But in an established colony, the negatives will often outweigh the benefits. Yet the negatives are tolerable. You shouldn't reject an otherwise good colonist just for being a pigskin. Like with the rough pig union, colonist pigskins are most effective wielding shotguns, grenades, melee, or [[launcher]]s, which all circumvent the nearsighted gene.
 +
 +
Despite their lower metabolic efficiency and manipulation, pigskins only require 75% the plant level of an otherwise identical baseliner to sustain themselves by [[Caravan#Foraging|foraging]].
 +
 +
 +
 +
=== Gene extraction ===
 +
Some of the more valuable genes pigskins have to [[gene extractor|extract]] are:
 +
* [[Genes#Strong stomach|Strong stomach]] - Full immunity to [[food poisoning]], which is still possible (if rare) even with the best cooks.
 +
* [[Genes#Strong immunity|Strong immunity]] - 110% immunity can be helpful to save on medicine and potentially save lives. Even when medicine is no longer an issue, this gene helps pawns recover from disease faster.
 +
* [[Genes#Nearsighted|Nearsighted]] - Can be installed on [[brawler]]s, melee fighters, noncombatants, and anyone using a ranged weapon with a range under 26 tiles without penalty, giving a boost to metabolic efficiency. For a full list of unaffected ranged weapons, see {{#ask: [[Range::<26]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon]] [[Name::!Autocannon]] [[Name::!Mini-turret gun]] | ?Range | limit = 0| searchlabel = here}}.
 +
* [[Genes#Robust digestion|Robust digestion]] - Increasing the nutrition from raw meat by 80% is key to sustaining a large number of [[Ghoul|ghouls]]{{AnomalyIcon}}.
 +
* [[Genes#Poor cooking|Poor cooking]] - Since most pawns don't need to cook, it's an easy way to gain 1 point of metabolic efficiency. Furthermore, given high enough [[manipulation]], a level 16 cook can reach the maximum [[Butchery Efficiency]] and [[Cooking Speed]] and the minimum [[Food Poison Chance]].
 +
 +
== Version history ==
 +
* [[Version/1.4.3531|1.4.3531]] - Adjust prevalence of nicknames among pigskins.
  
 
{{Biotech navbox}}
 
{{Biotech navbox}}
 
[[Category:Xenotypes]]
 
[[Category:Xenotypes]]
 +
{{#set:Image = [[File:PigskinXenotype.png]]}}

Latest revision as of 06:39, 23 October 2024

Pigskin

Pigskin

Pigskins are human-pig hybrids which are capable of two-legged movement, tool use, and speech, but which also retain many pig-like qualities. They are hardy and can eat almost anything without getting sick, but their trotter-shaped hands leave them at a disadvantage when attempting to precisely manipulate tools and objects. They don't see well at a distance, so pigskin gangs usually focus on close-range weapons. They also have a strong taste for explosives.
Pigskins were made for their organs. Uncomfortable with the idea of harvesting organs from baseliner humans, a long-gone government merged human DNA into pigs to make the animals produce more easily-transplantable hearts and lungs. They succeeded, but the resulting creatures became more humanlike than anyone anticipated.

Base Stats

Type
HumanXenotypes
Technical
defName
Pigskin


Pigskins are a xenotype, genetically engineered for their organs.

Lore[edit]

Human-pig hybrids, Pigskins were initially created for organ-harvesting operations by a long-gone government that was uncomfortable with the thought of exploiting baseliners. However, they found success in their attempt to merge human DNA with that of a pig - to make easier transplantable organs such as hearts and lungs - creating a more humanlike being than anticipated.

They retain similar characteristics to baseliners; capable of speech, tool usage and bipedal movement. However, they do maintain piglike elements. Pigskins have a robust digestive system and can eat almost anything without getting sick, however, a notable drawback of the xenotype is their trotter-shaped hands that make it more difficult to manipulate tools and objects and their nearsightedness results in their preference for close-range - or explosive - weaponry.

Occurrence[edit]

The table below describes the chance for a given pawn from each faction being a pigskin. Note that this value does not account for chances in xenotype chance from ideoligionContent added by the Ideology DLC or from pawn kind, it only shows the base value before those factors.

Faction Chance
GentleTribe.png Gentle tribe 0%
FierceTribe.png Fierce tribe 0%
SavageTribe.png Savage tribe 0%
CannibalTribe.png Cannibal tribeContent added by the Ideology DLC 0%
NudistTribe.png Nudist tribeContent added by the Ideology DLC 0%
FierceNeanderthalTribe.png Fierce neanderthal tribe 0%
SavageImpidTribe.png Savage impid tribe 0%
Civil outlander.png Civil outlander union 0%
Rough outlander.png Rough outlander union 0%
RoughPigUnion.png Rough pig union 100%
Pirate.png Pirate gang 2.5%
CannibalPirate.png Cannibal pirate gangContent added by the Ideology DLC 2.5%
YttakinPirates.png Yttakin pirates 0%
WasterPirates.png Waster pirates 2.5%
Empire map marker.png Shattered empire Content added by the Royalty DLC 0%

Summary[edit]

In-game, pigskins are not in any way related to pigs. They don't mind wearing pigskin clothes or eating pork, nor do they produce either when butchered.

Genes[edit]

Pigskins have a gene complexity of 16Complexity complexity. With a −1Metabolic efficiency metabolic efficiency, they have a hunger rate of ×125%.

All pigskins have these germline genes:

Assorted:

Pig nose
Pig nose
Trotter hands
Trotter hands
Nearsighted
Nearsighted
Strong stomach
Strong stomach
Robust digestion
Robust digestion
Reduced pain
Reduced pain
Strong immunity
Strong immunity
Pig nose Trotter hands Nearsighted Strong stomach Robust digestion Reduced pain Strong immunity

Cosmetic:

Pig ears
Pig ears
Hulk body
Hulk body
Fat body
Fat body
Pig voice
Pig voice
Pig ears Hulk body Fat body Pig voice

Skills:

Poor cooking
Poor cooking
Poor cooking

Rough pig unions[edit]

Pigskins congregate and usually form factions known as the rough pig union. Essentially, a loose alliance of rugged pigskin townships that prefer to interact with their own kind - but, have been known to make friends with 'thinsnouts'. However, they're far more ready to toss a bomb and gnaw human gristle when it suits them, which is their general approach unless one cosies up to them. Earn their respect, and they'd be a worthwhile ally, reading to offer a trotter to those they think of as friends.

Analysis[edit]

Pigskins are formidable opponents. Thanks to reduced pain, pigskins require twice as much damage to be downed from pain shock - the most common way to disable a pawn through combat. Rough pigskin unions often use a combination of shotguns, grenades, and melee weapons to make up for their nearsightedness. While not as tough as a neanderthal, pigskins move as fast as a baseliner and have access to industrial technology.

As colonists, pigskins come with a few quirks. Trotter hands reduces Manipulation, meaning pigskins are 85% as fast at doing most work. Nearsighted means an accuracy penalty when shooting from 26 tiles or more. And they eat more food than a baseliner. In return, pigskins can eat raw food safely, are resistant to disease, and have reduced pain.

Early on, both food poisoning and disease can be major setbacks. Their traits are also useful in a caravan. But in an established colony, the negatives will often outweigh the benefits. Yet the negatives are tolerable. You shouldn't reject an otherwise good colonist just for being a pigskin. Like with the rough pig union, colonist pigskins are most effective wielding shotguns, grenades, melee, or launchers, which all circumvent the nearsighted gene.

Despite their lower metabolic efficiency and manipulation, pigskins only require 75% the plant level of an otherwise identical baseliner to sustain themselves by foraging.


Gene extraction[edit]

Some of the more valuable genes pigskins have to extract are:

  • Strong stomach - Full immunity to food poisoning, which is still possible (if rare) even with the best cooks.
  • Strong immunity - 110% immunity can be helpful to save on medicine and potentially save lives. Even when medicine is no longer an issue, this gene helps pawns recover from disease faster.
  • Nearsighted - Can be installed on brawlers, melee fighters, noncombatants, and anyone using a ranged weapon with a range under 26 tiles without penalty, giving a boost to metabolic efficiency. For a full list of unaffected ranged weapons, see here.
  • Robust digestion - Increasing the nutrition from raw meat by 80% is key to sustaining a large number of ghoulsContent added by the Anomaly DLC.
  • Poor cooking - Since most pawns don't need to cook, it's an easy way to gain 1 point of metabolic efficiency. Furthermore, given high enough manipulation, a level 16 cook can reach the maximum Butchery Efficiency and Cooking Speed and the minimum Food Poison Chance.

Version history[edit]

  • 1.4.3531 - Adjust prevalence of nicknames among pigskins.