Difference between revisions of "Flesh tentacle"

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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
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{{Stub|reason=General but also infobox main}}
 
{{Infobox main
 
{{Infobox main
 
| name = Flesh tentacle
 
| name = Flesh tentacle
| image =  
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| image = Health_item_natural.png
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
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| thingSetMakerTags =  
 
| thingSetMakerTags =  
 
}}
 
}}
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A '''flesh tentacle''' is a [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] at the cost of [[Beauty (Pawn)|beauty]] and [[mood]].
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== Acquisition ==
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{{Stub|section=1|reason=Full explanation, ensure parity with the other flesh/fleshmass parts [For the obelisk part] }}
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[[Twisted obelisk]]
  
== Acquisition ==
 
 
[[Unnatural healing]]
 
[[Unnatural healing]]
Obelisk
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Researchers from the anomaly start, and cultists can spawn with them.
Researchers from the anomal start, and cultists can spawn with them.
 
  
 
== Summary ==
 
== Summary ==
=== Body part ===
 
 
Flesh tentacles replace the user's organic arm up to, and including, the shoulder. They are universal and can replace either the left or right. The flesh tentacle has a part efficiency of 120%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of 10% over natural for each flesh tentacle. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]].
 
Flesh tentacles replace the user's organic arm up to, and including, the shoulder. They are universal and can replace either the left or right. The flesh tentacle has a part efficiency of 120%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of 10% over natural for each flesh tentacle. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]].
  
 
The tentacle also inflicts a {{--|1}} [[Beauty (Pawn)|beauty]].
 
The tentacle also inflicts a {{--|1}} [[Beauty (Pawn)|beauty]].
  
Finally, each tentacle inflicts {{Thought|desc=Get this thing off of me!|label=Flesh tentacle|value=-6|stack=2}} on its bearer unless that are [[inhumanized]], have the [[transhumanist]] trait, [[Body modification|Body modification: Approved]] precept.{{IdeologyIcon}}
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Finally, each tentacle inflicts {{Thought|desc=Get this thing off of me!|label=Flesh tentacle|value=-6|stack=2}} on its bearer unless they are [[inhumanized]], have the [[body modder]] trait, or [[Body modification|Body modification: Approved]] precept.{{IdeologyIcon}}
  
 
=== Removal ===
 
=== Removal ===
{{Stub|section=1|reason= 1) Verify operation details 2) Verify and add detail on fleshbeast creation}}
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{{Stub|section=1|reason= 1) Verify operation details 2) Verify and add detail on fleshbeast creation 3) Ensure parity with the other flesh/fleshmass parts, also see other body part pages for}}
 
{{Quote|text=Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!}}
 
{{Quote|text=Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!}}
 
Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
  
When removing this part a flesh beast may be created.
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When removing this part a flesh beast may be created. Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
  
 
== Analysis ==
 
== Analysis ==
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{{Stub|section=1|reason=Missing}}
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== Gallery ==
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<gallery>
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Tentacle limb A.png|Tentacle limb variant A
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Tentacle limb B.png|Tentacle limb variant B
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Tentacle limb C.png|Tentacle limb variant C
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Baseliner pawn 1 flesh tentacle.jpg|Baseliner pawn with 1 flesh tentacle
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Baseliner pawn 2 flesh tentacle.jpg|Baseliner pawn with 2 flesh tentacles
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</gallery>
  
 
== Version history ==
 
== Version history ==

Latest revision as of 01:14, 22 November 2024

Flesh tentacle

Flesh tentacle

A fleshy, muscled tentacle resembling a partial transformation into a fleshbeast. The tentacle is excellent at manipulation.
The flesh tentacle has its own neural structures and may become dangerous if removed.

Base Stats

Type
Medical ItemsBody Parts
Market Value
385 Silver
Body Part
Shoulder

A flesh tentacle is a body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm, increasing Manipulation at the cost of beauty and mood.

Acquisition[edit]

Twisted obelisk

Unnatural healing Researchers from the anomaly start, and cultists can spawn with them.

Summary[edit]

Flesh tentacles replace the user's organic arm up to, and including, the shoulder. They are universal and can replace either the left or right. The flesh tentacle has a part efficiency of 120%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a Manipulation importance of 50%, it results in an increase in manipulation of 10% over natural for each flesh tentacle. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.

The tentacle also inflicts a −1 beauty.

Finally, each tentacle inflicts −6 Flesh tentacle mood on its bearer unless they are inhumanized, have the body modder trait, or Body modification: Approved precept.Content added by the Ideology DLC

Removal[edit]

Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

When removing this part a flesh beast may be created. Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.

Analysis[edit]

Gallery[edit]

Version history[edit]