Difference between revisions of "Furniture"
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− | [[ | + | <!--Top Nav Box--> |
+ | {| align=center | ||
+ | | {{Architect_Nav}} | ||
+ | |} | ||
+ | ---- | ||
+ | <!-- End of Nav --> | ||
+ | |||
+ | '''Furniture''' are objects which can be used to make rooms inhabitable or to decorate them. | ||
+ | |||
+ | Furniture are not subject to [[deterioration]] under "unroofed" or "outdoors" conditions, neither in installed nor minified form. | ||
+ | |||
+ | == Moving and storing furniture == | ||
+ | * Constructing furniture will install it on the spot where the blueprint was placed, and make it immediately useable. It can afterwards be ''uninstalled'' which puts it into ''minified'' form, and allows it to be transported and stored. | ||
+ | * A minified piece of furniture only takes one tile of storage space, no matter how large it is when installed. | ||
+ | * Minified furniture can be deconstructed without installing it first. This will give the same amount of materials back as deconstructing the installed piece of furniture would. | ||
+ | * "Re-installing" furniture will minify it, haul it to the target blueprint, and install it there. | ||
+ | |||
+ | == Artwork == | ||
+ | Furniture of excellent [[quality]] or above will bear artwork. A description is provided by the Art button on the inspect pane. | ||
+ | |||
+ | == List of furniture == | ||
+ | {{#vardefine:cellsize|width=80px height=80px}} | ||
+ | === Beds === | ||
+ | {|class="wikitable" | ||
+ | |- align="center" | ||
+ | | {{#var:cellsize}} | {{Icon Small|Sleeping spot |32px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Double sleeping spot|100px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Bedroll |32px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Double bedroll |70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Slab bed |70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Slab double bed |70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Bed |32px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Double bed |70px}} | ||
+ | |- align="center" | ||
+ | | <small>[[Sleeping spot]]</small> | ||
+ | | <small>[[Double sleeping spot]]</small> | ||
+ | | <small>[[Bedroll]]</small> | ||
+ | | <small>[[Double bedroll]]</small> | ||
+ | | <small>[[Slab bed]]</small>{{IdeologyIcon}} | ||
+ | | <small>[[Slab double bed]]</small>{{IdeologyIcon}} | ||
+ | | <small>[[Bed]]</small> | ||
+ | | <small>[[Double bed]]</small> | ||
+ | |- align="center" | ||
+ | | {{#var:cellsize}} | {{Icon Small|Hospital bed |70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Royal bed |70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Animal sleeping spot|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Animal sleeping box |70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Animal bed |70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Baby sleeping spot |70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Crib |70px}} | ||
+ | |- align="center" | ||
+ | | <small>[[Hospital bed]]</small> | ||
+ | | <small>[[Royal bed]]</small> | ||
+ | | <small>[[Animal sleeping spot]]</small> | ||
+ | | <small>[[Animal sleeping box]]</small> | ||
+ | | <small>[[Animal bed]]</small> | ||
+ | | <small>[[Baby sleeping spot]]</small> {{BiotechIcon}} | ||
+ | | <small>[[Crib]]</small> {{BiotechIcon}} | ||
+ | |} | ||
+ | |||
+ | === Tables === | ||
+ | {{Main|Table}} | ||
+ | {|class="wikitable" | ||
+ | |- align="center" | ||
+ | | {{#var:cellsize}} | {{Icon Small|Table (1x2)|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Table (2x2)|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Table (2x4)|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Table (3x3)|70px}} | ||
+ | |- align="center" | ||
+ | | <small>[[Table (1x2)]]</small> | ||
+ | | <small>[[Table (2x2)]]</small> | ||
+ | | <small>[[Table (2x4)]]</small> | ||
+ | | <small>[[Table (3x3)]]</small> | ||
+ | |} | ||
+ | |||
+ | === Chairs === | ||
+ | {|class="wikitable" | ||
+ | |- align="center" | ||
+ | | {{#var:cellsize}} | {{Icon Small|Stool|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Dining chair|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Armchair|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Couch|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Meditation throne|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Grand meditation throne|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Kneel pillow|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Kneel sheet|70px}} | ||
+ | |- align="center" | ||
+ | | <small>[[Stool]]</small> | ||
+ | | <small>[[Dining chair]]</small> | ||
+ | | <small>[[Armchair]]</small> | ||
+ | | <small>[[Couch]]</small> | ||
+ | | <small>[[Meditation throne]]</small> {{RoyaltyIcon}} | ||
+ | | <small>[[Grand meditation throne]]</small> {{RoyaltyIcon}} | ||
+ | | <small>[[Kneel pillow]]</small> {{IdeologyIcon}} | ||
+ | | <small>[[Kneel sheet]]</small> {{IdeologyIcon}} | ||
+ | |} | ||
+ | |||
+ | === Lamps === | ||
+ | {{See also|Light}} | ||
+ | {|class="wikitable" | ||
+ | |- align="center" | ||
+ | | {{#var:cellsize}} | {{Icon Small|Torch lamp|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Wall torch lamp|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Standing lamp|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Wall lamp|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Sun lamp|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Flood light|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Brazier|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Darklight brazier|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Darktorch|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Fungus darktorch|70px}} | ||
+ | |- align="center" | ||
+ | | <small>[[Torch lamp]]</small> | ||
+ | | <small>[[Wall torch lamp]]</small> | ||
+ | | <small>[[Standing lamp]]</small> | ||
+ | | <small>[[Wall lamp]]</small> | ||
+ | | <small>[[Sun lamp]]</small> | ||
+ | | <small>[[Flood light]]</small> | ||
+ | | <small>[[Brazier]]</small> {{RoyaltyIcon}} | ||
+ | | <small>[[Darklight brazier]]</small> {{RoyaltyIcon}}{{IdeologyIcon}} | ||
+ | | <small>[[Darktorch]]</small>{{IdeologyIcon}} | ||
+ | | <small>[[Fungus darktorch]]</small>{{IdeologyIcon}} | ||
+ | |} | ||
+ | |||
+ | === Other === | ||
+ | {|class="wikitable" | ||
+ | |- align="center" | ||
+ | | {{#var:cellsize}} | {{Icon Small|Shelf|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Small shelf|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Bookcase|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Small bookcase|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|End table|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Dresser|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Plant pot|70px}} | ||
+ | |- align="center" | ||
+ | | <small>[[Shelf]]</small> | ||
+ | | <small>[[Small shelf]]</small> | ||
+ | | <small>[[Bookcase]]</small> | ||
+ | | <small>[[Small bookcase]]</small> | ||
+ | | <small>[[End table]]</small> | ||
+ | | <small>[[Dresser]]</small> | ||
+ | | <small>[[Plant pot]]</small> | ||
+ | |- align="center" | ||
+ | | {{#var:cellsize}} | {{Icon Small|Drape|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Bonsai pot|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Baby decoration|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Blackboard|70px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|School desk|120px}} | ||
+ | | {{#var:cellsize}} | {{Icon Small|Toy box|50px}} | ||
+ | |- align="center" | ||
+ | | <small>[[Drape]]</small> {{RoyaltyIcon}} | ||
+ | | <small>[[Bonsai pot]]</small>{{IdeologyIcon}} | ||
+ | | <small>[[Baby decoration]]</small> {{BiotechIcon}} | ||
+ | | <small>[[Blackboard]]</small> {{BiotechIcon}} | ||
+ | | <small>[[School desk]]</small> {{BiotechIcon}} | ||
+ | | <small>[[Toy box]]</small> {{BiotechIcon}} | ||
+ | |} | ||
− | + | == Summary table == | |
− | + | Default material for stuff in this table are cloth, wood or steel. | |
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{| {{STDT| sortable c_01 text-center}} | {| {{STDT| sortable c_01 text-center}} | ||
− | + | ! Name !! {{HP}} !! Work to Build !! Material Cost !! Base Flammability !! Cover !! Path Cost !! Passability !! Comfort !! Beauty !! Size !! Base Market Value !! Value/Work !! Value/Material | |
− | ! Name !! HP !! Build | ||
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|- | |- | ||
− | + | {{#ask: [[Type2::Furniture]] | mainlabel = Name | format = template | template = Furniture Table Row | named args = yes | link = none | |
− | | | + | | ?Name = ?Name |
− | | | + | | ?From DLC = DLC |
− | + | | ?Max Hit Points Base = HP | |
− | | | + | | ?Work To Make = Work |
− | | | + | | ?Resource 1 = R1 |
− | + | | ?Resource 2 = R2 | |
− | + | | ?Resource 3 = R3 | |
+ | | ?Resource 4 = R4 | ||
+ | | ?Resource 5 = R5 | ||
+ | | ?Resource 6 = R6 | ||
+ | | ?Resource 1 Amount = R1a | ||
+ | | ?Resource 2 Amount = R2a | ||
+ | | ?Resource 3 Amount = R3a | ||
+ | | ?Resource 4 Amount = R4a | ||
+ | | ?Resource 5 Amount = R5a | ||
+ | | ?Resource 6 Amount = R6a | ||
+ | | ?Flammability Base = Flammability | ||
+ | | ?Cover Effectiveness = Cover | ||
+ | | ?Path Cost = Path | ||
+ | | ?Passability = Passability | ||
+ | | ?Comfort Base = Comfort | ||
+ | | ?Beauty Base = Beauty | ||
+ | | ?Size = Size | ||
+ | | ?Market Value Base = Value | ||
+ | }} | ||
|} | |} | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.12.906|0.12.906]] - All furniture is now ‘minifiable’ like televisions and telescope. Furniture can now be art engraved. | ||
+ | |||
+ | == See also == | ||
+ | * [[Sculptures]] | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
− | [[Category: | + | [[Category:Buildings]] |
− |
Latest revision as of 00:50, 29 June 2024
|
Furniture are objects which can be used to make rooms inhabitable or to decorate them.
Furniture are not subject to deterioration under "unroofed" or "outdoors" conditions, neither in installed nor minified form.
Moving and storing furniture[edit]
- Constructing furniture will install it on the spot where the blueprint was placed, and make it immediately useable. It can afterwards be uninstalled which puts it into minified form, and allows it to be transported and stored.
- A minified piece of furniture only takes one tile of storage space, no matter how large it is when installed.
- Minified furniture can be deconstructed without installing it first. This will give the same amount of materials back as deconstructing the installed piece of furniture would.
- "Re-installing" furniture will minify it, haul it to the target blueprint, and install it there.
Artwork[edit]
Furniture of excellent quality or above will bear artwork. A description is provided by the Art button on the inspect pane.
List of furniture[edit]
Beds[edit]
Sleeping spot | Double sleeping spot | Bedroll | Double bedroll | Slab bed | Slab double bed | Bed | Double bed |
Hospital bed | Royal bed | Animal sleeping spot | Animal sleeping box | Animal bed | Baby sleeping spot | Crib |
Tables[edit]
Main article: Table
Table (1x2) | Table (2x2) | Table (2x4) | Table (3x3) |
Chairs[edit]
Stool | Dining chair | Armchair | Couch | Meditation throne | Grand meditation throne | Kneel pillow | Kneel sheet |
Lamps[edit]
See also: Light
Torch lamp | Wall torch lamp | Standing lamp | Wall lamp | Sun lamp | Flood light | Brazier | Darklight brazier | Darktorch | Fungus darktorch |
Other[edit]
Shelf | Small shelf | Bookcase | Small bookcase | End table | Dresser | Plant pot |
Drape | Bonsai pot | Baby decoration | Blackboard | School desk | Toy box |
Summary table[edit]
Default material for stuff in this table are cloth, wood or steel.
Name | HP | Work to Build | Material Cost | Base Flammability | Cover | Path Cost | Passability | Comfort | Beauty | Size | Base Market Value | Value/Work | Value/Material |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Animal bed | 140 | 400 ticks (6.67 secs) | 40 (Fabric/Leathery) | 100% | 15% | 14 | pass through only | 0.75 | – | 1 × 1 | 49 | 0.123 | 1.225 |
Animal sleeping box | 75 | 180 ticks (3 secs) | 25 (Metallic/Woody/Stony, 250 for SMVs) | 100% | 15% | 14 | pass through only | 0.6 | – | 1 × 1 | 31 | 0.172 | 1.24 |
Animal sleeping spot | – | 0 ticks (0 secs) | – | – | – | – | standable | 0 | – | 1 × 1 | 0 | – | – |
Animus stone | 100 | – | – | – | – | – | – | – | – | 1 × 1 | 5000 | – | – |
Armchair | 120 | 14,000 ticks (3.89 mins) | 110 (Fabric/Leathery) | 100% | 40% | 30 | – | 0.8 | 4 | 1 × 1 | 167 | 0.012 | 1.518 |
Baby decoration | 30 | 800 ticks (13.33 secs) | 60 (Woody/Stony/Metallic, 600 for SMVs) | 100% | – | 30 | – | – | – | 1 × 1 | 74 | 0.093 | 1.233 |
Baby sleeping spot | – | 0 ticks (0 secs) | – | – | – | – | – | 0.4 | – | 1 × 1 | 0 | – | – |
Bed | 140 | 800 ticks (13.33 secs) | 45 (Metallic/Woody/Stony, 450 for SMVs) | 100% | 40% | 42 | pass through only | 0.75 | 1 | 1 × 2 | 56 | 0.07 | 1.244 |
Bedroll | 75 | 600 ticks (10 secs) | 40 (Fabric/Leathery) | 100% | – | 14 | standable | 0.68 | – | 1 × 2 | 50 | 0.083 | 1.25 |
Blackboard | 60 | 1,000 ticks (16.67 secs) | 15 (Woody/Stony) | 100% | – | 50 | – | – | 2 | 2 × 1 | 21 | 0.021 | 1.4 |
Blood torch | 75 | – | – | 0% | 15% | 24 | pass through only | – | – | 1 × 1 | 24 | – | – |
Bonsai pot | 80 | 275 ticks (4.58 secs) | 24 (Metallic/Woody/Stony, 240 for SMVs) | 100% | 20% | – | pass through only | – | – | 1 × 1 | 30 | 0.109 | 1.25 |
Bookcase | 100 | 500 ticks (8.33 secs) | 20 (Metallic/Woody/Stony, 200 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 2 × 1 | 25 | 0.05 | 1.25 |
Brazier | 80 | 1,000 ticks (16.67 secs) | 50 (Metallic/Stony, 500 for SMVs) | 0% | 15% | 42 | pass through only | – | – | 1 × 1 | 63 | 0.063 | 1.26 |
Couch | 160 | 20,000 ticks (5.56 mins) | 200 (Fabric/Leathery) | 100% | 40% | 30 | – | 0.85 | 8 | 2 × 1 | 290 | 0.015 | 1.45 |
Crib | 70 | 400 ticks (6.67 secs) | 25 (Woody/Stony/Metallic, 250 for SMVs) | 100% | – | – | – | – | 1 | 1 × 1 | 31 | 0.078 | 1.24 |
Darklight brazier | 80 | 1,000 ticks (16.67 secs) | 50 (Metallic/Stony, 500 for SMVs) | 0% | 15% | 42 | pass through only | – | – | 1 × 1 | 63 | 0.063 | 1.26 |
Darktorch | 75 | 100 ticks (1.67 secs) | 20 | 0% | 15% | 14 | pass through only | – | – | 1 × 1 | 24 | 0.24 | 1 |
Dining chair | 100 | 8,000 ticks (2.22 mins) | 45 (Metallic/Woody, 450 for SMVs) | 100% | 35% | 30 | – | 0.7 | 8 | 1 × 1 | 74 | 0.009 | 1.644 |
Double bed | 200 | 1,500 ticks (25 secs) | 85 (Metallic/Woody/Stony, 850 for SMVs) | 100% | 40% | 42 | pass through only | 0.75 | 2 | 2 × 2 | 106 | 0.071 | 1.247 |
Double bedroll | 100 | 1,100 ticks (18.33 secs) | 85 (Fabric/Leathery) | 100% | – | 14 | standable | 0.68 | – | 2 × 2 | 105 | 0.095 | 1.235 |
Double sleeping spot | – | 0 ticks (0 secs) | – | – | – | – | standable | 0.4 | – | 2 × 2 | 0 | – | – |
Drape | 100 | 2,000 ticks (33.33 secs) | 150 (Fabric/Leathery), 50 | 100% | 40% | 14 | pass through only | – | 7.5 | 2 × 1 | 245 | 0.123 | 1.167 |
Dresser | 120 | 2,000 ticks (33.33 secs) | 50 (Metallic/Woody/Stony, 500 for SMVs) | 100% | 40% | 42 | pass through only | – | 5 | 2 × 1 | 65 | 0.033 | 1.3 |
End table | 75 | 1,000 ticks (16.67 secs) | 30 (Metallic/Woody/Stony, 300 for SMVs) | 100% | 40% | 30 | pass through only | – | 3 | 1 × 1 | 39 | 0.039 | 1.3 |
Flood light | 120 | 600 ticks (10 secs) | 50 | 0% | 20% | 14 | pass through only | – | -5 | 1 × 1 | 97 | 0.162 | 1.021 |
Fungus darktorch | 75 | 100 ticks (1.67 secs) | 20 | 0% | 15% | 14 | pass through only | – | – | 1 × 1 | 22 | 0.22 | 1 |
Grand meditation throne | 350 | 40,000 ticks (11.11 mins) | 300 (Metallic/Stony, 3000 for SMVs), 75 | 100% | 40% | 30 | – | 0.9 | 30 | 3 × 2 | 1210 | 0.03 | 1.152 |
Hospital bed | 150 | 2,800 ticks (46.67 secs) | 40 (Metallic, 400 for SMVs), 80, 5 | 100% | 40% | 42 | pass through only | 0.8 | – | 1 × 2 | 365 | 0.13 | 1.037 |
Meditation throne | 150 | 10,000 ticks (2.78 mins) | 125 (Metallic/Woody/Stony, 1250 for SMVs) | 100% | 40% | 30 | – | 0.75 | 15 | 1 × 1 | 175 | 0.018 | 1.4 |
Plant pot | 75 | 250 ticks (4.17 secs) | 20 (Metallic/Woody/Stony, 200 for SMVs) | 100% | 20% | – | pass through only | – | – | 1 × 1 | 25 | 0.1 | 1.25 |
Royal bed | 200 | 50,000 ticks (13.89 mins) | 100 (Metallic/Woody/Stony, 1000 for SMVs), 50 | 100% | 40% | 42 | pass through only | 0.9 | 75 | 2 × 2 | 745 | 0.015 | 1.242 |
School desk | 75 | 750 ticks (12.5 secs) | 30 (Woody/Stony/Metallic, 300 for SMVs) | 100% | 50% | 50 | pass through only | – | 0.5 | 2 × 1 | 38 | 0.051 | 1.267 |
Shelf | 100 | 500 ticks (8.33 secs) | 20 (Metallic/Woody/Stony, 200 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 2 × 1 | 25 | 0.05 | 1.25 |
Slab bed | 140 | 400 ticks (6.67 secs) | 30 (Metallic/Woody/Stony, 300 for SMVs) | 100% | 30% | 20 | pass through only | 0 | – | 1 × 2 | 37 | 0.093 | 1.233 |
Slab double bed | 200 | 750 ticks (12.5 secs) | 85 (Metallic/Woody/Stony, 850 for SMVs) | 0% | 30% | 20 | pass through only | 0 | – | 2 × 2 | 104 | 0.139 | 1.224 |
Sleeping spot | – | 0 ticks (0 secs) | – | – | – | – | standable | 0.4 | – | 1 × 2 | 0 | – | – |
Small bookcase | 50 | 250 ticks (4.17 secs) | 10 (Metallic/Woody/Stony, 100 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 1 × 1 | 13 | 0.052 | 1.3 |
Small shelf | 50 | 250 ticks (4.17 secs) | 10 (Metallic/Woody/Stony, 100 for SMVs) | 100% | 40% | 50 | pass through only | – | 0.5 | 1 × 1 | 13 | 0.052 | 1.3 |
Standing lamp | 50 | 300 ticks (5 secs) | 20 | 100% | 20% | 14 | pass through only | – | – | 1 × 1 | 39 | 0.13 | 1.026 |
Stool | 75 | 450 ticks (7.5 secs) | 25 (Metallic/Woody/Stony, 250 for SMVs) | 100% | 20% | 30 | – | 0.5 | 0 | 1 × 1 | 31 | 0.069 | 1.24 |
Sun lamp | 50 | 330 ticks (5.5 secs) | 40 | 100% | 20% | 14 | pass through only | – | – | 1 × 1 | 77 | 0.233 | 1.013 |
Table (1x2) | 75 | 750 ticks (12.5 secs) | 28 (Metallic/Woody/Stony, 280 for SMVs) | 100% | 40% | 42 | pass through only | – | 0.5 | 1 × 2 | 36 | 0.048 | 1.286 |
Table (2x2) | 100 | 1,500 ticks (25 secs) | 50 (Metallic/Woody/Stony, 500 for SMVs) | 100% | 40% | 42 | pass through only | – | 1 | 2 × 2 | 64 | 0.043 | 1.28 |
Table (2x4) | 150 | 3,000 ticks (50 secs) | 95 (Metallic/Woody/Stony, 950 for SMVs) | 100% | 40% | 42 | pass through only | – | 2 | 2 × 4 | 122 | 0.041 | 1.284 |
Table (3x3) | 175 | 3,300 ticks (55 secs) | 100 (Metallic/Woody/Stony, 1000 for SMVs) | 100% | 40% | 42 | pass through only | – | 2 | 3 × 3 | 128 | 0.039 | 1.28 |
Torch lamp | 75 | 100 ticks (1.67 secs) | 20 | 0% | 15% | 14 | pass through only | – | – | 1 × 1 | 24 | 0.24 | 1 |
Toy box | 50 | 1,200 ticks (20 secs) | 80 (Woody/Stony/Metallic, 800 for SMVs) | 100% | 30% | 30 | pass through only | – | – | 1 × 1 | 99 | 0.083 | 1.238 |
Wall lamp | 35 | 330 ticks (5.5 secs) | 15 | 100% | 20% | 0 | standable | – | – | 1 × 1 | 39 | 0.118 | 1.368 |
Wall torch lamp | 50 | 100 ticks (1.67 secs) | 15 | 0% | 15% | 0 | standable | – | – | 1 × 1 | 18 | 0.18 | 1 |
Version history[edit]
- 0.12.906 - All furniture is now ‘minifiable’ like televisions and telescope. Furniture can now be art engraved.