Difference between revisions of "Elephant tusk"
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− | + | {{Infobox main|weapon | |
− | {{ | + | | name = Elephant tusk |
− | |name = Elephant tusk | + | | image = Elephant tusk.png |
− | |image = Elephant tusk.png | + | | type = Equipment |
− | |type = Equipment | + | | type2 = Weapons |
− | |type2 = Weapons | + | | tech level = Neolithic |
− | |description = An elephant's tusk. | + | | description = An elephant's tusk. It is very durable and valuable. While somewhat unwieldy as a melee weapon, it can still be deadly. |
− | |class = | + | | class = |
− | |hp = 150 | + | | hp = 150 |
− | |deterioration = 0.5 | + | | deterioration = 0.5 |
− | |meleeattack1dmg = 18.2 | + | | meleeattack1dmg = 18.2 |
− | |meleeattack1type = stab | + | | meleeattack1type = stab |
− | |meleeattack1part = point | + | | meleeattack1part = point |
− | |meleeattack1cool = 2.6 | + | | meleeattack1cool = 2.6 |
− | |meleeattack1ap = 27 | + | | meleeattack1ap = 27 |
− | |meleeattack2dmg = 18.2 | + | | meleeattack2dmg = 18.2 |
− | |meleeattack2type = scratch | + | | meleeattack2type = scratch |
− | |meleeattack2part = point | + | | meleeattack2part = point |
− | |meleeattack2cool = 2.6 | + | | meleeattack2cool = 2.6 |
− | |meleeattack2ap = 27 | + | | meleeattack2ap = 27 |
− | |meleeattack3dmg = 9 | + | | meleeattack3dmg = 9 |
− | |meleeattack3type = blunt | + | | meleeattack3type = blunt |
− | |meleeattack3part = base | + | | meleeattack3part = base |
− | |meleeattack3cool = 2 | + | | meleeattack3cool = 2 |
− | |meleeattack3ap = 13 | + | | meleeattack3ap = 13 |
− | | | + | | meleeattack3chancefactor = 0.5 |
− | | | + | | damage type = Sharp |
− | |mode = Melee | + | | mode = Melee |
− | |marketvalue = 80 | + | | marketvalue = 80 |
− | |mass base = 1.8 | + | | mass base = 1.8 |
+ | | has quality = False | ||
+ | | tradeTags = ExoticMisc | ||
+ | | thingSetMakerTags = AnimalPart | ||
}} | }} | ||
− | + | An '''elephant tusk''' is an item obtained from butchering an [[elephant]]. Tusks can be sold to exotic goods [[trade]]rs, or used as a melee [[weapon]]. | |
− | An '''elephant tusk''' is | ||
− | == | + | == Acquisition == |
+ | Butchering an adult male [[elephant]] will yield two elephant tusks, unless the parts have been destroyed by damage. Female elephants do not drop tusks, despite both having a tusk attack and their texture showing tusks. Only a full adult elephant will produce tusks when butchered. All wild elephants spawn as adults. | ||
− | + | They can also be purchased from [[trader]]s. | |
− | [[ | + | == Summary == |
− | {{ | + | Elephant tusks function identically to any other melee weapon, despite their unorthodox method of production. They do not have a [[quality]] value - all elephant tusks are statistically identical. |
− | [[Category:Weapons]] | + | |
− | [[Category: | + | == Analysis == |
+ | An elephant tusk is a decent, early choice for melee weapon. It requires no crafting and has no [[quality]], so isn't reliant on having skilled pawns nor does it consume resources. While it has a modest DPS, its AP is fairly high for the early game. It thus an effective choice until [[Research#Smithing|Smithing]] is researched and better melee weapons become available, and can be effective for longer if materials and/or skilled crafters are lacking. The primary difficulty comes in killing an elephant in the early game, but the [[elephant leather|hardy leather]] and large amount of [[meat]] make it a valuable feat if it can be accomplished. | ||
+ | |||
+ | After the early game, tusks are out-competed by more effective melee weapons, but they are still a nice freebie that adds to the value in preferentially hunting and/or slaughtering elephants over other big game. | ||
+ | |||
+ | === Taming vs hunting === | ||
+ | Hunting elephants may be faster but can prove difficult or prohibitively dangerous, especially when herds turn manhunter. As elephants have a 0% manhunting chance on a failed taming attempt, taming them for slaughter has no risk beyond lost pawn time and a small amount of food, while also providing several additional advantages. Slaughtering a tamed elephant will still produce both tusks, along with significantly more meat and leather. Taming elephants requires an [[Skills#Animals|Animals skill]] of {{Q|Elephant|Minimum Handling Skill}}. | ||
+ | |||
+ | {{Weapon Stats Table}} | ||
+ | |||
+ | == Version history == | ||
+ | * Beta 19 - Market price was reduced from 450 silver to 80 silver. | ||
+ | |||
+ | {{Nav|weapon|wide}} | ||
+ | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | ||
+ | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Improvised Weapons]] | ||
[[Category:Exotic Item]] | [[Category:Exotic Item]] |
Latest revision as of 07:12, 15 November 2024
Elephant tusk
An elephant's tusk. It is very durable and valuable. While somewhat unwieldy as a melee weapon, it can still be deadly.
Base Stats
- Tech Level
- Neolithic
- Mass
- 1.8 kg
- HP
- 150
- Deterioration Rate
- 0.5
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Point
18.2 dmg (Stab)
27% AP
2.6 seconds cooldown - Melee Attack 2
- Point
18.2 dmg (Scratch)
27% AP
2.6 seconds cooldown - Melee Attack 3
- Base
9 dmg (Blunt)
13% AP
2 seconds cooldown
0.5 chance factor
- Has Quality
- False
- thingSetMakerTags
- AnimalPart
- tradeTags
- ExoticMisc
An elephant tusk is an item obtained from butchering an elephant. Tusks can be sold to exotic goods traders, or used as a melee weapon.
Acquisition[edit]
Butchering an adult male elephant will yield two elephant tusks, unless the parts have been destroyed by damage. Female elephants do not drop tusks, despite both having a tusk attack and their texture showing tusks. Only a full adult elephant will produce tusks when butchered. All wild elephants spawn as adults.
They can also be purchased from traders.
Summary[edit]
Elephant tusks function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all elephant tusks are statistically identical.
Analysis[edit]
An elephant tusk is a decent, early choice for melee weapon. It requires no crafting and has no quality, so isn't reliant on having skilled pawns nor does it consume resources. While it has a modest DPS, its AP is fairly high for the early game. It thus an effective choice until Smithing is researched and better melee weapons become available, and can be effective for longer if materials and/or skilled crafters are lacking. The primary difficulty comes in killing an elephant in the early game, but the hardy leather and large amount of meat make it a valuable feat if it can be accomplished.
After the early game, tusks are out-competed by more effective melee weapons, but they are still a nice freebie that adds to the value in preferentially hunting and/or slaughtering elephants over other big game.
Taming vs hunting[edit]
Hunting elephants may be faster but can prove difficult or prohibitively dangerous, especially when herds turn manhunter. As elephants have a 0% manhunting chance on a failed taming attempt, taming them for slaughter has no risk beyond lost pawn time and a small amount of food, while also providing several additional advantages. Slaughtering a tamed elephant will still produce both tusks, along with significantly more meat and leather. Taming elephants requires an Animals skill of 7.
Attack table
Feature | Toggle |
---|---|
Attacks |
Elephant tusk | Point (Stab) | Point (Scratch) | Base (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
6.44 | 23.33% | 18.2 | 2.6s | 27% | 7 | 37.5% | 18.2 | 2.6s | 27% | 7 | 37.5% | 9 | 2s | 13% | 4.5 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 150 | 80 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Beta 19 - Market price was reduced from 450 silver to 80 silver.