Difference between revisions of "Grand sculpture"
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{{Infobox main | {{Infobox main | ||
− | |type = Art | + | | type = Art |
− | |image= | + | | image = Sculpture grand abstract a.png |
− | |mass base = 28 | + | | description = A huge sculpture sized to dominate a room. |
− | |beauty = 400 | + | | hp = 300 |
− | |cover = 0.5 | + | | mass base = 28 |
+ | | beauty = 400 | ||
+ | | cover = 0.5 | ||
+ | | size = 2 ˣ 2 | ||
+ | | flammability = 1.0 | ||
+ | | styledominance = 40 | ||
+ | | production facility 1 = Art bench | ||
+ | | stuff tags = Metallic, Woody, Stony | ||
+ | | work to make = 105000 | ||
+ | | work speed stat = General Labor Speed | ||
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 400 | ||
+ | | has quality = True | ||
+ | | tradeTags = Art | ||
}} | }} | ||
+ | '''Grand sculptures''' are the largest and most costly of the three [[beauty]]-oriented [[sculpture]]s. The other two are: | ||
+ | * [[Small sculpture]] | ||
+ | * [[Large sculpture]] | ||
+ | |||
+ | == Acquisition == | ||
+ | {{Acquisition}} Unlike most crafted items, the quality of the sculpture depends on the [[artistic]] skill of the sculptor. | ||
+ | |||
+ | Unlike the smaller sculptures, grand sculptures can sometimes be found in [[ancient shrine]]s. | ||
+ | |||
+ | == Summary == | ||
+ | Sculptures have a high base [[beauty]] rating, which is modified by the sculpture's material and quality. All sculptures have a 1.1x [[Sell Price Multiplier]], making them sell for more when compared to other items of the same [[market value]]. | ||
+ | |||
+ | Similar to items of high quality, all sculptures will have descriptions of the art work they depict randomly generated for them. For further details, see the [[Sculptures#Story generation|Sculptures]] page. | ||
+ | |||
+ | Although the grand sculpture occupies 2x2 tiles, the beauty of the piece is attributed to one of the four tiles only. This means that for materials with no beauty offset it yields the same overall beauty per tile as four large sculptures, which would also cost the same materials but take more work. However, as the beauty offset from materials like marble and gold only applies once per item, four large sculptures will have slightly higher beauty when using those materials. | ||
+ | |||
+ | === Meditation === | ||
+ | {{Royalty|section=1}} | ||
+ | Pawns with the [[Psyfocus#Artistic|Artistic]] meditation focus type can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or [[Ascetic]]. | ||
+ | |||
+ | The highest quality sculpture is the primary source of psyfocus: | ||
+ | {| {{STDT| c_07 text-center}} | ||
+ | ! Quality | ||
+ | ! Awful | ||
+ | ! Poor | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Excellent | ||
+ | ! Masterwork | ||
+ | ! Legendary | ||
+ | |- | ||
+ | ! Base Strength | ||
+ | | +12% | ||
+ | | +16% | ||
+ | | +20% | ||
+ | | +22% | ||
+ | | +24% | ||
+ | | +26% | ||
+ | | +28% | ||
+ | |} | ||
+ | |||
+ | The other, surrounding sculptures give a much smaller boost: | ||
+ | {| {{STDT| c_07 text-center}} | ||
+ | ! Quality | ||
+ | ! Awful | ||
+ | ! Poor | ||
+ | ! Normal | ||
+ | ! Good | ||
+ | ! Excellent | ||
+ | ! Masterwork | ||
+ | ! Legendary | ||
+ | |- | ||
+ | ! Strength Offset | ||
+ | | +0% | ||
+ | | +0% | ||
+ | | +1% | ||
+ | | +1% | ||
+ | | +1% | ||
+ | | +2% | ||
+ | | +2% | ||
+ | |} | ||
+ | |||
+ | The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality. | ||
+ | |||
+ | == Analysis == | ||
{{:Sculptures}} | {{:Sculptures}} | ||
− | + | {{Building Stats Table}} | |
+ | |||
+ | == Variants == | ||
+ | <gallery> | ||
+ | Sculpture grand abstract a.png|Base variant (Abstract A) | ||
+ | Sculpture grand abstract b.png|Base variant (Abstract B) | ||
+ | Sculpture grand abstract c.png|Base variant (Abstract C) | ||
+ | Sculpture grand abstract d.png|Base variant (Abstract D) | ||
+ | Sculpture grand abstract e.png|Base variant (Abstract E) | ||
+ | Sculpture grand abstract f.png|Base variant (Abstract F) | ||
+ | </gallery> | ||
+ | |||
+ | == Styles == | ||
+ | {{Ideology|section=1}} | ||
+ | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style. | ||
+ | |||
+ | <gallery> | ||
+ | Sculpture grand buddhist a.png|Buddhist variant A | ||
+ | Sculpture grand buddhist b.png|Buddhist variant B | ||
+ | Sculpture grand buddhist c.png|Buddhist variant C | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Sculpture grand christian a.png|Christian variant A | ||
+ | Sculpture grand christian b.png|Christian variant B | ||
+ | Sculpture grand christian c.png|Christian variant C | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Sculpture grand hindu a.png|Hindu variant A | ||
+ | Sculpture grand hindu b.png|Hindu variant B | ||
+ | Sculpture grand hindu c.png|Hindu variant C | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Sculpture grand islamic a.png|Islamic variant A | ||
+ | Sculpture grand islamic b.png|Islamic variant B | ||
+ | Sculpture grand islamic c.png|Islamic variant C | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Sculpture grand morbid a.png|Morbid variant A | ||
+ | Sculpture grand morbid b.png|Morbid variant B | ||
+ | Sculpture grand morbid c.png|Morbid variant C | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Sculpture grand totemic a.png|Totemic variant A | ||
+ | Sculpture grand totemic b.png|Totemic variant B | ||
+ | Sculpture grand totemic c.png|Totemic variant C | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Sculpture grand animalist a.png|Animalist variant A | ||
+ | Sculpture grand animalist b.png|Animalist variant B | ||
+ | Sculpture grand animalist c.png|Animalist variant C | ||
+ | </gallery> | ||
− | + | == Version history == | |
− | + | * [[Version/0.9.722|0.9.722]] - Sculptures now have sizes - small, large, and grand. | |
− | + | * Beta 19 - Mass 5kg -> 3kg | |
− | + | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality. | |
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− | + | {{Nav|furniture|wide}} | |
[[Category:Art]] | [[Category:Art]] | ||
+ | [[Category:Furniture]] |
Latest revision as of 06:14, 16 June 2024
Grand sculpture
A huge sculpture sized to dominate a room.
Base Stats
- Type
- Art
- Mass
- 28 kg
- Beauty
- 400
- Style Dominance
- 40
- HP
- 300
- Flammability
- 100%
Building
- Size
- 2 × 2
- Cover Effectiveness
- 50%
Creation
- Work To Make
- 105,000 ticks (29.17 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody, Stony
- Has Quality
- True
- tradeTags
- Art
Grand sculptures are the largest and most costly of the three beauty-oriented sculptures. The other two are:
Acquisition[edit]
Grand sculptures can be crafted at an art bench, each requiring 400 Stuff (Metallic/Woody/Stony, 4000 for SMVs) and 105,000 ticks (29.17 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material. Unlike most crafted items, the quality of the sculpture depends on the artistic skill of the sculptor.
Unlike the smaller sculptures, grand sculptures can sometimes be found in ancient shrines.
Summary[edit]
Sculptures have a high base beauty rating, which is modified by the sculpture's material and quality. All sculptures have a 1.1x Sell Price Multiplier, making them sell for more when compared to other items of the same market value.
Similar to items of high quality, all sculptures will have descriptions of the art work they depict randomly generated for them. For further details, see the Sculptures page.
Although the grand sculpture occupies 2x2 tiles, the beauty of the piece is attributed to one of the four tiles only. This means that for materials with no beauty offset it yields the same overall beauty per tile as four large sculptures, which would also cost the same materials but take more work. However, as the beauty offset from materials like marble and gold only applies once per item, four large sculptures will have slightly higher beauty when using those materials.
Meditation[edit]
This section relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Pawns with the Artistic meditation focus type can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or Ascetic.
The highest quality sculpture is the primary source of psyfocus:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Base Strength | +12% | +16% | +20% | +22% | +24% | +26% | +28% |
The other, surrounding sculptures give a much smaller boost:
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Strength Offset | +0% | +0% | +1% | +1% | +1% | +2% | +2% |
The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.
Analysis[edit]
Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:
Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.
Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfill the beauty need when in an 8-tile radius from a pawn.
Which sculpture to create[edit]
An initial consideration is the material the sculpture is to be constructed from - some materials, namely Gold, Marble blocks, Silver, Jade, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of 2.5 and an offset of 10. As such a Jade grand sculpture would have a total beauty of (400 × 2.5) + 10 or 1010. Conversely, the 4 large sculptures you could construct with the same materials would have a total beauty of 1040. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.
Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.
Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.
Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340 at Normal quality and 43340 at Legendary quality, an increase of 3000 . Four large sculptures would cost 40380 at Normal quality and 52380 at Legendary quality, an increase of 12000 .
Stats table
Feature | Toggle |
---|---|
Quality |
Grand sculpture | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | -10 | 262,500 ticks (72.92 mins) | 600 | 75% | 620 |
Awful | Gold | -162 | ticks (26.25 mins) | 94,500180 | 40% | 20,170 |
Awful | Granite blocks | -40 | 136,500 ticks (37.92 mins) | 510 | 0% | 425 |
Awful | Limestone blocks | -40 | 136,500 ticks (37.92 mins) | 465 | 0% | 425 |
Awful | Marble blocks | -54 | 120,750 ticks (33.54 mins) | 360 | 0% | 395 |
Awful | Plasteel | -40 | 231,000 ticks (64.17 mins) | 840 | 0% | 2,215 |
Awful | Sandstone blocks | -44 | 115,500 ticks (32.08 mins) | 420 | 0% | 390 |
Awful | Silver | -81 | 105,000 ticks (29.17 mins) | 210 | 40% | 2,190 |
Awful | Slate blocks | -44 | 136,500 ticks (37.92 mins) | 390 | 0% | 425 |
Awful | Steel | -40 | 105,000 ticks (29.17 mins) | 300 | 40% | 570 |
Awful | Jade | -101 | 147,000 ticks (40.83 mins) | 150 | 0% | 1,265 |
Awful | Uranium | -20 | 199,500 ticks (55.42 mins) | 750 | 0% | 1,560 |
Awful | Wood | -40 | ticks (20.42 mins) | 73,500195 | 100% | 370 |
Poor | Bioferrite | 50 | 262,500 ticks (72.92 mins) | 600 | 75% | 935 |
Poor | Gold | 810 | ticks (26.25 mins) | 94,500180 | 40% | 30,255 |
Poor | Granite blocks | 200 | 136,500 ticks (37.92 mins) | 510 | 0% | 640 |
Poor | Limestone blocks | 200 | 136,500 ticks (37.92 mins) | 465 | 0% | 640 |
Poor | Marble blocks | 270 | 120,750 ticks (33.54 mins) | 360 | 0% | 595 |
Poor | Plasteel | 200 | 231,000 ticks (64.17 mins) | 840 | 0% | 3,325 |
Poor | Sandstone blocks | 220 | 115,500 ticks (32.08 mins) | 420 | 0% | 580 |
Poor | Silver | 403 | 105,000 ticks (29.17 mins) | 210 | 40% | 3,285 |
Poor | Slate blocks | 220 | 136,500 ticks (37.92 mins) | 390 | 0% | 640 |
Poor | Steel | 200 | 105,000 ticks (29.17 mins) | 300 | 40% | 855 |
Poor | Jade | 505 | 147,000 ticks (40.83 mins) | 150 | 0% | 1,895 |
Poor | Uranium | 100 | 199,500 ticks (55.42 mins) | 750 | 0% | 2,340 |
Poor | Wood | 200 | ticks (20.42 mins) | 73,500195 | 100% | 560 |
Normal | Bioferrite | 100 | 262,500 ticks (72.92 mins) | 600 | 75% | 1,245 |
Normal | Gold | 1620 | ticks (26.25 mins) | 94,500180 | 40% | 40,340 |
Normal | Granite blocks | 400 | 136,500 ticks (37.92 mins) | 510 | 0% | 850 |
Normal | Limestone blocks | 400 | 136,500 ticks (37.92 mins) | 465 | 0% | 850 |
Normal | Marble blocks | 541 | 120,750 ticks (33.54 mins) | 360 | 0% | 795 |
Normal | Plasteel | 400 | 231,000 ticks (64.17 mins) | 840 | 0% | 4,430 |
Normal | Sandstone blocks | 440 | 115,500 ticks (32.08 mins) | 420 | 0% | 775 |
Normal | Silver | 806 | 105,000 ticks (29.17 mins) | 210 | 40% | 4,380 |
Normal | Slate blocks | 440 | 136,500 ticks (37.92 mins) | 390 | 0% | 850 |
Normal | Steel | 400 | 105,000 ticks (29.17 mins) | 300 | 40% | 1,140 |
Normal | Jade | 1010 | 147,000 ticks (40.83 mins) | 150 | 0% | 2,530 |
Normal | Uranium | 200 | 199,500 ticks (55.42 mins) | 750 | 0% | 3,120 |
Normal | Wood | 400 | ticks (20.42 mins) | 73,500195 | 100% | 745 |
Good | Bioferrite | 200 | 262,500 ticks (72.92 mins) | 600 | 75% | 1,555 |
Good | Gold | 3240 | ticks (26.25 mins) | 94,500180 | 40% | 40,840 |
Good | Granite blocks | 800 | 136,500 ticks (37.92 mins) | 510 | 0% | 1,065 |
Good | Limestone blocks | 800 | 136,500 ticks (37.92 mins) | 465 | 0% | 1,065 |
Good | Marble blocks | 1082 | 120,750 ticks (33.54 mins) | 360 | 0% | 995 |
Good | Plasteel | 800 | 231,000 ticks (64.17 mins) | 840 | 0% | 4,930 |
Good | Sandstone blocks | 880 | 115,500 ticks (32.08 mins) | 420 | 0% | 970 |
Good | Silver | 1612 | 105,000 ticks (29.17 mins) | 210 | 40% | 4,880 |
Good | Slate blocks | 880 | 136,500 ticks (37.92 mins) | 390 | 0% | 1,065 |
Good | Steel | 800 | 105,000 ticks (29.17 mins) | 300 | 40% | 1,420 |
Good | Jade | 2020 | 147,000 ticks (40.83 mins) | 150 | 0% | 3,030 |
Good | Uranium | 400 | 199,500 ticks (55.42 mins) | 750 | 0% | 3,620 |
Good | Wood | 800 | ticks (20.42 mins) | 73,500195 | 100% | 930 |
Excellent | Bioferrite | 300 | 262,500 ticks (72.92 mins) | 600 | 75% | 1,865 |
Excellent | Gold | 4860 | ticks (26.25 mins) | 94,500180 | 40% | 41,340 |
Excellent | Granite blocks | 1200 | 136,500 ticks (37.92 mins) | 510 | 0% | 1,275 |
Excellent | Limestone blocks | 1200 | 136,500 ticks (37.92 mins) | 465 | 0% | 1,275 |
Excellent | Marble blocks | 1623 | 120,750 ticks (33.54 mins) | 360 | 0% | 1,190 |
Excellent | Plasteel | 1200 | 231,000 ticks (64.17 mins) | 840 | 0% | 5,430 |
Excellent | Sandstone blocks | 1320 | 115,500 ticks (32.08 mins) | 420 | 0% | 1,165 |
Excellent | Silver | 2418 | 105,000 ticks (29.17 mins) | 210 | 40% | 5,380 |
Excellent | Slate blocks | 1320 | 136,500 ticks (37.92 mins) | 390 | 0% | 1,275 |
Excellent | Steel | 1200 | 105,000 ticks (29.17 mins) | 300 | 40% | 1,705 |
Excellent | Jade | 3030 | 147,000 ticks (40.83 mins) | 150 | 0% | 3,530 |
Excellent | Uranium | 600 | 199,500 ticks (55.42 mins) | 750 | 0% | 4,120 |
Excellent | Wood | 1200 | ticks (20.42 mins) | 73,500195 | 100% | 1,115 |
Masterwork | Bioferrite | 500 | 262,500 ticks (72.92 mins) | 600 | 75% | 3,110 |
Masterwork | Gold | 8100 | ticks (26.25 mins) | 94,500180 | 40% | 42,340 |
Masterwork | Granite blocks | 2000 | 136,500 ticks (37.92 mins) | 510 | 0% | 2,130 |
Masterwork | Limestone blocks | 2000 | 136,500 ticks (37.92 mins) | 465 | 0% | 2,130 |
Masterwork | Marble blocks | 2705 | 120,750 ticks (33.54 mins) | 360 | 0% | 1,985 |
Masterwork | Plasteel | 2000 | 231,000 ticks (64.17 mins) | 840 | 0% | 6,430 |
Masterwork | Sandstone blocks | 2200 | 115,500 ticks (32.08 mins) | 420 | 0% | 1,940 |
Masterwork | Silver | 4030 | 105,000 ticks (29.17 mins) | 210 | 40% | 6,380 |
Masterwork | Slate blocks | 2200 | 136,500 ticks (37.92 mins) | 390 | 0% | 2,130 |
Masterwork | Steel | 2000 | 105,000 ticks (29.17 mins) | 300 | 40% | 2,845 |
Masterwork | Jade | 5050 | 147,000 ticks (40.83 mins) | 150 | 0% | 4,530 |
Masterwork | Uranium | 1000 | 199,500 ticks (55.42 mins) | 750 | 0% | 5,120 |
Masterwork | Wood | 2000 | ticks (20.42 mins) | 73,500195 | 100% | 1,860 |
Legendary | Bioferrite | 800 | 262,500 ticks (72.92 mins) | 600 | 75% | 4,245 |
Legendary | Gold | 12960 | ticks (26.25 mins) | 94,500180 | 40% | 43,340 |
Legendary | Granite blocks | 3200 | 136,500 ticks (37.92 mins) | 510 | 0% | 3,850 |
Legendary | Limestone blocks | 3200 | 136,500 ticks (37.92 mins) | 465 | 0% | 3,850 |
Legendary | Marble blocks | 4328 | 120,750 ticks (33.54 mins) | 360 | 0% | 3,795 |
Legendary | Plasteel | 3200 | 231,000 ticks (64.17 mins) | 840 | 0% | 7,430 |
Legendary | Sandstone blocks | 3520 | 115,500 ticks (32.08 mins) | 420 | 0% | 3,775 |
Legendary | Silver | 6448 | 105,000 ticks (29.17 mins) | 210 | 40% | 7,380 |
Legendary | Slate blocks | 3520 | 136,500 ticks (37.92 mins) | 390 | 0% | 3,850 |
Legendary | Steel | 3200 | 105,000 ticks (29.17 mins) | 300 | 40% | 4,140 |
Legendary | Jade | 8080 | 147,000 ticks (40.83 mins) | 150 | 0% | 5,530 |
Legendary | Uranium | 1600 | 199,500 ticks (55.42 mins) | 750 | 0% | 6,120 |
Legendary | Wood | 3200 | ticks (20.42 mins) | 73,500195 | 100% | 3,725 |
Variants[edit]
Styles[edit]
This section relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style.
Version history[edit]
- 0.9.722 - Sculptures now have sizes - small, large, and grand.
- Beta 19 - Mass 5kg -> 3kg
- 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.