Difference between revisions of "Bed"

From RimWorld Wiki
Jump to navigation Jump to search
(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;)
 
(59 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Stub}}{{infobox main|building|
+
{{Infobox main|furniture
|name = Bed
+
| name = Bed
|image = Bed.png|Bed
+
| image = Bed.png
|description = A cozy mattress and sheets on a frame for resting.
+
| description = A cozy mattress and sheets on a frame for resting.
|type = Building
+
| type = Building
|type2 = Furniture
+
| type2 = Furniture
|placeable = true
+
| tech level = Medieval
|path cost = 42
+
| placeable = true
|passability = pass through only
+
| path cost = 42
|cover = 0.4
+
| passability = pass through only
|minifiable = true
+
| cover = 0.4
|size = 1 ˣ 2
+
| minifiable = true
|mass base = 30
+
| size = 1 ˣ 2
|flammability = 1
+
| mass base = 30
|hp = 140
+
| flammability = 1
|sell price multiplier = 0.7
+
| hp = 140
|beauty = 1
+
| sell price multiplier = 0.7
|rest effectiveness = 1
+
| beauty = 1
|immunity gain speed factor = 1.07
+
| rest effectiveness = 1
|surgery success chance factor = 1
+
| immunity gain speed factor = 1.07
|comfort = 0.75
+
| surgery success chance factor = 1
|terrain affordance = light
+
| comfort = 0.75
|facility = end table, dresser, sleep accelerator
+
| terrain affordance = light
|research = Complex furniture
+
| facility = end table, dresser, sleep accelerator
|work to make = 800
+
| research = Complex furniture
|stuff tags = Metallic, Woody, Stony
+
| work to make = 800
|resource 1 = Stuff
+
| stuff tags = Metallic, Woody, Stony
|resource 1 amount = 45
+
| resource 1 = Stuff
 +
| resource 1 amount = 45
 +
| has quality = True
 
}}
 
}}
{{#set:
+
{{Info|A '''bed''' is used by [[colonists]] for sleeping to recover their [[rest]].
facility = dresser
 
|facility = end table
 
|facility = Sleep accelerator
 
}}{{Info|A bed is used by [[colonists]] for sleeping to recover their [[rest]]. It can be made out of any material but its [[Rest Effectiveness]] is 100% only when made out of a non-stone material. [[Quality]] can further influence the rest effectiveness and [[comfort]].
 
  
While resting in a bed, colonists heal by an additional 8 HP per day -- see [[injury]] for details.  Beds can be walked over, although at a slower rate.
+
There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].}}
  
A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is often unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area. If there are beds in terrible sleeping places (outside, cold, whatever), colonists have a strong ability to choose them.  Also, sometimes married colonists will not choose double beds on their own, and will end up sleeping alone.
+
== Acquisition ==
 +
{{Acquisition}}
  
There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].}}
+
Beds may also be offered for sale by [[Trade#Bulk_goods_trader|bulk goods traders]] or found in [[faction base]]s.
  
== Acquisition ==  
+
== Summary ==
Constructing a bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
+
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
 
+
{{PAGENAME}}s are a form of [[sleep furniture]]. Only one pawn can sleep on one at a time.  
== Prisoner bed ==
+
=== Rest Effectiveness ===
A bed may be assigned for [[prisoner]] use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoners the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists' and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds.
+
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Stone materials, except [[jade]], only offer 90% of the rest effectiveness of the same quality level.
  
== Medical bed ==
+
{{Rest Effectiveness Quality Table}}
A bed may be designated as a medical bed by clicking 'Set as medical'. This is not to be confused with a [[hospital bed]], which is unlocked with [[research]]. Colonists can be assigned to this bed to Rest Until Healed, however it cannot be assigned an owner and will lose any ownership it had.  A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually [[injury|injured]], therefore their captors will prioritise medical prisoner beds over regular prisoner beds. Clicking 'Set as non medical' reverts a medical bed to its original type.
 
  
==Analysis==
 
Compared to other beds ....?
 
=== Rest Effectiveness ===
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.
 
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
 
<div><li style="display: inline-table;">
 
{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
 
{| {{STDT| sortable c_08 text-center}}
 
! Material
 
!data-sort-type="number"| Awful
 
!data-sort-type="number"| Poor
 
!data-sort-type="number"| Normal
 
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
! Non-Stone and Jade
 
| {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}%
 
|-
 
! Stone except Jade
 
| {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}%
 
|}
 
</li><div>
 
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
+
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases, only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 +
{{Comfort Quality Table}}
 +
 +
=== Surgery Success Chance Factor===
 +
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter.
 +
 +
{{Surgery Success Chance Factor Quality Table}}
 +
 +
=== Healing ===
 +
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|8}} HP from [[injury|injuries]] per day.
 +
 +
== Analysis ==
 +
[[File:Bed_endtables_2.png|thumb|200px|right|Space efficient placement of beds, [[end table]], and [[dresser]].]]
 +
Beds are a clear upgrade from [[sleeping spot]]s and [[bedroll]]s; beds are equal or superior in every stat. In most [[biome]]s, [[wood]] is a common resource, so beds are easy to create.
 +
* Compared to a sleeping spot: a normal quality, wooden bed saves 1 hour of rest every 24 hours. Sleeping spots also incur a negative {{--|4}} ''Slept on the ground'' [[mood]]let, which beds prevent. A large difference for a small cost.
 +
* While bedrolls aren't much worse, they require a {{Icon Small|stuff}} [[fabric]] or [[leather]]. These materials are difficult to acquire in the first few days of a colony.
 +
** Note that bedrolls also avoid the ''Slept on the ground'' moodlet. A bedroll of +1 [[quality]] level (good roll vs normal bed) is slightly better than a bed.
  
<div><li style="display: inline-table;">
+
This means that [[scenario system#Crashlanded|Crashlanded]] pawns should build beds almost immediately, while [[New Tribe]]s should build beds as soon as they research [[Research#Complex furniture|Complex Furniture]].
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
 
{| {{STDT| sortable c_15 text-center}}
 
! [[Quality]]
 
!data-sort-type="number"| Awful
 
!data-sort-type="number"| Poor
 
!data-sort-type="number"| Normal
 
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
![[Comfort]]
 
| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
 
| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
 
|-
 
!<small>+ End Table & Dresser</small>
 
| {{#expr:({{#var:basecomfort}}+0.1)*0.76 round 2}}
 
| {{#expr:({{#var:basecomfort}}+0.1)*0.88 round 2}}
 
| {{#expr:({{#var:basecomfort}}+0.1)*1.00 round 2}}
 
| {{#expr:({{#var:basecomfort}}+0.1)*1.12 round 2}}
 
| {{#expr:({{#var:basecomfort}}+0.1)*1.24 round 2}}
 
| {{#expr:({{#var:basecomfort}}+0.1)*1.45 round 2}}
 
| {{#expr:({{#var:basecomfort}}+0.1)*1.70 round 2}}
 
|}
 
</li><div>
 
  
=== Surgery Success Chance Factor===
+
=== Comparison ===
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
+
Compared to the other beds:
 +
* [[Bedroll]]s can be brought into a [[caravan]] and used while traveling.
 +
* [[Double bed]]s cost 5 materials less than 2 beds and allow lovers to do [[lovin']]. However, pawns dislike sleeping with someone who is not a spouse or lover.
 +
* [[Hospital bed]]s are much better for [[injury]], [[disease]] recovery, or [[surgery]], though require a fair bit of [[research]] first. Outside of medical use, hospital beds are more expensive for little/no gain.
 +
* [[Royal bed]]s are an expensive upgrade, but offer a better Rest Effectiveness, as well as other stats.  
 +
** A bed of +1 [[quality]] level is better in terms of Rest. While the royal bed would be better for Comfort, an excellent quality bed reaches the maximum possible comfort (with [[end table]] and [[dresser]]).
 +
** Typically, it is more efficient to "roll" for the higher quality bed than it is to build a royal bed. See [[Royal bed#Comparison to ordinary Beds|Royal bed#Comparison]] for details.
 +
 
 +
{{Building Stats Table}}
  
<div><li style="display: inline-table;">
+
{{Nav|furniture|wide}}
{{#vardefine:basesurgerychancefactor| 100 }}
+
[[Category:Furniture]] [[Category:Sleep furniture]]
{| {{STDT| sortable c_10 text-center}}
 
! [[Quality]]
 
!data-sort-type="number"| Awful
 
!data-sort-type="number"| Poor
 
!data-sort-type="number"| Normal
 
!data-sort-type="number"| Good
 
!data-sort-type="number"| Excellent
 
!data-sort-type="number"| Masterwork
 
!data-sort-type="number"| Legendary
 
|-
 
!Surgery Success Chance Factor
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
 
| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
 
|}
 
</li><div>
 
{{Building Material Table}}
 
<noinclude>
 
{{nav|furniture|wide}}
 
</noinclude>
 
[[Category:Furniture]]
 
[[Category:Environment]]
 

Latest revision as of 11:18, 28 June 2024

Bed

Bed

A cozy mattress and sheets on a frame for resting.

Base Stats

Type
BuildingFurniture
Tech Level
Medieval
Mass
30 kg
Beauty
1
HP
140
Flammability
100%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Facility
End table, Dresser, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0.75

Creation

Required Research
Complex furniture
Work To Make
800 ticks (13.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 45
Deconstruct yield
Stuff 22 - 23
Destroy yield
Stuff 11 - 12
Technical
Has Quality
True


A bed is used by colonists for sleeping to recover their rest.

There is a version for two colonists called the double bed, and a deluxe version known as the royal bed.

Acquisition[edit]

Beds can be constructed once the complex furniture research project has been completed. Each requires Stuff 45 Stuff (Metallic/Woody/Stony, 450 for SMVs) and 800 ticks (13.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Beds may also be offered for sale by bulk goods traders or found in faction bases.

Summary[edit]

Beds are a form of sleep furniture. Only one pawn can sleep on one at a time.

Rest Effectiveness[edit]

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Stone materials, except jade, only offer 90% of the rest effectiveness of the same quality level.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86%
    (12.21 h)
    92%
    (11.41 h)
    100%
    (10.5 h)
    108%
    (9.72 h)
    114%
    (9.21 h)
    125%
    (8.4 h)
    160%
    (6.56 h)
    Non-Stone and Jade
    + Sleep accelerator Content added by the Ideology DLC
    116%
    (9.04 h)
    124%
    (8.45 h)
    135%
    (7.78 h)
    146%
    (7.2 h)
    154%
    (6.82 h)
    169%
    (6.22 h)
    216%
    (4.86 h)
    Stone except Jade 77%
    (13.57 h)
    83%
    (12.68 h)
    90%
    (11.67 h)
    97%
    (10.8 h)
    103%
    (10.23 h)
    113%
    (9.33 h)
    144%
    (7.29 h)
    Stone except Jade
    + Sleep accelerator Content added by the Ideology DLC
    108%
    (9.77 h)
    115%
    (9.13 h)
    125%
    (8.4 h)
    135%
    (7.78 h)
    143%
    (7.37 h)
    156%
    (6.72 h)
    200%
    (5.25 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort[edit]

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases, only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 57% 66% 75% 84% 93% 109% 128%
    + End Table 61% 70% 80% 90% 99% 116% 136%
    + Dresser 61% 70% 80% 90% 99% 116% 136%
    + End Table & Dresser 65% 75% 85% 95% 105% 123% 145%
  • Surgery Success Chance Factor[edit]

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90% 95% 100% 105% 110% 115% 130%
  • This table assumes the bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the bed outside see Surgery Success Chance Factor.

    Healing[edit]

    A pawn resting in a bed of any quality will have their Immunity Gain Speed multiplied by ×1.07 and heal an additional +8 HP from injuries per day.

    Analysis[edit]

    Space efficient placement of beds, end table, and dresser.

    Beds are a clear upgrade from sleeping spots and bedrolls; beds are equal or superior in every stat. In most biomes, wood is a common resource, so beds are easy to create.

    • Compared to a sleeping spot: a normal quality, wooden bed saves 1 hour of rest every 24 hours. Sleeping spots also incur a negative −4 Slept on the ground moodlet, which beds prevent. A large difference for a small cost.
    • While bedrolls aren't much worse, they require a Stuff fabric or leather. These materials are difficult to acquire in the first few days of a colony.
      • Note that bedrolls also avoid the Slept on the ground moodlet. A bedroll of +1 quality level (good roll vs normal bed) is slightly better than a bed.

    This means that Crashlanded pawns should build beds almost immediately, while New Tribes should build beds as soon as they research Complex Furniture.

    Comparison[edit]

    Compared to the other beds:

    • Bedrolls can be brought into a caravan and used while traveling.
    • Double beds cost 5 materials less than 2 beds and allow lovers to do lovin'. However, pawns dislike sleeping with someone who is not a spouse or lover.
    • Hospital beds are much better for injury, disease recovery, or surgery, though require a fair bit of research first. Outside of medical use, hospital beds are more expensive for little/no gain.
    • Royal beds are an expensive upgrade, but offer a better Rest Effectiveness, as well as other stats.
      • A bed of +1 quality level is better in terms of Rest. While the royal bed would be better for Comfort, an excellent quality bed reaches the maximum possible comfort (with end table and dresser).
      • Typically, it is more efficient to "roll" for the higher quality bed than it is to build a royal bed. See Royal bed#Comparison for details.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Bed Bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.57 73% (14.36 h) 90% 002,000 ticks (33.33 secs) 280 75% 20 Silver
    Awful Gold Gold -2 0.57 86% (12.21 h) 90% 000,720 ticks (12 secs) 84 40% 2,250 Silver
    Awful Granite blocks Granite blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 238 0% 29 Silver
    Awful Limestone blocks Limestone blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 217 0% 29 Silver
    Awful Marble blocks Marble blocks 0 0.57 77% (13.57 h) 90% 004,540 ticks (1.26 mins) 168 0% 28 Silver
    Awful Plasteel Plasteel 0 0.57 86% (12.21 h) 90% 001,760 ticks (29.33 secs) 392 0% 205 Silver
    Awful Sandstone blocks Sandstone blocks 0 0.57 77% (13.57 h) 90% 004,140 ticks (1.15 mins) 196 0% 28 Silver
    Awful Silver Silver -1 0.57 86% (12.21 h) 90% 000,800 ticks (13.33 secs) 98 40% 225 Silver
    Awful Slate blocks Slate blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 182 0% 29 Silver
    Awful Steel Steel 0 0.57 86% (12.21 h) 90% 000,800 ticks (13.33 secs) 140 40% 44 Silver
    Awful Jade Jade -1 0.57 86% (12.21 h) 90% 004,000 ticks (1.11 mins) 70 0% 120 Silver
    Awful Uranium Uranium 0 0.57 86% (12.21 h) 90% 001,520 ticks (25.33 secs) 350 0% 138 Silver
    Awful Wood Wood 0 0.57 86% (12.21 h) 90% 000,560 ticks (9.33 secs) 91 100% 28 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.66 78% (13.43 h) 95% 002,000 ticks (33.33 secs) 280 75% 31 Silver
    Poor Gold Gold 12 0.66 92% (11.41 h) 95% 000,720 ticks (12 secs) 84 40% 3,375 Silver
    Poor Granite blocks Granite blocks 0 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 238 0% 44 Silver
    Poor Limestone blocks Limestone blocks 0 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 217 0% 44 Silver
    Poor Marble blocks Marble blocks 1 0.66 83% (12.68 h) 95% 004,540 ticks (1.26 mins) 168 0% 43 Silver
    Poor Plasteel Plasteel 0 0.66 92% (11.41 h) 95% 001,760 ticks (29.33 secs) 392 0% 310 Silver
    Poor Sandstone blocks Sandstone blocks 1 0.66 83% (12.68 h) 95% 004,140 ticks (1.15 mins) 196 0% 42 Silver
    Poor Silver Silver 4 0.66 92% (11.41 h) 95% 000,800 ticks (13.33 secs) 98 40% 340 Silver
    Poor Slate blocks Slate blocks 1 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 182 0% 44 Silver
    Poor Steel Steel 0 0.66 92% (11.41 h) 95% 000,800 ticks (13.33 secs) 140 40% 66 Silver
    Poor Jade Jade 6 0.66 92% (11.41 h) 95% 004,000 ticks (1.11 mins) 70 0% 180 Silver
    Poor Uranium Uranium 0 0.66 92% (11.41 h) 95% 001,520 ticks (25.33 secs) 350 0% 205 Silver
    Poor Wood Wood 0 0.66 92% (11.41 h) 95% 000,560 ticks (9.33 secs) 91 100% 42 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.75 85% (12.35 h) 100% 002,000 ticks (33.33 secs) 280 75% 41 Silver
    Normal Gold Gold 24 0.75 100% (10.5 h) 100% 000,720 ticks (12 secs) 84 40% 4,505 Silver
    Normal Granite blocks Granite blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 238 0% 58 Silver
    Normal Limestone blocks Limestone blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 217 0% 58 Silver
    Normal Marble blocks Marble blocks 2 0.75 90% (11.67 h) 100% 004,540 ticks (1.26 mins) 168 0% 57 Silver
    Normal Plasteel Plasteel 1 0.75 100% (10.5 h) 100% 001,760 ticks (29.33 secs) 392 0% 410 Silver
    Normal Sandstone blocks Sandstone blocks 1 0.75 90% (11.67 h) 100% 004,140 ticks (1.15 mins) 196 0% 55 Silver
    Normal Silver Silver 8 0.75 100% (10.5 h) 100% 000,800 ticks (13.33 secs) 98 40% 455 Silver
    Normal Slate blocks Slate blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 182 0% 58 Silver
    Normal Steel Steel 1 0.75 100% (10.5 h) 100% 000,800 ticks (13.33 secs) 140 40% 88 Silver
    Normal Jade Jade 12 0.75 100% (10.5 h) 100% 004,000 ticks (1.11 mins) 70 0% 240 Silver
    Normal Uranium Uranium 0 0.75 100% (10.5 h) 100% 001,520 ticks (25.33 secs) 350 0% 275 Silver
    Normal Wood Wood 1 0.75 100% (10.5 h) 100% 000,560 ticks (9.33 secs) 91 100% 56 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.84 92% (11.44 h) 105% 002,000 ticks (33.33 secs) 280 75% 51 Silver
    Good Gold Gold 48 0.84 108% (9.72 h) 105% 000,720 ticks (12 secs) 84 40% 5,005 Silver
    Good Granite blocks Granite blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 238 0% 73 Silver
    Good Limestone blocks Limestone blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 217 0% 73 Silver
    Good Marble blocks Marble blocks 5 0.84 97% (10.8 h) 105% 004,540 ticks (1.26 mins) 168 0% 71 Silver
    Good Plasteel Plasteel 2 0.84 108% (9.72 h) 105% 001,760 ticks (29.33 secs) 392 0% 515 Silver
    Good Sandstone blocks Sandstone blocks 2 0.84 97% (10.8 h) 105% 004,140 ticks (1.15 mins) 196 0% 69 Silver
    Good Silver Silver 16 0.84 108% (9.72 h) 105% 000,800 ticks (13.33 secs) 98 40% 565 Silver
    Good Slate blocks Slate blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 182 0% 73 Silver
    Good Steel Steel 2 0.84 108% (9.72 h) 105% 000,800 ticks (13.33 secs) 140 40% 111 Silver
    Good Jade Jade 25 0.84 108% (9.72 h) 105% 004,000 ticks (1.11 mins) 70 0% 300 Silver
    Good Uranium Uranium 1 0.84 108% (9.72 h) 105% 001,520 ticks (25.33 secs) 350 0% 345 Silver
    Good Wood Wood 2 0.84 108% (9.72 h) 105% 000,560 ticks (9.33 secs) 91 100% 70 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 1 0.93 97% (10.84 h) 110% 002,000 ticks (33.33 secs) 280 75% 61 Silver
    Excellent Gold Gold 72 0.93 114% (9.21 h) 110% 000,720 ticks (12 secs) 84 40% 5,505 Silver
    Excellent Granite blocks Granite blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 238 0% 87 Silver
    Excellent Limestone blocks Limestone blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 217 0% 87 Silver
    Excellent Marble blocks Marble blocks 7 0.93 103% (10.23 h) 110% 004,540 ticks (1.26 mins) 168 0% 85 Silver
    Excellent Plasteel Plasteel 3 0.93 114% (9.21 h) 110% 001,760 ticks (29.33 secs) 392 0% 615 Silver
    Excellent Sandstone blocks Sandstone blocks 3 0.93 103% (10.23 h) 110% 004,140 ticks (1.15 mins) 196 0% 83 Silver
    Excellent Silver Silver 24 0.93 114% (9.21 h) 110% 000,800 ticks (13.33 secs) 98 40% 680 Silver
    Excellent Slate blocks Slate blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 182 0% 87 Silver
    Excellent Steel Steel 3 0.93 114% (9.21 h) 110% 000,800 ticks (13.33 secs) 140 40% 133 Silver
    Excellent Jade Jade 37 0.93 114% (9.21 h) 110% 004,000 ticks (1.11 mins) 70 0% 360 Silver
    Excellent Uranium Uranium 1 0.93 114% (9.21 h) 110% 001,520 ticks (25.33 secs) 350 0% 415 Silver
    Excellent Wood Wood 3 0.93 114% (9.21 h) 110% 000,560 ticks (9.33 secs) 91 100% 84 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 1 1.09 106% (9.88 h) 115% 002,000 ticks (33.33 secs) 280 75% 102 Silver
    Masterwork Gold Gold 120 1.09 125% (8.4 h) 115% 000,720 ticks (12 secs) 84 40% 6,505 Silver
    Masterwork Granite blocks Granite blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 238 0% 146 Silver
    Masterwork Limestone blocks Limestone blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 217 0% 146 Silver
    Masterwork Marble blocks Marble blocks 12 1.09 113% (9.33 h) 115% 004,540 ticks (1.26 mins) 168 0% 142 Silver
    Masterwork Plasteel Plasteel 5 1.09 125% (8.4 h) 115% 001,760 ticks (29.33 secs) 392 0% 1,030 Silver
    Masterwork Sandstone blocks Sandstone blocks 5 1.09 113% (9.33 h) 115% 004,140 ticks (1.15 mins) 196 0% 139 Silver
    Masterwork Silver Silver 40 1.09 125% (8.4 h) 115% 000,800 ticks (13.33 secs) 98 40% 1,130 Silver
    Masterwork Slate blocks Slate blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 182 0% 146 Silver
    Masterwork Steel Steel 5 1.09 125% (8.4 h) 115% 000,800 ticks (13.33 secs) 140 40% 220 Silver
    Masterwork Jade Jade 62 1.09 125% (8.4 h) 115% 004,000 ticks (1.11 mins) 70 0% 600 Silver
    Masterwork Uranium Uranium 2 1.09 125% (8.4 h) 115% 001,520 ticks (25.33 secs) 350 0% 690 Silver
    Masterwork Wood Wood 5 1.09 125% (8.4 h) 115% 000,560 ticks (9.33 secs) 91 100% 140 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 2 1.28 136% (7.72 h) 130% 002,000 ticks (33.33 secs) 280 75% 205 Silver
    Legendary Gold Gold 192 1.28 160% (6.56 h) 130% 000,720 ticks (12 secs) 84 40% 7,505 Silver
    Legendary Granite blocks Granite blocks 8 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 238 0% 290 Silver
    Legendary Limestone blocks Limestone blocks 8 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 217 0% 290 Silver
    Legendary Marble blocks Marble blocks 19 1.28 144% (7.29 h) 130% 004,540 ticks (1.26 mins) 168 0% 285 Silver
    Legendary Plasteel Plasteel 8 1.28 160% (6.56 h) 130% 001,760 ticks (29.33 secs) 392 0% 2,055 Silver
    Legendary Sandstone blocks Sandstone blocks 9 1.28 144% (7.29 h) 130% 004,140 ticks (1.15 mins) 196 0% 275 Silver
    Legendary Silver Silver 64 1.28 160% (6.56 h) 130% 000,800 ticks (13.33 secs) 98 40% 2,265 Silver
    Legendary Slate blocks Slate blocks 9 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 182 0% 290 Silver
    Legendary Steel Steel 8 1.28 160% (6.56 h) 130% 000,800 ticks (13.33 secs) 140 40% 440 Silver
    Legendary Jade Jade 100 1.28 160% (6.56 h) 130% 004,000 ticks (1.11 mins) 70 0% 1,195 Silver
    Legendary Uranium Uranium 4 1.28 160% (6.56 h) 130% 001,520 ticks (25.33 secs) 350 0% 1,375 Silver
    Legendary Wood Wood 8 1.28 160% (6.56 h) 130% 000,560 ticks (9.33 secs) 91 100% 280 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a bed outside see Surgery Success Chance Factor.