Difference between revisions of "Darklight brazier"

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(lightradius: - -> 10; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;)
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{{Royalty}}{{Ideology}}{{Stub}}{{infobox main|building|
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{{Royalty}}
|name = Darklight brazier
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{{Ideology}}
|image = Darklight_brazier.png
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{{See also|Brazier}}
|description = A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements.
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{{Infobox main|furniture
|type = Building
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| name = Darklight brazier
|type2 = Furniture
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| image = Darklight brazier.png
|placeable = true
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| description = A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements.
|path cost = 42
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| type = Building
|passability = pass through only
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| type2 = Furniture
|cover = 0.15
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| placeable = true
|minifiable = true
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| path cost = 42
|size = 1 ˣ 1
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| passability = pass through only
|mass base = 15
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| cover = 0.15
|flammability = 0
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| minifiable = true
|hp = 80
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| size = 1 ˣ 1
|sell price multiplier = 0.7
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| mass base = 15
|lightradius = 10
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| flammability = 0
|heatpersecond = 3.5
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| hp = 80
|maxheattemperature = 23
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| sell price multiplier = 0.7
|terrain affordance = light
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| glowradius = 10
|research = Complex furniture
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| glowcolor = (78, 226, 229)
|work to make = 100
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| heatpersecond = 3.5
|stuff tags = Metallic, Stony
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| maxheattemperature = 23
|resource 1 = Stuff
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| terrain affordance = light
|resource 1 amount = 50
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| research = Complex furniture
 +
| thingCategories = BuildingsFurniture
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| work to make = 1000
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| stuff tags = Metallic, Stony
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| resource 1 = Stuff
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| resource 1 amount = 50
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| fuel filter = Wood
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| fuel capacity = 30.0
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| fuel consumption rate = 1.5
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| initial fuel percent = 0 <!-- 0% -->
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| fuel consumption per tick in rain = 0.0006
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| page verified for version = 1.3.3117
 
}}
 
}}
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The '''darklight brazier''' is an alternate form of the [[brazier]] that pleases those who like darklights.
  
A darklight version of a [[brazier]]. Identical in all other ways.
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== Acquisition ==
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{{Acquisition}} You do not need the [[Ideoligion#Lighting|Lighting: Darklight Preferred]] precept to construct darklight braziers.
  
{{Building Material Table}}
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== Summary ==
{{nav|furniture|wide}}
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[[File:Darklight brazier illumination area.png|300px|thumb|left|The white area (6 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (7th tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
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A lit darklight brazier outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles at or above 30% light level and considered "[[Light|Lit]]", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, braziers are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of braziers will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc).
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The brazier consumes {{Icon Small|wood}} 1.5 [[wood]] per day as long as it is lit. It can hold up to {{Icon Small|wood}} 30 wood at a time, for a maximum run time of {{#expr:30/1.5 round 2}} days. Fuel is delivered to the brazier by [[Work#Haul|haulers]] as long as refueling is enabled. If under the [[rain]] and unroofed, it consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or {{#expr: 1.5+ (0.0006*60000)}} wood per day. It therefore lasts for {{#expr:20/37.5 round 2}} days if in constant rain. An uninstalled brazier both stops consuming fuel and retains its fuel level when reinstalled.
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Lit darklight braziers will also heat enclosed [[rooms]] to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
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Two lit braziers of any type are required in the throne room of every [[noble]] of "Acolyte" rank or above. Other than the fuel cost, it is exactly the same as the regular [[brazier]] - including light radius - except that it pleases [[ideoligion]]s with the Lighting: Darklights Preferred precept.
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== Analysis ==
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Superior to the regular [[brazier]], even if your colonists do not prefer darklight. It consumes less fuel, costs the same material to make, and pleases nobles all the same.
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{{Building Stats Table}}
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== Trivia ==
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The darklight brazier is rare in that it requires two [[DLC]] to be present in-game - it is included as part of the [[Royalty DLC]] files, but only appears if the [[Ideology DLC]] is active.
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== Version history ==
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* [[Version/1.3.3101|1.3.3101]] - Added.
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* [[Version/1.5.4062|1.5.4062]] - Increased work to build from 100 to 1000.
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{{Nav|furniture|wide}}
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[[Category:Furniture]] [[Category:Lamp]]

Latest revision as of 01:07, 24 July 2024

Darklight brazier

Darklight brazier

A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements.

Base Stats

Type
BuildingFurniture
Mass
15 kg
HP
80
Flammability
0%
Path Cost
42 (24%)

Fuel

Usable Item(s)
Wood Wood
Capacity
30.0
Consumption Rate
1.5

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Light Radius
7.11
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Required Research
Complex furniture
Work To Make
1,000 ticks (16.67 secs)
Stuff Tags
Metallic, Stony
Resources to make
Stuff 50
Deconstruct yield
Stuff 25
Destroy yield
Stuff 12 - 13
Technical
thingCategories
BuildingsFurniture


The darklight brazier is an alternate form of the brazier that pleases those who like darklights.

Acquisition[edit]

Darklight braziers can be constructed once the complex furniture research project has been completed. Each requires Stuff 50 Stuff (Metallic/Stony, 500 for SMVs) and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. You do not need the Lighting: Darklight Preferred precept to construct darklight braziers.

Summary[edit]

The white area (6 tiles out) is 50% illumination, required for best surgery success chance; the yellow (7th tile) represents 30% or better, adequate for all general labor, avoiding mood penalties, and for growing decorative plants indoors in plant pots.

A lit darklight brazier outputs light in a 10 tile radius, with the nearest 7.108 tiles at or above 30% light level and considered "Lit", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff "In darkness". However, braziers are not bright enough to grow most crops indoors, which require 51% illumination. Light does not "stack", so no amount of braziers will ever give more than 50% illumination (e.g. for rice plants, etc).

The brazier consumes Wood 1.5 wood per day as long as it is lit. It can hold up to Wood 30 wood at a time, for a maximum run time of 20 days. Fuel is delivered to the brazier by haulers as long as refueling is enabled. If under the rain and unroofed, it consumes an additional Wood 0.0006 wood per 1 tick (0.02 secs), or 37.5 wood per day. It therefore lasts for 0.53 days if in constant rain. An uninstalled brazier both stops consuming fuel and retains its fuel level when reinstalled.

Lit darklight braziers will also heat enclosed rooms to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]

Two lit braziers of any type are required in the throne room of every noble of "Acolyte" rank or above. Other than the fuel cost, it is exactly the same as the regular brazier - including light radius - except that it pleases ideoligions with the Lighting: Darklights Preferred precept.

Analysis[edit]

Superior to the regular brazier, even if your colonists do not prefer darklight. It consumes less fuel, costs the same material to make, and pleases nobles all the same.

Stats table

  • Darklight brazier Darklight brazier Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,500 ticks (41.67 secs) 160 0% 47 Silver
    Gold Gold 20 000,900 ticks (15 secs) 48 0% 5,005 Silver
    Granite blocks Granite blocks 0 006,140 ticks (1.71 mins) 136 0% 67 Silver
    Limestone blocks Limestone blocks 0 006,140 ticks (1.71 mins) 124 0% 67 Silver
    Marble blocks Marble blocks 1 005,640 ticks (1.57 mins) 96 0% 65 Silver
    Plasteel Plasteel 0 002,200 ticks (36.67 secs) 224 0% 460 Silver
    Sandstone blocks Sandstone blocks 0 005,140 ticks (1.43 mins) 112 0% 64 Silver
    Silver Silver 6 001,000 ticks (16.67 secs) 56 0% 505 Silver
    Slate blocks Slate blocks 0 006,140 ticks (1.71 mins) 104 0% 67 Silver
    Steel Steel 0 001,000 ticks (16.67 secs) 80 0% 99 Silver
    Jade Jade 10 005,000 ticks (1.39 mins) 40 0% 270 Silver
    Uranium Uranium 0 001,900 ticks (31.67 secs) 200 0% 305 Silver
  • Trivia[edit]

    The darklight brazier is rare in that it requires two DLC to be present in-game - it is included as part of the Royalty DLC files, but only appears if the Ideology DLC is active.

    Version history[edit]