Difference between revisions of "Darklight brazier"
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− | {{Royalty}}{{Ideology}}{{ | + | {{Royalty}} |
− | |name = Darklight brazier | + | {{Ideology}} |
− | |image = | + | {{See also|Brazier}} |
− | |description = A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements. | + | {{Infobox main|furniture |
− | |type = Building | + | | name = Darklight brazier |
− | |type2 = Furniture | + | | image = Darklight brazier.png |
− | |placeable = true | + | | description = A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements. |
− | |path cost = 42 | + | | type = Building |
− | |passability = pass through only | + | | type2 = Furniture |
− | |cover = 0.15 | + | | placeable = true |
− | |minifiable = true | + | | path cost = 42 |
− | |size = 1 ˣ 1 | + | | passability = pass through only |
− | |mass base = 15 | + | | cover = 0.15 |
− | |flammability = 0 | + | | minifiable = true |
− | |hp = 80 | + | | size = 1 ˣ 1 |
− | |sell price multiplier = 0.7 | + | | mass base = 15 |
− | | | + | | flammability = 0 |
− | |heatpersecond = 3.5 | + | | hp = 80 |
− | |maxheattemperature = 23 | + | | sell price multiplier = 0.7 |
− | |terrain affordance = light | + | | glowradius = 10 |
− | |research = Complex furniture | + | | glowcolor = (78, 226, 229) |
− | |work to make = | + | | heatpersecond = 3.5 |
− | |stuff tags = Metallic, Stony | + | | maxheattemperature = 23 |
− | |resource 1 = Stuff | + | | terrain affordance = light |
− | |resource 1 amount = 50 | + | | research = Complex furniture |
+ | | thingCategories = BuildingsFurniture | ||
+ | | work to make = 1000 | ||
+ | | stuff tags = Metallic, Stony | ||
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 50 | ||
+ | | fuel filter = Wood | ||
+ | | fuel capacity = 30.0 | ||
+ | | fuel consumption rate = 1.5 | ||
+ | | initial fuel percent = 0 <!-- 0% --> | ||
+ | | fuel consumption per tick in rain = 0.0006 | ||
+ | | page verified for version = 1.3.3117 | ||
}} | }} | ||
+ | The '''darklight brazier''' is an alternate form of the [[brazier]] that pleases those who like darklights. | ||
− | + | == Acquisition == | |
+ | {{Acquisition}} You do not need the [[Ideoligion#Lighting|Lighting: Darklight Preferred]] precept to construct darklight braziers. | ||
− | {{Building | + | == Summary == |
− | {{ | + | [[File:Darklight brazier illumination area.png|300px|thumb|left|The white area (6 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (7th tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] |
+ | A lit darklight brazier outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles at or above 30% light level and considered "[[Light|Lit]]", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, braziers are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of braziers will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc). | ||
+ | |||
+ | The brazier consumes {{Icon Small|wood}} 1.5 [[wood]] per day as long as it is lit. It can hold up to {{Icon Small|wood}} 30 wood at a time, for a maximum run time of {{#expr:30/1.5 round 2}} days. Fuel is delivered to the brazier by [[Work#Haul|haulers]] as long as refueling is enabled. If under the [[rain]] and unroofed, it consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or {{#expr: 1.5+ (0.0006*60000)}} wood per day. It therefore lasts for {{#expr:20/37.5 round 2}} days if in constant rain. An uninstalled brazier both stops consuming fuel and retains its fuel level when reinstalled. | ||
+ | |||
+ | Lit darklight braziers will also heat enclosed [[rooms]] to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} | ||
+ | |||
+ | Two lit braziers of any type are required in the throne room of every [[noble]] of "Acolyte" rank or above. Other than the fuel cost, it is exactly the same as the regular [[brazier]] - including light radius - except that it pleases [[ideoligion]]s with the Lighting: Darklights Preferred precept. | ||
+ | |||
+ | == Analysis == | ||
+ | Superior to the regular [[brazier]], even if your colonists do not prefer darklight. It consumes less fuel, costs the same material to make, and pleases nobles all the same. | ||
+ | |||
+ | {{Building Stats Table}} | ||
+ | |||
+ | == Trivia == | ||
+ | The darklight brazier is rare in that it requires two [[DLC]] to be present in-game - it is included as part of the [[Royalty DLC]] files, but only appears if the [[Ideology DLC]] is active. | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/1.3.3101|1.3.3101]] - Added. | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Increased work to build from 100 to 1000. | ||
+ | |||
+ | {{Nav|furniture|wide}} | ||
+ | |||
+ | [[Category:Furniture]] [[Category:Lamp]] |
Latest revision as of 01:07, 24 July 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Darklight brazier
A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements.
Base Stats
Fuel
- Usable Item(s)
- Wood
- Capacity
- 30.0
- Consumption Rate
- 1.5
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Light Radius
- 7.11
- Heat Per Second
- 3.5
- Stops Heating At
- 23 °C (73.4 °F)
Creation
- Required Research
- Complex furniture
- Work To Make
- 1,000 ticks (16.67 secs)
- Stuff Tags
- Metallic, Stony
- thingCategories
- BuildingsFurniture
The darklight brazier is an alternate form of the brazier that pleases those who like darklights.
Acquisition[edit]
Darklight braziers can be constructed once the complex furniture research project has been completed. Each requires 50 Stuff (Metallic/Stony, 500 for SMVs) and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. You do not need the Lighting: Darklight Preferred precept to construct darklight braziers.
Summary[edit]
A lit darklight brazier outputs light in a 10 tile radius, with the nearest 7.108 tiles at or above 30% light level and considered "Lit", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff "In darkness". However, braziers are not bright enough to grow most crops indoors, which require 51% illumination. Light does not "stack", so no amount of braziers will ever give more than 50% illumination (e.g. for rice plants, etc).
The brazier consumes 1.5 wood per day as long as it is lit. It can hold up to 30 wood at a time, for a maximum run time of 20 days. Fuel is delivered to the brazier by haulers as long as refueling is enabled. If under the rain and unroofed, it consumes an additional 0.0006 wood per 1 tick (0.02 secs), or 37.5 wood per day. It therefore lasts for 0.53 days if in constant rain. An uninstalled brazier both stops consuming fuel and retains its fuel level when reinstalled.
Lit darklight braziers will also heat enclosed rooms to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]
Two lit braziers of any type are required in the throne room of every noble of "Acolyte" rank or above. Other than the fuel cost, it is exactly the same as the regular brazier - including light radius - except that it pleases ideoligions with the Lighting: Darklights Preferred precept.
Analysis[edit]
Superior to the regular brazier, even if your colonists do not prefer darklight. It consumes less fuel, costs the same material to make, and pleases nobles all the same.
Stats table
Darklight brazier | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (41.67 secs) | 2,500160 | 0% | 47 |
Gold | 20 | ticks (15 secs) | 90048 | 0% | 5,005 |
Granite blocks | 0 | ticks (1.71 mins) | 6,140136 | 0% | 67 |
Limestone blocks | 0 | ticks (1.71 mins) | 6,140124 | 0% | 67 |
Marble blocks | 1 | ticks (1.57 mins) | 5,64096 | 0% | 65 |
Plasteel | 0 | ticks (36.67 secs) | 2,200224 | 0% | 460 |
Sandstone blocks | 0 | ticks (1.43 mins) | 5,140112 | 0% | 64 |
Silver | 6 | ticks (16.67 secs) | 1,00056 | 0% | 505 |
Slate blocks | 0 | ticks (1.71 mins) | 6,140104 | 0% | 67 |
Steel | 0 | ticks (16.67 secs) | 1,00080 | 0% | 99 |
Jade | 10 | ticks (1.39 mins) | 5,00040 | 0% | 270 |
Uranium | 0 | ticks (31.67 secs) | 1,900200 | 0% | 305 |
Trivia[edit]
The darklight brazier is rare in that it requires two DLC to be present in-game - it is included as part of the Royalty DLC files, but only appears if the Ideology DLC is active.