Difference between revisions of "End table"
(It does not change at all with the end table's quality. 80 is combined cost of ET & D) |
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|name = End table | |name = End table | ||
|image = End table.png|End table | |image = End table.png|End table | ||
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|resource 1 amount = 30 | |resource 1 amount = 30 | ||
}} | }} | ||
− | '''End tables''' are a type of [[furniture]] which | + | '''End tables''' are a type of [[furniture]] which enhances the [[comfort]] of [[bed]]s. |
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== Acquisition == | == Acquisition == | ||
End tables can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | End tables can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | ||
− | == | + | ==Summary== |
− | + | [[File:Bed endtables.png|thumb|175px|left|All the possible ways an end table can connect to a bed.]] | |
− | + | End tables increase the [[comfort]] value of a [[bed]], [[bedroll]], their [[double bed|double variant]]s, or a [[royal bed]]. The end table must be connected to the "pillow" end of a bed, in an orthogonal direction. An end table has no effect on a [[sleeping spot]] or [[slab bed]]{{IdeologyIcon}} (or their double variants), despite the slab bed shown "connecting" to the | |
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− | [[ | ||
+ | The comfort gain depends on the ''bed'''s quality. The end table's quality does not increase comfort. | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{{#vardefine:basecomfort| 0.05}} | {{#vardefine:basecomfort| 0.05}} | ||
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</li><div> | </li><div> | ||
+ | End tables stack with [[dresser]]s, but multiple end tables do not provide an additional effect. It does not matter which way the end table is facing. Note that the comfort stat only increases the maximum Comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless. | ||
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+ | End tables and dressers are also required for a non-[[Ascetic]] [[noble]]{{RoyaltyIcon}} of the Knight/Dame rank or higher. | ||
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+ | == Analysis == | ||
+ | [[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]] | ||
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+ | An end table and dresser combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. | ||
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+ | Assuming comfort is not already >0.95, an end table will add up to {{#expr:6/4}} hours of each comfortable buff - a colonist will spend {{#expr:6/4}} more hours Extremely Comfortable, Very Comfortable, and so on. Having comfortable [[dining chair]]s or [[armchair]]s reduces the impact of comfort, especially when doing stationary jobs like research. However, not all work types can sit on a chair. Plus, the end table is so cheap that you might as well build one. | ||
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+ | A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. | ||
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{{Building Material Table}} | {{Building Material Table}} | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] |
Revision as of 17:11, 2 January 2023
End table
A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 1,000 ticks (16.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
End tables are a type of furniture which enhances the comfort of beds.
Acquisition
End tables can be constructed once the Complex furniture research project has been completed. They require 30 Stuff (Metallic/Woody/Stony, 300 for SMVs) and 1,000 ticks (16.67 secs) of work.
Summary
End tables increase the comfort value of a bed, bedroll, their double variants, or a royal bed. The end table must be connected to the "pillow" end of a bed, in an orthogonal direction. An end table has no effect on a sleeping spot or slab bed (or their double variants), despite the slab bed shown "connecting" to the
The comfort gain depends on the bed's quality. The end table's quality does not increase comfort.
Bed Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort Bonus | +0.04 | +0.04 | +0.05 | +0.06 | +0.06 | +0.07 | +0.09 |
End tables stack with dressers, but multiple end tables do not provide an additional effect. It does not matter which way the end table is facing. Note that the comfort stat only increases the maximum Comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
End tables and dressers are also required for a non-Ascetic noble of the Knight/Dame rank or higher.
Analysis
An end table and dresser combination only costs 80 wood, steel, or stone, and can provide a lasting bonus to colonist mood through the Comfortable moodlets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan.
Assuming comfort is not already >0.95, an end table will add up to 1.5 hours of each comfortable buff - a colonist will spend 1.5 more hours Extremely Comfortable, Very Comfortable, and so on. Having comfortable dining chairs or armchairs reduces the impact of comfort, especially when doing stationary jobs like research. However, not all work types can sit on a chair. Plus, the end table is so cheap that you might as well build one.
A legendary bedroll, masterwork bed, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort.
Stats table
Feature | Toggle |
---|---|
Quality |
End table | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | 0 | ticks (41.67 secs) | 2,500150 | 75% | 16 |
Awful | Gold | -3 | ticks (15 secs) | 90045 | 40% | 1,500 |
Awful | Granite blocks | 0 | ticks (1.71 mins) | 6,140128 | 0% | 25 |
Awful | Limestone blocks | 0 | ticks (1.71 mins) | 6,140116 | 0% | 25 |
Awful | Marble blocks | -1 | ticks (1.57 mins) | 5,64090 | 0% | 24 |
Awful | Plasteel | 0 | ticks (36.67 secs) | 2,200210 | 0% | 139 |
Awful | Sandstone blocks | 0 | ticks (1.43 mins) | 5,140105 | 0% | 23 |
Awful | Silver | -1 | ticks (16.67 secs) | 1,00053 | 40% | 152 |
Awful | Slate blocks | 0 | ticks (1.71 mins) | 6,14098 | 0% | 25 |
Awful | Steel | 0 | ticks (16.67 secs) | 1,00075 | 40% | 30 |
Awful | Jade | -2 | ticks (1.39 mins) | 5,00038 | 0% | 84 |
Awful | Uranium | 0 | ticks (31.67 secs) | 1,900188 | 0% | 93 |
Awful | Wood | 0 | ticks (11.67 secs) | 70049 | 100% | 19 |
Poor | Bioferrite | 0 | ticks (41.67 secs) | 2,500150 | 75% | 24 |
Poor | Gold | 16 | ticks (15 secs) | 90045 | 40% | 2,250 |
Poor | Granite blocks | 1 | ticks (1.71 mins) | 6,140128 | 0% | 37 |
Poor | Limestone blocks | 1 | ticks (1.71 mins) | 6,140116 | 0% | 37 |
Poor | Marble blocks | 3 | ticks (1.57 mins) | 5,64090 | 0% | 35 |
Poor | Plasteel | 1 | ticks (36.67 secs) | 2,200210 | 0% | 210 |
Poor | Sandstone blocks | 2 | ticks (1.43 mins) | 5,140105 | 0% | 34 |
Poor | Silver | 6 | ticks (16.67 secs) | 1,00053 | 40% | 230 |
Poor | Slate blocks | 2 | ticks (1.71 mins) | 6,14098 | 0% | 37 |
Poor | Steel | 1 | ticks (16.67 secs) | 1,00075 | 40% | 45 |
Poor | Jade | 9 | ticks (1.39 mins) | 5,00038 | 0% | 126 |
Poor | Uranium | 1 | ticks (31.67 secs) | 1,900188 | 0% | 140 |
Poor | Wood | 1 | ticks (11.67 secs) | 70049 | 100% | 29 |
Normal | Bioferrite | 1 | ticks (41.67 secs) | 2,500150 | 75% | 32 |
Normal | Gold | 32 | ticks (15 secs) | 90045 | 40% | 3,005 |
Normal | Granite blocks | 3 | ticks (1.71 mins) | 6,140128 | 0% | 49 |
Normal | Limestone blocks | 3 | ticks (1.71 mins) | 6,140116 | 0% | 49 |
Normal | Marble blocks | 5 | ticks (1.57 mins) | 5,64090 | 0% | 47 |
Normal | Plasteel | 3 | ticks (36.67 secs) | 2,200210 | 0% | 280 |
Normal | Sandstone blocks | 3 | ticks (1.43 mins) | 5,140105 | 0% | 46 |
Normal | Silver | 12 | ticks (16.67 secs) | 1,00053 | 40% | 305 |
Normal | Slate blocks | 3 | ticks (1.71 mins) | 6,14098 | 0% | 49 |
Normal | Steel | 3 | ticks (16.67 secs) | 1,00075 | 40% | 61 |
Normal | Jade | 17 | ticks (1.39 mins) | 5,00038 | 0% | 168 |
Normal | Uranium | 1 | ticks (31.67 secs) | 1,900188 | 0% | 187 |
Normal | Wood | 3 | ticks (11.67 secs) | 70049 | 100% | 39 |
Good | Bioferrite | 1 | ticks (41.67 secs) | 2,500150 | 75% | 39 |
Good | Gold | 64 | ticks (15 secs) | 90045 | 40% | 3,505 |
Good | Granite blocks | 6 | ticks (1.71 mins) | 6,140128 | 0% | 61 |
Good | Limestone blocks | 6 | ticks (1.71 mins) | 6,140116 | 0% | 61 |
Good | Marble blocks | 10 | ticks (1.57 mins) | 5,64090 | 0% | 59 |
Good | Plasteel | 6 | ticks (36.67 secs) | 2,200210 | 0% | 345 |
Good | Sandstone blocks | 7 | ticks (1.43 mins) | 5,140105 | 0% | 57 |
Good | Silver | 24 | ticks (16.67 secs) | 1,00053 | 40% | 380 |
Good | Slate blocks | 7 | ticks (1.71 mins) | 6,14098 | 0% | 61 |
Good | Steel | 6 | ticks (16.67 secs) | 1,00075 | 40% | 76 |
Good | Jade | 35 | ticks (1.39 mins) | 5,00038 | 0% | 210 |
Good | Uranium | 3 | ticks (31.67 secs) | 1,900188 | 0% | 235 |
Good | Wood | 6 | ticks (11.67 secs) | 70049 | 100% | 48 |
Excellent | Bioferrite | 2 | ticks (41.67 secs) | 2,500150 | 75% | 47 |
Excellent | Gold | 96 | ticks (15 secs) | 90045 | 40% | 4,005 |
Excellent | Granite blocks | 9 | ticks (1.71 mins) | 6,140128 | 0% | 74 |
Excellent | Limestone blocks | 9 | ticks (1.71 mins) | 6,140116 | 0% | 74 |
Excellent | Marble blocks | 15 | ticks (1.57 mins) | 5,64090 | 0% | 71 |
Excellent | Plasteel | 9 | ticks (36.67 secs) | 2,200210 | 0% | 415 |
Excellent | Sandstone blocks | 10 | ticks (1.43 mins) | 5,140105 | 0% | 68 |
Excellent | Silver | 36 | ticks (16.67 secs) | 1,00053 | 40% | 455 |
Excellent | Slate blocks | 10 | ticks (1.71 mins) | 6,14098 | 0% | 74 |
Excellent | Steel | 9 | ticks (16.67 secs) | 1,00075 | 40% | 91 |
Excellent | Jade | 52 | ticks (1.39 mins) | 5,00038 | 0% | 250 |
Excellent | Uranium | 4 | ticks (31.67 secs) | 1,900188 | 0% | 280 |
Excellent | Wood | 9 | ticks (11.67 secs) | 70049 | 100% | 58 |
Masterwork | Bioferrite | 4 | ticks (41.67 secs) | 2,500150 | 75% | 79 |
Masterwork | Gold | 160 | ticks (15 secs) | 90045 | 40% | 5,005 |
Masterwork | Granite blocks | 15 | ticks (1.71 mins) | 6,140128 | 0% | 123 |
Masterwork | Limestone blocks | 15 | ticks (1.71 mins) | 6,140116 | 0% | 123 |
Masterwork | Marble blocks | 25 | ticks (1.57 mins) | 5,64090 | 0% | 118 |
Masterwork | Plasteel | 15 | ticks (36.67 secs) | 2,200210 | 0% | 695 |
Masterwork | Sandstone blocks | 16 | ticks (1.43 mins) | 5,140105 | 0% | 114 |
Masterwork | Silver | 60 | ticks (16.67 secs) | 1,00053 | 40% | 760 |
Masterwork | Slate blocks | 16 | ticks (1.71 mins) | 6,14098 | 0% | 123 |
Masterwork | Steel | 15 | ticks (16.67 secs) | 1,00075 | 40% | 152 |
Masterwork | Jade | 87 | ticks (1.39 mins) | 5,00038 | 0% | 420 |
Masterwork | Uranium | 7 | ticks (31.67 secs) | 1,900188 | 0% | 465 |
Masterwork | Wood | 15 | ticks (11.67 secs) | 70049 | 100% | 96 |
Legendary | Bioferrite | 6 | ticks (41.67 secs) | 2,500150 | 75% | 158 |
Legendary | Gold | 256 | ticks (15 secs) | 90045 | 40% | 6,005 |
Legendary | Granite blocks | 24 | ticks (1.71 mins) | 6,140128 | 0% | 245 |
Legendary | Limestone blocks | 24 | ticks (1.71 mins) | 6,140116 | 0% | 245 |
Legendary | Marble blocks | 40 | ticks (1.57 mins) | 5,64090 | 0% | 235 |
Legendary | Plasteel | 24 | ticks (36.67 secs) | 2,200210 | 0% | 1,390 |
Legendary | Sandstone blocks | 26 | ticks (1.43 mins) | 5,140105 | 0% | 225 |
Legendary | Silver | 96 | ticks (16.67 secs) | 1,00053 | 40% | 1,520 |
Legendary | Slate blocks | 26 | ticks (1.71 mins) | 6,14098 | 0% | 245 |
Legendary | Steel | 24 | ticks (16.67 secs) | 1,00075 | 40% | 305 |
Legendary | Jade | 140 | ticks (1.39 mins) | 5,00038 | 0% | 840 |
Legendary | Uranium | 12 | ticks (31.67 secs) | 1,900188 | 0% | 935 |
Legendary | Wood | 24 | ticks (11.67 secs) | 70049 | 100% | 193 |