Difference between revisions of "Standing lamp (blue)"

From RimWorld Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 
{{infobox main|furniture|
 
{{infobox main|furniture|
|name = Standing lamp (blue)
+
| name = Standing lamp (blue)
|image = StandingLampBlue.png|Standing lamp (blue)
+
| image = StandingLampBlue.png|Standing lamp (blue)
|description = A standing lamp that lights an area in blue.
+
| description = A standing lamp that lights an area in blue.
|type = Building
+
| type = Building
|type2 = Furniture
+
| type2 = Furniture
|placeable = true
+
| placeable = true
|path cost = 14
+
| path cost = 14
|passability = pass through only
+
| passability = pass through only
|cover = 0.2
+
| cover = 0.2
|minifiable = true
+
| minifiable = true
|size = 1 ˣ 1
+
| size = 1 ˣ 1
|mass base = 4
+
| mass base = 4
|flammability = 1
+
| flammability = 1
|hp = 50
+
| hp = 50
|sell price multiplier = 0.7
+
| sell price multiplier = 0.7
|power = -30
+
| power = -30
|glowradius = 12
+
| glowradius = 12
|glowcolor = (80, 80, 217)
+
| glowcolor = (80, 80, 217)
|terrain affordance = light
+
| terrain affordance = light
|research = Colored lights
+
| research = Colored lights
|styledominance = 5
+
| styledominance = 5
|thingCategories = BuildingsFurniture
+
| thingCategories = BuildingsFurniture
|work to make = 300
+
| work to make = 300
|resource 1 = Steel
+
| resource 1 = Steel
|resource 1 amount = 20
+
| resource 1 amount = 20
|destroyyield = nothing
+
| destroyyield = nothing
 
}}
 
}}
 
[[Standing lamp]] that lights an area in blue (exact color in RGBA: 0,0,217,0). This acts much like a regular standing lamp; the color is purely for vanity. However while it affects the brightness of tiles in same radius as the regular standing lamp, it is slightly less bright meaning tiles are only considered "lit" within 7 tiles of the colored lamp, instead of 9.  
 
[[Standing lamp]] that lights an area in blue (exact color in RGBA: 0,0,217,0). This acts much like a regular standing lamp; the color is purely for vanity. However while it affects the brightness of tiles in same radius as the regular standing lamp, it is slightly less bright meaning tiles are only considered "lit" within 7 tiles of the colored lamp, instead of 9.  
 +
== Styles ==
 +
{{Ideology|NoCategory}}
 +
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 +
 +
<gallery>
 +
Standing lamp.png|Base Variant
 +
Morbid standing lamp.png|Morbid Variant
 +
Totemic standing lamp.png|Totemic Variant
 +
Spikecore standing lamp.png|Spikecore Variant
 +
Rustic standing lamp.png|Rustic Variant
 +
Techist standing lamp.png|Techist Variant
 +
</gallery>
  
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}
 
[[Category:Furniture]] [[Category:Lamp]]
 
[[Category:Furniture]] [[Category:Lamp]]

Revision as of 00:46, 2 August 2022

Standing lamp (blue)

Standing lamp (blue)

A standing lamp that lights an area in blue.

Base Stats

Type
BuildingFurniture
Market Value
39 Silver [Note]
Mass
4 kg
Style Dominance
5
HP
50
Flammability
100%
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Power
-30 W
Light Radius
7.72

Creation

Required Research
Colored lights
Work To Make
300 ticks (5 secs)
Resources to make
Steel 20
Deconstruct yield
Steel 10
Destroy yield
nothing
Technical
thingCategories
BuildingsFurniture


Standing lamp that lights an area in blue (exact color in RGBA: 0,0,217,0). This acts much like a regular standing lamp; the color is purely for vanity. However while it affects the brightness of tiles in same radius as the regular standing lamp, it is slightly less bright meaning tiles are only considered "lit" within 7 tiles of the colored lamp, instead of 9.

Styles

Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.