Difference between revisions of "Double bed"
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{{Stub}}{{infobox main|furniture| | {{Stub}}{{infobox main|furniture| | ||
− | |name = Double bed | + | | name = Double bed |
− | |image = Double bed.png|Double bed | + | | image = Double bed.png|Double bed |
− | |description = A simple double-wide bed that fits two people. | + | | description = A simple double-wide bed that fits two people. |
− | |type = Building | + | | type = Building |
− | |type2 = Furniture | + | | type2 = Furniture |
− | |placeable = true | + | | tech level = Medieval |
− | |path cost = 42 | + | | placeable = true |
− | |passability = pass through only | + | | path cost = 42 |
− | |cover = 0.4 | + | | passability = pass through only |
− | |minifiable = true | + | | cover = 0.4 |
− | |size = 2 ˣ 2 | + | | minifiable = true |
− | |mass base = 50 | + | | size = 2 ˣ 2 |
− | |flammability = 1 | + | | mass base = 50 |
− | |hp = 200 | + | | flammability = 1 |
− | |sell price multiplier = 0.7 | + | | hp = 200 |
− | |beauty = 2 | + | | sell price multiplier = 0.7 |
− | |rest effectiveness = 1 | + | | beauty = 2 |
− | |immunity gain speed factor = 1.07 | + | | rest effectiveness = 1 |
− | |surgery success chance factor = 1 | + | | immunity gain speed factor = 1.07 |
− | |comfort = 0.75 | + | | surgery success chance factor = 1 |
− | |terrain affordance = light | + | | comfort = 0.75 |
− | |facility = end table, dresser, sleep accelerator | + | | terrain affordance = light |
− | |research = Complex furniture | + | | facility = end table, dresser, sleep accelerator |
− | |work to make = 1500 | + | | research = Complex furniture |
− | |stuff tags = Metallic, Woody, Stony | + | | work to make = 1500 |
− | |resource 1 = Stuff | + | | stuff tags = Metallic, Woody, Stony |
− | |resource 1 amount = 85 | + | | resource 1 = Stuff |
+ | | resource 1 amount = 85 | ||
}} | }} | ||
{{#set: | {{#set: |
Revision as of 01:20, 31 August 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Double bed
A simple double-wide bed that fits two people.
Base Stats
- Tech Level
- Medieval
- Mass
- 50 kg
- Beauty
- 2
- HP
- 200
- Flammability
- 100%
- Path Cost
- 42 (24%)
Building
- Size
- 2 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Facility
- End table, Dresser, Sleep accelerator
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1
- Comfort
- 0.75
Creation
- Required Research
- Complex furniture
- Work To Make
- 1,500 ticks (25 secs)
- Stuff Tags
- Metallic, Woody, Stony
A double bed costs almost twice as much as a regular bed, and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
Acquisition
Double beds can be constructed once the Complex furniture research project has been completed. They require 85 Stuff (Metallic/Woody/Stony, 850 for SMVs) and 1,500 ticks (25 secs) of work.
Summary
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.
Rest effectiveness varies by quality and material. With the notable exception of jade, stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% (12.21 h) |
92% (11.41 h) |
100% (10.5 h) |
108% (9.72 h) |
114% (9.21 h) |
125% (8.4 h) |
160% (6.56 h) |
Non-Stone and Jade + Sleep accelerator |
116% (9.04 h) |
124% (8.45 h) |
135% (7.78 h) |
146% (7.2 h) |
154% (6.82 h) |
169% (6.22 h) |
216% (4.86 h) |
Stone except Jade | 77% (13.57 h) |
83% (12.68 h) |
90% (11.67 h) |
97% (10.8 h) |
103% (10.23 h) |
113% (9.33 h) |
144% (7.29 h) |
Stone except Jade + Sleep accelerator |
108% (9.77 h) |
115% (9.13 h) |
125% (8.4 h) |
135% (7.78 h) |
143% (7.37 h) |
156% (6.72 h) |
200% (5.25 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 57% | 66% | 75% | 84% | 93% | 109% | 128% |
+ End Table | 61% | 70% | 80% | 90% | 99% | 116% | 136% |
+ Dresser | 61% | 70% | 80% | 90% | 99% | 116% | 136% |
+ End Table & Dresser | 65% | 75% | 85% | 95% | 105% | 123% | 145% |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 90 | 95 | 100 | 105 | 110 | 115 | 130 |
Analysis
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub and page independence. |
Double beds are just a bed that two can share; all stats and in-game effects are otherwise the same. They are ~.94 times as much work as making two standard "single" beds, and require ~.94 as much material, so a small savings on both over two beds.
Colonists do not have to be lovers to share a bed, although only a formal couple will get the mood buff for doing so. You can assign any two colonists (or prisoners) to share a bed, and the mood penalty (if any) is determined by their opinion of each other:
- -5 mood at 0 opinion
- changes by +/-1 for every +/-20 opinion.
See also double sleeping spot, double bedroll, and royal bed (which is always "double size")
Stats table
Feature | Toggle |
---|---|
Quality |
Double bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.57 | 73% (14.36 h) | 90% | ticks (1.04 mins) | 3,750400 | 75% | 39 |
Awful | Gold | -3 | 0.57 | 86% (12.21 h) | 90% | ticks (22.5 secs) | 1,350120 | 40% | 4,250 |
Awful | Granite blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140340 | 0% | 55 |
Awful | Limestone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140310 | 0% | 55 |
Awful | Marble blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.33 mins) | 8,390240 | 0% | 53 |
Awful | Plasteel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (55 secs) | 3,300560 | 0% | 390 |
Awful | Sandstone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.12 mins) | 7,640280 | 0% | 52 |
Awful | Silver | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500140 | 40% | 430 |
Awful | Slate blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140260 | 0% | 55 |
Awful | Steel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500200 | 40% | 83 |
Awful | Jade | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (2.08 mins) | 7,500100 | 0% | 225 |
Awful | Uranium | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (47.5 secs) | 2,850500 | 0% | 260 |
Awful | Wood | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (17.5 secs) | 1,050130 | 100% | 53 |
Poor | Bioferrite | 0 | 0.66 | 78% (13.43 h) | 95% | ticks (1.04 mins) | 3,750400 | 75% | 58 |
Poor | Gold | 14 | 0.66 | 92% (11.41 h) | 95% | ticks (22.5 secs) | 1,350120 | 40% | 6,380 |
Poor | Granite blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140340 | 0% | 82 |
Poor | Limestone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140310 | 0% | 82 |
Poor | Marble blocks | 2 | 0.66 | 83% (12.68 h) | 95% | ticks (2.33 mins) | 8,390240 | 0% | 80 |
Poor | Plasteel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (55 secs) | 3,300560 | 0% | 585 |
Poor | Sandstone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.12 mins) | 7,640280 | 0% | 78 |
Poor | Silver | 5 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500140 | 40% | 640 |
Poor | Slate blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140260 | 0% | 82 |
Poor | Steel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500200 | 40% | 125 |
Poor | Jade | 7 | 0.66 | 92% (11.41 h) | 95% | ticks (2.08 mins) | 7,500100 | 0% | 340 |
Poor | Uranium | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (47.5 secs) | 2,850500 | 0% | 390 |
Poor | Wood | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (17.5 secs) | 1,050130 | 100% | 79 |
Normal | Bioferrite | 0 | 0.75 | 85% (12.35 h) | 100% | ticks (1.04 mins) | 3,750400 | 75% | 77 |
Normal | Gold | 28 | 0.75 | 100% (10.5 h) | 100% | ticks (22.5 secs) | 1,350120 | 40% | 8,505 |
Normal | Granite blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140340 | 0% | 109 |
Normal | Limestone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140310 | 0% | 109 |
Normal | Marble blocks | 4 | 0.75 | 90% (11.67 h) | 100% | ticks (2.33 mins) | 8,390240 | 0% | 107 |
Normal | Plasteel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (55 secs) | 3,300560 | 0% | 775 |
Normal | Sandstone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.12 mins) | 7,640280 | 0% | 104 |
Normal | Silver | 10 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500140 | 40% | 855 |
Normal | Slate blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140260 | 0% | 109 |
Normal | Steel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500200 | 40% | 167 |
Normal | Jade | 15 | 0.75 | 100% (10.5 h) | 100% | ticks (2.08 mins) | 7,500100 | 0% | 450 |
Normal | Uranium | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (47.5 secs) | 2,850500 | 0% | 520 |
Normal | Wood | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (17.5 secs) | 1,050130 | 100% | 106 |
Good | Bioferrite | 1 | 0.84 | 92% (11.44 h) | 105% | ticks (1.04 mins) | 3,750400 | 75% | 97 |
Good | Gold | 56 | 0.84 | 108% (9.72 h) | 105% | ticks (22.5 secs) | 1,350120 | 40% | 9,005 |
Good | Granite blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140340 | 0% | 137 |
Good | Limestone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140310 | 0% | 137 |
Good | Marble blocks | 7 | 0.84 | 97% (10.8 h) | 105% | ticks (2.33 mins) | 8,390240 | 0% | 133 |
Good | Plasteel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (55 secs) | 3,300560 | 0% | 970 |
Good | Sandstone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.12 mins) | 7,640280 | 0% | 130 |
Good | Silver | 20 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500140 | 40% | 1,070 |
Good | Slate blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140260 | 0% | 137 |
Good | Steel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500200 | 40% | 210 |
Good | Jade | 30 | 0.84 | 108% (9.72 h) | 105% | ticks (2.08 mins) | 7,500100 | 0% | 565 |
Good | Uranium | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (47.5 secs) | 2,850500 | 0% | 650 |
Good | Wood | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (17.5 secs) | 1,050130 | 100% | 132 |
Excellent | Bioferrite | 1 | 0.93 | 97% (10.84 h) | 110% | ticks (1.04 mins) | 3,750400 | 75% | 116 |
Excellent | Gold | 84 | 0.93 | 114% (9.21 h) | 110% | ticks (22.5 secs) | 1,350120 | 40% | 9,505 |
Excellent | Granite blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140340 | 0% | 164 |
Excellent | Limestone blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140310 | 0% | 164 |
Excellent | Marble blocks | 11 | 0.93 | 103% (10.23 h) | 110% | ticks (2.33 mins) | 8,390240 | 0% | 160 |
Excellent | Plasteel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (55 secs) | 3,300560 | 0% | 1,165 |
Excellent | Sandstone blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.12 mins) | 7,640280 | 0% | 156 |
Excellent | Silver | 30 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500140 | 40% | 1,285 |
Excellent | Slate blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140260 | 0% | 164 |
Excellent | Steel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500200 | 40% | 250 |
Excellent | Jade | 45 | 0.93 | 114% (9.21 h) | 110% | ticks (2.08 mins) | 7,500100 | 0% | 680 |
Excellent | Uranium | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (47.5 secs) | 2,850500 | 0% | 780 |
Excellent | Wood | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (17.5 secs) | 1,050130 | 100% | 159 |
Masterwork | Bioferrite | 2 | 1.09 | 106% (9.88 h) | 115% | ticks (1.04 mins) | 3,750400 | 75% | 193 |
Masterwork | Gold | 140 | 1.09 | 125% (8.4 h) | 115% | ticks (22.5 secs) | 1,350120 | 40% | 10,505 |
Masterwork | Granite blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140340 | 0% | 275 |
Masterwork | Limestone blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140310 | 0% | 275 |
Masterwork | Marble blocks | 18 | 1.09 | 113% (9.33 h) | 115% | ticks (2.33 mins) | 8,390240 | 0% | 265 |
Masterwork | Plasteel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (55 secs) | 3,300560 | 0% | 1,940 |
Masterwork | Sandstone blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.12 mins) | 7,640280 | 0% | 260 |
Masterwork | Silver | 50 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500140 | 40% | 2,140 |
Masterwork | Slate blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140260 | 0% | 275 |
Masterwork | Steel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500200 | 40% | 415 |
Masterwork | Jade | 75 | 1.09 | 125% (8.4 h) | 115% | ticks (2.08 mins) | 7,500100 | 0% | 1,130 |
Masterwork | Uranium | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (47.5 secs) | 2,850500 | 0% | 1,300 |
Masterwork | Wood | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (17.5 secs) | 1,050130 | 100% | 265 |
Legendary | Bioferrite | 4 | 1.28 | 136% (7.72 h) | 130% | ticks (1.04 mins) | 3,750400 | 75% | 385 |
Legendary | Gold | 224 | 1.28 | 160% (6.56 h) | 130% | ticks (22.5 secs) | 1,350120 | 40% | 11,505 |
Legendary | Granite blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140340 | 0% | 545 |
Legendary | Limestone blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140310 | 0% | 545 |
Legendary | Marble blocks | 30 | 1.28 | 144% (7.29 h) | 130% | ticks (2.33 mins) | 8,390240 | 0% | 535 |
Legendary | Plasteel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (55 secs) | 3,300560 | 0% | 3,775 |
Legendary | Sandstone blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.12 mins) | 7,640280 | 0% | 520 |
Legendary | Silver | 80 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500140 | 40% | 3,855 |
Legendary | Slate blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140260 | 0% | 545 |
Legendary | Steel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500200 | 40% | 835 |
Legendary | Jade | 120 | 1.28 | 160% (6.56 h) | 130% | ticks (2.08 mins) | 7,500100 | 0% | 2,260 |
Legendary | Uranium | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (47.5 secs) | 2,850500 | 0% | 2,600 |
Legendary | Wood | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (17.5 secs) | 1,050130 | 100% | 530 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a double bed outside see Surgery Success Chance Factor.
Version history
- 0.13.1135 - Added. Colonists in relationships can now share beds.