Difference between revisions of "Barricade"

From RimWorld Wiki
Jump to navigation Jump to search
m (standardize fully. material table is a bit long)
Line 1: Line 1:
{{rewrite|reason=Format standardisation, analysis needed, ensure Sandbag/Barricade parity}}{{infobox main|security
+
{{infobox main|security
 
| name = Barricade
 
| name = Barricade
 
| image = Barricade.png
 
| image = Barricade.png
Line 28: Line 28:
 
==Summary==
 
==Summary==
 
{{See also|Sandbags}}
 
{{See also|Sandbags}}
Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind Barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter them from melee attacks, thrown projectiles, or explosions. [[Raider]]s can also use barricades as cover, so place them in a way so enemy units cannot take advantage of them. They provide identical cover to [[sandbag]]s.
+
Barricades provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind Barricades have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. [[Raider]]s can also use barricades as cover, so place them in a way so enemy units cannot take advantage of them. They provide identical cover to [[sandbag]]s.
  
 
Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
 
Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
Line 130: Line 130:
  
 
==Analysis==
 
==Analysis==
Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to [[textile]]s in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking.  
+
Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to [[textile]]s in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that [[raiders]] will use cover to the same effect, so remember to deconstruct unwanted buildings.
  
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.
+
Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.
  
 
Other than their use for cover, barricades and sandbags can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a barricade, they will be forced into the box itself. They will also slow down pawns.
 
Other than their use for cover, barricades and sandbags can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a barricade, they will be forced into the box itself. They will also slow down pawns.

Revision as of 02:50, 4 October 2022

Barricade

Barricade

A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.

Base Stats

Type
BuildingSecurity
Beauty
-3
HP
300
Flammability
100%
Path Cost
42 (24%)

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
55%
Terrain Affordance
Depends on materials

Creation

Work To Make
320 ticks (5.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 5
Deconstruct yield
Stuff 2 - 3
Destroy yield
Stuff 1 - 2

Barricades can be placed to provide cover for your colonists from gunfire.

Acquisition

Barricades require Stuff 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and 320 ticks (5.33 secs) to build.

Summary

Barricades provide 55% cover effectiveness, meaning that bullets aimed at targets behind Barricades have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Raiders can also use barricades as cover, so place them in a way so enemy units cannot take advantage of them. They provide identical cover to sandbags.

Barricades are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. They take damage from bullets and explosions.

Barricades are mostly identical to sandbags, as they both have identical cover. Sandbags are made of textiles, while barricades are made of wally materials. Sandbags require much less work to make, but barricades are somewhat prettier. Barricades will also enclose a pen, similar to the fence.

Material table

As barricades and sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.

Note that cover effectiveness is 55% regardless of material or structure choice.

  • Material Stuff cost Beauty Work HP Flammability Terrain Affordance Market Value
    Wood Wood -3 000,224 ticks (3.73 secs) 195 100% Light 6.8 Silver
    Granite blocks Granite blocks -3 002,060 ticks (34.33 secs) 510 0% Heavy 12 Silver
    Limestone blocks Limestone blocks -3 002,060 ticks (34.33 secs) 465 0% Heavy 12 Silver
    Marble blocks Marble blocks -2 001,900 ticks (31.67 secs) 360 0% Heavy 11 Silver
    Sandstone blocks Sandstone blocks -3 001,740 ticks (29 secs) 420 0% Heavy 11 Silver
    Slate blocks Slate blocks -3 002,060 ticks (34.33 secs) 390 0% Heavy 12 Silver
    Jade Jade Expression error: Unexpected < operator. 001,600 ticks (26.67 secs) 150 0% Heavy 31 Silver
    Bioferrite Bioferrite Content added by the Anomaly DLC -3 000,800 ticks (13.33 secs) 600 75% Light 6.65 Silver
    Gold Gold Expression error: Unexpected < operator. 000,288 ticks (4.8 secs) 180 40% Medium 500 Silver
    Plasteel Plasteel -3 000,704 ticks (11.73 secs) 840 0% Medium 48 Silver
    Silver Silver Expression error: Unexpected < operator. 000,320 ticks (5.33 secs) 210 40% Medium 51 Silver
    Steel Steel -3 000,320 ticks (5.33 secs) 300 40% Medium 11 Silver
    Uranium Uranium -3 000,608 ticks (10.13 secs) 750 0% Medium 32 Silver
    Bearskin Bearskin -10 000,180 ticks (3 secs) 390 0% Light 18 Silver
    Birdskin Birdskin -10 000,180 ticks (3 secs) 300 0% Light 9.6 Silver
    Bluefur Bluefur -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Camelhide Camelhide -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Chinchilla fur Chinchilla fur -10 000,180 ticks (3 secs) 300 0% Light 33 Silver
    Dog leather Dog leather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Dread leather Dread leather Content added by the Anomaly DLC -10 000,180 ticks (3 secs) 390 0% Light 18 Silver
    Elephant leather Elephant leather -10 000,180 ticks (3 secs) 450 0% Light 13 Silver
    Foxfur Foxfur -10 000,180 ticks (3 secs) 300 0% Light 18 Silver
    Guinea pig fur Guinea pig fur -10 000,180 ticks (3 secs) 180 0% Light 26 Silver
    Heavy fur Heavy fur -10 000,180 ticks (3 secs) 450 0% Light 17 Silver
    Human leather Human leather -10 000,180 ticks (3 secs) 390 0% Light 22 Silver
    Lightleather Lightleather -10 000,180 ticks (3 secs) 300 0% Light 10 Silver
    Lizardskin Lizardskin -10 000,180 ticks (3 secs) 300 0% Light 11 Silver
    Panthera fur Panthera fur -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Patchleather Patchleather -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Pigskin Pigskin -10 000,180 ticks (3 secs) 390 0% Light 10 Silver
    Plainleather Plainleather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Rhinoceros leather Rhinoceros leather -10 000,180 ticks (3 secs) 450 0% Light 22 Silver
    Thrumbofur Thrumbofur -10 000,180 ticks (3 secs) 600 0% Light 71 Silver
    Wolfskin Wolfskin -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Alpaca wool Alpaca wool -10 000,180 ticks (3 secs) 300 0% Light 20 Silver
    Bison wool Bison wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Cloth Cloth -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Devilstrand Devilstrand -10 000,180 ticks (3 secs) 390 0% Light 28 Silver
    Hyperweave Hyperweave -10 000,180 ticks (3 secs) 720 0% Light 46 Silver
    Megasloth wool Megasloth wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Muffalo wool Muffalo wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Sheep wool Sheep wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Synthread Synthread -10 000,180 ticks (3 secs) 390 0% Light 21 Silver
  • Analysis

    Barricades and sandbags are, in most respects, identical. The material affects the building's health, but not its defensive properties. Barricades are easier to build in the early game, where access to textiles in bulk quantities is difficult. As they are slightly more beautiful, but require more work to make, they are marginally better at permanent defenses, while sandbags are better when attacking. Just remember that raiders will use cover to the same effect, so remember to deconstruct unwanted buildings.

    Either building can be combined with walls for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with a 1-2 tile gap of barricades will give more cover than simply using barricades, while still allowing pawns to fire through.

    Other than their use for cover, barricades and sandbags can be used in killboxes. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a barricade, they will be forced into the box itself. They will also slow down pawns.

    Version history

    • 1.1.0 - Added.
    • 1.3.3066 - fill percent (i.e. cover) reduced from 57% to 55%.

    See also