Difference between revisions of "Genes"
Line 28: | Line 28: | ||
:* Using this ability while genes are regrowing kills the pawn. | :* Using this ability while genes are regrowing kills the pawn. | ||
| '''0''' | | '''0''' | ||
− | | | + | | {{Bad|3}} |
− | | | + | | {{Bad|1}} |
|- id="Perfect immunity" | |- id="Perfect immunity" | ||
Line 37: | Line 37: | ||
*Immune to [[Flu]], [[Malaria]], [[Sleeping sickness]], [[Plague]], [[Infection]], and [[Lung rot]]. These are all the [[disease]]s that are fatal and that adult colonists can acquire. | *Immune to [[Flu]], [[Malaria]], [[Sleeping sickness]], [[Plague]], [[Infection]], and [[Lung rot]]. These are all the [[disease]]s that are fatal and that adult colonists can acquire. | ||
| '''0''' | | '''0''' | ||
− | | | + | | {{Bad|3}} |
− | | | + | | {{Bad|1}} |
|- id="Non-senescent" | |- id="Non-senescent" | ||
Line 46: | Line 46: | ||
*Total immunity to [[carcinoma]], [[heart attack]], and chronic conditions ([[Alzheimer's]], [[Asthma]], [[Artery blockage]], [[Cataract]]s, [[Dementia]], [[Frail]], but not [[Hearing loss|Hearing Loss]]). | *Total immunity to [[carcinoma]], [[heart attack]], and chronic conditions ([[Alzheimer's]], [[Asthma]], [[Artery blockage]], [[Cataract]]s, [[Dementia]], [[Frail]], but not [[Hearing loss|Hearing Loss]]). | ||
| ''' 0''' | | ''' 0''' | ||
− | | | + | | {{Bad|3}} |
− | | | + | | {{Bad|1}} |
|- id="Scarless" | |- id="Scarless" | ||
Line 55: | Line 55: | ||
* Heals 1 scar, permanent injury, or age-related condition ([[Alzheimer's]], [[Asthma]], [[Cataract]]s, [[Carcinoma]], [[Dementia]], [[Frail]], [[Hearing loss|Hearing Loss]] and Blindness) every 15-30 days, akin to (and alongside) [[luciferium]]. | * Heals 1 scar, permanent injury, or age-related condition ([[Alzheimer's]], [[Asthma]], [[Cataract]]s, [[Carcinoma]], [[Dementia]], [[Frail]], [[Hearing loss|Hearing Loss]] and Blindness) every 15-30 days, akin to (and alongside) [[luciferium]]. | ||
| '''0''' | | '''0''' | ||
− | | | + | | {{Bad|4}} |
− | | | + | | {{Bad|1}} |
|- id="Ageless" | |- id="Ageless" | ||
Line 65: | Line 65: | ||
* Aging ×0 at age 18 | * Aging ×0 at age 18 | ||
| '''0''' | | '''0''' | ||
− | | | + | | {{Bad|3}} |
− | | | + | | {{Bad|1}} |
|- id="Deathless" | |- id="Deathless" | ||
Line 76: | Line 76: | ||
** Pawns with the Deathrest gene instead enter [[deathrest]]. After lethality is removed, the usual deathrest mechanics take place. | ** Pawns with the Deathrest gene instead enter [[deathrest]]. After lethality is removed, the usual deathrest mechanics take place. | ||
| '''0''' | | '''0''' | ||
− | | | + | | {{Bad|7}} |
− | | | + | | {{Bad|1}} |
|- id="Archite metabolism" | |- id="Archite metabolism" | ||
Line 85: | Line 85: | ||
* Increases metabolic efficiency. No other effect. | * Increases metabolic efficiency. No other effect. | ||
| {{+|6}} | | {{+|6}} | ||
− | | | + | | {{Bad|6}} |
− | | | + | | {{Bad|2}} |
|} | |} | ||
</div> | </div> | ||
Line 118: | Line 118: | ||
* [[Market Value]] Factor: 1.5 | * [[Market Value]] Factor: 1.5 | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 136: | Line 136: | ||
:* AI Can Use: False. | :* AI Can Use: False. | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| ? | | ? | ||
Line 153: | Line 153: | ||
:* AI Can Use: False | :* AI Can Use: False | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| ? | | ? | ||
Line 171: | Line 171: | ||
:* AI Can Use: True | :* AI Can Use: True | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| ? | | ? | ||
Line 189: | Line 189: | ||
* [[Market Value]] Factor: 1.5 | * [[Market Value]] Factor: 1.5 | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| ? | | ? | ||
Line 217: | Line 217: | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Coagulate" | |- id="Coagulate" | ||
Line 232: | Line 232: | ||
:* AI Can Use: ? | :* AI Can Use: ? | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Piercing spine" | |- id="Piercing spine" | ||
Line 248: | Line 248: | ||
:* AI Can Use: True | :* AI Can Use: True | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Hemogenic" | |- id="Hemogenic" | ||
Line 258: | Line 258: | ||
**Recieve {{--|20}} [[mood]] penalty if Hemogen hits 0. | **Recieve {{--|20}} [[mood]] penalty if Hemogen hits 0. | ||
| {{+|1}} | | {{+|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Hemogen drain" | |- id="Hemogen drain" | ||
Line 267: | Line 267: | ||
| {{+|6}} | | {{+|6}} | ||
− | | | + | | {{Bad|1}} |
|- id="Deathrest" | |- id="Deathrest" | ||
Line 279: | Line 279: | ||
| {{+|6}} | | {{+|6}} | ||
− | | | + | | {{Bad|1}} |
|} | |} | ||
</div> | </div> | ||
Line 310: | Line 310: | ||
*Injury healing factor: {{Bad|×200%}} | *Injury healing factor: {{Bad|×200%}} | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
|- id="Superfast wound healing" | |- id="Superfast wound healing" | ||
Line 318: | Line 318: | ||
*Injury healing factor: {{Good|×400%}} | *Injury healing factor: {{Good|×400%}} | ||
| {{--|3}} | | {{--|3}} | ||
− | | | + | | {{Bad|1}} |
|- id="Weak immunity" | |- id="Weak immunity" | ||
Line 326: | Line 326: | ||
* [[Immunity Gain Speed]] Factor: {{Bad|0.9}} | * [[Immunity Gain Speed]] Factor: {{Bad|0.9}} | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
|- id="Strong immunity" | |- id="Strong immunity" | ||
Line 334: | Line 334: | ||
* [[Immunity Gain Speed]] Factor: {{Good|1.1}} | * [[Immunity Gain Speed]] Factor: {{Good|1.1}} | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Super immunity" | |- id="Super immunity" | ||
Line 343: | Line 343: | ||
* [[Market Value]] Factor: 1.25 | * [[Market Value]] Factor: 1.25 | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|2}} |
|- id="Superclotting" | |- id="Superclotting" | ||
Line 351: | Line 351: | ||
*Bleeding wounds close very quickly{{Check Tag|Verify|what does this change? natural healing factor? something else?}} | *Bleeding wounds close very quickly{{Check Tag|Verify|what does this change? natural healing factor? something else?}} | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
|} | |} | ||
</div> | </div> | ||
Line 383: | Line 383: | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| ? | | ? | ||
Line 393: | Line 393: | ||
* Forced [[trait]]: [[Psychically deaf]] | * Forced [[trait]]: [[Psychically deaf]] | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| PsychicAbility | | PsychicAbility | ||
Line 403: | Line 403: | ||
* Forced [[trait]]: [[Psychically dull]] | * Forced [[trait]]: [[Psychically dull]] | ||
| {{+|1}} | | {{+|1}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| PsychicAbility | | PsychicAbility | ||
Line 415: | Line 415: | ||
* {{+|0.1}} Neural Heat Recovery per second base. Effectively {{#expr:0.1*1.625 round 3}} Heat/s recovery at Level 6 psylink. | * {{+|0.1}} Neural Heat Recovery per second base. Effectively {{#expr:0.1*1.625 round 3}} Heat/s recovery at Level 6 psylink. | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| PsychicAbility | | PsychicAbility | ||
Line 427: | Line 427: | ||
* {{+|0.2}} Neural Heat Recovery per second base. Effectively {{#expr:0.2*1.625 round 3}} Heat/s recovery at Level 6 psylink. | * {{+|0.2}} Neural Heat Recovery per second base. Effectively {{#expr:0.2*1.625 round 3}} Heat/s recovery at Level 6 psylink. | ||
| {{--|5}} | | {{--|5}} | ||
− | | | + | | {{Bad|2}} |
| ? | | ? | ||
| PsychicAbility | | PsychicAbility | ||
Line 453: | Line 453: | ||
* Forced [[Trait]]: [[Staggeringly ugly]] | * Forced [[Trait]]: [[Staggeringly ugly]] | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | |{{Bad|1}} |
| - | | - | ||
| Beauty | | Beauty | ||
Line 463: | Line 463: | ||
* Forced [[Trait]]: [[Traits#Ugly|Ugly]] | * Forced [[Trait]]: [[Traits#Ugly|Ugly]] | ||
| {{+|1}} | | {{+|1}} | ||
− | | | + | |{{Bad|1}} |
| - | | - | ||
| Beauty | | Beauty | ||
Line 473: | Line 473: | ||
* Forced [[Trait]]: [[Traits#Pretty|Pretty]] | * Forced [[Trait]]: [[Traits#Pretty|Pretty]] | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | |{{Bad|1}} |
| - | | - | ||
| Beauty | | Beauty | ||
Line 483: | Line 483: | ||
* Forced [[Trait]]: [[Traits#Beautiful|Beautiful]] | * Forced [[Trait]]: [[Traits#Beautiful|Beautiful]] | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | |{{Bad|1}} |
| - | | - | ||
| Beauty | | Beauty | ||
Line 514: | Line 514: | ||
** Removes: Uncovered (body part): -4 | ** Removes: Uncovered (body part): -4 | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 525: | Line 525: | ||
** [[Minimum Comfortable Temperature]]: {{---|{{temperature|5||delta}}}} | ** [[Minimum Comfortable Temperature]]: {{---|{{temperature|5||delta}}}} | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 536: | Line 536: | ||
** Manipulation +5% | ** Manipulation +5% | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 556: | Line 556: | ||
** Manipulation ×85% | ** Manipulation ×85% | ||
| {{+|1}} | | {{+|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 567: | Line 567: | ||
** Manipulation ×110% | ** Manipulation ×110% | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 579: | Line 579: | ||
** Accuracy factor (medium) ×50% | ** Accuracy factor (medium) ×50% | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 589: | Line 589: | ||
* Immune to [[food poisoning]]. | * Immune to [[food poisoning]]. | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| | | | ||
| | | | ||
Line 602: | Line 602: | ||
** Removes: Darkness: -5 | ** Removes: Darkness: -5 | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 615: | Line 615: | ||
** Immunity gain speed ×85% | ** Immunity gain speed ×85% | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 627: | Line 627: | ||
* Does ''not'' prevent [[food poisoning]]. | * Does ''not'' prevent [[food poisoning]]. | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|2}} |
| - | | - | ||
| - | | - | ||
Line 640: | Line 640: | ||
** Immunity gain speed ×96% | ** Immunity gain speed ×96% | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 653: | Line 653: | ||
** Immunity gain speed ×92% | ** Immunity gain speed ×92% | ||
| {{+|4}} | | {{+|4}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 664: | Line 664: | ||
** Gain stat bonuses when exposed to pollution. | ** Gain stat bonuses when exposed to pollution. | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| | | | ||
| | | | ||
Line 675: | Line 675: | ||
** Stagger time multiplier ×0% | ** Stagger time multiplier ×0% | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| - | | - | ||
Line 685: | Line 685: | ||
* Forced [[trait]]: [[Slow learner]] | * Forced [[trait]]: [[Slow learner]] | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| ? | | ? | ||
Line 695: | Line 695: | ||
* Forced [[trait]]: [[Fast learner]] | * Forced [[trait]]: [[Fast learner]] | ||
| {{--|3}} | | {{--|3}} | ||
− | | | + | | {{Bad|2}} |
| - | | - | ||
| ? | | ? | ||
Line 722: | Line 722: | ||
* Forced [[trait]]: [[Slowpoke]] | * Forced [[trait]]: [[Slowpoke]] | ||
| {{+|3}} | | {{+|3}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| MoveSpeed | | MoveSpeed | ||
Line 732: | Line 732: | ||
* Forced [[trait]]: [[Fast walker]] | * Forced [[trait]]: [[Fast walker]] | ||
| {{--|3}} | | {{--|3}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| MoveSpeed | | MoveSpeed | ||
Line 742: | Line 742: | ||
* Forced [[trait]]: [[Jogger]] | * Forced [[trait]]: [[Jogger]] | ||
| {{--|5}} | | {{--|5}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| MoveSpeed | | MoveSpeed | ||
Line 753: | Line 753: | ||
*Move speed +0.10 (unclothed) | *Move speed +0.10 (unclothed) | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| ? | | ? | ||
Line 780: | Line 780: | ||
* Forced [[trait]]: [[Depressive]] | * Forced [[trait]]: [[Depressive]] | ||
| {{+|5}} | | {{+|5}} | ||
− | | | + | |{{Bad|1}} |
| - | | - | ||
| Mood | | Mood | ||
Line 790: | Line 790: | ||
* Forced [[trait]]: [[Pessimist]] | * Forced [[trait]]: [[Pessimist]] | ||
| {{+|3}} | | {{+|3}} | ||
− | | | + | |{{Bad|1}} |
| - | | - | ||
| Mood | | Mood | ||
Line 800: | Line 800: | ||
* Forced [[trait]]: [[Optimist]] | * Forced [[trait]]: [[Optimist]] | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|2}} |
| - | | - | ||
| Mood | | Mood | ||
Line 810: | Line 810: | ||
* Forced [[trait]]: [[Sanguine]] | * Forced [[trait]]: [[Sanguine]] | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|3}} |
| - | | - | ||
| Mood | | Mood | ||
Line 837: | Line 837: | ||
* [[Minimum Comfortable Temperature]]: {{++|{{temperature|5||delta}}}} | * [[Minimum Comfortable Temperature]]: {{++|{{temperature|5||delta}}}} | ||
| {{+|1}} | | {{+|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| MinTemperature | | MinTemperature | ||
Line 847: | Line 847: | ||
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}} | * [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}} | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| MinTemperature | | MinTemperature | ||
Line 857: | Line 857: | ||
* [[Minimum Comfortable Temperature]]: {{---|{{temperature|20||delta}}}} | * [[Minimum Comfortable Temperature]]: {{---|{{temperature|20||delta}}}} | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| MinTemperature | | MinTemperature | ||
Line 867: | Line 867: | ||
* [[Maximum Comfortable Temperature]]: {{--|{{temperature|5||delta}}}} | * [[Maximum Comfortable Temperature]]: {{--|{{temperature|5||delta}}}} | ||
| {{+|1}} | | {{+|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| MaxTemperature | | MaxTemperature | ||
Line 877: | Line 877: | ||
* [[Maximum Comfortable Temperature]]: {{+|{{temperature|10||delta}}}} | * [[Maximum Comfortable Temperature]]: {{+|{{temperature|10||delta}}}} | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| MaxTemperature | | MaxTemperature | ||
Line 887: | Line 887: | ||
* [[Maximum Comfortable Temperature]]: {{+|{{temperature|20||delta}}}} | * [[Maximum Comfortable Temperature]]: {{+|{{temperature|20||delta}}}} | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| - | | - | ||
| MaxTemperature | | MaxTemperature | ||
Line 914: | Line 914: | ||
*Toxic environment resistance +50% | *Toxic environment resistance +50% | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| ? | | ? | ||
Line 930: | Line 930: | ||
**Removes: Acidic smog: -5 | **Removes: Acidic smog: -5 | ||
| {{--|3}} | | {{--|3}} | ||
− | | | + | | {{Bad|2}} |
| ? | | ? | ||
| ? | | ? | ||
Line 942: | Line 942: | ||
:<small>Note that this does not affect [[Damage Type#Heat|Heat]] or [[Damage Type#Vaporize|Vaporize]] damage</small> | :<small>Note that this does not affect [[Damage Type#Heat|Heat]] or [[Damage Type#Vaporize|Vaporize]] damage</small> | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| FireDamage | | FireDamage | ||
Line 952: | Line 952: | ||
* [[Damage Type#Flame|Flame]] Damage Factor: 400%{{Check Tag|Heat/vaporize?|Like above does this affect heat and vaporize damage?}} | * [[Damage Type#Flame|Flame]] Damage Factor: 400%{{Check Tag|Heat/vaporize?|Like above does this affect heat and vaporize damage?}} | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| FireDamage | | FireDamage | ||
Line 963: | Line 963: | ||
* 0.1 day mtb chance of "Fleeing fire" mental break, presumably{{Check Tag|?}} also when within 20.9 tiles of fire | * 0.1 day mtb chance of "Fleeing fire" mental break, presumably{{Check Tag|?}} also when within 20.9 tiles of fire | ||
| {{+|4}} | | {{+|4}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| ? | | ? | ||
Line 973: | Line 973: | ||
*Toxic resistance +50% | *Toxic resistance +50% | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| ? | | ? | ||
Line 989: | Line 989: | ||
**Removes: Acidic smog: -5 | **Removes: Acidic smog: -5 | ||
| {{--|4}} | | {{--|4}} | ||
− | | | + | | {{Bad|2}} |
| ? | | ? | ||
| ? | | ? | ||
Line 997: | Line 997: | ||
| ''Carriers of this gene have biological compounds in their skin that react painfully to UV radiation. They are unusually sensitive to sunlight. | | ''Carriers of this gene have biological compounds in their skin that react painfully to UV radiation. They are unusually sensitive to sunlight. | ||
---- | ---- | ||
− | * | + | * {{Bad|×90%}} [[Move Speed]] while in sunlight. |
* {{--|6}} ''Sunlight Sensitivity'' [[mood]]let when in sunlight. | * {{--|6}} ''Sunlight Sensitivity'' [[mood]]let when in sunlight. | ||
| {{+|3}} | | {{+|3}} | ||
− | | | + | | {{Bad|1}} |
| ? | | ? | ||
| UVSensitivity | | UVSensitivity | ||
Line 1,008: | Line 1,008: | ||
| ''Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.'' | | ''Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.'' | ||
---- | ---- | ||
− | * | + | * {{Bad|×80%}} [[Move Speed]] while in sunlight. |
* {{--|12}} ''Sunlight Sensitivity'' [[mood]]let when in sunlight. | * {{--|12}} ''Sunlight Sensitivity'' [[mood]]let when in sunlight. | ||
| {{+|4}} | | {{+|4}} | ||
− | | | + | | {{Bad|2}} |
| ? | | ? | ||
| UVSensitivity | | UVSensitivity | ||
Line 1,036: | Line 1,036: | ||
* Forced [[trait]]: [[Kind]] | * Forced [[trait]]: [[Kind]] | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Violence disabled" | |- id="Violence disabled" | ||
Line 1,046: | Line 1,046: | ||
** Violent | ** Violent | ||
| {{+|3}} | | {{+|3}} | ||
− | | | + | | {{Bad|1}} |
|- id="Kill thirst" | |- id="Kill thirst" | ||
Line 1,054: | Line 1,054: | ||
*Causes need: Kill satiety | *Causes need: Kill satiety | ||
| {{+|4}} | | {{+|4}} | ||
− | | | + | | {{Bad|1}} |
|- id="Dead calm" | |- id="Dead calm" | ||
Line 1,065: | Line 1,065: | ||
** Will never prison break | ** Will never prison break | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Aggressive" | |- id="Aggressive" | ||
Line 1,076: | Line 1,076: | ||
** Prison break interval factor ×60% | ** Prison break interval factor ×60% | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
|- id="Hyper-aggressive" | |- id="Hyper-aggressive" | ||
Line 1,087: | Line 1,087: | ||
** Prison break interval factor ×40% | ** Prison break interval factor ×40% | ||
| {{+|3}} | | {{+|3}} | ||
− | | | + | | {{Bad|1}} |
|- id="Weak melee damage" | |- id="Weak melee damage" | ||
Line 1,095: | Line 1,095: | ||
* Melee damage factor ×50% | * Melee damage factor ×50% | ||
| {{+|1}} | | {{+|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Strong melee damage" | |- id="Strong melee damage" | ||
Line 1,103: | Line 1,103: | ||
* Melee damage factor ×150% | * Melee damage factor ×150% | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
|} | |} | ||
</div> | </div> | ||
Line 1,126: | Line 1,126: | ||
* Sleep fall rate ×180% | * Sleep fall rate ×180% | ||
| {{+|4}} | | {{+|4}} | ||
− | | | + | | {{Bad|1}} |
|- id="Sleepy" | |- id="Sleepy" | ||
Line 1,134: | Line 1,134: | ||
* Sleep fall rate ×140% | * Sleep fall rate ×140% | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
|- id="Low sleep" | |- id="Low sleep" | ||
Line 1,142: | Line 1,142: | ||
* Sleep fall rate ×40% | * Sleep fall rate ×40% | ||
| {{--|4}} | | {{--|4}} | ||
− | | | + | | {{Bad|2}} |
|- id="Never sleep" | |- id="Never sleep" | ||
Line 1,151: | Line 1,151: | ||
** Disables need: Sleep | ** Disables need: Sleep | ||
| {{--|6}} | | {{--|6}} | ||
− | | | + | | {{Bad|3}} |
|} | |} | ||
</div> | </div> | ||
Line 1,174: | Line 1,174: | ||
* Forced [[trait]]: [[Delicate]] | * Forced [[trait]]: [[Delicate]] | ||
| {{+|3}} | | {{+|3}} | ||
− | | | + | | {{Bad|1}} |
|- id="Robust" | |- id="Robust" | ||
Line 1,182: | Line 1,182: | ||
* Incoming damage multiplier ×75% | * Incoming damage multiplier ×75% | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
|- id="Reduced pain" | |- id="Reduced pain" | ||
Line 1,190: | Line 1,190: | ||
* Pain ×50% | * Pain ×50% | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Extra pain" | |- id="Extra pain" | ||
Line 1,198: | Line 1,198: | ||
* Forced [[trait]]: [[Wimp]] | * Forced [[trait]]: [[Wimp]] | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
|} | |} | ||
</div> | </div> | ||
Line 1,494: | Line 1,494: | ||
| The carrier's aptitude in skill is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from skill. | | The carrier's aptitude in skill is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from skill. | ||
| {{+|2}} | | {{+|2}} | ||
− | | | + | | {{Bad|1}} |
|- id="Poor skill" | |- id="Poor skill" | ||
Line 1,500: | Line 1,500: | ||
| The carrier's aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level. | | The carrier's aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level. | ||
| {{+|1}} | | {{+|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Strong skill" | |- id="Strong skill" | ||
Line 1,506: | Line 1,506: | ||
| The carrier's aptitude in skill is increased by 4. Aptitude acts like an offset on skill level. | | The carrier's aptitude in skill is increased by 4. Aptitude acts like an offset on skill level. | ||
| {{--|1}} | | {{--|1}} | ||
− | | | + | | {{Bad|2}} |
|- id="Great skill" | |- id="Great skill" | ||
Line 1,512: | Line 1,512: | ||
| The carrier's aptitude in skill is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to the skill. | | The carrier's aptitude in skill is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to the skill. | ||
| {{--|3}} | | {{--|3}} | ||
− | | | + | | {{Bad|2}} |
|} | |} | ||
</div> | </div> | ||
Line 1,537: | Line 1,537: | ||
| ? | | ? | ||
| {{--|2}} | | {{--|2}} | ||
− | | | + | | {{Bad|1}} |
|- id="Drug addict-immune" | |- id="Drug addict-immune" | ||
Line 1,544: | Line 1,544: | ||
| ? | | ? | ||
| {{--|5}} | | {{--|5}} | ||
− | | | + | | {{Bad|2}} |
|- id="Drug dependency" | |- id="Drug dependency" | ||
Line 1,555: | Line 1,555: | ||
| {{+|4}} | | {{+|4}} | ||
− | | | + | | {{Bad|1}} |
|} | |} | ||
</div> | </div> | ||
Line 1,578: | Line 1,578: | ||
* Fertility ×0% | * Fertility ×0% | ||
| {{+|1}} | | {{+|1}} | ||
− | | | + | | {{Bad|1}} |
|- id="Fertile" | |- id="Fertile" | ||
Line 1,586: | Line 1,586: | ||
* Fertility ×200% | * Fertility ×200% | ||
| '''0''' | | '''0''' | ||
− | | | + | | {{Bad|1}} |
|- id="Low libido" | |- id="Low libido" | ||
Line 1,594: | Line 1,594: | ||
* Decreases the chance of lovin' | * Decreases the chance of lovin' | ||
| '''0''' | | '''0''' | ||
− | | | + | | {{Bad|1}} |
|- id="High libido" | |- id="High libido" | ||
Line 1,602: | Line 1,602: | ||
* Increases the chance of lovin' | * Increases the chance of lovin' | ||
| '''0''' | | '''0''' | ||
− | | | + | | {{Bad|1}} |
|} | |} | ||
</div> | </div> |
Revision as of 10:43, 8 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Genes are a system for adding capabilties to human pawns.
Metabolism, denoted by the symbol, is a measure of how much food a colonist needs to eat. Negative traits will increase their metabolism, meaning they need to eat less food, while positive traits will decrease their metabolism, meaning they need to eat more food. The metabolism counter caps at -5 (250% food intake) and 5 (50% food intake). You can have a metabolism higher than 5, but the food needed will not go below 50%. You can not have a metabolism below -5.
Complexity, denoted by the symbol, is a measure of how complex the genetic makeup of a colonist will be. It affects the amount of time needed to regrow the colonist's genes, if need be.
Archite
Name | Description | |||
---|---|---|---|---|
Gene implanter |
Carriers of this gene can implant a copy of their xenogerm into another person through a somewhat gross-looking injector organ. Their own genetic material will then regrow very slowly. If they implant while their genes are regrowing, they will die.
|
0 | 3 | 1 |
Perfect immunity |
Carriers of this gene have archite-enhanced immune systems which intelligently destroy invaders. They are totally immune to most normal illnesses.
|
0 | 3 | 1 |
Non-senescent |
Carriers of this gene do not go through senescence in the normal way. They never get chronic age-related diseases like cancer, bad back, cataracts, or dementia.
|
0 | 3 | 1 |
Scarless |
Carriers of this gene have a special type of regenerator cell which can heal old wounds and chronic illnesses like bad back.
|
0 | 4 | 1 |
Ageless |
Carriers of this gene have archites in the bloodstream which continuously reverse the process of aging. Starting at the age of 13, carriers begin to biologically age slower. By 18, the aging process stops completely.
|
0 | 3 | 1 |
Deathless |
Carriers of this gene have archites in the blood which will sustain their life processes no matter what. As long as the brain remains intact, a carrier of this gene will never die.
|
0 | 7 | 1 |
Archite metabolism |
Carriers of this gene have special archites in their cells that facilitate and optimize metabolism. This improves overall genetic and metabolic quality.
|
+6 | 6 | 2 |
Ability
Name | Description | Prereq. | Exclude | ||
---|---|---|---|---|---|
Fire spew |
Carriers are able to spew flammable bile generated by a special organ in their neck. The bile sticks to anything in a small area and can ignite people, objects, and the ground.
|
−2 | 1 | - | -
|
Foam spray |
Carriers grow glands in the neck that generate and store a fire-retardant foam. They can spew this foam over an area to extinguish fires.
|
−2 | 1 | ? | ? |
Longjump legs |
Carriers have special hemogen-powered muscle fibers in their legs which allow them to jump great distances.
|
−2 | 1 | ? | ? |
Animal warcall |
Carriers of this gene can perform an animal warcall, using a powerful bellow and psychic connection to call an animal to fight for them.
|
−2 | 1 | ? | ? |
Acid spray |
Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them over time.
|
−2 | 1 | ? | ? |
Hemogen
Name | Description | ||
---|---|---|---|
Bloodfeeder |
Carriers of this gene have small retractable fangs and an organ on the roof of the mouth which can extract hemogen from fresh warm blood. They can bite an unresisting person, suck the blood, and gain hemogen directly.
|
−1 | 1 |
Coagulate |
Carriers of this gene have special glands on their hands and wrists, as well as a unique salivary compound that they can use to rapidly tend wounds.
|
−1 | 1 |
Piercing Spine |
Carriers grow an opening in their upper chest along with a quiver of keratin spines. Using a hemogen-powered chemical reaction, they can fire these spines at high speed at nearby targets with surprising accuracy.
|
−1 | 1 |
Hemogenic |
Carriers of this gene have a reserve of biological strength powered by a resource called hemogen. The resource can be gained and spent in various ways, all of which are unlocked by other genes. Carriers lose 2 hemogen per day from biological entropy.
|
+1 | 1 |
Hemogen drain |
Carriers lose an additional 8 hemogen per day from biological entropy.
|
+6 | 1 |
Deathrest |
Carriers of this gene must periodically regenerate themselves in a special coma called deathrest. Deathrest takes days, but can confer substantial bonuses. Deathrest can be accelerated and its effects enhanced by the use of a variety of special buildings and technologies. Those who put off deathresting will suffer from deathrest exhaustion.
|
+6 | 1 |
Healing
Name | Description | ||
---|---|---|---|
Slow wound healing |
Carriers of this gene heal from wounds half as fast as normal.
|
+2 | 1 |
Fast wound healing |
Carriers of this gene heal from wounds twice as fast as normal.
|
−2 | 1 |
Superfast wound healing |
Carriers of this gene heal from wounds four times as fast as normal.
|
−3 | 1 |
Weak immunity |
Carriers of this gene gain immunity to diseases more slowly than normal. They may die from infections that others would survive.
|
+2 | 1 |
Strong immunity |
Carriers of this gene gain immunity to diseases faster than normal.
|
−1 | 1 |
Super immunity |
Carriers of this gene gain immunity to diseases more considerably faster than normal.
|
−2 | 2 |
Superclotting |
Carriers of this gene have extra-power coagulating factors in their blood, and will stop bleeding very quickly when wounded.
|
−1 | 1 |
Psychic
Name | Description | Prereq. | Exclude | ||
---|---|---|---|---|---|
Psychic bonding |
Carriers of this gene have a special neural organ that makes them psychically bond with a lover for life. As long as the lovers are together, they will be happy. If they are physically separated, they will be disturbed by the distance. If one dies, the other's mind will be badly disrupted.
|
−1 | 1 | ? | ? |
Psychically deaf |
Carriers of this gene are deaf to all psychic energy and influence outside their own minds. They cannot be affected by psychic influence, nor can they ever wield psychic power.
|
+2 | 1 | ? | PsychicAbility |
Psychically dull |
Carriers of this gene are less psychically-sensitive than others.
|
+1 | 1 | ? | PsychicAbility |
Psy-sensitive |
Carriers of this gene are more psychically-sensitive than average.
|
−2 | 1 | ? | PsychicAbility |
Super psy-sensitive |
Carriers of this gene are much more psychically-sensitive than most.
|
−5 | 2 | ? | PsychicAbility |
Beauty
Name | Description | Prereq. | Exclude | ||
---|---|---|---|---|---|
Staggeringly ugly |
Carriers of this gene have misshapen, asymmetrical facial structures and blotchy skin. They're hard to look at.
|
+2 | 1 | - | Beauty |
Ugly |
Carriers of this gene have exaggerated facial features and poor skin that are generally considered ugly.
|
+1 | 1 | - | Beauty |
Pretty |
Carriers of this gene have unusually symmetrical, balanced facial features and extra-clear skin which gives them a pleasing appearance.
|
−1 | 1 | - | Beauty |
Beautiful |
Carriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful.
|
−2 | 1 | - | Beauty |
Miscellaneous
Name | Description | Prereq. | Exclude | ||
---|---|---|---|---|---|
Furskin |
Carriers of this gene grow thick fur all over their body, which protects them from cold temperatures.
|
−1 | 1 | - | - |
Furry tail |
Carriers of this gene grow a fluffy tail which partially protects them from cold temperatures.
|
−1 | 1 | - | - |
Smooth tail |
Carriers of this gene grow a slender tail that can act as a dexterous fifth limb.
|
−1 | 1 | - | - |
Human hands |
Carriers of this gene have regular human hands.
|
0 | 0 | - | - |
Trotter hands |
Carriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects.
|
+1 | 1 | - | - |
Elongated fingers |
Long, delicate fingers improve the carrier's manipulation capacity. This aids with many tasks, especially crafting and construction.
|
−1 | 1 | - | - |
Nearsighted |
Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.
|
+2 | 1 | - | - |
Strong stomach |
Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.
|
−1 | 1 | ||
Dark vision |
Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.
|
−1 | 1 | - | - |
Inbred |
This genetic condition affects a person's fertility, immunity, and mental capacity.
|
−2 | 1 | - | - |
Robust digestion |
Carriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don't mind the taste of raw food at all.
|
−2 | 2 | - | - |
Mild cell instability |
Carriers of this gene need less metabolic energy to stay alive, at the cost of reduced stability in their cell-replication machinery.
|
+2 | 1 | - | - |
Major cell instability |
Carriers of this gene need much less metabolic energy to stay alive, at the cost of greatly-reduced stability in their cell-replication machinery.
|
+4 | 1 | - | - |
Pollution stimulus |
Carriers of this gene get a chemical rush from being exposed to pollution. This makes them move faster and helps them think clearer. A similar gene is found in combat-engineered mega-insects.
|
−1 | 1 | ||
Unstoppable |
Carriers of this gene are not slowed down when taking damage.
|
−2 | 1 | - | - |
Slow learner |
Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.
|
+2 | 1 | - | ? |
Fast learner |
Carriers of this gene have excellent memories and grasp new ideas quickly. They learn faster than others.
|
−3 | 2 | - | ? |
Movement
Name | Description | Prereq. | Exclude | ||
---|---|---|---|---|---|
Slow runner |
Carriers of this gene move more slowly than normal.
|
+3 | 1 | ? | MoveSpeed |
Fast runner |
Carriers of this gene move more quickly than normal.
|
−3 | 1 | ? | MoveSpeed |
Very fast runner |
Carriers of this gene move much more quickly than normal.
|
−5 | 1 | ? | MoveSpeed |
Naked speed |
Carriers of this gene move slower while clothed, and faster while naked.
|
+2 | 1 | ? | ? |
Mood
Name | Description | Prereq. | Exclude | ||
---|---|---|---|---|---|
Depressive |
Carriers of this gene are highly predisposed to negative emotion. They'll see the bad in every situation and have a much lower mood than others.
|
+5 | 1 | - | Mood |
Pessimist |
Carriers of this gene are predisposed to pessimistic perceptions. They'll tend to interpret things negatively and have lower mood than others.
|
+3 | 1 | - | Mood |
Optimist |
Carriers of this gene are predisposed to optimistic feelings. They'll have higher mood than others.
|
−1 | 2 | - | Mood |
Sanguine |
Carriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They'll have much higher mood than others.
|
−2 | 3 | - | Mood |
Temperature
Name | Description | Prereq. | Exclude | ||
---|---|---|---|---|---|
Cold weakness |
Carriers of this gene are slightly less comfortable in cold temperatures.
|
+1 | 1 | - | MinTemperature |
Cold tolerant |
Carriers of this gene are slightly more comfortable in cold temperatures.
|
−1 | 1 | - | MinTemperature |
Cold super-tolerant |
Carriers of this gene are much more comfortable in cold temperatures.
|
−2 | 1 | - | MinTemperature |
Heat weakness |
Carriers of this gene are slightly less comfortable in warm temperatures.
|
+1 | 1 | - | MaxTemperature |
Heat tolerant |
Carriers of this gene are slightly more comfortable in warm temperatures.
|
−1 | 1 | - | MaxTemperature |
Heat super-tolerant |
Carriers of this gene are much more comfortable in warm temperatures.
|
−2 | 1 | - | MaxTemperature |
Resistance and sensitivity
Name | Description | Prereq. | Exclude | ||
---|---|---|---|---|---|
Partial antitoxic lungs |
Carriers of this gene are resistant to environmental toxins. They get less toxic buildup from tox gas, polluted terrain, and toxic fallout, but are still vulnerable to direct attacks with venom or injected poison. Additionally, they build up rot stink exposure slower.
|
−1 | 1 | ? | ? |
Total antitoxic lungs |
Carriers of this gene are immune to environmental toxins, but not from direct toxic attacks. They get no toxic buildup from tox gas, polluted terrain, or toxic fallout, and they are not bothered by acidic smog. They are still vulnerable to direct attacks like venom and injected poison. Additionally, they are immune to rot stink exposure.
|
−3 | 2 | ? | ? |
Fire resistant |
Carriers of this gene have special fast-acting sweat glands and heat-resistant skin. They only take 25% of the normal damage from fire. The chance of them catching on fire is also drastically reduced.
|
−2 | 1 | ? | FireDamage |
Tinderskin |
Carriers have dry, thin skin which burns easily from fire, and their immune systems react very poorly to this kind of threat. Damage from fire is multiplied by 4.
|
+2 | 1 | ? | FireDamage |
Pyrophobia |
Carriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental breakdown at any moment.
|
+4 | 1 | ? | ? |
Tox resistance |
Carriers of this gene are resistant to toxic buildup from any source. This includes pollution, toxic fallout, tox gas, and direct attacks with venom or injected poison. They'll gain half the amount of toxic buildup compared to others. Cellular filters in the lung and skin reduce the dose of toxins entering the bloodstream.
|
−2 | 1 | ? | ? |
Tox immunity |
Carriers of this gene are totally immune to toxic buildup from all sources including polluted terrain, toxic fallout, tox gas, and direct attacks with venom or injected poison. They are also not bothered by acidic smog. The carrier's biochemical pathways are modified to route around interference from nearly all known toxins. Along with enhancements to the kidneys and liver, this keeps carriers comfortable in even the most toxic of environments.
|
−4 | 2 | ? | ? |
Mild UV sensitivity |
Carriers of this gene have biological compounds in their skin that react painfully to UV radiation. They are unusually sensitive to sunlight.
|
+3 | 1 | ? | UVSensitivity |
Intense UV sensitivity |
Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.
|
+4 | 2 | ? | UVSensitivity |
Violence
Sleep
Pain
Cosmetic
Aptitudes
There are one of each of these for each skill.
Drugs
There are one of each of these for each drug.
Reproduction
Notes
- If a pawn with Deathless gene and a Deadrest gene takes lethal damage, it will go into an involuntary Deadrest. Their hemogen reserves will also be emptied. This deadrest works like normal deadrest and can be interrupted early, though doing that while their injuries are still lethal will immediately start a new involuntary Deadrest.
- If a pawn with Deathless gene and without a Deadrest gene takes lethal damage, it will go into a regeneration coma. The coma will end in seven days, but will only tick down while their injuries are non-lethal. Their hemagen reserves will not change if they are Hemogenic.
- Genes that are restricted for specific xeno humans will cause a bug if its present at humans not belonging to said xeno races. (i.e: unable to draft)