Difference between revisions of "Plant pot"

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(→‎Analysis: shorten scultpures, add comparison to dirt floor)
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Plant pots are a cheap and fast way to provide decoration, but take up valuable time for your growers. Non-uranium [[sculpture]]s of at least normal [[quality]] provide more beauty without all that fuss. Therefore, pots are useful before you have access to a high skill artist. Place most of your pots in a centalized location, and don't place too many, so your growers don't have to spend so much time working.
 
Plant pots are a cheap and fast way to provide decoration, but take up valuable time for your growers. Non-uranium [[sculpture]]s of at least normal [[quality]] provide more beauty without all that fuss. Therefore, pots are useful before you have access to a high skill artist. Place most of your pots in a centalized location, and don't place too many, so your growers don't have to spend so much time working.
  
Dirt is even cheaper than plant pots. If your entire colony uses dirt floor, then your colony can't get any more dirty. The flowers provide a large boost to impressiveness, more than the floor penalty. Cleanliness impacts a few room stats, most important being medical success. However, dirt on its own only has -1 cleanliness, which will ''not'' increase the chance of [[food poisoning]]. Alternatively, you can keep most of the room floored; if colonies don't walk over the dirt, there is only a small penalty.
+
Dirt is even cheaper than plant pots. If your entire colony uses dirt floor, then your colony can't get any more dirty. The flowers provide a large boost to impressiveness, more than the floor penalty. Cleanliness itself impacts a few room stats, most important being medical success. However, dirt on its own only has -1 cleanliness, which will ''not'' increase the chance of [[food poisoning]]. Alternatively, you can keep most of the room floored; if colonies don't walk over the dirt, there is only a small penalty.
  
 
Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.
 
Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.

Revision as of 18:26, 23 November 2022

Plant pot

Plant pot

Plant decorative flowers here to improve the mood of people nearby.

Base Stats

Type
BuildingFurniture
Mass
2 kg
HP
75
Flammability
100%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light

Creation

Work To Make
250 ticks (4.17 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5

A plant pot allows a colonist to grow decorative plants indoors or outdoors, in order to improve beauty. The plants must be resown regularly by growers and the pot cannot be used to grow crops.

Acquisition

Constructing a plant pot requires Stuff 20 Stuff (Metallic/Woody/Stony, 200 for SMVs), and 250 ticks (4.17 secs) of work.

Summary

Once constructed, the plant pot can be sown with the following decorative plants by colonist assigned to Growing: Daylily, Rose

The plant inside has a limited lifespan and needs to be replanted regularly by a grower in order to provide the desired beauty, and can be eaten by animals. However, growers will periodically check the plant's health, and replant in the pot if necessary.

The pot has a fertility of 100%.

  • Plant Grow Days Real Grow Days Beauty Sow Work Lifespan
    Rose 1.5 2.77 14 750 5
    Daylily 1.5 2.77 18 540 3
  • Analysis

    Plant pots are a cheap and fast way to provide decoration, but take up valuable time for your growers. Non-uranium sculptures of at least normal quality provide more beauty without all that fuss. Therefore, pots are useful before you have access to a high skill artist. Place most of your pots in a centalized location, and don't place too many, so your growers don't have to spend so much time working.

    Dirt is even cheaper than plant pots. If your entire colony uses dirt floor, then your colony can't get any more dirty. The flowers provide a large boost to impressiveness, more than the floor penalty. Cleanliness itself impacts a few room stats, most important being medical success. However, dirt on its own only has -1 cleanliness, which will not increase the chance of food poisoning. Alternatively, you can keep most of the room floored; if colonies don't walk over the dirt, there is only a small penalty.

    Although daylilies are more beautiful and take less time to sow, unless the plant pot is close to the normal workplace of your growers, roses should be planted because they only need to be tended to every 5 days.

    Resource Compression

    A niche use for the plant pot is resource compression for caravaning or using transport pods. A constructed plant pot has a base mass of 2kg but can be deconstructed into 10 units of its component material, or 100 for small volume materials. As these 10 units often weigh more than the 2kg of the pot, more material can be carried for the same mass by keeping it in pot form and deconstructing it at the end of travel. For example, 10 effective* units of steel weighing 5 kg can be compressed into 2 kg of plant pot, allowing you to carry 2.5 times the steel you normally would.

    (* Resource compression has a drawback in that you will lose 50% of the invested resources - 10 out of the 20 units of material used to construct the plant pot will be lost. However, when the alternative is abandoning the material anyway due to weight restrictions, there is no reason not to do so if time permits.)

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Plant pot Plant pot Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 8.65 Silver
    Awful Gold Gold -2 000,225 ticks (3.75 secs) 45 40% 1,000 Silver
    Awful Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 12 Silver
    Awful Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 12 Silver
    Awful Marble blocks Marble blocks 0 001,515 ticks (25.25 secs) 90 0% 12 Silver
    Awful Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 91 Silver
    Awful Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 12 Silver
    Awful Silver Silver -1 000,250 ticks (4.17 secs) 53 40% 100 Silver
    Awful Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 12 Silver
    Awful Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 19 Silver
    Awful Jade Jade -1 001,250 ticks (20.83 secs) 38 0% 52 Silver
    Awful Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 61 Silver
    Awful Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 12 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 13 Silver
    Poor Gold Gold 10 000,225 ticks (3.75 secs) 45 40% 1,500 Silver
    Poor Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 18 Silver
    Poor Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 18 Silver
    Poor Marble blocks Marble blocks 0 001,515 ticks (25.25 secs) 90 0% 18 Silver
    Poor Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 137 Silver
    Poor Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 17 Silver
    Poor Silver Silver 3 000,250 ticks (4.17 secs) 53 40% 151 Silver
    Poor Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 18 Silver
    Poor Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 29 Silver
    Poor Jade Jade 5 001,250 ticks (20.83 secs) 38 0% 78 Silver
    Poor Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 91 Silver
    Poor Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 18 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 17 Silver
    Normal Gold Gold 20 000,225 ticks (3.75 secs) 45 40% 2,000 Silver
    Normal Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 24 Silver
    Normal Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 24 Silver
    Normal Marble blocks Marble blocks 1 001,515 ticks (25.25 secs) 90 0% 24 Silver
    Normal Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 182 Silver
    Normal Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 23 Silver
    Normal Silver Silver 6 000,250 ticks (4.17 secs) 53 40% 200 Silver
    Normal Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 24 Silver
    Normal Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 39 Silver
    Normal Jade Jade 10 001,250 ticks (20.83 secs) 38 0% 105 Silver
    Normal Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 122 Silver
    Normal Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 25 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 22 Silver
    Good Gold Gold 40 000,225 ticks (3.75 secs) 45 40% 2,500 Silver
    Good Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 30 Silver
    Good Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 30 Silver
    Good Marble blocks Marble blocks 2 001,515 ticks (25.25 secs) 90 0% 29 Silver
    Good Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 225 Silver
    Good Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 29 Silver
    Good Silver Silver 12 000,250 ticks (4.17 secs) 53 40% 250 Silver
    Good Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 30 Silver
    Good Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 49 Silver
    Good Jade Jade 20 001,250 ticks (20.83 secs) 38 0% 131 Silver
    Good Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 152 Silver
    Good Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 31 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 26 Silver
    Excellent Gold Gold 60 000,225 ticks (3.75 secs) 45 40% 3,000 Silver
    Excellent Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 36 Silver
    Excellent Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 36 Silver
    Excellent Marble blocks Marble blocks 3 001,515 ticks (25.25 secs) 90 0% 35 Silver
    Excellent Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 275 Silver
    Excellent Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 35 Silver
    Excellent Silver Silver 18 000,250 ticks (4.17 secs) 53 40% 300 Silver
    Excellent Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 36 Silver
    Excellent Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 58 Silver
    Excellent Jade Jade 30 001,250 ticks (20.83 secs) 38 0% 157 Silver
    Excellent Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 183 Silver
    Excellent Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 37 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 43 Silver
    Masterwork Gold Gold 100 000,225 ticks (3.75 secs) 45 40% 4,000 Silver
    Masterwork Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 60 Silver
    Masterwork Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 60 Silver
    Masterwork Marble blocks Marble blocks 5 001,515 ticks (25.25 secs) 90 0% 59 Silver
    Masterwork Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 455 Silver
    Masterwork Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 58 Silver
    Masterwork Silver Silver 30 000,250 ticks (4.17 secs) 53 40% 500 Silver
    Masterwork Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 60 Silver
    Masterwork Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 97 Silver
    Masterwork Jade Jade 50 001,250 ticks (20.83 secs) 38 0% 260 Silver
    Masterwork Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 305 Silver
    Masterwork Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 62 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,625 ticks (10.42 secs) 150 75% 87 Silver
    Legendary Gold Gold 160 000,225 ticks (3.75 secs) 45 40% 5,000 Silver
    Legendary Granite blocks Granite blocks 0 001,640 ticks (27.33 secs) 128 0% 120 Silver
    Legendary Limestone blocks Limestone blocks 0 001,640 ticks (27.33 secs) 116 0% 120 Silver
    Legendary Marble blocks Marble blocks 8 001,515 ticks (25.25 secs) 90 0% 118 Silver
    Legendary Plasteel Plasteel 0 000,550 ticks (9.17 secs) 210 0% 910 Silver
    Legendary Sandstone blocks Sandstone blocks 0 001,390 ticks (23.17 secs) 105 0% 115 Silver
    Legendary Silver Silver 48 000,250 ticks (4.17 secs) 53 40% 1,005 Silver
    Legendary Slate blocks Slate blocks 0 001,640 ticks (27.33 secs) 98 0% 120 Silver
    Legendary Steel Steel 0 000,250 ticks (4.17 secs) 75 40% 195 Silver
    Legendary Jade Jade 80 001,250 ticks (20.83 secs) 38 0% 520 Silver
    Legendary Uranium Uranium 0 000,475 ticks (7.92 secs) 188 0% 610 Silver
    Legendary Wood Wood 0 000,175 ticks (2.92 secs) 49 100% 123 Silver
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.