Difference between revisions of "Hospital bed"
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'''Pros:''' | '''Pros:''' | ||
* {{+|6}} HP recovered per day, equal to {{+|75%}} tend quality. | * {{+|6}} HP recovered per day, equal to {{+|75%}} tend quality. | ||
+ | * {{+|4%}} immunity gain speed | ||
+ | * {{+|?%}} medical tend quality. | ||
* {{+|10%}} increased surgery success chance. | * {{+|10%}} increased surgery success chance. | ||
**Note that the hard cap of 98% surgery success cannot be overcome by any means, and is achievable with a normal bed in the right hospital design | **Note that the hard cap of 98% surgery success cannot be overcome by any means, and is achievable with a normal bed in the right hospital design | ||
− | |||
* {{+|5%}} increased base comfort | * {{+|5%}} increased base comfort | ||
− | * | + | **Note that an excellent bed with an [[end table]] and [[dresser]] reaches 100% comfort, the maximum. |
+ | A hospital bed's benefits are further increased by a [[vitals monitor]]. | ||
'''Cons:''' | '''Cons:''' | ||
* Nearly impossible to acquire early game; requires [[Research#Hospital_bed|Hospital Bed]] research and several prerequisites. | * Nearly impossible to acquire early game; requires [[Research#Hospital_bed|Hospital Bed]] research and several prerequisites. | ||
− | * | + | * More expensive. Costs {{icon small|steel}} 80 steel & {{icon small|component}} 5 components more. |
− | + | ** Can't be made out of wood or stone. | |
− | * Takes 2.5x longer to construct. | + | ** Takes 2.5x longer to construct. |
* Requires at least Construction level 8. | * Requires at least Construction level 8. | ||
Revision as of 02:54, 25 November 2022
Hospital bed
A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.
Base Stats
- Tech Level
- Industrial
- Mass
- 35 kg
- HP
- 150
- Flammability
- 100%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Facility
- Vitals monitor, End table, Dresser, Sleep accelerator
- Surgery Success Chance Factor
- 1.1
- Immunity Gain Speed Factor
- 1.11
- Rest Effectiveness
- 1
- Comfort
- 0.8
Creation
- Required Research
- Hospital bed
- Skill Required
- Construction 8
- Work To Make
- 2,800 ticks (46.67 secs)
- Stuff Tags
- Metallic
A hospital bed improves the quality of medical treatments and recovery from both disease and injury.
Acquisition
Constructing a hospital bed requires Hospital Bed to be researched and a construction skill of 8. It requires 40 Stuff (Metallic, 400 for SMVs), 80 Steel, 5 Components and is constructed in 2,800 ticks (46.67 secs).
Summary
- Any quality or material hospital bed improves immunity gain speed by +11%.
- Any quality or material hospital bed speeds a pawn's injury healing by +14 HP per day.
- Increases medical tend quality. [How much?]
- Can be linked with a vitals monitor to further increase medical success.
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rest effectiveness | 86% (12.21 h) |
92% (11.41 h) |
100% (10.5 h) |
108% (9.72 h) |
114% (9.21 h) |
125% (8.4 h) |
160% (6.56 h) |
+ Sleep accelerator | 116% (9.04 h) |
124% (8.45 h) |
135% (7.78 h) |
146% (7.2 h) |
154% (6.82 h) |
169% (6.22 h) |
216% (4.86 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Comfort
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 61% | 70% | 80% | 90% | 99% | 116% | 136% |
+ End Table | 65% | 75% | 85% | 95% | 105% | 123% | 145% |
+ Dresser | 65% | 75% | 85% | 95% | 105% | 123% | 145% |
+ End Table & Dresser | 68% | 79% | 90% | 101% | 112% | 131% | 153% |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 99 | 104.5 | 110 | 115.5 | 121 | 126.5 | 143 |
Analysis
Bed comparison
When compared to a regular bed:
Pros:
- +6 HP recovered per day, equal to +75% tend quality.
- +4% immunity gain speed
- +?% medical tend quality.
- +10% increased surgery success chance.
- Note that the hard cap of 98% surgery success cannot be overcome by any means, and is achievable with a normal bed in the right hospital design
- +5% increased base comfort
A hospital bed's benefits are further increased by a vitals monitor.
Cons:
- Nearly impossible to acquire early game; requires Hospital Bed research and several prerequisites.
- More expensive. Costs 80 steel & 5 components more.
- Can't be made out of wood or stone.
- Takes 2.5x longer to construct.
- Requires at least Construction level 8.
The massive increase in tend quality and surgery success chance make hospital beds a worthwhile investment. This especially applies in biomes like the Tropical Rainforest or Tropical Swamp, where diseases like malaria are much more frequent. A pawn with a high medical skill and herbal medicine can suffice for most cases early game, but a hospital bed minimizes the risk of poor tend results.
As hospital beds are locked behind a 1200 point research project, as well as needing Sterile Materials (600 points) and Microelectronics (3000 research points), it is not always advisable to prioritize them. If weapons or defenses are needed, get them first.
For general bedrooms, hospital beds are generally not worth the cost, unless the pawn is sickly, very old, or otherwise needs immediate access to quality care in their bedrooms.
Stats table
Feature | Toggle |
---|---|
Quality |
Hospital bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.61 | 73% (14.36 h) | 99% | ticks (1.94 mins) | 7,000300 | 75% | 184 |
Awful | Gold | -2 | 0.61 | 86% (12.21 h) | 99% | ticks (42 secs) | 2,52090 | 40% | 2,160 |
Awful | Plasteel | 0 | 0.61 | 86% (12.21 h) | 99% | ticks (1.71 mins) | 6,160420 | 0% | 345 |
Awful | Silver | -1 | 0.61 | 86% (12.21 h) | 99% | ticks (46.67 secs) | 2,800105 | 40% | 360 |
Awful | Steel | 0 | 0.61 | 86% (12.21 h) | 99% | ticks (46.67 secs) | 2,800150 | 40% | 199 |
Awful | Uranium | 0 | 0.61 | 86% (12.21 h) | 99% | ticks (1.48 mins) | 5,320375 | 0% | 285 |
Poor | Bioferrite | 0 | 0.7 | 78% (13.43 h) | 105% | ticks (1.94 mins) | 7,000300 | 75% | 275 |
Poor | Gold | 10 | 0.7 | 92% (11.41 h) | 105% | ticks (42 secs) | 2,52090 | 40% | 3,240 |
Poor | Plasteel | 0 | 0.7 | 92% (11.41 h) | 105% | ticks (1.71 mins) | 6,160420 | 0% | 520 |
Poor | Silver | 3 | 0.7 | 92% (11.41 h) | 105% | ticks (46.67 secs) | 2,800105 | 40% | 540 |
Poor | Steel | 0 | 0.7 | 92% (11.41 h) | 105% | ticks (46.67 secs) | 2,800150 | 40% | 300 |
Poor | Uranium | 0 | 0.7 | 92% (11.41 h) | 105% | ticks (1.48 mins) | 5,320375 | 0% | 430 |
Normal | Bioferrite | 0 | 0.8 | 85% (12.35 h) | 110% | ticks (1.94 mins) | 7,000300 | 75% | 365 |
Normal | Gold | 20 | 0.8 | 100% (10.5 h) | 110% | ticks (42 secs) | 2,52090 | 40% | 4,320 |
Normal | Plasteel | 0 | 0.8 | 100% (10.5 h) | 110% | ticks (1.71 mins) | 6,160420 | 0% | 695 |
Normal | Silver | 6 | 0.8 | 100% (10.5 h) | 110% | ticks (46.67 secs) | 2,800105 | 40% | 720 |
Normal | Steel | 0 | 0.8 | 100% (10.5 h) | 110% | ticks (46.67 secs) | 2,800150 | 40% | 400 |
Normal | Uranium | 0 | 0.8 | 100% (10.5 h) | 110% | ticks (1.48 mins) | 5,320375 | 0% | 570 |
Good | Bioferrite | 0 | 0.9 | 92% (11.44 h) | 116% | ticks (1.94 mins) | 7,000300 | 75% | 460 |
Good | Gold | 40 | 0.9 | 108% (9.72 h) | 116% | ticks (42 secs) | 2,52090 | 40% | 4,820 |
Good | Plasteel | 0 | 0.9 | 108% (9.72 h) | 116% | ticks (1.71 mins) | 6,160420 | 0% | 870 |
Good | Silver | 12 | 0.9 | 108% (9.72 h) | 116% | ticks (46.67 secs) | 2,800105 | 40% | 905 |
Good | Steel | 0 | 0.9 | 108% (9.72 h) | 116% | ticks (46.67 secs) | 2,800150 | 40% | 500 |
Good | Uranium | 0 | 0.9 | 108% (9.72 h) | 116% | ticks (1.48 mins) | 5,320375 | 0% | 715 |
Excellent | Bioferrite | 0 | 0.99 | 97% (10.84 h) | 121% | ticks (1.94 mins) | 7,000300 | 75% | 550 |
Excellent | Gold | 60 | 0.99 | 114% (9.21 h) | 121% | ticks (42 secs) | 2,52090 | 40% | 5,320 |
Excellent | Plasteel | 0 | 0.99 | 114% (9.21 h) | 121% | ticks (1.71 mins) | 6,160420 | 0% | 1,040 |
Excellent | Silver | 18 | 0.99 | 114% (9.21 h) | 121% | ticks (46.67 secs) | 2,800105 | 40% | 1,085 |
Excellent | Steel | 0 | 0.99 | 114% (9.21 h) | 121% | ticks (46.67 secs) | 2,800150 | 40% | 595 |
Excellent | Uranium | 0 | 0.99 | 114% (9.21 h) | 121% | ticks (1.48 mins) | 5,320375 | 0% | 855 |
Masterwork | Bioferrite | 0 | 1.16 | 106% (9.88 h) | 127% | ticks (1.94 mins) | 7,000300 | 75% | 920 |
Masterwork | Gold | 100 | 1.16 | 125% (8.4 h) | 127% | ticks (42 secs) | 2,52090 | 40% | 6,320 |
Masterwork | Plasteel | 0 | 1.16 | 125% (8.4 h) | 127% | ticks (1.71 mins) | 6,160420 | 0% | 1,735 |
Masterwork | Silver | 30 | 1.16 | 125% (8.4 h) | 127% | ticks (46.67 secs) | 2,800105 | 40% | 1,805 |
Masterwork | Steel | 0 | 1.16 | 125% (8.4 h) | 127% | ticks (46.67 secs) | 2,800150 | 40% | 995 |
Masterwork | Uranium | 0 | 1.16 | 125% (8.4 h) | 127% | ticks (1.48 mins) | 5,320375 | 0% | 1,430 |
Legendary | Bioferrite | 0 | 1.36 | 136% (7.72 h) | 143% | ticks (1.94 mins) | 7,000300 | 75% | 1,835 |
Legendary | Gold | 160 | 1.36 | 160% (6.56 h) | 143% | ticks (42 secs) | 2,52090 | 40% | 7,320 |
Legendary | Plasteel | 0 | 1.36 | 160% (6.56 h) | 143% | ticks (1.71 mins) | 6,160420 | 0% | 3,470 |
Legendary | Silver | 48 | 1.36 | 160% (6.56 h) | 143% | ticks (46.67 secs) | 2,800105 | 40% | 3,610 |
Legendary | Steel | 0 | 1.36 | 160% (6.56 h) | 143% | ticks (46.67 secs) | 2,800150 | 40% | 1,990 |
Legendary | Uranium | 0 | 1.36 | 160% (6.56 h) | 143% | ticks (1.48 mins) | 5,320375 | 0% | 2,855 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the hospital bed is inside a clean, properly lit room without a vitals monitor. For the full effects of light, cleanliness, a vitals monitor and placing a hospital bed outside see Surgery Success Chance Factor.
Version history
Version | |
---|---|
Beta 19 |
|