Difference between revisions of "Bed"

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(You don't need to share a bed with lovers any more, just a bedroom.)
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==Usage==
 
==Usage==
Colonists will sleep on a bed that they are assigned to, according to their [[schedule]]. If unassigned, colonists will automatically assign themselves to an empty bed. This can be overridden with the ''"Set owner"'' button. Rooms will turn into a bedroom if there is 1 bed, or a barracks if there are multiple. Colonists prefer seperate bedrooms, and recieve [[mood]]lets depending on how [[room stats|Impressive]] their room is. Impressiveness is based on [[Wealth]], [[Space]], [[Beauty]], and [[Cleanliness]].
+
Colonists will sleep on a bed that they are assigned to, according to their [[schedule]]. If unassigned, colonists will automatically assign themselves to an empty bed. This can be overridden with the ''"Set owner"'' button. Rooms will turn into a bedroom if there is 1 bed, or a barracks if there are multiple. Colonists prefer separate bedrooms, and receive [[mood]]lets depending on how [[room stats|Impressive]] their room is. Impressiveness is based on [[Wealth]], [[Space]], [[Beauty]], and [[Cleanliness]].
  
 
Beds can also be assigned to a special purpose:
 
Beds can also be assigned to a special purpose:
*'''Medical:''' Removes ownership. Pawns will rest in a medical bed whenever they are [[sick]] or [[injury|injured]], and rescuers will priortize bringing a pawn to a medical bed. Medical beds are blue.
+
*'''Medical:''' Removes ownership. Pawns will rest in a medical bed whenever they are [[sick]] or [[injury|injured]], and rescuers will prioritize bringing a pawn to a medical bed. Medical beds are blue.
 
*'''For Prisoner:''' Reserve the bed for [[prisoner]]s, creating a [[prison]]. Prison beds must be in an enclosed [[room]] (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when a bed is set to prisoner, all beds in the room are set to prisoner. There must be an empty prison bed in order to capture prisoners. Prisoner beds are orange.
 
*'''For Prisoner:''' Reserve the bed for [[prisoner]]s, creating a [[prison]]. Prison beds must be in an enclosed [[room]] (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when a bed is set to prisoner, all beds in the room are set to prisoner. There must be an empty prison bed in order to capture prisoners. Prisoner beds are orange.
 
*'''For Slave:'''{{IdeologyIcon}} Reserve the bed for [[slave]]s. Unlike prisoners, colonists and slaves can sleep in the same room.
 
*'''For Slave:'''{{IdeologyIcon}} Reserve the bed for [[slave]]s. Unlike prisoners, colonists and slaves can sleep in the same room.

Revision as of 00:32, 17 January 2023

Bed

Bed

A cozy mattress and sheets on a frame for resting.

Base Stats

Type
BuildingFurniture
Tech Level
Medieval
Mass
30 kg
Beauty
1
HP
140
Flammability
100%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Facility
End table, Dresser, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0.75

Creation

Required Research
Complex furniture
Work To Make
800 ticks (13.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 45
Deconstruct yield
Stuff 22 - 23
Destroy yield
Stuff 11 - 12

A bed is used by colonists for sleeping to recover their rest.

There is a version for two colonists called the double bed, and a deluxe version known as the royal bed.

Acquisition

Constructing a bed requires Complex Furniture to be researched, Stuff 45 Stuff (Metallic/Woody/Stony, 450 for SMVs), and 800 ticks (13.33 secs) of work.

Beds may also be offered for sale by bulk goods traders or found in faction bases.

Usage

Colonists will sleep on a bed that they are assigned to, according to their schedule. If unassigned, colonists will automatically assign themselves to an empty bed. This can be overridden with the "Set owner" button. Rooms will turn into a bedroom if there is 1 bed, or a barracks if there are multiple. Colonists prefer separate bedrooms, and receive moodlets depending on how Impressive their room is. Impressiveness is based on Wealth, Space, Beauty, and Cleanliness.

Beds can also be assigned to a special purpose:

  • Medical: Removes ownership. Pawns will rest in a medical bed whenever they are sick or injured, and rescuers will prioritize bringing a pawn to a medical bed. Medical beds are blue.
  • For Prisoner: Reserve the bed for prisoners, creating a prison. Prison beds must be in an enclosed room (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when a bed is set to prisoner, all beds in the room are set to prisoner. There must be an empty prison bed in order to capture prisoners. Prisoner beds are orange.
  • For Slave:Content added by the Ideology DLC Reserve the bed for slaves. Unlike prisoners, colonists and slaves can sleep in the same room.

These mechanics also apply to bedrolls, sleeping spots, double beds, and other sleeping areas. For example, a sleeping spot can still create a prison.

Summary

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Stone materials, except jade, only offer 90% of the rest effectiveness of the same quality level.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86%
    (12.21 h)
    92%
    (11.41 h)
    100%
    (10.5 h)
    108%
    (9.72 h)
    114%
    (9.21 h)
    125%
    (8.4 h)
    160%
    (6.56 h)
    Non-Stone and Jade
    + Sleep accelerator Content added by the Ideology DLC
    116%
    (9.04 h)
    124%
    (8.45 h)
    135%
    (7.78 h)
    146%
    (7.2 h)
    154%
    (6.82 h)
    169%
    (6.22 h)
    216%
    (4.86 h)
    Stone except Jade 77%
    (13.57 h)
    83%
    (12.68 h)
    90%
    (11.67 h)
    97%
    (10.8 h)
    103%
    (10.23 h)
    113%
    (9.33 h)
    144%
    (7.29 h)
    Stone except Jade
    + Sleep accelerator Content added by the Ideology DLC
    108%
    (9.77 h)
    115%
    (9.13 h)
    125%
    (8.4 h)
    135%
    (7.78 h)
    143%
    (7.37 h)
    156%
    (6.72 h)
    200%
    (5.25 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases, only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 57% 66% 75% 84% 93% 109% 128%
    + End Table 61% 70% 80% 90% 99% 116% 136%
    + Dresser 61% 70% 80% 90% 99% 116% 136%
    + End Table & Dresser 65% 75% 85% 95% 105% 123% 145%
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90 95 100 105 110 115 130
  • Analysis

    Space efficient placement of beds, end table, and dresser.

    Beds are a clear upgrade from sleeping spots and bedrolls; beds are equal or superior in every stat. In most biomes, wood is a common resource, so beds are easy to create.

    • Compared to a sleeping spot: a normal quality, wooden bed saves 1 hour of rest every 24 hours. Sleeping spots also incur a negative −4 Slept on the ground moodlet, which beds prevent. A large difference for a small cost.
    • While bedrolls aren't much worse, they require a Stuff fabric or leather. These materials are difficult to acquire in the first few days of a colony.
      • Note that bedrolls also avoid the Slept on the ground moodlet. A bedroll of +1 quality level (good roll vs normal bed) is slightly better than a bed.

    This means that Crashlanded pawns should build beds almost immediately, while New Tribes should build beds as soon as they research Complex Furniture.

    Comparison

    Compared to the other beds:

    • Bedrolls can be brought into a caravan and used while traveling.
    • Double beds cost 5 materials less than 2 beds and allow lovers to do lovin'. However, pawns dislike sleeping with someone who is not a spouse or lover.
    • Hospital beds are much better for injury, disease recovery, or surgery, though require a fair bit of research first. Outside of medical use, hospital beds are more expensive for little/no gain.
    • Royal beds are an expensive upgrade, but offer a better Rest Effectiveness, as well as other stats.
      • A bed of +1 quality level is better in terms of Rest. While the royal bed would be better for Comfort, an excellent quality bed reaches the maximum possible comfort (with end table and dresser).
      • Typically, it is more efficient to "roll" for the higher quality bed than it is to build a royal bed. See Royal bed#Comparison for details.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Bed Bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.57 73% (14.36 h) 90% 002,000 ticks (33.33 secs) 280 75% 20 Silver
    Awful Gold Gold -2 0.57 86% (12.21 h) 90% 000,720 ticks (12 secs) 84 40% 2,250 Silver
    Awful Granite blocks Granite blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 238 0% 29 Silver
    Awful Limestone blocks Limestone blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 217 0% 29 Silver
    Awful Marble blocks Marble blocks 0 0.57 77% (13.57 h) 90% 004,540 ticks (1.26 mins) 168 0% 28 Silver
    Awful Plasteel Plasteel 0 0.57 86% (12.21 h) 90% 001,760 ticks (29.33 secs) 392 0% 205 Silver
    Awful Sandstone blocks Sandstone blocks 0 0.57 77% (13.57 h) 90% 004,140 ticks (1.15 mins) 196 0% 28 Silver
    Awful Silver Silver -1 0.57 86% (12.21 h) 90% 000,800 ticks (13.33 secs) 98 40% 225 Silver
    Awful Slate blocks Slate blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 182 0% 29 Silver
    Awful Steel Steel 0 0.57 86% (12.21 h) 90% 000,800 ticks (13.33 secs) 140 40% 44 Silver
    Awful Jade Jade -1 0.57 86% (12.21 h) 90% 004,000 ticks (1.11 mins) 70 0% 120 Silver
    Awful Uranium Uranium 0 0.57 86% (12.21 h) 90% 001,520 ticks (25.33 secs) 350 0% 138 Silver
    Awful Wood Wood 0 0.57 86% (12.21 h) 90% 000,560 ticks (9.33 secs) 91 100% 28 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.66 78% (13.43 h) 95% 002,000 ticks (33.33 secs) 280 75% 31 Silver
    Poor Gold Gold 12 0.66 92% (11.41 h) 95% 000,720 ticks (12 secs) 84 40% 3,375 Silver
    Poor Granite blocks Granite blocks 0 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 238 0% 44 Silver
    Poor Limestone blocks Limestone blocks 0 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 217 0% 44 Silver
    Poor Marble blocks Marble blocks 1 0.66 83% (12.68 h) 95% 004,540 ticks (1.26 mins) 168 0% 43 Silver
    Poor Plasteel Plasteel 0 0.66 92% (11.41 h) 95% 001,760 ticks (29.33 secs) 392 0% 310 Silver
    Poor Sandstone blocks Sandstone blocks 1 0.66 83% (12.68 h) 95% 004,140 ticks (1.15 mins) 196 0% 42 Silver
    Poor Silver Silver 4 0.66 92% (11.41 h) 95% 000,800 ticks (13.33 secs) 98 40% 340 Silver
    Poor Slate blocks Slate blocks 1 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 182 0% 44 Silver
    Poor Steel Steel 0 0.66 92% (11.41 h) 95% 000,800 ticks (13.33 secs) 140 40% 66 Silver
    Poor Jade Jade 6 0.66 92% (11.41 h) 95% 004,000 ticks (1.11 mins) 70 0% 180 Silver
    Poor Uranium Uranium 0 0.66 92% (11.41 h) 95% 001,520 ticks (25.33 secs) 350 0% 205 Silver
    Poor Wood Wood 0 0.66 92% (11.41 h) 95% 000,560 ticks (9.33 secs) 91 100% 42 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.75 85% (12.35 h) 100% 002,000 ticks (33.33 secs) 280 75% 41 Silver
    Normal Gold Gold 24 0.75 100% (10.5 h) 100% 000,720 ticks (12 secs) 84 40% 4,505 Silver
    Normal Granite blocks Granite blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 238 0% 58 Silver
    Normal Limestone blocks Limestone blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 217 0% 58 Silver
    Normal Marble blocks Marble blocks 2 0.75 90% (11.67 h) 100% 004,540 ticks (1.26 mins) 168 0% 57 Silver
    Normal Plasteel Plasteel 1 0.75 100% (10.5 h) 100% 001,760 ticks (29.33 secs) 392 0% 410 Silver
    Normal Sandstone blocks Sandstone blocks 1 0.75 90% (11.67 h) 100% 004,140 ticks (1.15 mins) 196 0% 55 Silver
    Normal Silver Silver 8 0.75 100% (10.5 h) 100% 000,800 ticks (13.33 secs) 98 40% 455 Silver
    Normal Slate blocks Slate blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 182 0% 58 Silver
    Normal Steel Steel 1 0.75 100% (10.5 h) 100% 000,800 ticks (13.33 secs) 140 40% 88 Silver
    Normal Jade Jade 12 0.75 100% (10.5 h) 100% 004,000 ticks (1.11 mins) 70 0% 240 Silver
    Normal Uranium Uranium 0 0.75 100% (10.5 h) 100% 001,520 ticks (25.33 secs) 350 0% 275 Silver
    Normal Wood Wood 1 0.75 100% (10.5 h) 100% 000,560 ticks (9.33 secs) 91 100% 56 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.84 92% (11.44 h) 105% 002,000 ticks (33.33 secs) 280 75% 51 Silver
    Good Gold Gold 48 0.84 108% (9.72 h) 105% 000,720 ticks (12 secs) 84 40% 5,005 Silver
    Good Granite blocks Granite blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 238 0% 73 Silver
    Good Limestone blocks Limestone blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 217 0% 73 Silver
    Good Marble blocks Marble blocks 5 0.84 97% (10.8 h) 105% 004,540 ticks (1.26 mins) 168 0% 71 Silver
    Good Plasteel Plasteel 2 0.84 108% (9.72 h) 105% 001,760 ticks (29.33 secs) 392 0% 515 Silver
    Good Sandstone blocks Sandstone blocks 2 0.84 97% (10.8 h) 105% 004,140 ticks (1.15 mins) 196 0% 69 Silver
    Good Silver Silver 16 0.84 108% (9.72 h) 105% 000,800 ticks (13.33 secs) 98 40% 565 Silver
    Good Slate blocks Slate blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 182 0% 73 Silver
    Good Steel Steel 2 0.84 108% (9.72 h) 105% 000,800 ticks (13.33 secs) 140 40% 111 Silver
    Good Jade Jade 25 0.84 108% (9.72 h) 105% 004,000 ticks (1.11 mins) 70 0% 300 Silver
    Good Uranium Uranium 1 0.84 108% (9.72 h) 105% 001,520 ticks (25.33 secs) 350 0% 345 Silver
    Good Wood Wood 2 0.84 108% (9.72 h) 105% 000,560 ticks (9.33 secs) 91 100% 70 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 1 0.93 97% (10.84 h) 110% 002,000 ticks (33.33 secs) 280 75% 61 Silver
    Excellent Gold Gold 72 0.93 114% (9.21 h) 110% 000,720 ticks (12 secs) 84 40% 5,505 Silver
    Excellent Granite blocks Granite blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 238 0% 87 Silver
    Excellent Limestone blocks Limestone blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 217 0% 87 Silver
    Excellent Marble blocks Marble blocks 7 0.93 103% (10.23 h) 110% 004,540 ticks (1.26 mins) 168 0% 85 Silver
    Excellent Plasteel Plasteel 3 0.93 114% (9.21 h) 110% 001,760 ticks (29.33 secs) 392 0% 615 Silver
    Excellent Sandstone blocks Sandstone blocks 3 0.93 103% (10.23 h) 110% 004,140 ticks (1.15 mins) 196 0% 83 Silver
    Excellent Silver Silver 24 0.93 114% (9.21 h) 110% 000,800 ticks (13.33 secs) 98 40% 680 Silver
    Excellent Slate blocks Slate blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 182 0% 87 Silver
    Excellent Steel Steel 3 0.93 114% (9.21 h) 110% 000,800 ticks (13.33 secs) 140 40% 133 Silver
    Excellent Jade Jade 37 0.93 114% (9.21 h) 110% 004,000 ticks (1.11 mins) 70 0% 360 Silver
    Excellent Uranium Uranium 1 0.93 114% (9.21 h) 110% 001,520 ticks (25.33 secs) 350 0% 415 Silver
    Excellent Wood Wood 3 0.93 114% (9.21 h) 110% 000,560 ticks (9.33 secs) 91 100% 84 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 1 1.09 106% (9.88 h) 115% 002,000 ticks (33.33 secs) 280 75% 102 Silver
    Masterwork Gold Gold 120 1.09 125% (8.4 h) 115% 000,720 ticks (12 secs) 84 40% 6,505 Silver
    Masterwork Granite blocks Granite blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 238 0% 146 Silver
    Masterwork Limestone blocks Limestone blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 217 0% 146 Silver
    Masterwork Marble blocks Marble blocks 12 1.09 113% (9.33 h) 115% 004,540 ticks (1.26 mins) 168 0% 142 Silver
    Masterwork Plasteel Plasteel 5 1.09 125% (8.4 h) 115% 001,760 ticks (29.33 secs) 392 0% 1,030 Silver
    Masterwork Sandstone blocks Sandstone blocks 5 1.09 113% (9.33 h) 115% 004,140 ticks (1.15 mins) 196 0% 139 Silver
    Masterwork Silver Silver 40 1.09 125% (8.4 h) 115% 000,800 ticks (13.33 secs) 98 40% 1,130 Silver
    Masterwork Slate blocks Slate blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 182 0% 146 Silver
    Masterwork Steel Steel 5 1.09 125% (8.4 h) 115% 000,800 ticks (13.33 secs) 140 40% 220 Silver
    Masterwork Jade Jade 62 1.09 125% (8.4 h) 115% 004,000 ticks (1.11 mins) 70 0% 600 Silver
    Masterwork Uranium Uranium 2 1.09 125% (8.4 h) 115% 001,520 ticks (25.33 secs) 350 0% 690 Silver
    Masterwork Wood Wood 5 1.09 125% (8.4 h) 115% 000,560 ticks (9.33 secs) 91 100% 140 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 2 1.28 136% (7.72 h) 130% 002,000 ticks (33.33 secs) 280 75% 205 Silver
    Legendary Gold Gold 192 1.28 160% (6.56 h) 130% 000,720 ticks (12 secs) 84 40% 7,505 Silver
    Legendary Granite blocks Granite blocks 8 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 238 0% 290 Silver
    Legendary Limestone blocks Limestone blocks 8 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 217 0% 290 Silver
    Legendary Marble blocks Marble blocks 19 1.28 144% (7.29 h) 130% 004,540 ticks (1.26 mins) 168 0% 285 Silver
    Legendary Plasteel Plasteel 8 1.28 160% (6.56 h) 130% 001,760 ticks (29.33 secs) 392 0% 2,055 Silver
    Legendary Sandstone blocks Sandstone blocks 9 1.28 144% (7.29 h) 130% 004,140 ticks (1.15 mins) 196 0% 275 Silver
    Legendary Silver Silver 64 1.28 160% (6.56 h) 130% 000,800 ticks (13.33 secs) 98 40% 2,265 Silver
    Legendary Slate blocks Slate blocks 9 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 182 0% 290 Silver
    Legendary Steel Steel 8 1.28 160% (6.56 h) 130% 000,800 ticks (13.33 secs) 140 40% 440 Silver
    Legendary Jade Jade 100 1.28 160% (6.56 h) 130% 004,000 ticks (1.11 mins) 70 0% 1,195 Silver
    Legendary Uranium Uranium 4 1.28 160% (6.56 h) 130% 001,520 ticks (25.33 secs) 350 0% 1,375 Silver
    Legendary Wood Wood 8 1.28 160% (6.56 h) 130% 000,560 ticks (9.33 secs) 91 100% 280 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a bed outside see Surgery Success Chance Factor.