Difference between revisions of "Dresser"
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− | The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing. Dressers have no effect on | + | The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing. Dressers have no effect on [[sleeping spot]]s, [[double sleeping spot]]s, or [[slab bed]]{{IdeologyIcon}} or [[slab double bed]]s{{IdeologyIcon}} despite the slab beds being shown "connecting" to it. |
− | The comfort | + | The dresser increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, the exact bonus the dresser applies scales with the '''bed's''' quality. It does not change with the dresser's quality. |
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{{#vardefine:basecomfort| 0.05}} | {{#vardefine:basecomfort| 0.05}} | ||
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− | Note that the comfort stat only increases the maximum | + | Note that the comfort stat of furniture only increases the maximum level of the Comfort need that can be obtained by using it. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless. |
− | Dressers stack with [[end table]]s, but multiple dressers do not provide an additional effect. | + | Dressers stack with [[end table]]s, but multiple dressers do not provide an additional effect. Sleep furniture that sleeps two pawns still only require one dresser. |
− | + | [[Noble]]s {{RoyaltyIcon}} of Knight/Dame rank or above require a dresser in their room to be avoid a [[mood]] penalty, unless they have the [[Ascetic]] trait. | |
== Analysis == | == Analysis == | ||
[[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]] | [[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]] | ||
− | A dresser and [[end table]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper for the same buff - if you can only build one, build the end table. | + | A dresser and [[end table]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. They are especially valuable in barracks, where they can affect multiple beds and the comfort can partially offset the mood penalty for not having individual bedrooms. End tables are cheaper for the same buff - if you can only build one, build the end table. |
− | Assuming comfort is | + | === Time spent comfortable === |
+ | Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the dresser adds {{ticks/gametime| 2500 * 5/4}} of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself. | ||
− | A | + | For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the {{+|8}} [[Mood#Situation Needs|mood]] for {{ticks/gametime| 2500 * 9/4}}, followed by {{+|6}} for {{ticks/gametime| 2500 * 9/4}}, then {{+|4}} for {{ticks/gametime| 2500 * 9/4}}. |
+ | |||
+ | A dresser increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional {{+|10}} for {{ticks/gametime| 2500 * 5/4}} before then also progressing through the same tiers of mood buff. Adding an [[end table]] as well would increase the time with a {{+|10}} mood buff to {{ticks/gametime| 2500 * 10/4}} hours. For comparisons sake, a [[beer]] also provides a {{+|10}} mood buff and lasts {{ticks/gametime| 2500 * 4.8}} but is consumable and also increases social fight chance and decreases [[manipulation]]. | ||
+ | |||
+ | Legendary bedrolls, masterwork beds, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional {{ticks/gametime|625}} of comfort bonus. Due to the [[rest effectiveness]] bonus offered by high quality sleep furniture, it is usually worth procuring them even if a dresser and/or end table already provide the maximum comfort. | ||
+ | |||
+ | Having comfortable seating options also reduces the impact of the dresser, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality [[armchair]] while working maintains the {{+|10}} bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here. | ||
{{Building Material Table}} | {{Building Material Table}} |
Revision as of 14:33, 25 January 2023
Dresser
A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.
Base Stats
Building
- Size
- 2 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
Dressers are a type of furniture which enhances the comfort of most types of sleep furniture.
Acquisition
Dressers can be constructed once the Complex furniture research project has been completed. They require 50 Stuff (Metallic/Woody/Stony, 500 for SMVs) and 2,000 ticks (33.33 secs) of work.
Summary
Dressers increase the comfort value of any any of the following within 6 tiles:
The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing. Dressers have no effect on sleeping spots, double sleeping spots, or slab bed or slab double beds despite the slab beds being shown "connecting" to it.
The dresser increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed before the bed's quality multiplier is applied, the exact bonus the dresser applies scales with the bed's quality. It does not change with the dresser's quality.
Bed Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort Bonus | +0.04 | +0.04 | +0.05 | +0.06 | +0.06 | +0.07 | +0.09 |
Note that the comfort stat of furniture only increases the maximum level of the Comfort need that can be obtained by using it. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
Dressers stack with end tables, but multiple dressers do not provide an additional effect. Sleep furniture that sleeps two pawns still only require one dresser.
Nobles of Knight/Dame rank or above require a dresser in their room to be avoid a mood penalty, unless they have the Ascetic trait.
Analysis
A dresser and end table combination only costs 80 wood, steel, or stone, and can provide a lasting bonus to colonist mood through the Comfortable moodlets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. They are especially valuable in barracks, where they can affect multiple beds and the comfort can partially offset the mood penalty for not having individual bedrooms. End tables are cheaper for the same buff - if you can only build one, build the end table.
Time spent comfortable
Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the dresser adds 3,125 ticks (1.25 in-game hours) of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself.
For example, a royal bed of normal quality has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the +8 mood for 5,625 ticks (2.25 in-game hours), followed by +6 for 5,625 ticks (2.25 in-game hours), then +4 for 5,625 ticks (2.25 in-game hours).
A dresser increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional +10 for 3,125 ticks (1.25 in-game hours) before then also progressing through the same tiers of mood buff. Adding an end table as well would increase the time with a +10 mood buff to 6,250 ticks (2.5 in-game hours) hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 12,000 ticks (4.8 in-game hours) but is consumable and also increases social fight chance and decreases manipulation.
Legendary bedrolls, masterwork beds, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional 625 ticks (0.25 in-game hours) of comfort bonus. Due to the rest effectiveness bonus offered by high quality sleep furniture, it is usually worth procuring them even if a dresser and/or end table already provide the maximum comfort.
Having comfortable seating options also reduces the impact of the dresser, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality armchair while working maintains the +10 bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here.
Stats table
Feature | Toggle |
---|---|
Quality |
Dresser | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | 0 | ticks (1.39 mins) | 5,000240 | 75% | 28 |
Awful | Gold | -4 | ticks (30 secs) | 1,80072 | 40% | 2,505 |
Awful | Granite blocks | 0 | ticks (3.37 mins) | 12,140204 | 0% | 44 |
Awful | Limestone blocks | 0 | ticks (3.37 mins) | 12,140186 | 0% | 44 |
Awful | Marble blocks | -1 | ticks (3.09 mins) | 11,140144 | 0% | 43 |
Awful | Plasteel | 0 | ticks (1.22 mins) | 4,400336 | 0% | 235 |
Awful | Sandstone blocks | -1 | ticks (2.82 mins) | 10,140168 | 0% | 41 |
Awful | Silver | -2 | ticks (33.33 secs) | 2,00084 | 40% | 255 |
Awful | Slate blocks | -1 | ticks (3.37 mins) | 12,140156 | 0% | 44 |
Awful | Steel | 0 | ticks (33.33 secs) | 2,000120 | 40% | 51 |
Awful | Jade | -2 | ticks (2.78 mins) | 10,00060 | 0% | 143 |
Awful | Uranium | 0 | ticks (1.06 mins) | 3,800300 | 0% | 157 |
Awful | Wood | 0 | ticks (23.33 secs) | 1,40078 | 100% | 33 |
Poor | Bioferrite | 1 | ticks (1.39 mins) | 5,000240 | 75% | 42 |
Poor | Gold | 20 | ticks (30 secs) | 1,80072 | 40% | 3,755 |
Poor | Granite blocks | 2 | ticks (3.37 mins) | 12,140204 | 0% | 67 |
Poor | Limestone blocks | 2 | ticks (3.37 mins) | 12,140186 | 0% | 67 |
Poor | Marble blocks | 4 | ticks (3.09 mins) | 11,140144 | 0% | 64 |
Poor | Plasteel | 2 | ticks (1.22 mins) | 4,400336 | 0% | 350 |
Poor | Sandstone blocks | 3 | ticks (2.82 mins) | 10,140168 | 0% | 61 |
Poor | Silver | 8 | ticks (33.33 secs) | 2,00084 | 40% | 380 |
Poor | Slate blocks | 3 | ticks (3.37 mins) | 12,140156 | 0% | 67 |
Poor | Steel | 2 | ticks (33.33 secs) | 2,000120 | 40% | 77 |
Poor | Jade | 11 | ticks (2.78 mins) | 10,00060 | 0% | 215 |
Poor | Uranium | 1 | ticks (1.06 mins) | 3,800300 | 0% | 235 |
Poor | Wood | 2 | ticks (23.33 secs) | 1,40078 | 100% | 49 |
Normal | Bioferrite | 1 | ticks (1.39 mins) | 5,000240 | 75% | 56 |
Normal | Gold | 40 | ticks (30 secs) | 1,80072 | 40% | 5,005 |
Normal | Granite blocks | 5 | ticks (3.37 mins) | 12,140204 | 0% | 89 |
Normal | Limestone blocks | 5 | ticks (3.37 mins) | 12,140186 | 0% | 89 |
Normal | Marble blocks | 8 | ticks (3.09 mins) | 11,140144 | 0% | 85 |
Normal | Plasteel | 5 | ticks (1.22 mins) | 4,400336 | 0% | 465 |
Normal | Sandstone blocks | 5 | ticks (2.82 mins) | 10,140168 | 0% | 82 |
Normal | Silver | 16 | ticks (33.33 secs) | 2,00084 | 40% | 505 |
Normal | Slate blocks | 5 | ticks (3.37 mins) | 12,140156 | 0% | 89 |
Normal | Steel | 5 | ticks (33.33 secs) | 2,000120 | 40% | 102 |
Normal | Jade | 22 | ticks (2.78 mins) | 10,00060 | 0% | 285 |
Normal | Uranium | 2 | ticks (1.06 mins) | 3,800300 | 0% | 315 |
Normal | Wood | 5 | ticks (23.33 secs) | 1,40078 | 100% | 65 |
Good | Bioferrite | 2 | ticks (1.39 mins) | 5,000240 | 75% | 69 |
Good | Gold | 80 | ticks (30 secs) | 1,80072 | 40% | 5,505 |
Good | Granite blocks | 10 | ticks (3.37 mins) | 12,140204 | 0% | 111 |
Good | Limestone blocks | 10 | ticks (3.37 mins) | 12,140186 | 0% | 111 |
Good | Marble blocks | 15 | ticks (3.09 mins) | 11,140144 | 0% | 106 |
Good | Plasteel | 10 | ticks (1.22 mins) | 4,400336 | 0% | 580 |
Good | Sandstone blocks | 11 | ticks (2.82 mins) | 10,140168 | 0% | 102 |
Good | Silver | 32 | ticks (33.33 secs) | 2,00084 | 40% | 635 |
Good | Slate blocks | 11 | ticks (3.37 mins) | 12,140156 | 0% | 111 |
Good | Steel | 10 | ticks (33.33 secs) | 2,000120 | 40% | 128 |
Good | Jade | 45 | ticks (2.78 mins) | 10,00060 | 0% | 355 |
Good | Uranium | 5 | ticks (1.06 mins) | 3,800300 | 0% | 390 |
Good | Wood | 10 | ticks (23.33 secs) | 1,40078 | 100% | 81 |
Excellent | Bioferrite | 4 | ticks (1.39 mins) | 5,000240 | 75% | 83 |
Excellent | Gold | 120 | ticks (30 secs) | 1,80072 | 40% | 6,005 |
Excellent | Granite blocks | 15 | ticks (3.37 mins) | 12,140204 | 0% | 133 |
Excellent | Limestone blocks | 15 | ticks (3.37 mins) | 12,140186 | 0% | 133 |
Excellent | Marble blocks | 23 | ticks (3.09 mins) | 11,140144 | 0% | 128 |
Excellent | Plasteel | 15 | ticks (1.22 mins) | 4,400336 | 0% | 700 |
Excellent | Sandstone blocks | 16 | ticks (2.82 mins) | 10,140168 | 0% | 122 |
Excellent | Silver | 48 | ticks (33.33 secs) | 2,00084 | 40% | 760 |
Excellent | Slate blocks | 16 | ticks (3.37 mins) | 12,140156 | 0% | 133 |
Excellent | Steel | 15 | ticks (33.33 secs) | 2,000120 | 40% | 153 |
Excellent | Jade | 67 | ticks (2.78 mins) | 10,00060 | 0% | 430 |
Excellent | Uranium | 7 | ticks (1.06 mins) | 3,800300 | 0% | 470 |
Excellent | Wood | 15 | ticks (23.33 secs) | 1,40078 | 100% | 98 |
Masterwork | Bioferrite | 6 | ticks (1.39 mins) | 5,000240 | 75% | 139 |
Masterwork | Gold | 200 | ticks (30 secs) | 1,80072 | 40% | 7,005 |
Masterwork | Granite blocks | 25 | ticks (3.37 mins) | 12,140204 | 0% | 220 |
Masterwork | Limestone blocks | 25 | ticks (3.37 mins) | 12,140186 | 0% | 220 |
Masterwork | Marble blocks | 39 | ticks (3.09 mins) | 11,140144 | 0% | 215 |
Masterwork | Plasteel | 25 | ticks (1.22 mins) | 4,400336 | 0% | 1,165 |
Masterwork | Sandstone blocks | 27 | ticks (2.82 mins) | 10,140168 | 0% | 205 |
Masterwork | Silver | 80 | ticks (33.33 secs) | 2,00084 | 40% | 1,270 |
Masterwork | Slate blocks | 27 | ticks (3.37 mins) | 12,140156 | 0% | 220 |
Masterwork | Steel | 25 | ticks (33.33 secs) | 2,000120 | 40% | 255 |
Masterwork | Jade | 112 | ticks (2.78 mins) | 10,00060 | 0% | 715 |
Masterwork | Uranium | 12 | ticks (1.06 mins) | 3,800300 | 0% | 785 |
Masterwork | Wood | 25 | ticks (23.33 secs) | 1,40078 | 100% | 163 |
Legendary | Bioferrite | 10 | ticks (1.39 mins) | 5,000240 | 75% | 275 |
Legendary | Gold | 320 | ticks (30 secs) | 1,80072 | 40% | 8,005 |
Legendary | Granite blocks | 40 | ticks (3.37 mins) | 12,140204 | 0% | 445 |
Legendary | Limestone blocks | 40 | ticks (3.37 mins) | 12,140186 | 0% | 445 |
Legendary | Marble blocks | 62 | ticks (3.09 mins) | 11,140144 | 0% | 425 |
Legendary | Plasteel | 40 | ticks (1.22 mins) | 4,400336 | 0% | 2,330 |
Legendary | Sandstone blocks | 44 | ticks (2.82 mins) | 10,140168 | 0% | 405 |
Legendary | Silver | 128 | ticks (33.33 secs) | 2,00084 | 40% | 2,535 |
Legendary | Slate blocks | 44 | ticks (3.37 mins) | 12,140156 | 0% | 445 |
Legendary | Steel | 40 | ticks (33.33 secs) | 2,000120 | 40% | 510 |
Legendary | Jade | 180 | ticks (2.78 mins) | 10,00060 | 0% | 1,430 |
Legendary | Uranium | 20 | ticks (1.06 mins) | 3,800300 | 0% | 1,570 |
Legendary | Wood | 40 | ticks (23.33 secs) | 1,40078 | 100% | 325 |