Difference between revisions of "Dirtmoles"
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== Occurrence == | == Occurrence == | ||
+ | The table below describes the chance for a given pawn from each [[faction]] being a dirtmole. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors. | ||
{{Xenotype Faction Table|Dirtmole}} | {{Xenotype Faction Table|Dirtmole}} | ||
Revision as of 04:45, 13 February 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Dirtmoles are a xenotype, genetically engineered to live underground.
Lore
With gray skin adapted to artificial light, dirtmoles thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype are known colloquially as dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds. - In Game Description
Occurrence
The table below describes the chance for a given pawn from each faction being a dirtmole. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Faction | Chance | |
---|---|---|
Gentle tribe | 0% | |
Fierce tribe | 0% | |
Savage tribe | 0% | |
Cannibal tribe | 0% | |
Nudist tribe | 0% | |
Fierce neanderthal tribe | 0% | |
Savage impid tribe | 0% | |
Civil outlander union | 5% | |
Rough outlander union | 5% | |
Rough pig union | 0% | |
Pirate gang | 10% | |
Cannibal pirate gang | 10% | |
Yttakin pirates | 0% | |
Waster pirates | 5% | |
Shattered empire | 0% |
Genes
This table has been collapsed due to length. Click to expand Click to collapse |
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Name | Description | Exclude | ||
---|---|---|---|---|
Fast wound healing |
Carriers of this gene heal from wounds twice as fast as normal.
|
−2 | 1 | WoundHealingRate |
Slow runner |
Carriers of this gene move more slowly than normal.
|
+3 | 1 | MoveSpeed |
Intense UV sensitivity |
Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.
|
+4 | 2 | UVSensitivity |
Strong melee damage |
Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
|
−2 | 1 | MeleeDamage |
Nearsighted |
Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.
|
+2 | 1 | ShootingAccuracy |
Dark vision |
Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.
|
−1 | 1 | - |
Gray eyes |
Carriers of this gene have pale white-gray eyes. | 0 | 0 | EyeColor |
Light gray skin |
Carriers of this produce a light-gray pigment in their skin.
|
0 | 0 | SkinColorOverride |
Great Mining |
The carrier's aptitude in Mining is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Mining.
|
−2 | 1 | - |
Analysis
Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against infestations.
However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slowpoke and UV sensitivity, dirtmoles have no real work-related weaknesses. In combat, they can serve a melee role quite well. If so desired, you can place some roof outdoors to keep the sun out.
Dirtmoles synergize well with the tunneler meme, for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow nutrifungus in a cave, while dirtmoles are great at mining and melee combat.
Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon.