Difference between revisions of "Flesh tentacle"
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== Acquisition == | == Acquisition == | ||
− | + | The [[Twisted obelisk]] may give your pawn a flesh whip in place of an arm when interacted with or deliberately triggered. Or your colonist can spawn with one in the Anomaly starting scenario. | |
− | [[Twisted obelisk]] | ||
− | [[ | + | The [[unnatural healing]] ability from creepjoiners have a chance to give the recipient a flesh tentacle in place of an arm. |
− | + | ||
+ | Pawns from the anomaly start, and cultists can spawn with them. | ||
== Summary == | == Summary == |
Revision as of 20:01, 26 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also infobox main. |
Flesh tentacle
A fleshy, muscled tentacle resembling a partial transformation into a fleshbeast. The tentacle is excellent at manipulation.
The flesh tentacle has its own neural structures and may become dangerous if removed.
Base Stats
- Type
- Medical Items – Body Parts
- Body Part
- Shoulder
A flesh tentacle is a body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm, increasing Manipulation at the cost of beauty and mood.
Acquisition
The Twisted obelisk may give your pawn a flesh whip in place of an arm when interacted with or deliberately triggered. Or your colonist can spawn with one in the Anomaly starting scenario.
The unnatural healing ability from creepjoiners have a chance to give the recipient a flesh tentacle in place of an arm.
Pawns from the anomaly start, and cultists can spawn with them.
Summary
Flesh tentacles replace the user's organic arm up to, and including, the shoulder. They are universal and can replace either the left or right. The flesh tentacle has a part efficiency of 120%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a Manipulation importance of 50%, it results in an increase in manipulation of 10% over natural for each flesh tentacle. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.
The tentacle also inflicts a −1 beauty.
Finally, each tentacle inflicts −6 Flesh tentacle mood on its bearer unless they are inhumanized, have the body modder trait, or Body modification: Approved precept.
Removal
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Verify operation details 2) Verify and add detail on fleshbeast creation 3) Ensure parity with the other flesh/fleshmass parts, also see other body part pages for. |
Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.
When removing this part a flesh beast may be created. Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing. |
Gallery
Version history
- Anomaly DLC Release - Added.