Difference between revisions of "Flesh tentacle"

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== Acquisition ==
 
== Acquisition ==
{{Stub|section=1|reason=Full explanation, ensure parity with the other flesh/fleshmass parts [For the obelisk part] }}
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The [[Twisted obelisk]] may give your pawn a flesh whip in place of an arm when interacted with or deliberately triggered. Or your colonist can spawn with one in the Anomaly starting scenario.
[[Twisted obelisk]]
 
  
[[Unnatural healing]]
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The [[unnatural healing]] ability from creepjoiners have a chance to give the recipient a flesh tentacle in place of an arm.
Researchers from the anomaly start, and cultists can spawn with them.
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Pawns from the anomaly start, and cultists can spawn with them.
  
 
== Summary ==
 
== Summary ==

Revision as of 20:01, 26 November 2024

Flesh tentacle

Flesh tentacle

A fleshy, muscled tentacle resembling a partial transformation into a fleshbeast. The tentacle is excellent at manipulation.
The flesh tentacle has its own neural structures and may become dangerous if removed.

Base Stats

Type
Medical ItemsBody Parts
Market Value
385 Silver
Body Part
Shoulder

A flesh tentacle is a body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm, increasing Manipulation at the cost of beauty and mood.

Acquisition

The Twisted obelisk may give your pawn a flesh whip in place of an arm when interacted with or deliberately triggered. Or your colonist can spawn with one in the Anomaly starting scenario.

The unnatural healing ability from creepjoiners have a chance to give the recipient a flesh tentacle in place of an arm.

Pawns from the anomaly start, and cultists can spawn with them.

Summary

Flesh tentacles replace the user's organic arm up to, and including, the shoulder. They are universal and can replace either the left or right. The flesh tentacle has a part efficiency of 120%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a Manipulation importance of 50%, it results in an increase in manipulation of 10% over natural for each flesh tentacle. Manipulation, in turn, affects a great many stats. For a full list of affected stats, see Manipulation.

The tentacle also inflicts a −1 beauty.

Finally, each tentacle inflicts −6 Flesh tentacle mood on its bearer unless they are inhumanized, have the body modder trait, or Body modification: Approved precept.Content added by the Ideology DLC

Removal

Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

When removing this part a flesh beast may be created. Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.

Analysis

Gallery

Version history