Difference between revisions of "Charge lance"

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(welp, the charge lance got nerfed)
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|cooldown = 162
 
|cooldown = 162
 
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|velocity = 120
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|resources to make = {{icon|plasteel|60}} + {{icon|advcomponent|3}}
|sell = {{icon|silver|1355}}
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|marketvalue = 1355
 
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|mass base = 8

Revision as of 08:45, 26 April 2020

Charge lance

Charge lance

"A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail."

Base Stats

Type
EquipmentWeapons
Weapon Class
Spacer
Market Value
1355 Silver
Mass
8 kg

Ranged Combat

Mode
Single-Shot
Damage
30 dmg
Armor penetration
45%
Warm-Up
102 ticks (1.7 secs)
Cooldown
162 ticks (2.7 secs)
Range
29.9 tile(s)
Accuracy
65% - 85% - 85% - 75%
Velocity
120 (m/s)
Burst Count
1 (per burst)
DPS
6.82
Stopping power
1.5

Creation



The charge lance is a heavy, single-shot ranged weapon in RimWorld which deals a high amount of damage per shot; slightly longer time between shots; long range and high overall accuracy.

Acquisition

Charge lances can be produced at a fabrication bench with a minimum crafting skill of 9 once the pulse-charged munitions research has been completed; from 60 plasteel, 3 advanced components and 60,000 ticks (16.67 mins) of work. Charge lances can also be purchased from outlander and orbital combat suppliers, as well as outlander settlements.


Although lancers use charge lances, they don't get dropped when the lancer dies. Therefore, there's no way to acquire charge lances from raiders.


Analysis

The charge lance deals the highest amount of damage per shot out of all non-explosive ranged weapons in the game, and therefore has gained quite the reputation for dismembering and outright killing people alongside the pila and sniper rifle. This is combined with the highest projectile velocity ingame, as well as decent range and accuracy. Stopping power is also good: high enough to stagger humans, as well as slightly larger creatures such as cougars and all insectoid variations.


As a result of its high damage, armor penetration is also good. This therefore makes the charge lance quite a solid weapon against more heavily-armored opponents such as mechanoids or lategame raiders.


Rate of fire is quite slow; slower than the bolt-action rifle and significantly slower than the charge rifle, but significantly faster than the sniper rifle. Damage output is rather poor at shorter ranges and middle-of-the-road at medium range. Also, similarly to the charge rifle, the charge lance is very difficult to acquire until lategame since it's expensive to produce and impossible to get from raiders.


In terms of usage in combat, the charge lance is best suited as a medium-to-long-range support weapon (especially against heavily-armored targets), or in field combat. The charge lance can also be used as a powerful hunting weapon.

Against an unarmored human, a charge lance can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs with a single hit; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~16.6 seconds average) to incapacitate that human from pain shock.


Overall, the charge lance is best paired with a careful shooter up to level 17, then with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Barrel Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 50.00% 4.50

Quality table

Quality Beauty Deterioration

rate

Market Value Accuracy

(close)

Accuracy

(short)

Accuracy

(medium)

Accuracy

(long)

Damage Armor

Penetration

Melee Damage

Per Second

Melee

Armor Penetration

Awful -3 4/day $680 52% 68% 68% 60% 27 40% 3.6 11%
Poor -3 3/day $1015 58% 76% 76% 67% 30 45% 4.05 12%
Normal -3 2/day $1355 65% 85% 85% 75% 30 45% 4.5 13%
Good -3 1.6/day $1695 72% 94% 94% 83% 30 45% 4.95 15%
Excellent -3 1.2/day $2035 78% 100% 100% 90% 30 45% 5.4 16%
Masterwork -3 0.6/day $3355 88% 100% 100% 100% 38 56% 6.53 20%
Legendary -3 0.2/day $4335 98% 100% 100% 100% 45 67% 7.43 22%

Version history

In Beta 19 it received a slight damage buff (27 --> 30), a slight reduction in time to aim and increase in attack cooldown, leaving fire rate more or less the same. It also received a crafting recipe allowing humans to use them.

In 1.1 its range and long range accuracy was nerfed (37 --> 30; 80% --> 75%).