Difference between revisions of "Healing enhancer"
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The '''Healing Enhancer''' gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster. | The '''Healing Enhancer''' gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster. | ||
− | == | + | ==Acquisition== |
+ | They require a crafting skill of 8. | ||
It is made with 15 [[Plasteel]] and 4 [[advanced component]]s at the [[fabrication bench]], after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. | It is made with 15 [[Plasteel]] and 4 [[advanced component]]s at the [[fabrication bench]], after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire. |
Revision as of 04:37, 8 January 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Healing enhancer
Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
The Healing Enhancer gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.
Acquisition
They require a crafting skill of 8.
It is made with 15 Plasteel and 4 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire.
A healing enhancer itself can be found installed in characters from ancient dangers, and can be harvested from them without incurring a mood penalty
Usage
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal injuries faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a hospital bed, even major combat wounds will take people out of action for a much shorter time.