Difference between revisions of "Pirates"
(→Pawns) |
|||
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
− | '''Pirates''' are | + | '''Pirates''' are an [[Lore#Tech_levels|industrial tech level]] [[faction]]. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every [[faction base]] is eliminated. |
Their technology is similar to [[Outlanders]], making them the Outlander equivalent to the [[Tribes]]' Savage variant. | Their technology is similar to [[Outlanders]], making them the Outlander equivalent to the [[Tribes]]' Savage variant. | ||
== Lore == | == Lore == | ||
− | + | <blockquote><small>''A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.<br>Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.<br>Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range.'' - '''In Game Description'''</small></blockquote> | |
Pirate faction leaders are called the "Boss". | Pirate faction leaders are called the "Boss". |
Revision as of 02:08, 16 May 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Pirates are an industrial tech level faction. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every faction base is eliminated.
Their technology is similar to Outlanders, making them the Outlander equivalent to the Tribes' Savage variant.
Lore
A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.
Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.
Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. - In Game Description
Pirate faction leaders are called the "Boss".
Names
Pawns
Pirate pawns will always have backstories from the "Pirate" category.
Pirates
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Drifter |
35 | HP: 20~60% Avg. Quality: Poor |
Budget: 90~280 Allow Headgear Chance: 20% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Parka, Button-down shirt, Pants, T-shirt |
Budget: 60~200 Biocoded Chance: 10% Available: Knife, Club |
Budget: 50~50 15% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand |
0 Nutrition 10% chance for: 1x Herbal medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 0~1 Initial Resistance Range: 7~12 |
Scavenger gunner |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~500 Allow Headgear Chance: 40% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Jacket, Flak jacket, Duster, Parka, Button-down shirt, Pants, T-shirt |
Budget: 200~300 Biocoded Chance: 10% Available: Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun |
Budget: 50~50 4% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 17~26 |
Scavenger thrasher |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~800 Allow Headgear Chance: 40% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Jacket, Flak jacket, Duster, Parka, Button-down shirt, Pants, T-shirt |
Budget: 100~160 Biocoded Chance: 10% Available: Axe , Knife, Gladius, Mace, Warhammer , Club |
Budget: 50~50 4% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand |
2.55 Nutrition 5% chance for: Medicine |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) canBeSapper: true Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 14~23 |
Pirate gunner |
65 | HP: 70~230% | Budget: 400~1000 Allow Headgear Chance: 70% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 250~345 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun, Incendiary launcher |
Budget: 50~800 4% chance to have one of the following: Denture, Wooden hand, Wooden foot, Peg leg, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Drill arm , Field hand , Aesthetic nose |
2.55 Nutrition 10% chance of: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 2~3 Initial Resistance Range: 7~12 |
Mercenaries
They, like Outlanders also field "Mercenary" pawns in their stronger raids and when defending their faction bases.
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Grenadier |
70 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Simple helmet, Psychic foil helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Pants... further results |
Budget: 500~500 Biocoded Chance: 10% Available: Molotov cocktails, Frag grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler canBeSapper: true isGoodBreacher: true Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 10~16 |
EMP grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Simple helmet, Psychic foil helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Pants... further results |
Budget: 500~500 Biocoded Chance: 10% Available: EMP grenades |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Smoke grenadier |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Simple helmet, Psychic foil helmet, Flak vest, Flak jacket, Duster, Jacket, Parka, Pants... further results |
Budget: 400~400 Biocoded Chance: 10% Available: Smoke launcher |
Budget: 500~500 5% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 5% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 18~28 |
Mercenary gunner |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Mercenary gunner (Death acidifier) |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka... further results |
Budget: 330~650 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 5% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary sniper |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Mercenary sniper (Death acidifier) |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 600~600 Biocoded Chance: 20% Available: Sniper rifle |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Mace, Gladius, Warhammer |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary slasher (Death acidifier) |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: Shield belt Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Psychic foil helmet, Flak helmet, Simple helmet, Flak vest, Jacket, Flak jacket, Duster, Parka, Button-down shirt, Pants, T-shirt... further results |
Budget: 200~500 Biocoded Chance: 20% Available: Axe , Longsword, Spear, Mace, Gladius, Warhammer |
Budget: 700~1200 Required: Death acidifier 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 9~15 |
Heavy mercenary |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Flak vest, Flak jacket, Duster, Jacket, Parka... further results |
Budget: 1200~1200 Biocoded Chance: 20% Available: Incinerator , Doomsday rocket launcher, Triple rocket launcher, Minigun |
Budget: 700~1200 15% chance to have one of the following: Painstopper, Joywire, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator ... further results |
2.55 Nutrition 15% chance for: 0~2x Go juice or Yayo |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Boss |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Recon helmet, Marine helmet, Flak vest, Recon armor, Marine armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator , Gastro-analyzer , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Faction Leader: true canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 |
Elite mercenary |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Recon helmet, Marine helmet, Flak vest, Recon armor, Marine armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator , Gastro-analyzer , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Elite mercenary (Death acidifier) |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Recon helmet, Marine helmet, Flak vest, Recon armor, Marine armor... further results |
Budget: 500~1400 Biocoded Chance: 30% Available: Heavy SMG, Chain shotgun, LMG, Assault rifle, Hellcat rifle |
Budget: 1000~1200 Required: Death acidifier 35% chance to have one of the following: Painstopper, Joywire, Power claw, Drill arm , Field hand , Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator , Gastro-analyzer , Detoxifier lung ... further results |
2.55 Nutrition 80% chance for: 1~2x Go juice or Yayo 10% chance for: 1x Medicine |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |
Raids
Besides their equipment, raids carry additional loot. Pirate raids carry:
Faction Bases
??
Version history
??