Difference between revisions of "Double bed"

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=== Surgery Success Chance Factor===
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The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
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{{#vardefine:basesurgerychancefactor| 100 }}
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{| {{STDT| sortable c_10 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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!Surgery Success Chance Factor
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| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
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{{Building Material Table}}
 
{{Building Material Table}}
  

Revision as of 04:34, 6 June 2021

Double bed

Double bed

A simple double-wide bed that fits two people.

Base Stats

Type
Furniture
Mass
50 kg
Beauty
2
HP
200
Flammability
100%

Building

Size
2 × 2
Placeable
Yes
Cover Effectiveness
40%
Immunity Gain Speed Factor
1.1
Rest Effectiveness
1
Comfort
0.75

Creation

Work To Make
1,500 ticks (25 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 85

A double bed costs twice as much as a regular bed, yet provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.

Acquisition

Constructing a double bed requires Complex Furniture to be researched, Stuff 85 Stuff (Metallic/Woody/Stony, 850 for SMVs), and 1,500 ticks (25 secs) of work.

Analysis

??Compared to other beds ....?

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86% 92% 100% 108% 114% 125% 160%
    Stone except Jade 77% 83% 90% 97% 103% 113% 144%
  • Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.57 0.66 0.75 0.84 0.93 1.09 1.28
    + End Table & Dresser 0.65 0.75 0.85 0.95 1.05 1.23 1.45
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90 95 100 105 110 115 130
  • Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Double bed Double bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.57 73% (14.36 h) 90% 003,750 ticks (1.04 mins) 400 75% 39 Silver
    Awful Gold Gold -3 0.57 86% (12.21 h) 90% 001,350 ticks (22.5 secs) 120 40% 4,250 Silver
    Awful Granite blocks Granite blocks 0 0.57 77% (13.57 h) 90% 009,140 ticks (2.54 mins) 340 0% 55 Silver
    Awful Limestone blocks Limestone blocks 0 0.57 77% (13.57 h) 90% 009,140 ticks (2.54 mins) 310 0% 55 Silver
    Awful Marble blocks Marble blocks 0 0.57 77% (13.57 h) 90% 008,390 ticks (2.33 mins) 240 0% 53 Silver
    Awful Plasteel Plasteel 0 0.57 86% (12.21 h) 90% 003,300 ticks (55 secs) 560 0% 390 Silver
    Awful Sandstone blocks Sandstone blocks 0 0.57 77% (13.57 h) 90% 007,640 ticks (2.12 mins) 280 0% 52 Silver
    Awful Silver Silver -1 0.57 86% (12.21 h) 90% 001,500 ticks (25 secs) 140 40% 430 Silver
    Awful Slate blocks Slate blocks 0 0.57 77% (13.57 h) 90% 009,140 ticks (2.54 mins) 260 0% 55 Silver
    Awful Steel Steel 0 0.57 86% (12.21 h) 90% 001,500 ticks (25 secs) 200 40% 83 Silver
    Awful Jade Jade -1 0.57 86% (12.21 h) 90% 007,500 ticks (2.08 mins) 100 0% 225 Silver
    Awful Uranium Uranium 0 0.57 86% (12.21 h) 90% 002,850 ticks (47.5 secs) 500 0% 260 Silver
    Awful Wood Wood 0 0.57 86% (12.21 h) 90% 001,050 ticks (17.5 secs) 130 100% 53 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.66 78% (13.43 h) 95% 003,750 ticks (1.04 mins) 400 75% 58 Silver
    Poor Gold Gold 14 0.66 92% (11.41 h) 95% 001,350 ticks (22.5 secs) 120 40% 6,380 Silver
    Poor Granite blocks Granite blocks 1 0.66 83% (12.68 h) 95% 009,140 ticks (2.54 mins) 340 0% 82 Silver
    Poor Limestone blocks Limestone blocks 1 0.66 83% (12.68 h) 95% 009,140 ticks (2.54 mins) 310 0% 82 Silver
    Poor Marble blocks Marble blocks 2 0.66 83% (12.68 h) 95% 008,390 ticks (2.33 mins) 240 0% 80 Silver
    Poor Plasteel Plasteel 1 0.66 92% (11.41 h) 95% 003,300 ticks (55 secs) 560 0% 585 Silver
    Poor Sandstone blocks Sandstone blocks 1 0.66 83% (12.68 h) 95% 007,640 ticks (2.12 mins) 280 0% 78 Silver
    Poor Silver Silver 5 0.66 92% (11.41 h) 95% 001,500 ticks (25 secs) 140 40% 640 Silver
    Poor Slate blocks Slate blocks 1 0.66 83% (12.68 h) 95% 009,140 ticks (2.54 mins) 260 0% 82 Silver
    Poor Steel Steel 1 0.66 92% (11.41 h) 95% 001,500 ticks (25 secs) 200 40% 125 Silver
    Poor Jade Jade 7 0.66 92% (11.41 h) 95% 007,500 ticks (2.08 mins) 100 0% 340 Silver
    Poor Uranium Uranium 0 0.66 92% (11.41 h) 95% 002,850 ticks (47.5 secs) 500 0% 390 Silver
    Poor Wood Wood 1 0.66 92% (11.41 h) 95% 001,050 ticks (17.5 secs) 130 100% 79 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.75 85% (12.35 h) 100% 003,750 ticks (1.04 mins) 400 75% 77 Silver
    Normal Gold Gold 28 0.75 100% (10.5 h) 100% 001,350 ticks (22.5 secs) 120 40% 8,505 Silver
    Normal Granite blocks Granite blocks 2 0.75 90% (11.67 h) 100% 009,140 ticks (2.54 mins) 340 0% 109 Silver
    Normal Limestone blocks Limestone blocks 2 0.75 90% (11.67 h) 100% 009,140 ticks (2.54 mins) 310 0% 109 Silver
    Normal Marble blocks Marble blocks 4 0.75 90% (11.67 h) 100% 008,390 ticks (2.33 mins) 240 0% 107 Silver
    Normal Plasteel Plasteel 2 0.75 100% (10.5 h) 100% 003,300 ticks (55 secs) 560 0% 775 Silver
    Normal Sandstone blocks Sandstone blocks 2 0.75 90% (11.67 h) 100% 007,640 ticks (2.12 mins) 280 0% 104 Silver
    Normal Silver Silver 10 0.75 100% (10.5 h) 100% 001,500 ticks (25 secs) 140 40% 855 Silver
    Normal Slate blocks Slate blocks 2 0.75 90% (11.67 h) 100% 009,140 ticks (2.54 mins) 260 0% 109 Silver
    Normal Steel Steel 2 0.75 100% (10.5 h) 100% 001,500 ticks (25 secs) 200 40% 167 Silver
    Normal Jade Jade 15 0.75 100% (10.5 h) 100% 007,500 ticks (2.08 mins) 100 0% 450 Silver
    Normal Uranium Uranium 1 0.75 100% (10.5 h) 100% 002,850 ticks (47.5 secs) 500 0% 520 Silver
    Normal Wood Wood 2 0.75 100% (10.5 h) 100% 001,050 ticks (17.5 secs) 130 100% 106 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 1 0.84 92% (11.44 h) 105% 003,750 ticks (1.04 mins) 400 75% 97 Silver
    Good Gold Gold 56 0.84 108% (9.72 h) 105% 001,350 ticks (22.5 secs) 120 40% 9,005 Silver
    Good Granite blocks Granite blocks 4 0.84 97% (10.8 h) 105% 009,140 ticks (2.54 mins) 340 0% 137 Silver
    Good Limestone blocks Limestone blocks 4 0.84 97% (10.8 h) 105% 009,140 ticks (2.54 mins) 310 0% 137 Silver
    Good Marble blocks Marble blocks 7 0.84 97% (10.8 h) 105% 008,390 ticks (2.33 mins) 240 0% 133 Silver
    Good Plasteel Plasteel 4 0.84 108% (9.72 h) 105% 003,300 ticks (55 secs) 560 0% 970 Silver
    Good Sandstone blocks Sandstone blocks 4 0.84 97% (10.8 h) 105% 007,640 ticks (2.12 mins) 280 0% 130 Silver
    Good Silver Silver 20 0.84 108% (9.72 h) 105% 001,500 ticks (25 secs) 140 40% 1,070 Silver
    Good Slate blocks Slate blocks 4 0.84 97% (10.8 h) 105% 009,140 ticks (2.54 mins) 260 0% 137 Silver
    Good Steel Steel 4 0.84 108% (9.72 h) 105% 001,500 ticks (25 secs) 200 40% 210 Silver
    Good Jade Jade 30 0.84 108% (9.72 h) 105% 007,500 ticks (2.08 mins) 100 0% 565 Silver
    Good Uranium Uranium 2 0.84 108% (9.72 h) 105% 002,850 ticks (47.5 secs) 500 0% 650 Silver
    Good Wood Wood 4 0.84 108% (9.72 h) 105% 001,050 ticks (17.5 secs) 130 100% 132 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 1 0.93 97% (10.84 h) 110% 003,750 ticks (1.04 mins) 400 75% 116 Silver
    Excellent Gold Gold 84 0.93 114% (9.21 h) 110% 001,350 ticks (22.5 secs) 120 40% 9,505 Silver
    Excellent Granite blocks Granite blocks 6 0.93 103% (10.23 h) 110% 009,140 ticks (2.54 mins) 340 0% 164 Silver
    Excellent Limestone blocks Limestone blocks 6 0.93 103% (10.23 h) 110% 009,140 ticks (2.54 mins) 310 0% 164 Silver
    Excellent Marble blocks Marble blocks 11 0.93 103% (10.23 h) 110% 008,390 ticks (2.33 mins) 240 0% 160 Silver
    Excellent Plasteel Plasteel 6 0.93 114% (9.21 h) 110% 003,300 ticks (55 secs) 560 0% 1,165 Silver
    Excellent Sandstone blocks Sandstone blocks 7 0.93 103% (10.23 h) 110% 007,640 ticks (2.12 mins) 280 0% 156 Silver
    Excellent Silver Silver 30 0.93 114% (9.21 h) 110% 001,500 ticks (25 secs) 140 40% 1,285 Silver
    Excellent Slate blocks Slate blocks 7 0.93 103% (10.23 h) 110% 009,140 ticks (2.54 mins) 260 0% 164 Silver
    Excellent Steel Steel 6 0.93 114% (9.21 h) 110% 001,500 ticks (25 secs) 200 40% 250 Silver
    Excellent Jade Jade 45 0.93 114% (9.21 h) 110% 007,500 ticks (2.08 mins) 100 0% 680 Silver
    Excellent Uranium Uranium 3 0.93 114% (9.21 h) 110% 002,850 ticks (47.5 secs) 500 0% 780 Silver
    Excellent Wood Wood 6 0.93 114% (9.21 h) 110% 001,050 ticks (17.5 secs) 130 100% 159 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 2 1.09 106% (9.88 h) 115% 003,750 ticks (1.04 mins) 400 75% 193 Silver
    Masterwork Gold Gold 140 1.09 125% (8.4 h) 115% 001,350 ticks (22.5 secs) 120 40% 10,505 Silver
    Masterwork Granite blocks Granite blocks 10 1.09 113% (9.33 h) 115% 009,140 ticks (2.54 mins) 340 0% 275 Silver
    Masterwork Limestone blocks Limestone blocks 10 1.09 113% (9.33 h) 115% 009,140 ticks (2.54 mins) 310 0% 275 Silver
    Masterwork Marble blocks Marble blocks 18 1.09 113% (9.33 h) 115% 008,390 ticks (2.33 mins) 240 0% 265 Silver
    Masterwork Plasteel Plasteel 10 1.09 125% (8.4 h) 115% 003,300 ticks (55 secs) 560 0% 1,940 Silver
    Masterwork Sandstone blocks Sandstone blocks 11 1.09 113% (9.33 h) 115% 007,640 ticks (2.12 mins) 280 0% 260 Silver
    Masterwork Silver Silver 50 1.09 125% (8.4 h) 115% 001,500 ticks (25 secs) 140 40% 2,140 Silver
    Masterwork Slate blocks Slate blocks 11 1.09 113% (9.33 h) 115% 009,140 ticks (2.54 mins) 260 0% 275 Silver
    Masterwork Steel Steel 10 1.09 125% (8.4 h) 115% 001,500 ticks (25 secs) 200 40% 415 Silver
    Masterwork Jade Jade 75 1.09 125% (8.4 h) 115% 007,500 ticks (2.08 mins) 100 0% 1,130 Silver
    Masterwork Uranium Uranium 5 1.09 125% (8.4 h) 115% 002,850 ticks (47.5 secs) 500 0% 1,300 Silver
    Masterwork Wood Wood 10 1.09 125% (8.4 h) 115% 001,050 ticks (17.5 secs) 130 100% 265 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 4 1.28 136% (7.72 h) 130% 003,750 ticks (1.04 mins) 400 75% 385 Silver
    Legendary Gold Gold 224 1.28 160% (6.56 h) 130% 001,350 ticks (22.5 secs) 120 40% 11,505 Silver
    Legendary Granite blocks Granite blocks 16 1.28 144% (7.29 h) 130% 009,140 ticks (2.54 mins) 340 0% 545 Silver
    Legendary Limestone blocks Limestone blocks 16 1.28 144% (7.29 h) 130% 009,140 ticks (2.54 mins) 310 0% 545 Silver
    Legendary Marble blocks Marble blocks 30 1.28 144% (7.29 h) 130% 008,390 ticks (2.33 mins) 240 0% 535 Silver
    Legendary Plasteel Plasteel 16 1.28 160% (6.56 h) 130% 003,300 ticks (55 secs) 560 0% 3,775 Silver
    Legendary Sandstone blocks Sandstone blocks 18 1.28 144% (7.29 h) 130% 007,640 ticks (2.12 mins) 280 0% 520 Silver
    Legendary Silver Silver 80 1.28 160% (6.56 h) 130% 001,500 ticks (25 secs) 140 40% 3,855 Silver
    Legendary Slate blocks Slate blocks 18 1.28 144% (7.29 h) 130% 009,140 ticks (2.54 mins) 260 0% 545 Silver
    Legendary Steel Steel 16 1.28 160% (6.56 h) 130% 001,500 ticks (25 secs) 200 40% 835 Silver
    Legendary Jade Jade 120 1.28 160% (6.56 h) 130% 007,500 ticks (2.08 mins) 100 0% 2,260 Silver
    Legendary Uranium Uranium 8 1.28 160% (6.56 h) 130% 002,850 ticks (47.5 secs) 500 0% 2,600 Silver
    Legendary Wood Wood 16 1.28 160% (6.56 h) 130% 001,050 ticks (17.5 secs) 130 100% 530 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a double bed outside see Surgery Success Chance Factor.

    Version History

    • 0.13.1135 - Added. Colonists in relationships can now share beds.