Difference between revisions of "Peg leg"
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== Acquisition == | == Acquisition == | ||
A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log. | A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log. | ||
+ | |||
+ | == Summary == | ||
+ | {{stub|section=1}} | ||
+ | Installing requires {{ticks|1500}} of work, and a [[Skills#Medical|Medical skill]] of 3. | ||
== Analysis == | == Analysis == | ||
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Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value. | Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value. | ||
− | Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus. | + | Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus. |
== Version history == | == Version history == |
Revision as of 05:38, 9 September 2021
Peg leg
A wood log fashioned into a crude but effective artificial leg.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
Creation
- Work To Make
- 0 ticks (0 secs)
- techHediffsTags
- Poor
- tradeTags
- TechHediff
Peg legs are a prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.
Acquisition
A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.
Summary
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Installing requires 1,500 ticks (25 secs) of work, and a Medical skill of 3.
Analysis
Peg legs have 60% part efficiency. As a pawns Moving stat relies on both legs, this translates to a 20% reduction in Move Speed to an otherwise healthy pawn, per peg leg added. This is significantly better than having a disabled or missing foot or leg however, which removes 50% mobility per leg affected. A peg leg is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects Melee Dodge Chance. With an 1800% importance placed on movement, the loss of 20% results in loss of dodge chance equivalent to 3.6 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 9.
The end result is that while a peg leg is better than having a missing leg, its replacement with a any better prosthesis should be prioritized. In cases where only the foot is missing, a Wooden foot will also restore mobility with half the movement penalty and the exact same material and research requirements.
Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.
Version history
- 0.7.581 - Added