Difference between revisions of "Royal bed"
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==Analysis== | ==Analysis== | ||
− | + | The direct alternative to the royal bed is the regular [[double bed]], or the [[bed]] if your pawn sleeps alone. All else being equal, the royal bed's rest effectiveness is 1.05x that of the regular beds, and its beauty and wealth are much higher (wealth helps maximize a bedroom's [[Room_stats#Impressiveness|impressiveness]] but also attracts raiders). | |
+ | |||
+ | However, the rest effectiveness bonus from a royal bed is less than the bonus from having a higher-[[quality]] bed, the difference increasing at higher qualities. A good royal bed has 1.13 rest effectiveness vs. an excellent bed's 1.14; excellent royal bed has 1.20 vs. masterwork bed's 1.25; masterwork royal bed has 1.31 vs. legendary bed's 1.6! (And comfort maxes out at 1, which is reached by masterwork beds, or by an excellent bed with an end table and dresser.) | ||
+ | |||
+ | And the royal bed costs so much more, in labor and materials, that higher-quality regular beds are not just better, but usually cheaper. Using wood, comparing a royal bed vs a double bed, the royal bed takes 33x the work and its materials cost 5.2x the market price (and it's 63x the work and 11x the materials of a single bed). Meanwhile, a level 20 constructor will, [[Quality#How_quality_is_determined|on average]], produce roughly 1 masterwork bed for every 5 excellent beds; so if you construct 6x as many regular beds, and deconstruct the non-masterworks (recovering 2.5 beds' worth of resources), then you can end up with all masterwork beds while still spending less work and resources than it would take to get the same number of excellent royal beds. (If the constructor is a [[Ideoligion#Specialists|production specialist]], then the same argument applies to legendary beds vs masterwork royal beds.) | ||
+ | |||
+ | A level 16 constructor who builds 30 beds will likely make 1 masterwork, 10 excellent, and 19 good or worse. If, at this point, your colonists have excellent regular beds (or good royal beds), then, to make something better, you have to build 3 royal beds (hoping for excellent) or 30 regular beds (hoping for masterwork). That may be expensive enough to not be worth it either way; but if you did do it, then the regular beds are still the better choice: for double beds it's 1/3 the labor and about the same material cost as royals; and single beds are half that. (And recall that excellent bed -> excellent royal is +0.06 rest effectiveness, while excellent bed -> masterwork bed is +0.11 rest effectiveness.) | ||
+ | |||
+ | Beauty, by the way, is more efficiently attained with [[sculptures]]. A single excellent-quality marble large sculpture has 408 beauty, more than even a masterwork royal bed (of wood or steel), which has 375. And if you need to put more wealth into a bedroom, you can put down [[silver tile|silver]] or even [[gold tile]]s. | ||
+ | |||
+ | Thus, royal beds are usually not practical (compared to regular beds plus sculptures) unless (a) you need them for [[noble]] pawns, (b) your constructor has a [[Mental_inspiration#Inspired_creativity|creative inspiration]], or (c) your beds are already maxed-out regular beds, you have gold to spare, and your constructors have little else to do. | ||
{{Building Material Table}} | {{Building Material Table}} |
Revision as of 12:19, 30 November 2021
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Royal bed
A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
- Facility
- End table, Dresser, Sleep accelerator
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1.05
- Comfort
- 0.9
Creation
- Required Research
- Complex furniture
- Skill Required
- Construction 8
- Work To Make
- 50,000 ticks (13.89 mins)
- Stuff Tags
- Metallic, Woody, Stony
Royal Beds are highly resource-intensive to build, but they really liven up the beauty in a room, and also provide a slight bonus to the rate at which colonists recover during sleep, as well as lots of comfort for a good mood boost. So, it is generally wise to upgrade to them as time and resources permit.
Despite its name, it is part of the base game and not the Royalty DLC. It is however required for some content in that DLC, including keeping Nobles happy.
Acquisition
Constructing a royal bed requires Complex Furniture to be researched and a construction skill of 8. It requires 100 Stuff (Metallic/Woody/Stony, 1000 for SMVs), 50 Gold and 50,000 ticks (13.89 mins) of work.
Summary
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 90% (11.63 h) |
97% (10.87 h) |
105% (10 h) |
113% (9.26 h) |
120% (8.77 h) |
131% (8 h) |
168% (6.25 h) |
Non-Stone and Jade + Sleep accelerator |
120% (8.72 h) |
129% (8.15 h) |
140% (7.5 h) |
151% (6.94 h) |
160% (6.58 h) |
175% (6 h) |
224% (4.69 h) |
Stone except Jade | 81% (12.92 h) |
87% (12.08 h) |
95% (11.11 h) |
102% (10.29 h) |
108% (9.75 h) |
118% (8.89 h) |
151% (6.94 h) |
Stone except Jade + Sleep accelerator |
111% (9.43 h) |
119% (8.81 h) |
130% (8.11 h) |
140% (7.51 h) |
148% (7.11 h) |
162% (6.49 h) |
207% (5.07 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 68% | 79% | 90% | 101% | 112% | 131% | 153% |
+ End Table | 72% | 84% | 95% | 106% | 118% | 138% | 162% |
+ Dresser | 72% | 84% | 95% | 106% | 118% | 138% | 162% |
+ End Table & Dresser | 76% | 88% | 100% | 112% | 124% | 145% | 170% |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Surgery Success Chance Factor | 90 | 95 | 100 | 105 | 110 | 115 | 130 |
Analysis
The direct alternative to the royal bed is the regular double bed, or the bed if your pawn sleeps alone. All else being equal, the royal bed's rest effectiveness is 1.05x that of the regular beds, and its beauty and wealth are much higher (wealth helps maximize a bedroom's impressiveness but also attracts raiders).
However, the rest effectiveness bonus from a royal bed is less than the bonus from having a higher-quality bed, the difference increasing at higher qualities. A good royal bed has 1.13 rest effectiveness vs. an excellent bed's 1.14; excellent royal bed has 1.20 vs. masterwork bed's 1.25; masterwork royal bed has 1.31 vs. legendary bed's 1.6! (And comfort maxes out at 1, which is reached by masterwork beds, or by an excellent bed with an end table and dresser.)
And the royal bed costs so much more, in labor and materials, that higher-quality regular beds are not just better, but usually cheaper. Using wood, comparing a royal bed vs a double bed, the royal bed takes 33x the work and its materials cost 5.2x the market price (and it's 63x the work and 11x the materials of a single bed). Meanwhile, a level 20 constructor will, on average, produce roughly 1 masterwork bed for every 5 excellent beds; so if you construct 6x as many regular beds, and deconstruct the non-masterworks (recovering 2.5 beds' worth of resources), then you can end up with all masterwork beds while still spending less work and resources than it would take to get the same number of excellent royal beds. (If the constructor is a production specialist, then the same argument applies to legendary beds vs masterwork royal beds.)
A level 16 constructor who builds 30 beds will likely make 1 masterwork, 10 excellent, and 19 good or worse. If, at this point, your colonists have excellent regular beds (or good royal beds), then, to make something better, you have to build 3 royal beds (hoping for excellent) or 30 regular beds (hoping for masterwork). That may be expensive enough to not be worth it either way; but if you did do it, then the regular beds are still the better choice: for double beds it's 1/3 the labor and about the same material cost as royals; and single beds are half that. (And recall that excellent bed -> excellent royal is +0.06 rest effectiveness, while excellent bed -> masterwork bed is +0.11 rest effectiveness.)
Beauty, by the way, is more efficiently attained with sculptures. A single excellent-quality marble large sculpture has 408 beauty, more than even a masterwork royal bed (of wood or steel), which has 375. And if you need to put more wealth into a bedroom, you can put down silver or even gold tiles.
Thus, royal beds are usually not practical (compared to regular beds plus sculptures) unless (a) you need them for noble pawns, (b) your constructor has a creative inspiration, or (c) your beds are already maxed-out regular beds, you have gold to spare, and your constructors have little else to do.
Stats table
Feature | Toggle |
---|---|
Quality |
Royal bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | -2 | 0.68 | 77% (13.68 h) | 90% | 125,000 ticks (34.72 mins) | 400 | 75% | 510 |
Awful | Gold | -32 | 0.68 | 90% (11.63 h) | 90% | ticks (12.5 mins) | 45,000120 | 40% | 5,330 |
Awful | Granite blocks | -7 | 0.68 | 81% (12.92 h) | 90% | 300,140 ticks (83.37 mins) | 340 | 0% | 835 |
Awful | Limestone blocks | -7 | 0.68 | 81% (12.92 h) | 90% | 300,140 ticks (83.37 mins) | 310 | 0% | 835 |
Awful | Marble blocks | -10 | 0.68 | 81% (12.92 h) | 90% | 275,140 ticks (76.43 mins) | 240 | 0% | 790 |
Awful | Plasteel | -7 | 0.68 | 90% (11.63 h) | 90% | 110,000 ticks (30.56 mins) | 560 | 0% | 900 |
Awful | Sandstone blocks | -8 | 0.68 | 81% (12.92 h) | 90% | 250,140 ticks (69.48 mins) | 280 | 0% | 745 |
Awful | Silver | -16 | 0.68 | 90% (11.63 h) | 90% | ticks (13.89 mins) | 50,000140 | 40% | 840 |
Awful | Slate blocks | -8 | 0.68 | 81% (12.92 h) | 90% | 300,140 ticks (83.37 mins) | 260 | 0% | 835 |
Awful | Steel | -7 | 0.68 | 90% (11.63 h) | 90% | ticks (13.89 mins) | 50,000200 | 40% | 435 |
Awful | Jade | -20 | 0.68 | 90% (11.63 h) | 90% | 250,000 ticks (69.44 mins) | 100 | 0% | 950 |
Awful | Uranium | -4 | 0.68 | 90% (11.63 h) | 90% | ticks (26.39 mins) | 95,000500 | 0% | 720 |
Awful | Wood | -7 | 0.68 | 90% (11.63 h) | 90% | ticks (9.72 mins) | 35,000130 | 100% | 375 |
Poor | Bioferrite | 9 | 0.79 | 82% (12.79 h) | 95% | 125,000 ticks (34.72 mins) | 400 | 75% | 770 |
Poor | Gold | 160 | 0.79 | 97% (10.87 h) | 95% | ticks (12.5 mins) | 45,000120 | 40% | 7,995 |
Poor | Granite blocks | 37 | 0.79 | 87% (12.08 h) | 95% | 300,140 ticks (83.37 mins) | 340 | 0% | 1,255 |
Poor | Limestone blocks | 37 | 0.79 | 87% (12.08 h) | 95% | 300,140 ticks (83.37 mins) | 310 | 0% | 1,255 |
Poor | Marble blocks | 51 | 0.79 | 87% (12.08 h) | 95% | 275,140 ticks (76.43 mins) | 240 | 0% | 1,185 |
Poor | Plasteel | 37 | 0.79 | 97% (10.87 h) | 95% | 110,000 ticks (30.56 mins) | 560 | 0% | 1,345 |
Poor | Sandstone blocks | 41 | 0.79 | 87% (12.08 h) | 95% | 250,140 ticks (69.48 mins) | 280 | 0% | 1,120 |
Poor | Silver | 78 | 0.79 | 97% (10.87 h) | 95% | ticks (13.89 mins) | 50,000140 | 40% | 1,260 |
Poor | Slate blocks | 41 | 0.79 | 87% (12.08 h) | 95% | 300,140 ticks (83.37 mins) | 260 | 0% | 1,255 |
Poor | Steel | 37 | 0.79 | 97% (10.87 h) | 95% | ticks (13.89 mins) | 50,000200 | 40% | 650 |
Poor | Jade | 99 | 0.79 | 97% (10.87 h) | 95% | 250,000 ticks (69.44 mins) | 100 | 0% | 1,425 |
Poor | Uranium | 19 | 0.79 | 97% (10.87 h) | 95% | ticks (26.39 mins) | 95,000500 | 0% | 1,080 |
Poor | Wood | 37 | 0.79 | 97% (10.87 h) | 95% | ticks (9.72 mins) | 35,000130 | 100% | 560 |
Normal | Bioferrite | 19 | 0.9 | 89% (11.76 h) | 100% | 125,000 ticks (34.72 mins) | 400 | 75% | 1,025 |
Normal | Gold | 320 | 0.9 | 105% (10 h) | 100% | ticks (12.5 mins) | 45,000120 | 40% | 10,660 |
Normal | Granite blocks | 75 | 0.9 | 95% (11.11 h) | 100% | 300,140 ticks (83.37 mins) | 340 | 0% | 1,670 |
Normal | Limestone blocks | 75 | 0.9 | 95% (11.11 h) | 100% | 300,140 ticks (83.37 mins) | 310 | 0% | 1,670 |
Normal | Marble blocks | 102 | 0.9 | 95% (11.11 h) | 100% | 275,140 ticks (76.43 mins) | 240 | 0% | 1,580 |
Normal | Plasteel | 75 | 0.9 | 105% (10 h) | 100% | 110,000 ticks (30.56 mins) | 560 | 0% | 1,795 |
Normal | Sandstone blocks | 82 | 0.9 | 95% (11.11 h) | 100% | 250,140 ticks (69.48 mins) | 280 | 0% | 1,490 |
Normal | Silver | 156 | 0.9 | 105% (10 h) | 100% | ticks (13.89 mins) | 50,000140 | 40% | 1,680 |
Normal | Slate blocks | 82 | 0.9 | 95% (11.11 h) | 100% | 300,140 ticks (83.37 mins) | 260 | 0% | 1,670 |
Normal | Steel | 75 | 0.9 | 105% (10 h) | 100% | ticks (13.89 mins) | 50,000200 | 40% | 870 |
Normal | Jade | 197 | 0.9 | 105% (10 h) | 100% | 250,000 ticks (69.44 mins) | 100 | 0% | 1,900 |
Normal | Uranium | 37 | 0.9 | 105% (10 h) | 100% | ticks (26.39 mins) | 95,000500 | 0% | 1,440 |
Normal | Wood | 75 | 0.9 | 105% (10 h) | 100% | ticks (9.72 mins) | 35,000130 | 100% | 745 |
Good | Bioferrite | 37 | 1.01 | 96% (10.89 h) | 105% | 125,000 ticks (34.72 mins) | 400 | 75% | 1,280 |
Good | Gold | 640 | 1.01 | 113% (9.26 h) | 105% | ticks (12.5 mins) | 45,000120 | 40% | 11,160 |
Good | Granite blocks | 150 | 1.01 | 102% (10.29 h) | 105% | 300,140 ticks (83.37 mins) | 340 | 0% | 2,090 |
Good | Limestone blocks | 150 | 1.01 | 102% (10.29 h) | 105% | 300,140 ticks (83.37 mins) | 310 | 0% | 2,090 |
Good | Marble blocks | 204 | 1.01 | 102% (10.29 h) | 105% | 275,140 ticks (76.43 mins) | 240 | 0% | 1,975 |
Good | Plasteel | 150 | 1.01 | 113% (9.26 h) | 105% | 110,000 ticks (30.56 mins) | 560 | 0% | 2,245 |
Good | Sandstone blocks | 165 | 1.01 | 102% (10.29 h) | 105% | 250,140 ticks (69.48 mins) | 280 | 0% | 1,865 |
Good | Silver | 312 | 1.01 | 113% (9.26 h) | 105% | ticks (13.89 mins) | 50,000140 | 40% | 2,100 |
Good | Slate blocks | 165 | 1.01 | 102% (10.29 h) | 105% | 300,140 ticks (83.37 mins) | 260 | 0% | 2,090 |
Good | Steel | 150 | 1.01 | 113% (9.26 h) | 105% | ticks (13.89 mins) | 50,000200 | 40% | 1,085 |
Good | Jade | 395 | 1.01 | 113% (9.26 h) | 105% | 250,000 ticks (69.44 mins) | 100 | 0% | 2,375 |
Good | Uranium | 75 | 1.01 | 113% (9.26 h) | 105% | ticks (26.39 mins) | 95,000500 | 0% | 1,800 |
Good | Wood | 150 | 1.01 | 113% (9.26 h) | 105% | ticks (9.72 mins) | 35,000130 | 100% | 930 |
Excellent | Bioferrite | 56 | 1.12 | 102% (10.32 h) | 110% | 125,000 ticks (34.72 mins) | 400 | 75% | 1,535 |
Excellent | Gold | 960 | 1.12 | 120% (8.77 h) | 110% | ticks (12.5 mins) | 45,000120 | 40% | 11,660 |
Excellent | Granite blocks | 225 | 1.12 | 108% (9.75 h) | 110% | 300,140 ticks (83.37 mins) | 340 | 0% | 2,505 |
Excellent | Limestone blocks | 225 | 1.12 | 108% (9.75 h) | 110% | 300,140 ticks (83.37 mins) | 310 | 0% | 2,505 |
Excellent | Marble blocks | 307 | 1.12 | 108% (9.75 h) | 110% | 275,140 ticks (76.43 mins) | 240 | 0% | 2,370 |
Excellent | Plasteel | 225 | 1.12 | 120% (8.77 h) | 110% | 110,000 ticks (30.56 mins) | 560 | 0% | 2,695 |
Excellent | Sandstone blocks | 247 | 1.12 | 108% (9.75 h) | 110% | 250,140 ticks (69.48 mins) | 280 | 0% | 2,235 |
Excellent | Silver | 468 | 1.12 | 120% (8.77 h) | 110% | ticks (13.89 mins) | 50,000140 | 40% | 2,520 |
Excellent | Slate blocks | 247 | 1.12 | 108% (9.75 h) | 110% | 300,140 ticks (83.37 mins) | 260 | 0% | 2,505 |
Excellent | Steel | 225 | 1.12 | 120% (8.77 h) | 110% | ticks (13.89 mins) | 50,000200 | 40% | 1,305 |
Excellent | Jade | 592 | 1.12 | 120% (8.77 h) | 110% | 250,000 ticks (69.44 mins) | 100 | 0% | 2,850 |
Excellent | Uranium | 112 | 1.12 | 120% (8.77 h) | 110% | ticks (26.39 mins) | 95,000500 | 0% | 2,165 |
Excellent | Wood | 225 | 1.12 | 120% (8.77 h) | 110% | ticks (9.72 mins) | 35,000130 | 100% | 1,120 |
Masterwork | Bioferrite | 94 | 1.31 | 112% (9.41 h) | 115% | 125,000 ticks (34.72 mins) | 400 | 75% | 2,560 |
Masterwork | Gold | 1600 | 1.31 | 131% (8 h) | 115% | ticks (12.5 mins) | 45,000120 | 40% | 12,660 |
Masterwork | Granite blocks | 375 | 1.31 | 118% (8.89 h) | 115% | 300,140 ticks (83.37 mins) | 340 | 0% | 3,670 |
Masterwork | Limestone blocks | 375 | 1.31 | 118% (8.89 h) | 115% | 300,140 ticks (83.37 mins) | 310 | 0% | 3,670 |
Masterwork | Marble blocks | 511 | 1.31 | 118% (8.89 h) | 115% | 275,140 ticks (76.43 mins) | 240 | 0% | 3,580 |
Masterwork | Plasteel | 375 | 1.31 | 131% (8 h) | 115% | 110,000 ticks (30.56 mins) | 560 | 0% | 3,795 |
Masterwork | Sandstone blocks | 412 | 1.31 | 118% (8.89 h) | 115% | 250,140 ticks (69.48 mins) | 280 | 0% | 3,490 |
Masterwork | Silver | 780 | 1.31 | 131% (8 h) | 115% | ticks (13.89 mins) | 50,000140 | 40% | 3,680 |
Masterwork | Slate blocks | 412 | 1.31 | 118% (8.89 h) | 115% | 300,140 ticks (83.37 mins) | 260 | 0% | 3,670 |
Masterwork | Steel | 375 | 1.31 | 131% (8 h) | 115% | ticks (13.89 mins) | 50,000200 | 40% | 2,175 |
Masterwork | Jade | 987 | 1.31 | 131% (8 h) | 115% | 250,000 ticks (69.44 mins) | 100 | 0% | 3,900 |
Masterwork | Uranium | 187 | 1.31 | 131% (8 h) | 115% | ticks (26.39 mins) | 95,000500 | 0% | 3,440 |
Masterwork | Wood | 375 | 1.31 | 131% (8 h) | 115% | ticks (9.72 mins) | 35,000130 | 100% | 1,865 |
Legendary | Bioferrite | 150 | 1.53 | 143% (7.35 h) | 130% | 125,000 ticks (34.72 mins) | 400 | 75% | 4,025 |
Legendary | Gold | 2560 | 1.53 | 168% (6.25 h) | 130% | ticks (12.5 mins) | 45,000120 | 40% | 13,660 |
Legendary | Granite blocks | 600 | 1.53 | 151% (6.94 h) | 130% | 300,140 ticks (83.37 mins) | 340 | 0% | 4,670 |
Legendary | Limestone blocks | 600 | 1.53 | 151% (6.94 h) | 130% | 300,140 ticks (83.37 mins) | 310 | 0% | 4,670 |
Legendary | Marble blocks | 818 | 1.53 | 151% (6.94 h) | 130% | 275,140 ticks (76.43 mins) | 240 | 0% | 4,580 |
Legendary | Plasteel | 600 | 1.53 | 168% (6.25 h) | 130% | 110,000 ticks (30.56 mins) | 560 | 0% | 4,795 |
Legendary | Sandstone blocks | 660 | 1.53 | 151% (6.94 h) | 130% | 250,140 ticks (69.48 mins) | 280 | 0% | 4,490 |
Legendary | Silver | 1248 | 1.53 | 168% (6.25 h) | 130% | ticks (13.89 mins) | 50,000140 | 40% | 4,680 |
Legendary | Slate blocks | 660 | 1.53 | 151% (6.94 h) | 130% | 300,140 ticks (83.37 mins) | 260 | 0% | 4,670 |
Legendary | Steel | 600 | 1.53 | 168% (6.25 h) | 130% | ticks (13.89 mins) | 50,000200 | 40% | 3,870 |
Legendary | Jade | 1580 | 1.53 | 168% (6.25 h) | 130% | 250,000 ticks (69.44 mins) | 100 | 0% | 4,900 |
Legendary | Uranium | 300 | 1.53 | 168% (6.25 h) | 130% | ticks (26.39 mins) | 95,000500 | 0% | 4,440 |
Legendary | Wood | 600 | 1.53 | 168% (6.25 h) | 130% | ticks (9.72 mins) | 35,000130 | 100% | 3,730 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the royal bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a royal bed outside see Surgery Success Chance Factor.
Version History
- 0.2.363 - created as a test mod by Ludeon.
- ? - Integrated into the base game itself
- 0.13.1135 - Is now gold-trimmed and fancy to differentiate it from the new double bed. Colonists in relationships can now share beds.