Difference between revisions of "End table"
(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;) |
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− | '''End tables''' are a type of [[furniture]] which slightly enhances the [[comfort]] of any human [[bed]] or [[bedroll]], | + | '''End tables''' are a type of [[furniture]] which slightly enhances the [[comfort]] of any human [[bed]] or [[bedroll]], but not a [[sleeping spot]]. To work, it must be placed orthogonally adjacent (i.e. touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have. |
[[File:Pic5590227.jpg|thumb|orthogonally visual aid]] | [[File:Pic5590227.jpg|thumb|orthogonally visual aid]] | ||
− | This comfort bonus stacks with the effect of a [[dresser]], but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which | + | This comfort bonus stacks with the effect of a [[dresser]], but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While up to four multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a [[barracks]], which ideally should be avoided. |
== Acquisition == | == Acquisition == | ||
− | Constructing an end table requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work. | + | Constructing an end table requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. |
== Analysis == | == Analysis == | ||
{{rewrite|section=1|reason=Reverification of existing content and better integration of bed quality}} | {{rewrite|section=1|reason=Reverification of existing content and better integration of bed quality}} | ||
− | + | Especially in the early game, given the one time cost of 80 [[wood]] or [[steel]], end tables (and dressers) can be worthwhile to improve and extend the "comfortable" buff from a mid-quality bed or bedroll. | |
− | For | + | Assuming the comfort of the bed without the end table is 95% or below, the end table adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a [[royal bed]] of normal [[quality]] has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a [[Mood#Situation Needs|mood buff]] of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an end table increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a [[dresser]] would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a [[beer]] also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases [[manipulation]]. (Note, however, that a beer will stack with the comfortable bonus.) |
− | + | For pawns with jobs that can done sitting in an [[armchair]], the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous. Once excellent quality armchairs are available (with a comfort level of 99%), even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers, etc.) will benefit. | |
− | [[Titles|Nobles]] {{RoyaltyIcon}} of Knight/Dame rank or above require an end table in their room to be avoid a mood penalty, unless they have the Ascetic [[trait]]. | + | Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate the extended benefit from dressers or end tables. |
+ | |||
+ | [[Titles|Nobles]]{{RoyaltyIcon}} of Knight/Dame rank or above ''require'' an end table in their room to be avoid a mood penalty, unless they have the Ascetic [[trait]]. | ||
− | |||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{{#vardefine:basecomfort| 0.05}} | {{#vardefine:basecomfort| 0.05}} | ||
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+ | * '''Nota bene:''' As the comfort bonuses apply to the bed ''before'' the bed's [[quality]] multiplier is applied, the exact bonus the end table applies scales with the '''bed's''' quality. It does not change solely with the end table's quality. | ||
</li><div> | </li><div> | ||
{{Building Material Table}} | {{Building Material Table}} |
Revision as of 01:29, 25 February 2022
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Replace "orthogonally" description image with screenshot showing a bed with end tables in all valid locations. |
End table
A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 1,000 ticks (16.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
End tables are a type of furniture which slightly enhances the comfort of any human bed or bedroll, but not a sleeping spot. To work, it must be placed orthogonally adjacent (i.e. touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have.
This comfort bonus stacks with the effect of a dresser, but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While up to four multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which ideally should be avoided.
Acquisition
Constructing an end table requires Complex Furniture to be researched, 30 Stuff (Metallic/Woody/Stony, 300 for SMVs), and 1,000 ticks (16.67 secs) of work.
Analysis
This section is suggested to be rewritten. Reason: Reverification of existing content and better integration of bed quality. You can help the RimWorld Wiki by improving it. |
Especially in the early game, given the one time cost of 80 wood or steel, end tables (and dressers) can be worthwhile to improve and extend the "comfortable" buff from a mid-quality bed or bedroll.
Assuming the comfort of the bed without the end table is 95% or below, the end table adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a royal bed of normal quality has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a mood buff of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an end table increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a dresser would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases manipulation. (Note, however, that a beer will stack with the comfortable bonus.)
For pawns with jobs that can done sitting in an armchair, the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous. Once excellent quality armchairs are available (with a comfort level of 99%), even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers, etc.) will benefit.
Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate the extended benefit from dressers or end tables.
Nobles of Knight/Dame rank or above require an end table in their room to be avoid a mood penalty, unless they have the Ascetic trait.
Bed Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort Bonus | +0.04 | +0.04 | +0.05 | +0.06 | +0.06 | +0.07 | +0.09 |
- Nota bene: As the comfort bonuses apply to the bed before the bed's quality multiplier is applied, the exact bonus the end table applies scales with the bed's quality. It does not change solely with the end table's quality.
Stats table
Feature | Toggle |
---|---|
Quality |
End table | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | 0 | ticks (41.67 secs) | 2,500150 | 75% | 16 |
Awful | Gold | -3 | ticks (15 secs) | 90045 | 40% | 1,500 |
Awful | Granite blocks | 0 | ticks (1.71 mins) | 6,140128 | 0% | 25 |
Awful | Limestone blocks | 0 | ticks (1.71 mins) | 6,140116 | 0% | 25 |
Awful | Marble blocks | -1 | ticks (1.57 mins) | 5,64090 | 0% | 24 |
Awful | Plasteel | 0 | ticks (36.67 secs) | 2,200210 | 0% | 139 |
Awful | Sandstone blocks | 0 | ticks (1.43 mins) | 5,140105 | 0% | 23 |
Awful | Silver | -1 | ticks (16.67 secs) | 1,00053 | 40% | 152 |
Awful | Slate blocks | 0 | ticks (1.71 mins) | 6,14098 | 0% | 25 |
Awful | Steel | 0 | ticks (16.67 secs) | 1,00075 | 40% | 30 |
Awful | Jade | -2 | ticks (1.39 mins) | 5,00038 | 0% | 84 |
Awful | Uranium | 0 | ticks (31.67 secs) | 1,900188 | 0% | 93 |
Awful | Wood | 0 | ticks (11.67 secs) | 70049 | 100% | 19 |
Poor | Bioferrite | 0 | ticks (41.67 secs) | 2,500150 | 75% | 24 |
Poor | Gold | 16 | ticks (15 secs) | 90045 | 40% | 2,250 |
Poor | Granite blocks | 1 | ticks (1.71 mins) | 6,140128 | 0% | 37 |
Poor | Limestone blocks | 1 | ticks (1.71 mins) | 6,140116 | 0% | 37 |
Poor | Marble blocks | 3 | ticks (1.57 mins) | 5,64090 | 0% | 35 |
Poor | Plasteel | 1 | ticks (36.67 secs) | 2,200210 | 0% | 210 |
Poor | Sandstone blocks | 2 | ticks (1.43 mins) | 5,140105 | 0% | 34 |
Poor | Silver | 6 | ticks (16.67 secs) | 1,00053 | 40% | 230 |
Poor | Slate blocks | 2 | ticks (1.71 mins) | 6,14098 | 0% | 37 |
Poor | Steel | 1 | ticks (16.67 secs) | 1,00075 | 40% | 45 |
Poor | Jade | 9 | ticks (1.39 mins) | 5,00038 | 0% | 126 |
Poor | Uranium | 1 | ticks (31.67 secs) | 1,900188 | 0% | 140 |
Poor | Wood | 1 | ticks (11.67 secs) | 70049 | 100% | 29 |
Normal | Bioferrite | 1 | ticks (41.67 secs) | 2,500150 | 75% | 32 |
Normal | Gold | 32 | ticks (15 secs) | 90045 | 40% | 3,005 |
Normal | Granite blocks | 3 | ticks (1.71 mins) | 6,140128 | 0% | 49 |
Normal | Limestone blocks | 3 | ticks (1.71 mins) | 6,140116 | 0% | 49 |
Normal | Marble blocks | 5 | ticks (1.57 mins) | 5,64090 | 0% | 47 |
Normal | Plasteel | 3 | ticks (36.67 secs) | 2,200210 | 0% | 280 |
Normal | Sandstone blocks | 3 | ticks (1.43 mins) | 5,140105 | 0% | 46 |
Normal | Silver | 12 | ticks (16.67 secs) | 1,00053 | 40% | 305 |
Normal | Slate blocks | 3 | ticks (1.71 mins) | 6,14098 | 0% | 49 |
Normal | Steel | 3 | ticks (16.67 secs) | 1,00075 | 40% | 61 |
Normal | Jade | 17 | ticks (1.39 mins) | 5,00038 | 0% | 168 |
Normal | Uranium | 1 | ticks (31.67 secs) | 1,900188 | 0% | 187 |
Normal | Wood | 3 | ticks (11.67 secs) | 70049 | 100% | 39 |
Good | Bioferrite | 1 | ticks (41.67 secs) | 2,500150 | 75% | 39 |
Good | Gold | 64 | ticks (15 secs) | 90045 | 40% | 3,505 |
Good | Granite blocks | 6 | ticks (1.71 mins) | 6,140128 | 0% | 61 |
Good | Limestone blocks | 6 | ticks (1.71 mins) | 6,140116 | 0% | 61 |
Good | Marble blocks | 10 | ticks (1.57 mins) | 5,64090 | 0% | 59 |
Good | Plasteel | 6 | ticks (36.67 secs) | 2,200210 | 0% | 345 |
Good | Sandstone blocks | 7 | ticks (1.43 mins) | 5,140105 | 0% | 57 |
Good | Silver | 24 | ticks (16.67 secs) | 1,00053 | 40% | 380 |
Good | Slate blocks | 7 | ticks (1.71 mins) | 6,14098 | 0% | 61 |
Good | Steel | 6 | ticks (16.67 secs) | 1,00075 | 40% | 76 |
Good | Jade | 35 | ticks (1.39 mins) | 5,00038 | 0% | 210 |
Good | Uranium | 3 | ticks (31.67 secs) | 1,900188 | 0% | 235 |
Good | Wood | 6 | ticks (11.67 secs) | 70049 | 100% | 48 |
Excellent | Bioferrite | 2 | ticks (41.67 secs) | 2,500150 | 75% | 47 |
Excellent | Gold | 96 | ticks (15 secs) | 90045 | 40% | 4,005 |
Excellent | Granite blocks | 9 | ticks (1.71 mins) | 6,140128 | 0% | 74 |
Excellent | Limestone blocks | 9 | ticks (1.71 mins) | 6,140116 | 0% | 74 |
Excellent | Marble blocks | 15 | ticks (1.57 mins) | 5,64090 | 0% | 71 |
Excellent | Plasteel | 9 | ticks (36.67 secs) | 2,200210 | 0% | 415 |
Excellent | Sandstone blocks | 10 | ticks (1.43 mins) | 5,140105 | 0% | 68 |
Excellent | Silver | 36 | ticks (16.67 secs) | 1,00053 | 40% | 455 |
Excellent | Slate blocks | 10 | ticks (1.71 mins) | 6,14098 | 0% | 74 |
Excellent | Steel | 9 | ticks (16.67 secs) | 1,00075 | 40% | 91 |
Excellent | Jade | 52 | ticks (1.39 mins) | 5,00038 | 0% | 250 |
Excellent | Uranium | 4 | ticks (31.67 secs) | 1,900188 | 0% | 280 |
Excellent | Wood | 9 | ticks (11.67 secs) | 70049 | 100% | 58 |
Masterwork | Bioferrite | 4 | ticks (41.67 secs) | 2,500150 | 75% | 79 |
Masterwork | Gold | 160 | ticks (15 secs) | 90045 | 40% | 5,005 |
Masterwork | Granite blocks | 15 | ticks (1.71 mins) | 6,140128 | 0% | 123 |
Masterwork | Limestone blocks | 15 | ticks (1.71 mins) | 6,140116 | 0% | 123 |
Masterwork | Marble blocks | 25 | ticks (1.57 mins) | 5,64090 | 0% | 118 |
Masterwork | Plasteel | 15 | ticks (36.67 secs) | 2,200210 | 0% | 695 |
Masterwork | Sandstone blocks | 16 | ticks (1.43 mins) | 5,140105 | 0% | 114 |
Masterwork | Silver | 60 | ticks (16.67 secs) | 1,00053 | 40% | 760 |
Masterwork | Slate blocks | 16 | ticks (1.71 mins) | 6,14098 | 0% | 123 |
Masterwork | Steel | 15 | ticks (16.67 secs) | 1,00075 | 40% | 152 |
Masterwork | Jade | 87 | ticks (1.39 mins) | 5,00038 | 0% | 420 |
Masterwork | Uranium | 7 | ticks (31.67 secs) | 1,900188 | 0% | 465 |
Masterwork | Wood | 15 | ticks (11.67 secs) | 70049 | 100% | 96 |
Legendary | Bioferrite | 6 | ticks (41.67 secs) | 2,500150 | 75% | 158 |
Legendary | Gold | 256 | ticks (15 secs) | 90045 | 40% | 6,005 |
Legendary | Granite blocks | 24 | ticks (1.71 mins) | 6,140128 | 0% | 245 |
Legendary | Limestone blocks | 24 | ticks (1.71 mins) | 6,140116 | 0% | 245 |
Legendary | Marble blocks | 40 | ticks (1.57 mins) | 5,64090 | 0% | 235 |
Legendary | Plasteel | 24 | ticks (36.67 secs) | 2,200210 | 0% | 1,390 |
Legendary | Sandstone blocks | 26 | ticks (1.43 mins) | 5,140105 | 0% | 225 |
Legendary | Silver | 96 | ticks (16.67 secs) | 1,00053 | 40% | 1,520 |
Legendary | Slate blocks | 26 | ticks (1.71 mins) | 6,14098 | 0% | 245 |
Legendary | Steel | 24 | ticks (16.67 secs) | 1,00075 | 40% | 305 |
Legendary | Jade | 140 | ticks (1.39 mins) | 5,00038 | 0% | 840 |
Legendary | Uranium | 12 | ticks (31.67 secs) | 1,900188 | 0% | 935 |
Legendary | Wood | 24 | ticks (11.67 secs) | 70049 | 100% | 193 |