Difference between revisions of "Standing darklamp"
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(glowradius: - -> 9; glowcolor: - -> (78, 226, 229); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 9 -> -;) |
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{{Ideology}}{{Image wanted|reason=Needs section on style variants (e.g. [[Cataphract helmet#Styles]]) and images of them}}{{Stub}}{{infobox main|furniture| | {{Ideology}}{{Image wanted|reason=Needs section on style variants (e.g. [[Cataphract helmet#Styles]]) and images of them}}{{Stub}}{{infobox main|furniture| | ||
− | |name = Standing darklamp | + | | name = Standing darklamp |
− | |image = Standing_darklamp.png | + | | image = Standing_darklamp.png |
− | |description = A low-powered electrical standing lamp that emits a dim light over a large area. People who prefer to work in darklight are happy with this light source. | + | | description = A low-powered electrical standing lamp that emits a dim light over a large area. People who prefer to work in darklight are happy with this light source. |
− | |type = Building | + | | type = Building |
− | |type2 = Furniture | + | | type2 = Furniture |
− | |placeable = true | + | | placeable = true |
− | |path cost = 14 | + | | path cost = 14 |
− | |passability = pass through only | + | | passability = pass through only |
− | |cover = 0.2 | + | | cover = 0.2 |
− | |minifiable = true | + | | minifiable = true |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | |mass base = 4 | + | | mass base = 4 |
− | |flammability = 1 | + | | flammability = 1 |
− | |hp = 50 | + | | hp = 50 |
− | |sell price multiplier = 0.7 | + | | sell price multiplier = 0.7 |
− | |power = -30 | + | | power = -30 |
− | |glowradius = 9 | + | | glowradius = 9 |
− | |glowcolor = (78, 226, 229) | + | | glowcolor = (78, 226, 229) |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |research = Electricity | + | | research = Electricity |
− | |styledominance = 5 | + | | styledominance = 5 |
− | |thingCategories = BuildingsFurniture | + | | thingCategories = BuildingsFurniture |
− | |work to make = 300 | + | | work to make = 300 |
− | |resource 1 = Steel | + | | resource 1 = Steel |
− | |resource 1 amount = 20 | + | | resource 1 amount = 20 |
− | |destroyyield = nothing | + | | destroyyield = nothing |
− | |page verified for version = 1.3.3117 | + | | page verified for version = 1.3.3117 |
}} | }} | ||
The darklight version of a [[standing lamp]]. Illuminates a smaller area. | The darklight version of a [[standing lamp]]. Illuminates a smaller area. | ||
+ | |||
+ | == Styles == | ||
+ | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
+ | |||
+ | <gallery> | ||
+ | Standing darklamp.png|Base Variant | ||
+ | Morbid standing darklamp.png|Morbid Variant | ||
+ | Totemic standing darklamp.png|Totemic Variant | ||
+ | Spikecore standing darklamp.png|Spikecore Variant | ||
+ | Rustic standing darklamp.png|Rustic Variant | ||
+ | Techist standing darklamp.png|Techist Variant | ||
+ | </gallery> | ||
+ | |||
== Version history == | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} |
Revision as of 00:49, 2 August 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Needs section on style variants (e.g. Cataphract helmet#Styles) and images of them. |
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Standing darklamp
A low-powered electrical standing lamp that emits a dim light over a large area. People who prefer to work in darklight are happy with this light source.
Base Stats
- Mass
- 4 kg
- Style Dominance
- 5
- HP
- 50
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -30 W
- Light Radius
- 6.32
Creation
- Required Research
- Electricity
- Work To Make
- 300 ticks (5 secs)
- Destroy yield
- nothing
Technical
- thingCategories
- BuildingsFurniture
The darklight version of a standing lamp. Illuminates a smaller area.
Styles
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- Ideology DLC Release - Added.