Difference between revisions of "Standing lamp (blue)"
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+ | |text=Note: This page is likely to become redundant with the planned merge with the [[standing lamp]] in the upcoming Version 1.4. Should this occur, '''do not delete''' this page and instead merge the version history (edited to distingusih the two structures) and any other relevant information, and leave a redirect here.}} | ||
{{infobox main|furniture | {{infobox main|furniture | ||
| name = Standing lamp (blue) | | name = Standing lamp (blue) |
Revision as of 12:03, 9 October 2022
Note: This page is likely to become redundant with the planned merge with the standing lamp in the upcoming Version 1.4. Should this occur, do not delete this page and instead merge the version history (edited to distingusih the two structures) and any other relevant information, and leave a redirect here. |
Standing lamp (blue)
A standing lamp that lights an area in blue.
Base Stats
- Mass
- 4 kg
- Style Dominance
- 5
- HP
- 50
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -30 W
- Light Radius
- 7.72
Creation
- Required Research
- Colored lights
- Work To Make
- 300 ticks (5 secs)
- Destroy yield
- nothing
Technical
- thingCategories
- BuildingsFurniture
Standing lamp that lights an area in blue (exact color in RGBA: 0,0,217,0). This acts much like a regular standing lamp; the color is purely for vanity. However while it affects the brightness of tiles in same radius as the regular standing lamp, it is slightly less bright meaning tiles are only considered "lit" within 7 tiles of the colored lamp, instead of 9.
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.