Difference between revisions of "Artificial body parts"
(Added "comparison to flesh" and "installation and removal" sections, changed tables layout, fixed data and standardized weapon attacks) |
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Most prostheses fall loosely under one of several categories based on tech-level and [[research]]: | Most prostheses fall loosely under one of several categories based on tech-level and [[research]]: | ||
− | * Neolithic/Medieval: Crude wooden replacements but | + | * Neolithic/Medieval: Crude wooden replacements, but better than nothing |
− | * [[Prosthetics]]: "Modern" replacements that are still inferior to | + | * [[Prosthetics]]: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback. |
− | * [[Bionics]]: futuristic replacements, better than the original or | + | * [[Bionics]]: futuristic replacements, better than the original, or exact replicas that are immune to health issues. |
* [[Archotech]]: ultimate, futuristic replacements which cannot be crafted. | * [[Archotech]]: ultimate, futuristic replacements which cannot be crafted. | ||
In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only. | In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only. | ||
+ | |||
== Comparison to Flesh == | == Comparison to Flesh == | ||
− | + | Artificial parts offer some benefits over regular, fleshy counterparts: | |
− | * | + | * Damaged parts cannot become [[Infection|infected]] or scarred |
+ | ** Certain parts can prevent health conditions like [[cataract]]s, [[bad back]]s, and [[heart attack]]s. | ||
* Injuries to artificial body parts do not cause [[pain]]. | * Injuries to artificial body parts do not cause [[pain]]. | ||
− | |||
− | Like | + | Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health. |
+ | |||
== Installation and Removal == | == Installation and Removal == | ||
There are two types of artificial parts: implants and prosthetics. Implants are attached to the natural flesh body part, while prosthetics are replacements that require the original to be removed. | There are two types of artificial parts: implants and prosthetics. Implants are attached to the natural flesh body part, while prosthetics are replacements that require the original to be removed. | ||
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Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of [[joywire]]s, [[mindscrew]]s and [[death acidifier]]s. Artificial parts cannot be uninstalled from corpses. | Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of [[joywire]]s, [[mindscrew]]s and [[death acidifier]]s. Artificial parts cannot be uninstalled from corpses. | ||
+ | |||
=== Part Compatibility === | === Part Compatibility === | ||
Most implants are compatible with all other implants with the exception of skin glands. However, prosthetic parts cannot have other prosthetic parts or implants installed on them; a [[bionic arm]] cannot have a [[field hand]] prosthetic or [[elbow blade]] implant attached. | Most implants are compatible with all other implants with the exception of skin glands. However, prosthetic parts cannot have other prosthetic parts or implants installed on them; a [[bionic arm]] cannot have a [[field hand]] prosthetic or [[elbow blade]] implant attached. | ||
== Head == | == Head == | ||
− | === | + | === Brain === |
All brain implants are compatible and can be installed at once, even if their effects cancel each other out. | All brain implants are compatible and can be installed at once, even if their effects cancel each other out. | ||
Revision as of 18:14, 15 October 2022
Artificial body parts are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some replace damaged natural body parts, others are improvements for the original organ. Some offer implanted weaponry or additional capabilities.
Most prostheses fall loosely under one of several categories based on tech-level and research:
- Neolithic/Medieval: Crude wooden replacements, but better than nothing
- Prosthetics: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback.
- Bionics: futuristic replacements, better than the original, or exact replicas that are immune to health issues.
- Archotech: ultimate, futuristic replacements which cannot be crafted.
In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only.
Comparison to Flesh
Artificial parts offer some benefits over regular, fleshy counterparts:
- Damaged parts cannot become infected or scarred
- Certain parts can prevent health conditions like cataracts, bad backs, and heart attacks.
- Injuries to artificial body parts do not cause pain.
Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health.
Installation and Removal
There are two types of artificial parts: implants and prosthetics. Implants are attached to the natural flesh body part, while prosthetics are replacements that require the original to be removed.
Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts.
Most prosthetics and implants can be uninstalled freely to retrieve the item back, with the exception of joywires, mindscrews and death acidifiers. Artificial parts cannot be uninstalled from corpses.
Part Compatibility
Most implants are compatible with all other implants with the exception of skin glands. However, prosthetic parts cannot have other prosthetic parts or implants installed on them; a bionic arm cannot have a field hand prosthetic or elbow blade implant attached.
Head
Brain
All brain implants are compatible and can be installed at once, even if their effects cancel each other out.
Name | Type | Effects |
---|---|---|
Joywire | Implant |
|
Painstopper | Implant |
|
Circadian assistant | Implant |
|
Circadian half-cycler | Implant |
|
Learning assistant | Implant |
|
Mindscrew | Implant |
|
Neurocalculator | Implant |
|
Psychic harmonizer | Implant |
|
Psychic reader | Implant |
|
Psychic sensitizer | Implant |
|
Eyes
Name | Type | Effects |
---|---|---|
Archotech eye | Prosthetic |
|
Bionic eye | Prosthetic |
|
Ears
Name | Type | Effects |
---|---|---|
Bionic ear | Prosthetic |
|
Cochlear implant | Prosthetic |
|
Nose
Name | Type | Effects |
---|---|---|
Aesthetic nose | Prosthetic[1] |
|
Gastro-analyzer | Implant |
|
^1 The aesthetic nose can be installed when a nose is missing, but has a remove option similar to implants. This allows it to leave behind a fully healed nose when uninstalled, even if the nose was missing before it was installed.
Mouth
Name | Type | Effects |
---|---|---|
Denture | Prosthetic |
|
Bionic tongue | Prosthetic[1] |
|
Venom fangs | Implant |
|
^1 The bionic tongue cannot be installed without a jaw, despite being able to have a natural tongue without a jaw.
Limbs
Arms
All arms except for the drill arm replace everything from the shoulder down. The drill arm requires a functional shoulder to attach to.
Name | Type | Effects |
---|---|---|
Archotech arm | Prosthetic |
|
Bionic arm | Prosthetic |
|
Prosthetic arm | Prosthetic |
|
Drill arm | Prosthetic |
|
Elbow blade | Implant |
|
Hands
Name | Type | Effects |
---|---|---|
Wooden hand | Prosthetic |
|
Power claw | Prosthetic |
|
Field hand | Prosthetic |
|
Hand talon | Implant |
|
Venom talon | Implant |
|
Legs
Name | Type | Effects |
---|---|---|
Archotech leg | Prosthetic |
|
Bionic leg | Prosthetic |
|
Prosthetic leg | Prosthetic |
|
Peg leg | Prosthetic |
|
Wooden foot | Prosthetic |
|
Knee spike | Implant |
|
Body
Stomach
Name | Type | Effects |
---|---|---|
Bionic stomach | Prosthetic |
|
Detoxifier stomach | Prosthetic |
|
Nuclear stomach | Prosthetic |
|
Reprocessor stomach | Prosthetic |
|
Organs
Pawns require their heart and liver, and at least 1 kidney and 1 lung to survive.
Name | Type | Effects |
---|---|---|
Heart | Natural Organ |
|
Kidney | Natural Organ |
|
Liver | Natural Organ |
|
Lung | Natural Organ |
|
Bionic heart | Prosthetic |
|
Prosthetic heart | Prosthetic |
|
Immunoenhancer | Implant |
|
Skin
all skin implants are mutually exclusive and cannot be installed together.
Name | Type | Effects |
---|---|---|
Toughskin gland | Implant |
|
Armorskin gland | Implant |
|
Stoneskin gland | Implant |
|
torso
Name | Type | Effects |
---|---|---|
Death acidifier | Implant |
|
Bionic spine | Prosthetic |
|
Healing enhancer | Implant |
|
Aesthetic shaper | Implant |
|
Coagulator | Implant |
|
Love enhancer | Implant |
|
Version history
- 0.7.581 - Artificial body part system added.