Difference between revisions of "Shelf"
m |
|||
Line 18: | Line 18: | ||
|terrain affordance = light | |terrain affordance = light | ||
|research = Complex furniture | |research = Complex furniture | ||
− | |work to make = | + | |work to make = 500 |
|stuff tags = Metallic, Woody, Stony | |stuff tags = Metallic, Woody, Stony | ||
|resource 1 = Stuff | |resource 1 = Stuff | ||
− | |resource 1 amount = | + | |resource 1 amount = 20 |
}} | }} | ||
A '''shelf''' is an item of furniture that holds up to six stacks of items, similar to a [[stockpile]]. It also protects these items from [[deterioration]] and removes their beauty penalty. Their default setting is to contain general items at the "Prefered" priority level, however this can be changed at will. Shelves can be reinstalled as needed and slow, but do not block, passage. | A '''shelf''' is an item of furniture that holds up to six stacks of items, similar to a [[stockpile]]. It also protects these items from [[deterioration]] and removes their beauty penalty. Their default setting is to contain general items at the "Prefered" priority level, however this can be changed at will. Shelves can be reinstalled as needed and slow, but do not block, passage. | ||
Line 49: | Line 49: | ||
* [[Version/0.17.1546|0.17.1546]] - renamed from '''Equipment rack''' to '''Shelf''', can now store anything instead of only apparel, mortar shells, and weapons | * [[Version/0.17.1546|0.17.1546]] - renamed from '''Equipment rack''' to '''Shelf''', can now store anything instead of only apparel, mortar shells, and weapons | ||
* [[Version/1.1.0|1.1.0]] - Shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect. Description now states that they hide beauty of things inside of them. | * [[Version/1.1.0|1.1.0]] - Shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect. Description now states that they hide beauty of things inside of them. | ||
− | *1.4 - Shelves can now hold 3 items stacks per tile, or 6 items total. Removed ability to store [[chunk]]s, [[corpse]]s, minified [[building]]s, and other large items. | + | *1.4 - Shelves can now hold 3 items stacks per tile, or 6 items total. Removed ability to store [[chunk]]s, [[corpse]]s, minified [[building]]s, and other large items. Resource amount lowered from 30 to 20, work to make lowered from 600 to 500. |
{{nav|furniture|wide}} | {{nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 20:17, 26 October 2022
Shelf
A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.
Base Stats
Building
- Size
- 2 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 500 ticks (8.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
A shelf is an item of furniture that holds up to six stacks of items, similar to a stockpile. It also protects these items from deterioration and removes their beauty penalty. Their default setting is to contain general items at the "Prefered" priority level, however this can be changed at will. Shelves can be reinstalled as needed and slow, but do not block, passage.
The shelf's beauty depends on both the material it is built from as well as its quality. Similar to grand sculptures or beds, its beauty will be added to the underlying tile. Additionally, any items stored within it will remove the -4 ugliness penalty they would otherwise have if left on the ground.
Acquisition
Constructing a shelf requires the Complex Furniture research to be complete, 20 Stuff (Metallic/Woody/Stony, 200 for SMVs), 500 ticks (8.33 secs) of work.
Analysis
A shelf's main use is to store items. Each shelf can store 3 items per tile, which is thrice the storage space. They can store and "mask" many ugly items in your workstation, allow more meat into your freezer, protect weapons and mortar shells from deterioration, etc. The removal of beauty penalty and their slight beauty boost make shelves convienent anywhere you want quick access to items, like medicine in a hospital.
Shelves can make workers more efficent. Unlike actual storage zones, shelves allow a pawn to place or remove an item without walking on top of them. Working pawns can pick items off an adjacent shelf without needing to leave their seat, which significantly improves crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves. Even outside of workstations, not having to stand on top of the tile saves a very small amount of hauling time.
Stats table
Shelf | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (20.83 secs) | 1,250200 | 75% | 20 |
Gold | 22 | ticks (7.5 secs) | 45060 | 40% | 2,000 |
Granite blocks | 0 | ticks (52.33 secs) | 3,140170 | 0% | 29 |
Limestone blocks | 0 | ticks (52.33 secs) | 3,140155 | 0% | 29 |
Marble blocks | 2 | ticks (48.17 secs) | 2,890120 | 0% | 28 |
Plasteel | 0 | ticks (18.33 secs) | 1,100280 | 0% | 184 |
Sandstone blocks | 1 | ticks (44 secs) | 2,640140 | 0% | 28 |
Silver | 7 | ticks (8.33 secs) | 50070 | 40% | 200 |
Slate blocks | 1 | ticks (52.33 secs) | 3,140130 | 0% | 29 |
Steel | 0 | ticks (8.33 secs) | 500100 | 40% | 40 |
Jade | 11 | ticks (41.67 secs) | 2,50050 | 0% | 109 |
Uranium | 0 | ticks (15.83 secs) | 950250 | 0% | 123 |
Wood | 0 | ticks (5.83 secs) | 35065 | 100% | 25 |
Styles
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.
- 0.17.1546 - renamed from Equipment rack to Shelf, can now store anything instead of only apparel, mortar shells, and weapons
- 1.1.0 - Shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect. Description now states that they hide beauty of things inside of them.
- 1.4 - Shelves can now hold 3 items stacks per tile, or 6 items total. Removed ability to store chunks, corpses, minified buildings, and other large items. Resource amount lowered from 30 to 20, work to make lowered from 600 to 500.