Difference between revisions of "Persona monosword"

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=== Combat ===
 
=== Combat ===
Unlike other ultratech weapons, the monosword has no special mechanics. Instead it simply has excellent stats coupled with an extraordinarily high {{AP}} for its Point and Edge attacks. Namely it has a base {{AP}} of {{P|Attack 2 AP}}%, as opposed to the {{#expr:{{P|Attack 2 Damage}}*1.5 round 0}}% that would otherwise be expected from a weapon with the same, already high, damage. This higher {{AP}} also scales with [[quality]], improving at the same rate as all other weapons.
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Unlike other ultratech weapons, the monosword has no special mechanics. Instead it simply has excellent stats, coupled with an extraordinarily high {{AP}} for its Point and Edge attacks. Namely it has a base {{AP}} of {{P|Attack 2 AP}}%, as opposed to the {{#expr:{{P|Attack 2 Damage}}*1.5 round 0}}% that would be automatically calculated from weapon damage. The AP still scales with [[quality]], but does not scale with the [[Genes#Violence|Weak]] or [[Genes#Violence|Strong Melee Damage]] genes{{BiotechIcon}}.  
  
 
== Analysis ==
 
== Analysis ==
Compared to their base monosword, persona monoswords boast both a higher damage and faster cooldown on their edge and point attacks, resulting in a significantly higher [[Damage per Second|DPS]]. This comes at the cost of only being used by a single pawn unless they have the Freewielder trait. Additionally, the persona variant has the effect on verb selection at high qualities as described [[#Melee verb selection at high quality|below]] unlike the base variant.  
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The persona monosword is the most powerful melee weapon in the game, and arguably the best overall.
  
Unlike the two other persona weapons, the [[persona plasmasword]] and the [[persona zeushammer]], the persona monosword inflicts no status effect, instead it has its disproportionately large armor piercing value. With this exceptional AP and a high [[Damage per Second]], it is one of the best and most versatile melee weapons in the game, performing well against all targets while its brethren excel in specific roles.  
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It is a complete upgrade to the regular [[monosword]]. With 90% AP on its main attack, a ''normal'' persona monosword will completely pierce any [[mechanoid]]'s hide, and [[power armor]] up to [[recon armor|recon]] and poor [[marine armor|marine]]. While the [[persona plasmasword]] and [[persona zeushammer]] each come with a special effect, their gimmicks can be actively harmful in certain situations (plasmasword's fire allowing enemies to run through colonists, zeushammer adapting mechs). Plus, both weapons are weaker for pre-armor DPS.  
  
Keep in mind however that while it does have exceptional AP, armor pieces tend to be more protective against sharp than blunt. Thus, against high tier armors that aren't negated by the either weapon's AP, the persona monosword is more [[Armor#Armor_rating|affected]] by armor than the persona zeushammer of the same quality. For example, a normal [[quality]] persona zeushammer would have a higher effective DPS against a normal quality set of [[Cataphract armor]] than a normal quality persona monosword. When the persona monosword AP is sufficient to outright negate the armor, such as against a poor [[flak vest]], then the superior optimal DPS of the persona monosword would win out.
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As most enemies in the game will have a higher Sharp % armor than Blunt, the persona zeushammer could theoretically surpass the monosword. But, as the monosword's AP is already so high, it would take [[cataphract armor]] or good [[marine armor]] for armor to even start mattering. This level of armor is only usually found on lategame [[empire]] raids, and even then, the monosword can still have more base DPS. Additionally, the persona monosword has the effect on verb selection at high qualities, as described [[#Melee verb selection at high quality|below]].
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 +
It is worth noting that melee in general starts to suffer in the late-game, namely if you're playing on the hardest [[difficulties]]. Usually, only 3 combatants can melee an enemy at a time, but dozens of ranged fighters can shoot at a time. Plus, melee combatants are much more likely to get hurt in battle. Don't expect your 20 melee [[nimble]] [[brawler]] to handle a raid of 200 tribals.
  
 
=== Melee verb selection at high quality ===
 
=== Melee verb selection at high quality ===
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{{Weapon Quality Table}}
 
{{Weapon Quality Table}}
  
{{Persona traits}
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{{Persona traits}}
  
 
== Version history ==
 
== Version history ==

Revision as of 07:58, 31 December 2022

Persona monosword

Persona monosword

A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.

Base Stats

Type
EquipmentWeapons
Tech Level
Ultra
Weapon Class
Ultra
Market Value
3000 Silver
Mass
2 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
12 dmg (Blunt)
18% AP
1.6 seconds cooldown
Melee Attack 2 
Point
27 dmg (Stab)
90% AP
1.6 seconds cooldown
Melee Attack 3 
Edge
27 dmg (Cut)
90% AP
1.6 seconds cooldown
Technical
weaponTags
Bladelink
thingSetMakerTags
WeaponBladelink


The persona monosword is a DLC melee weapon added by the Royalty DLC that does a large amount of damage, has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game. It is the persona weapon variant of the monosword.

It has a great advantage against armored targets and cause opponents to bleed out fairly quickly as the persona monosword lops off limbs with fair ease.

Acquisition

Persona monoswords cannot be crafted. Instead, they can be purchased from any combat supplier or war merchant, at Empire faction bases, or obtained as a quest reward.

They can also be found on the following raider kinds:

Raider Kind Chance Average Quality Health
Imperial Citizen ? ? 100%
Stellic Warden ? Excellent 100%
Knight/Dame ? Excellent 100%
Praetor ? Excellent 100%
Baron/Baroness ? Excellent 100%
Count/Countess ? Excellent 100%
Duke/Duchess ? Excellent 100%
Consul ? Excellent 100%
Stellarch ? Excellent 100%

Summary

Persona mechanics

Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is resurrected, though they can relink with the weapon. When bonded, persona weapons have no value, both for trade and for the purposes of raid points.

Each individual persona weapon has randomly generated custom name, and a certain combination of traits, listed in #Persona traits.

Persona weapons are also superior to their baseline versions in terms of combat.

Combat

Unlike other ultratech weapons, the monosword has no special mechanics. Instead it simply has excellent stats, coupled with an extraordinarily high AP for its Point and Edge attacks. Namely it has a base AP of 90%, as opposed to the 41% that would be automatically calculated from weapon damage. The AP still scales with quality, but does not scale with the Weak or Strong Melee Damage genesContent added by the Biotech DLC.

Analysis

The persona monosword is the most powerful melee weapon in the game, and arguably the best overall.

It is a complete upgrade to the regular monosword. With 90% AP on its main attack, a normal persona monosword will completely pierce any mechanoid's hide, and power armor up to recon and poor marine. While the persona plasmasword and persona zeushammer each come with a special effect, their gimmicks can be actively harmful in certain situations (plasmasword's fire allowing enemies to run through colonists, zeushammer adapting mechs). Plus, both weapons are weaker for pre-armor DPS.

As most enemies in the game will have a higher Sharp % armor than Blunt, the persona zeushammer could theoretically surpass the monosword. But, as the monosword's AP is already so high, it would take cataphract armor or good marine armor for armor to even start mattering. This level of armor is only usually found on lategame empire raids, and even then, the monosword can still have more base DPS. Additionally, the persona monosword has the effect on verb selection at high qualities, as described below.

It is worth noting that melee in general starts to suffer in the late-game, namely if you're playing on the hardest difficulties. Usually, only 3 combatants can melee an enemy at a time, but dozens of ranged fighters can shoot at a time. Plus, melee combatants are much more likely to get hurt in battle. Don't expect your 20 melee nimble brawler to handle a raid of 200 tribals.

Melee verb selection at high quality

Melee verbs, i.e. the types of melee attacks performed by a pawn, are chosen by assigning them attacks into categories, based on their relative strength and AP compared to the strongest attack. These categories are: "best" (75%), "mid" (25%), and "worst" (0%). This system is not calculated for the in-game weapon info.

At Masterwork quality or higher, the persona monosword has the unique distinction of having primary attacks strong enough that all other attacks are relegated to the "worst" category, ensuring that the user only makes attacks with the blade. This results in a 40.3% increase in DPS when going from Excellent to Masterwork, significantly above the normal 20.8% from the quality increase alone. It also increases the effective AP in a similar way, ensuring that only the best armored enemies will ever take no damage from an attack that hits. Ironically, when wielded by a pawn with the Strong Melee DamageContent added by the Biotech DLC gene, the lower-damage secondary attack is brought back into the "mid" category for Masterwork and Legendary monoswords, negating this advantage.

This increase in DPS and AP also places masterwork and legendary monoswords in a clear lead over all other melee weapons of any quality when it comes to pure damage output, however the extent of that superiority when the effects of different damage types are considered has not been adequately tested.[Needs testing]

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Persona monosword Persona monosword Handle (Blunt) Point (Stab) Edge (Cut) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 11.63 57.6% 9.6 1.6s 14.4% 6 25% 21.6 1.6s 72% 13.5 37.5% 21.6 1.6s 72% 13.5 37.5% 8.2 2s 12% 4.1 0% 100 1500 Silver
    Poor 13.08 64.8% 10.8 1.6s 16.2% 6.75 25% 24.3 1.6s 81% 15.19 37.5% 24.3 1.6s 81% 15.19 37.5% 8.2 2s 12% 4.1 0% 100 2250 Silver
    Normal 14.53 72% 12 1.6s 18% 7.5 25% 27 1.6s 90% 16.88 37.5% 27 1.6s 90% 16.88 37.5% 8.2 2s 12% 4.1 0% 100 3000 Silver
    Good 15.98 79.2% 13.2 1.6s 19.8% 8.25 25% 29.7 1.6s 99% 18.56 37.5% 29.7 1.6s 99% 18.56 37.5% 8.2 2s 12% 4.1 0% 100 3500 Silver
    Excellent 17.44 86.4% 14.4 1.6s 21.6% 9 25% 32.4 1.6s 108% 20.25 37.5% 32.4 1.6s 108% 20.25 37.5% 8.2 2s 12% 4.1 0% 100 4000 Silver
    Masterwork 24.47 130.5% 17.4 1.6s 26.1% 10.88 0% 39.15 1.6s 130.5% 24.47 50% 39.15 1.6s 130.5% 24.47 50% 8.2 2s 12% 4.1 0% 100 5000 Silver
    Legendary 27.84 148.5% 19.8 1.6s 29.7% 12.38 0% 44.55 1.6s 148.5% 27.84 50% 44.55 1.6s 148.5% 27.84 50% 8.2 2s 12% 4.1 0% 100 6000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Persona traits

    Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

  • Trait name Description Effects Value Exclusivity Commonality
    Psychic hypersensitizer This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic sensitizer This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic quiet This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Psychic fog This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. Silver 0 Other Psychic Sensitivity Modifiers 0.75
    Kind thoughts This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood.
    • +6 <NAME>'s kind thoughts mood[When equipped?]
    Silver +500 Other Bonded Thought Traits
    Freewielder
    1
    Calm thoughts This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood.
    • +3 <NAME>'s calm thoughts mood[When equipped?]
    Silver +300 Other Bonded Thought Traits
    Freewielder
    1
    Mad muttering This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood.
    • −3 <NAME>'s muttering mood[When equipped?]
    Silver -500 Other Bonded Thought Traits
    Freewielder
    1
    Mad wailing This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood.
    • −6 <NAME>'s wailing mood[When equipped?]
    Silver -1000 Other Bonded Thought Traits
    Freewielder
    1
    Kill-focused This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus. Silver +500 Kill Thought Traits 1
    Kill-happy This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days.
    • +6 <NAME>'s kill happiness mood for 3 days after killing a pawn.[Details]
    Silver +500 Other Kill Thought Traits 1
    Kill-sorrow This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days.
    • −3 <NAME>'s kill sorrow mood for 3 days after killing a pawn.[Details]
    Silver -500 Other Kill Thought Traits 1
    Kill thirst This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it.
    • −3 <NAME>'s kill thirst mood after 20 days without killing a pawn.[Details]
    Silver -700 Kill Thought Traits Traits
    Freewielder
    1
    Psy-meditative This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held. Silver +500 None 1
    Painless This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon. Silver +400 None 1
    Fast mover This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon. Silver +600 None 1
    Hunger pangs This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon. Silver -600 None 1
    Neural cooling This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon. Silver +500 None 1
    Freewielder This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
    • Does not bond
    Silver 0 1
    Jealous This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood.
    • −15 <NAME>'s jealousy mood when a weapon other than the bonded weapon is equipped.
    Silver -600 Freewielder 1
  • Version history

    • Royalty DLC release - Addedas Linked monosword.
    • 1.1.2647 - Linked monoswords renamed to persona monoswords and no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
    • 1.2.2719 - Persona monosword damage reduced from 29 to 27.