Difference between revisions of "Toxic wastepack"

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== Analysis ==
 
== Analysis ==
 
===Storage===
 
===Storage===
A 7x7 room holds 245 wastepacks, and can be cooled by a single [[cooler]] in a double-walled room, even when the outside temperature reaches {{Temperature|43}}. 245 wastepacks are enough storage for:
+
A 7x7 room holds 245 wastepacks, and can be cooled by a single [[cooler]] in a double-walled room, when the outside temperature reaches up to {{Temperature|41}}. 245 wastepacks are enough storage:
 
*To constantly run 8 [[bandwidth]] worth of [[mechanoid creation|mechanoids]] for 1 entire year, 4 bandwidth of mechs for 2 years...
 
*To constantly run 8 [[bandwidth]] worth of [[mechanoid creation|mechanoids]] for 1 entire year, 4 bandwidth of mechs for 2 years...
 
*To store the waste of 2 [[toxifier generator]]s for ''6 years''. A [[pollution pump]] is required to turn ground pollution into wastepacks.
 
*To store the waste of 2 [[toxifier generator]]s for ''6 years''. A [[pollution pump]] is required to turn ground pollution into wastepacks.
Depending on [[biome|climate]] and freezer setup, you can get more storage with 1 cooler. And this is 1 cooler - worth {{Required Resources|Cooler}} and {{Q|Cooler|Power Consumption}} W of [[power]]. You can easily use multiple coolers to store your waste.
+
Depending on [[biome|climate]] and freezer setup, you can get more storage with 1 cooler. And this is 1 cooler - worth {{Required Resources|Cooler}} and {{Q|Cooler|Power Consumption}} W of [[power]]. You can easily use multiple coolers to store your waste. This gives you enough time to get a form of waste disposal ready.
  
 
===Disposal===
 
===Disposal===

Revision as of 20:13, 22 January 2023

Toxic wastepack

Toxic wastepack

A compacted package of toxic waste that will slowly dissolve if not frozen. The surface is heat-sealed for safe transport. Wastepacks will pollute the surrounding terrain if they dissolve, deteriorate, or are otherwise destroyed. Toxic wastepacks are flammable. If burned or damaged, they will release tox gas.

Base Stats

Type
[[]]
Market Value
Silver
Stack Limit
5
Mass
6 kg
Beauty
-40
HP
100
Deterioration Rate
4
Flammability
100%
Technical
defName
Wastepack
thingCategories
ItemsMisc


Toxic wastepacks are waste products created by mech-related buildings or the cleanup of polluted tiles.

Acquisition

Pollution pumps and pawns manually cleaning pollution on the ground will generate wastepacks, at a rate of 1 wastepack per 6 polluted tiles. Wastepacks may also be dropped into your colony as part of a quest.

Mechanoid Recharging and Gestation

Toxic wastepacks are produced when friendly mechanoids utilize mech rechargers or large mech rechargers, or whenever a mech gestator or large mech gestator finishes gestating one. The amount of wastepacks produced is proportional to the Bandwidth of the mech recharged or gestated.

Mechanoid Type Bandwidth Wastepacks Per Recharge
1 5
2 10
3 15
4 20
5 25

Summary

Up to 5 toxic wastepacks can fit into 1 tile, and they do not fit on shelves.

Pollution

When a wastepack is destroyed in any fashion, they will pollute 6 ground tiles of a colony, per wastepack. A full stack of 5 wastepacks pollutes 30 tiles. When burned or damaged, they release tox gas, in addition to the pollution.[Detail Needed] (What about natural walls / walls? Do they polute underneath?).

When dropped in a caravan or unmanned transport pod, they will lower goodwill of a nearby faction by some amount. In addition, factions may drop wastepacks back at you,and hostile factions can start a raid.[Mechanics unclear] Waste dropped this way immediately pollutes the world tile they're dropped on by 0.05% - it takes 2000 wastepacks to fill a hex. Dropping them on a water hex applies an 8x multiplier, meaning 250 wastepacks will fill it.

Dissolution

1 wastepack per stack will dissolve every 8 days, with the following factors:

  • 0.5x if indoors.
  • 2x if in rain and outdoors, even if roofed.
  • 0x if 0 °C (32 °F) or lower. No decrease for any temperature above freezing point.

This is separate from the actual deterioration mechanic. Even if temperature is below freezing, a wastepack will slowly lose HP and eventually be destroyed, when left outside and unroofed.

Analysis

Storage

A 7x7 room holds 245 wastepacks, and can be cooled by a single cooler in a double-walled room, when the outside temperature reaches up to 41 °C (105.8 °F). 245 wastepacks are enough storage:

Depending on climate and freezer setup, you can get more storage with 1 cooler. And this is 1 cooler - worth Steel 90 Steel, Component 3 Components and -200 W of power. You can easily use multiple coolers to store your waste. This gives you enough time to get a form of waste disposal ready.

Disposal

Most means of destroying wastepacks have some sort of consequence:

  • Letting it deteriorate naturally. Pollution is localized - wastepacks that deteriorate away from your base won't have an impact, at least for a while. Insectoids may come as wastepacks are destroyed, and acidic smog can happen at high enough pollution levels.
  • Dumping it. Dumping near a faction base (up to 41 tiles, ?unknown safe distance?) will lower goodwill proportional to distance, wastepacks, and current goodwill. Wastepacks may also be dropped back at you, and if the faction is already hostile, you may start a raid. Dumping within 4 tiles of your colony will increase the chance for acidic smog.
    • Caravans take time and food to set up, and have a limited carrying capacity - especially without pack animals or friendly mechanoids.
    • Transport pods can dump wastepacks far away. You can choose which faction to anger, or possibly dump it away from anybody. 1 pod, which can store up to 25 wastepacks, costs Steel 50, Component 1, and variable Chemfuel chemfuel.
    • Shuttles Content added by the Royalty DLC store up to 166 wastepacks (1000kg) at a time, and simply transporting waste will not anger the Empire - dumping it has the usual penalties. This costs 1 permit slot, has a cooldown of 40 days, and requires a noble pawn of at least Knight rank. This permit can theoretically support up to 5 bandwidth (although the realistic value is slightly smaller).
  • Wastepack atomizers have no direct consequences from their use. However, they require a precious nano structuring chip to create, a fair amount of power, and aren't fast. One atomizer can support 4.8 bandwidth of mechanoids - a mechanitor is very likely to have more.
  • Polux trees, which are another clean form of pollution removal. These trees only grow naturally if there is plenty of pollution already, though seeds can be bought from traders. They clean only 20% as fast as a Wastepack atomizer, and can only clean if there is no artificial buildings in the area, but will erase pollution directly from the ground.

Urxiy5rm3nw91.jpg
credit to /u/BenightedAlizar on r/rimworld

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