Difference between revisions of "Dresser"

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'''Dressers''' are a type of [[furniture]] which enhances the [[comfort]] of a [[bed]].
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'''Dressers''' are a type of [[furniture]] which enhances the [[comfort]] of most types of [[sleep furniture]].
  
 
== Acquisition ==
 
== Acquisition ==
 
Dressers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
 
Dressers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
==Summary==
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== Summary ==
Dressers increase the [[comfort]] value of any [[bed]], [[bedroll]], their [[double bed|double variant]]s, [[hospital bed]], or a [[royal bed]] within 6 tiles. They have no effect on a [[sleeping spot]] or [[slab bed]]{{IdeologyIcon}} (or their double variants), despite the slab bed being shown "connecting" to it.
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Dressers increase the [[comfort]] value of any any of the following within 6 tiles:
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{{#ask:[[Facility::Dresser]]|format=ul}}
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The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing. Dressers have no effect on a [[sleeping spot]] or [[slab bed]]{{IdeologyIcon}} (or their double variants), despite the slab beds being shown "connecting" to it.
  
 
The comfort gain depends on the ''bed'''s quality. The dresser's quality does not increase comfort.
 
The comfort gain depends on the ''bed'''s quality. The dresser's quality does not increase comfort.
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Note that the comfort stat only increases the maximum comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
 
Note that the comfort stat only increases the maximum comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
  
Dressers stack with [[end table]]s, but multiple dressers do not provide an additional effect. It does not matter which way the dresser is facing. The dresser can support multiple beds.
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Dressers stack with [[end table]]s, but multiple dressers do not provide an additional effect.
  
 
End tables and dressers are also required to suit the bedroom of a non-[[Ascetic]] [[noble]]{{RoyaltyIcon}} of the Knight/Dame rank or higher.
 
End tables and dressers are also required to suit the bedroom of a non-[[Ascetic]] [[noble]]{{RoyaltyIcon}} of the Knight/Dame rank or higher.

Revision as of 13:11, 25 January 2023

Dresser

A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.

Base Stats

Type
BuildingFurniture
Mass
15 kg
Beauty
5
HP
120
Flammability
100%
Path Cost
42 (24%)

Building

Size
2 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Required Research
Complex furniture
Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 50
Deconstruct yield
Stuff 25
Destroy yield
Stuff 12 - 13

Dressers are a type of furniture which enhances the comfort of most types of sleep furniture.

Acquisition

Dressers can be constructed once the Complex furniture research project has been completed. They require Stuff 50 Stuff (Metallic/Woody/Stony, 500 for SMVs) and 2,000 ticks (33.33 secs) of work.

Summary

Dressers increase the comfort value of any any of the following within 6 tiles:

The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing. Dressers have no effect on a sleeping spot or slab bedContent added by the Ideology DLC (or their double variants), despite the slab beds being shown "connecting" to it.

The comfort gain depends on the bed's quality. The dresser's quality does not increase comfort.

  • Bed Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort Bonus +0.04 +0.04 +0.05 +0.06 +0.06 +0.07 +0.09
  • Note that the comfort stat only increases the maximum comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.

    Dressers stack with end tables, but multiple dressers do not provide an additional effect.

    End tables and dressers are also required to suit the bedroom of a non-Ascetic nobleContent added by the Royalty DLC of the Knight/Dame rank or higher.

    Analysis

    Space efficient placement of beds and furniture.

    A dresser and end table combination only costs 80 wood, steel, or stone, and can provide a lasting bonus to colonist mood through the Comfortable moodlets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper for the same buff - if you can only build one, build the end table.

    Assuming comfort is not already >0.95, a dresser will add up to 1.5 hours of each comfortable buff - a colonist will spend 1.5 more hours Extremely Comfortable, Very Comfortable, and so on. Having comfortable dining chairs or armchairs reduces the impact of the dresser, as seating provides its own comfort. However, not all work types can sit on a chair. Plus, the dresser is so cheap that you might as well build one.

    A legendary bedroll, masterwork bed, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Dresser Dresser Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 005,000 ticks (1.39 mins) 240 75% 28 Silver
    Awful Gold Gold -4 001,800 ticks (30 secs) 72 40% 2,505 Silver
    Awful Granite blocks Granite blocks 0 012,140 ticks (3.37 mins) 204 0% 44 Silver
    Awful Limestone blocks Limestone blocks 0 012,140 ticks (3.37 mins) 186 0% 44 Silver
    Awful Marble blocks Marble blocks -1 011,140 ticks (3.09 mins) 144 0% 43 Silver
    Awful Plasteel Plasteel 0 004,400 ticks (1.22 mins) 336 0% 235 Silver
    Awful Sandstone blocks Sandstone blocks -1 010,140 ticks (2.82 mins) 168 0% 41 Silver
    Awful Silver Silver -2 002,000 ticks (33.33 secs) 84 40% 255 Silver
    Awful Slate blocks Slate blocks -1 012,140 ticks (3.37 mins) 156 0% 44 Silver
    Awful Steel Steel 0 002,000 ticks (33.33 secs) 120 40% 51 Silver
    Awful Jade Jade -2 010,000 ticks (2.78 mins) 60 0% 143 Silver
    Awful Uranium Uranium 0 003,800 ticks (1.06 mins) 300 0% 157 Silver
    Awful Wood Wood 0 001,400 ticks (23.33 secs) 78 100% 33 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 1 005,000 ticks (1.39 mins) 240 75% 42 Silver
    Poor Gold Gold 20 001,800 ticks (30 secs) 72 40% 3,755 Silver
    Poor Granite blocks Granite blocks 2 012,140 ticks (3.37 mins) 204 0% 67 Silver
    Poor Limestone blocks Limestone blocks 2 012,140 ticks (3.37 mins) 186 0% 67 Silver
    Poor Marble blocks Marble blocks 4 011,140 ticks (3.09 mins) 144 0% 64 Silver
    Poor Plasteel Plasteel 2 004,400 ticks (1.22 mins) 336 0% 350 Silver
    Poor Sandstone blocks Sandstone blocks 3 010,140 ticks (2.82 mins) 168 0% 61 Silver
    Poor Silver Silver 8 002,000 ticks (33.33 secs) 84 40% 380 Silver
    Poor Slate blocks Slate blocks 3 012,140 ticks (3.37 mins) 156 0% 67 Silver
    Poor Steel Steel 2 002,000 ticks (33.33 secs) 120 40% 77 Silver
    Poor Jade Jade 11 010,000 ticks (2.78 mins) 60 0% 215 Silver
    Poor Uranium Uranium 1 003,800 ticks (1.06 mins) 300 0% 235 Silver
    Poor Wood Wood 2 001,400 ticks (23.33 secs) 78 100% 49 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 1 005,000 ticks (1.39 mins) 240 75% 56 Silver
    Normal Gold Gold 40 001,800 ticks (30 secs) 72 40% 5,005 Silver
    Normal Granite blocks Granite blocks 5 012,140 ticks (3.37 mins) 204 0% 89 Silver
    Normal Limestone blocks Limestone blocks 5 012,140 ticks (3.37 mins) 186 0% 89 Silver
    Normal Marble blocks Marble blocks 8 011,140 ticks (3.09 mins) 144 0% 85 Silver
    Normal Plasteel Plasteel 5 004,400 ticks (1.22 mins) 336 0% 465 Silver
    Normal Sandstone blocks Sandstone blocks 5 010,140 ticks (2.82 mins) 168 0% 82 Silver
    Normal Silver Silver 16 002,000 ticks (33.33 secs) 84 40% 505 Silver
    Normal Slate blocks Slate blocks 5 012,140 ticks (3.37 mins) 156 0% 89 Silver
    Normal Steel Steel 5 002,000 ticks (33.33 secs) 120 40% 102 Silver
    Normal Jade Jade 22 010,000 ticks (2.78 mins) 60 0% 285 Silver
    Normal Uranium Uranium 2 003,800 ticks (1.06 mins) 300 0% 315 Silver
    Normal Wood Wood 5 001,400 ticks (23.33 secs) 78 100% 65 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 2 005,000 ticks (1.39 mins) 240 75% 69 Silver
    Good Gold Gold 80 001,800 ticks (30 secs) 72 40% 5,505 Silver
    Good Granite blocks Granite blocks 10 012,140 ticks (3.37 mins) 204 0% 111 Silver
    Good Limestone blocks Limestone blocks 10 012,140 ticks (3.37 mins) 186 0% 111 Silver
    Good Marble blocks Marble blocks 15 011,140 ticks (3.09 mins) 144 0% 106 Silver
    Good Plasteel Plasteel 10 004,400 ticks (1.22 mins) 336 0% 580 Silver
    Good Sandstone blocks Sandstone blocks 11 010,140 ticks (2.82 mins) 168 0% 102 Silver
    Good Silver Silver 32 002,000 ticks (33.33 secs) 84 40% 635 Silver
    Good Slate blocks Slate blocks 11 012,140 ticks (3.37 mins) 156 0% 111 Silver
    Good Steel Steel 10 002,000 ticks (33.33 secs) 120 40% 128 Silver
    Good Jade Jade 45 010,000 ticks (2.78 mins) 60 0% 355 Silver
    Good Uranium Uranium 5 003,800 ticks (1.06 mins) 300 0% 390 Silver
    Good Wood Wood 10 001,400 ticks (23.33 secs) 78 100% 81 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 4 005,000 ticks (1.39 mins) 240 75% 83 Silver
    Excellent Gold Gold 120 001,800 ticks (30 secs) 72 40% 6,005 Silver
    Excellent Granite blocks Granite blocks 15 012,140 ticks (3.37 mins) 204 0% 133 Silver
    Excellent Limestone blocks Limestone blocks 15 012,140 ticks (3.37 mins) 186 0% 133 Silver
    Excellent Marble blocks Marble blocks 23 011,140 ticks (3.09 mins) 144 0% 128 Silver
    Excellent Plasteel Plasteel 15 004,400 ticks (1.22 mins) 336 0% 700 Silver
    Excellent Sandstone blocks Sandstone blocks 16 010,140 ticks (2.82 mins) 168 0% 122 Silver
    Excellent Silver Silver 48 002,000 ticks (33.33 secs) 84 40% 760 Silver
    Excellent Slate blocks Slate blocks 16 012,140 ticks (3.37 mins) 156 0% 133 Silver
    Excellent Steel Steel 15 002,000 ticks (33.33 secs) 120 40% 153 Silver
    Excellent Jade Jade 67 010,000 ticks (2.78 mins) 60 0% 430 Silver
    Excellent Uranium Uranium 7 003,800 ticks (1.06 mins) 300 0% 470 Silver
    Excellent Wood Wood 15 001,400 ticks (23.33 secs) 78 100% 98 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 6 005,000 ticks (1.39 mins) 240 75% 139 Silver
    Masterwork Gold Gold 200 001,800 ticks (30 secs) 72 40% 7,005 Silver
    Masterwork Granite blocks Granite blocks 25 012,140 ticks (3.37 mins) 204 0% 220 Silver
    Masterwork Limestone blocks Limestone blocks 25 012,140 ticks (3.37 mins) 186 0% 220 Silver
    Masterwork Marble blocks Marble blocks 39 011,140 ticks (3.09 mins) 144 0% 215 Silver
    Masterwork Plasteel Plasteel 25 004,400 ticks (1.22 mins) 336 0% 1,165 Silver
    Masterwork Sandstone blocks Sandstone blocks 27 010,140 ticks (2.82 mins) 168 0% 205 Silver
    Masterwork Silver Silver 80 002,000 ticks (33.33 secs) 84 40% 1,270 Silver
    Masterwork Slate blocks Slate blocks 27 012,140 ticks (3.37 mins) 156 0% 220 Silver
    Masterwork Steel Steel 25 002,000 ticks (33.33 secs) 120 40% 255 Silver
    Masterwork Jade Jade 112 010,000 ticks (2.78 mins) 60 0% 715 Silver
    Masterwork Uranium Uranium 12 003,800 ticks (1.06 mins) 300 0% 785 Silver
    Masterwork Wood Wood 25 001,400 ticks (23.33 secs) 78 100% 163 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 10 005,000 ticks (1.39 mins) 240 75% 275 Silver
    Legendary Gold Gold 320 001,800 ticks (30 secs) 72 40% 8,005 Silver
    Legendary Granite blocks Granite blocks 40 012,140 ticks (3.37 mins) 204 0% 445 Silver
    Legendary Limestone blocks Limestone blocks 40 012,140 ticks (3.37 mins) 186 0% 445 Silver
    Legendary Marble blocks Marble blocks 62 011,140 ticks (3.09 mins) 144 0% 425 Silver
    Legendary Plasteel Plasteel 40 004,400 ticks (1.22 mins) 336 0% 2,330 Silver
    Legendary Sandstone blocks Sandstone blocks 44 010,140 ticks (2.82 mins) 168 0% 405 Silver
    Legendary Silver Silver 128 002,000 ticks (33.33 secs) 84 40% 2,535 Silver
    Legendary Slate blocks Slate blocks 44 012,140 ticks (3.37 mins) 156 0% 445 Silver
    Legendary Steel Steel 40 002,000 ticks (33.33 secs) 120 40% 510 Silver
    Legendary Jade Jade 180 010,000 ticks (2.78 mins) 60 0% 1,430 Silver
    Legendary Uranium Uranium 20 003,800 ticks (1.06 mins) 300 0% 1,570 Silver
    Legendary Wood Wood 40 001,400 ticks (23.33 secs) 78 100% 325 Silver